Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Pending Feature: Increased Team sizes
Re: Pending Feature: Increased Team sizes[message #340041 is a reply to message #340039] Fri, 13 March 2015 00:43 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Hmm. Weder mit der Exe noch beim debuggen bekomm' ich irgend einen Fehler - und dass ist js schlie├člich genau die exe die ich hochgeladen habe. Hmmm. Steht irgendwas in den errormessages in \Profiles\UserProfile_JA2113?


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #340042 is a reply to message #340041] Fri, 13 March 2015 01:25 Go to previous messageGo to next message
Tiger87 is currently offline Tiger87

 
Messages:29
Registered:October 2014
Im game-log steht:

Quote:
[49.4735] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages


Hier mal ein screenshot:
http://www.file-upload.net/download-10412369/Fehler.jpg.html

[Updated on: Fri, 13 March 2015 01:26]

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #340060 is a reply to message #340042] Sat, 14 March 2015 23:00 Go to previous messageGo to next message
Tiger87 is currently offline Tiger87

 
Messages:29
Registered:October 2014
Alles neu installiert. Autokampf au├čerhalb der Stadt ohne Mercs. Wieder derselbe Absturz.

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #340080 is a reply to message #340060] Mon, 16 March 2015 15:03 Go to previous messageGo to next message
Tiger87 is currently offline Tiger87

 
Messages:29
Registered:October 2014
Ok, no problems with SCI_Unstable_Revision_7763_on_GameDir_2215. Apparently is SCI_Unstable_Revision_7723_on_GameDir_2201 corrupt.

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #340092 is a reply to message #340080] Mon, 16 March 2015 22:38 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Hmm. Sowas hatte ich zwar hier auch geschrieben, aber an sich hatt' ich diesen Fehler jetzt weder gefunden noch behoben. Hm. Na, egal, wenn's jetzt geht ist' ja gut.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #340133 is a reply to message #340092] Wed, 18 March 2015 21:32 Go to previous messageGo to next message
Tiger87 is currently offline Tiger87

 
Messages:29
Registered:October 2014
@Flugente
Have you changed anything on the Drassen Counter Attack ? Because it does not work. See screenshot:

http://www.file-upload.net/download-10436999/DCA.zip.html


The first group no longer exists. I have checked by teleportation.

[Updated on: Wed, 18 March 2015 22:07]

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #340702 is a reply to message #340133] Fri, 24 April 2015 21:34 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
No changes done there. There is, however, the issue that the AI sometimes stops sending a patrol somewhere if it calculates they will be wiped out immediately, which would be likely, given your high amount of militia.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #340703 is a reply to message #340702] Fri, 24 April 2015 21:41 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Update: New volatile release (r7834).
  • Savegame compatible to 7771, 7752, 7499, 7205 and 7051 releases.
  • Updated to current development trunk. Note that a few changes in the GameDir have occured since r7771, use the newest SCI.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #340911 is a reply to message #340703] Fri, 08 May 2015 00:11 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
Flugente wrote on Fri, 24 April 2015 18:41
Update: New volatile release (r7834).


  • Savegame compatible to 7771, 7752, 7499, 7205 and 7051 releases.
  • Updated to current development trunk. Note that a few changes in the GameDir have occured since r7771, use the newest SCI.



I tried using this with latest SCI (7835 I think) and UC mod. It would break halfway during load of the first map with 'out of bounds' message after a brief pause. No other message or info, just 'out of bounds'. I tried using increased values (mostly increased sizes to 64), my usual values (mostly at 32) but none of it work. SCI's 7835 exe works fine though so it must be something with this exe and UC first map that just doesn't get along.

[Updated on: Fri, 08 May 2015 00:11]

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #340947 is a reply to message #340911] Sun, 10 May 2015 16:18 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Hmm. I really don't like installing other mods for bug-hunting, but I've gotten reports of bugs with this in AIMNAS and UC... hmpf. I assume you installed UC via kermi's and then UC-113 from wil? Want to use the correct one...


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #340950 is a reply to message #340947] Mon, 11 May 2015 00:44 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
Used 7835 from Depri's skydrive, UC with all the patches 'till latest from wil. Otherwise it's clean install on fresh folder. No previous installs or versions on this one.

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #340984 is a reply to message #340950] Thu, 14 May 2015 19:21 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Update: New volatile release (r7862).

  • Savegame compatible to 7834, 7771, 7752, 7499, 7205 and 7051 releases.
  • Updated to current development trunk. Note that a few changes in the GameDir have occured since last time, use the newest SCI.
  • Fix: CTD when loading maps with Major version 7. This error did not occur with stock 1.13 maps, but definetly in smeagol's bigmaps, and likely also in other map mods as well.
@Uriens: Could you try this exe out, and see whether UC works with it?




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #341000 is a reply to message #340984] Fri, 15 May 2015 21:23 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
Works now! Good job. big grin
First airport sector loaded normally. I'm going to keep playing with this exe and see if I run into any problems.

[Updated on: Fri, 15 May 2015 21:24]

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #341199 is a reply to message #341000] Wed, 27 May 2015 21:44 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
I did notice an oddity when playing with increased enemy sizes. Seems that when there is only one enemy left, that last enemy can 'glitch out' by either having his body disappear when he gets shot (you get his items normally with drop all setting) or, in my last battle, he appears to go in suppressed animation while also registering as dead and ending battle. In this case I didn't get his gear and when I reloaded the map, his body was also gone, no corpse. Odd thing is that this seems to happen only to the last enemy remaining in sector and not every time. Sometimes it works fine. I'm using recommended ini settings that come with this exe for max enemy and militia sizes and I have also increased garrisons to 500% of normal in difficulty settings.
That disappearing body is really no big deal, easy not to see it happen, but that last glitch can be a bit of a nuisance as the enemy becomes dead but tactical and strategic overlays handle it differently. In tactical battle is over and game returns to real time with militia going passive but it still shows enemy in suppressed position while strategic still shows that battle is going on (with red indicator in that sector) while you can freely increase time passing as if battle is over. Leaving or unloading that sector and loading it again fixes this. The items from that last enemy are gone however. I will try to make some screenshot when something like this happens, I'm sure they explain it better then I do.

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #341267 is a reply to message #341199] Sat, 30 May 2015 20:06 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
Sometimes when a battle has 40+ enemies, it's possible to clear the entire sector of enemies...but theres still somehow 20 more mercs in the sector?

bumping back to the map screen and then reloading the map makes the other dudes spawn in at least

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #341287 is a reply to message #341267] Mon, 01 June 2015 06:16 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
Bug, as follows:

Militia seems to have lost their equipment, including 4 steyr scouts i purchased

Using most recent volitile release + AFS v4.50.1

What happened:
Created Militia in Drassen Airport
Commanded Militia to move East 1 sector (enemies there), moved merc there too
Battle happened
Commanded Militia to move 1 square east, then 1 square south in preparation of attacking Drassen SAM
Enemy attacks Ira @ Drassen Airport, I accept Militia reinforcements
Militia arrives in Drassen Airport with no weapons, multiple "Militia has no weapon, uses harsh language instead" quotes used

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #341288 is a reply to message #341287] Mon, 01 June 2015 13:02 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Eh. If they moved two times eat and then once south, those militia are not adjacent to the airport anymore. So then those that reinforced the airport would be different militia, wouldn't they?


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #341289 is a reply to message #341288] Mon, 01 June 2015 14:17 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
Having issues where reinforcements require the map to be reloaded in order for enemies to show up. It'll say i've got 30 or so enemies but