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Re: Jagged Alliance: Flashback now on Kickstarter[message #318195]
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Mon, 29 April 2013 16:43
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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We are supporting FC because they speak well. And we speak well of them in return. Both here and at JAGalaxy.com When they are going to put meat on the bone and really get down to work on the actual game, we'll think about adding more support to what we have. That won't involve sending mass unsolicited e-mail either.
I am not going to involve BP in a commercial fund-raising. Ever. If dunno, BirdFlu was coming down with bird flu (couldn't resist) and needed money for treatment, yes, I would e-mail everyone and involve BP.
Our good old friend Bearpit schooled me into keeping this forum absolutely independent. For years and years he opted to fork the cash from his own pocket instead of going commercial (even with ads, which i grumbled upon many times). But with age I understood the advantages of being your own master. We're not dependent on advertising, we're not dependent on visits, we're not dependent on game publishers, we not even dependent on users. And it's how we like it.
So, spread the word through your friends, your tweets, your FB and your forum accounts. It's way more effective than a random mail who almost always gets tossed into Spam.
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Re: Jagged Alliance: Flashback now on Kickstarter[message #318227]
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Mon, 29 April 2013 23:12
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Vortexdr |
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Messages:57
Registered:April 2013 |
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Decado2These are not the type of updates this kickstarter needs to succeed. The sooner they bring on board some recognizable talent (designers and writers) or show enough of Space Hulk to make believers out of the community, the better.
A great game isn't going to be make merely with good intentions (though I suppose that helps!).
Agreed, its a filler update but with no recognizable talent this KS isn't going to reach 350k. But that is also shown in today's pledges with an all time low of 2k...
Starting to think Full Control might be better off canceling the KS for two weeks and then come back with a better pitch, better reward tiers (lets face it they are currently messed up and all over the place) and maybe some old sir tech folk
It is really showing that this is their first kickstarter, could of posted the concept of Jagged Alliance on Steam Green light for more exposure. The initial 25 buck tier is too high and should of been 20. We had 25 tiers for Torment but you cant compare inXile and FC.
[Updated on: Mon, 29 April 2013 23:15] by Moderator Report message to a moderator
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Corporal
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Re: Jagged Alliance: Flashback now on Kickstarter[message #318249]
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Tue, 30 April 2013 01:49
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blackout24 |
Messages:2
Registered:April 2013 Location: Germany |
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ShangaThe idea is the bC made all the wrong steps right from the go. Announced they make "JA2 Reloaded" with pomp and then said it's no longer TB. That's like looking down the barrel and pulling the trigger to check if shotgun is loaded. The fact that they renamed it BIA and pulled all the marketing bells and whistles just didn't work. They realized way too late this game is A CULT GAME. It's not your pewpewpew tadadada shooter my 7 year old would probably love (but he's forbidden to play). This is a cult game for a very very specialized and expert hardcore fan base. And if you can't win the hardcore fans and think "fuck them, we'll just rebrand it and sell it to kids", the fans will give you a whoopin to remember.
Every game, standalone or online, that betrayed its hardcore fan base has failed ugly. I mean really really ugly. Because it's the Internet Age and what I tweet and post on my FB today it's read by 100-200 people. And from there on it just snowballs downhill. Multiply that by a couple of thousands and you can understand the power of word of mouth today. It's something some gaming marketeers never got taught at school. Or dunno, maybe some CEO were schooled back when it mattered more what X or Y magazine said about it. And instead of being true and honest to the people that matter most - their audience - they prefer to manipulate reviews and buy gifts for gaming editors to write nice things. That's not working so well nowdays. Cause users will fuckup your Metacritic ratings, they will thrash your review comments and will disintegrate your company on forums.
This is why FC is doing well what they are doing and they're are to be applauded. Only downside, they have nothing yet to show. But they're not asking for $2 million either. They're basically asking for a chance to prove it can be done right.
And let's face it - after BIA, it's the best chance we got. Maybe the last.
This is so very very true. I'm a big Diablo fan. With Diablo 2 it was a quite similar situation. Diablo 2 very old stil very popular and has a mega diehard fanbase. Worthy sequel more than overdue. Only difference Diablo 3 was still a Blizzard game and there was no semi follow-up made by another company in the meantime. This way they sold millions of copies despite delivering a horrible game in the eyes of every true fan. Blizzard got absolutely murdered by its fans and the Lead Designer even left the company just 1 year after the release.
What I hear and read from Full Control sounds promising. I especially like that they will carefully evaluate the best artstyle for the game. If the game can capture the atmosphere of the artwork pictures I have good feelings. It should be a balance between having nice details and still having to use a bit of imagination. The last part is really why you can still play games like Age of Empire 2, Diablo 2 or JA2 for that matter without puking out of your eyes. The graphics back then did a better job at being graphics than most of the current 3D high-tech games do. Not that I simply dislike 3D games.
[Updated on: Tue, 30 April 2013 01:53] by Moderator Report message to a moderator
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Civilian
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