Home » FULL CONTROL GAMES » #JAFDEV » Community Wishlist for JA:F
Re: Community Wishlist for JA:F[message #318602]
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Fri, 03 May 2013 21:05
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R@S |
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Messages:134
Registered:July 2004 Location: Sweden |
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sardonic_wrathR@S
I'd also like to see what Shadow suggested, some randomly generated maps, but it's more than unlikely they'll have the resources and time to actually do this.
http://www.fullcontrol.dk/tech_txengine.html
They seem to have that covered. Even for stuff more complicated than just randomly placing trees and rocks
That's awesome news, and I think this is more proof FC has the skills to actually pull this game off. But having the code for doesn't mean it'll be in this game, but maybe in the next one. Or maybe Fc is saving this for one of their Kickstarter updates. Nevertheless, it's awesome and thanks for sharing
JAFTeam on Update 9Using a weapon will slowly damage it to the point where it's destroyed. The more you use a given weapon, the more damage it takes. How about having both wear and heat factors that affect weapon performance. The you could have spare barrels for machine guns that throw a lot of lead down line. This could also be realistically used to limit the use or AR's with C-Mags as a substitute for your M-Gunner.
I'm all for a variety of ammunition but I feel the update wasn't very clear on that subject. The general idea is sound, but it needs more details. And here's where FC should consider implementing two kinds of damage, "normal" and shock. Since they said they wanted to add rubber bullets, I suspect they have already considered it. Having two types of damages is also useful in separating HP ammo from AP and FMJ.
I guess the FC crew got a taste of the famous hard liners and gun-nuts that likes these kinds of games .
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Sergeant
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Re: Community Wishlist for JA:F[message #318606]
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Fri, 03 May 2013 21:19
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DaethWalker |
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Messages:98
Registered:September 2003 Location: Rocky Point, NC |
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My biggest wish would be starting gear for everyone, IMPs, Mercs and the enemy.
I mean realisticly, you're a hired merc entering into enemy territory, not only are you facing a your normal every day street thug, you'll be fighting drug cartels, enemy mercs and the russian army (including special forces).
You ready? Ok, here's a .38 special and 18 bullets, have fun!
Now of course, I don't expect top of the line gear and yes, I'll leave my tank at home ... couldn't afford the shipping charges. But, I'd expect anyone going into a firefight to at least have minimum body armor, a semi-automatic pistol and some type of "long-gun" ... shotgun, hunting rifle, etc... and enough ammo for those weapons to at least last through your 1st encounter with the enemy.
And that includes the enemy. I expect most of them to have as good or better weapons than I do. I mean, especially if it's reg army. No way are you gonna see a road blockade with guys running around armed only with machetes or cheap revolvers.
Yes there has to be a middle ground of some sort. Because one of the perks of the game is getting better armor and weapons. But I do feel like the bar needs to be raised somewhat on starting gear.
I mean think about it:
Merc recruiter: OK, here's your green t-shirt, sunglasses and laptop, you're good to go.
Merc: What about weapons?
Merc recruiter: (hands you a business card) When you get there call this guy he can set you up with anything.
Merc: Um ... and if I need a gun before he delivers?
Merc recruiter: Hmmm, well let's see ... ah, here ya go. (hands you a tool box)
Merc: WTF? I'm suppose to hit the guy with a tool box!?!
Merc recruiter: No. No. That's to fix your weapons.
Merc: You mean the ones I don't have?
Merc recruiter: (hands you another business card)
Merc: ....
Merc recruiter: OK, don't tell anyone else though (hands you small bundle wrapped in oily newspaper)
Merc: (unwraps bundle to find disassembled .38 revolver).... dude?!?
Merc recruiter: Ain't it cool!!!
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Corporal 1st Class
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Re: Community Wishlist for JA:F[message #318611]
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Fri, 03 May 2013 22:53
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Shinr |
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Messages:12
Registered:April 2012 |
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Concerning guntraders, how about the way Deadly Games did it:
Micky O'Brian, International Gunrunner Extraordinaire, shows up randomly, presents the collection of random gear of random quantity and random quality, states the too damn high starting price and begins an auction for the highest bidder.
[Updated on: Fri, 03 May 2013 22:58] by Moderator Report message to a moderator
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Private
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Re: Community Wishlist for JA:F[message #318617]
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Sat, 04 May 2013 00:28
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R@S |
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Messages:134
Registered:July 2004 Location: Sweden |
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Enemy inventories
For this to work there need to be something that keeps track of game progression. JA2 had it's coolness factor, BE5/7.62 used a CGL(Current Game Level) system. In 7.62, each enemy(or enemy group) had an inventory file where you could have several variations of enemy gear. You could also set which of those variations should be used by the enemy at certain CGL's. This way you could control the game difficulty and what the player could get his hands on by looting. You would get some variation of what the enemy used and control over when they used it. This is a very good solution in a sandbox game.
Then for the factions you had separate enemy inventory files for commanders, lieutenants, regulars, machine-gunners and snipers. Here's the cool thing, the AI checked what weapon the enemy was using when choosing how to behave, not what group it belonged to. So if an enemy picked up a sniper rifle in mid-battle, he behaved like a sniper. This never actually worked, but it's how the AI was programmed to behave.
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Sergeant
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Re: Community Wishlist for JA:F[message #318618]
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Sat, 04 May 2013 00:29
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Peal |
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Messages:259
Registered:August 2007 Location: Germany |
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1.
Lategame Extension. Like an massive counter attack, story twists, whole new layer of gameplay. Like making an trade empire, or becoming a drug lord myself.
2.
Barbie for Boys. From all kind of different clothes to LBE inventory space expanding items like bags and holster. Tons of stuff to equip. Also Sector Inventory sorting options.
3.
Class Animations. My MERC with an stealth skill should move and act differently as the medic of my team. A body-building or high strength MERC should move like a Tank, high agile MERCs should move faster and a high dexterity MERC should also move precisely and more accurate. Also cool animations, from idle animations to death animation, I think this is very crucial.
4.
Extended sector defending. Tank blockades, sandbags, barricades and barbed wire. Also options for the militia to take an position like an mobile MG or an Watchtower. Basically, if I have to defend the same sector over and over again, it should be fun.
[Updated on: Sat, 04 May 2013 00:31] by Moderator Report message to a moderator
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Master Sergeant
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Re: Community Wishlist for JA:F[message #318641]
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Sat, 04 May 2013 05:48
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Cyborg |
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Messages:37
Registered:November 2006 Location: Europe |
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sardonic_wrath
I recall Flugente had a good idea in some thread... about making the calibre deceide the base range and damage, and the guns have modifiers. Nothing changes for gameplay or interface, just a more logical way to handle it interally. You should consider this.
Different guns with same calibre can have very different performance solely due to difference in barrel length, but I agree that the ammo should be the base, with guns adding modifiers.
There are plenty of ballistic calculators out there which could deliver the base. Have a formula where you plug in muzzle velocity, bullet weight and (maybe) ballistic coefficient. Be able to give extra modifiers based on bullet type (whether AP,HP,Match etc.) to deliver:
- baseline damage (function of bullet type, weight and MV)
- effective range (i.e. drop off)
- penetration (like JA2 system, including obstacle material)
- recoil (actually impulse, but in a formula with the gun weight it can give you the recoil value for each individual gun)
- accuracy value (can be generic, with the main accuracy fudge being handled on gun level, but useful if one wants to model match ammo)
A given gun would then modify the base ammo stats. Don't handle modifiers by weapon class, handle them individually per gun.
The final output is shown as generic damage/accuracy/range etc. numbers in the gun details screen.
This would significantly simplify balance and calibre/weapon expansion.
Increasing Mrk giving increased damage is IMO a very bad idea. The only way this could be remotely justified is maybe with the benefit of better shot placement, however if you hit the body part you are aiming for (head, center mass, legs) any damage from "better" shot placement is highly academical. All it does is make balancing more difficult, especially late game when all the goodies are available.
As to how accuracy and recoil are handled, I think the basic idea of NCTH is good and could be the groundwork of a good solution.
[Updated on: Sat, 04 May 2013 06:01] by Moderator Report message to a moderator
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Private 1st Class
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Re: Community Wishlist for JA:F[message #318751]
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Sun, 05 May 2013 23:17
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lockie |
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Messages:3720
Registered:February 2006 Location: Scotland |
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Yup , da boss has nailed it , the game can be little more than JA2 updated , in that as long as it's moddable to a similar extent as JA2 vanilla , we will love it to death , and it's future will be assured , any sequels can be delivered by FC to a better standard than poor old Wildfire or Unfinished Business ever were . A decent story , good characters , voices with memorable lines , varied weapons and well game-balanced as a base for the community to expand it to a level no company ever could . It will sell .
Is this deliverable FC ?
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Re: Community Wishlist for JA:F[message #318758]
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Sun, 05 May 2013 23:27
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EXile 150 Abyss |
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Messages:137
Registered:September 2009 |
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lockieYup , da boss has nailed it , the game can be little more than JA2 updated , in that as long as it's moddable to a similar extent as JA2 vanilla , we will love it to death , and it's future will be assured , any sequels can be delivered by FC to a better standard than poor old Wildfire or Unfinished Business ever were . A decent story , good characters , voices with memorable lines , varied weapons and well game-balanced as a base for the community to expand it to a level no company ever could . It will sell .
Completely agree
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Sergeant
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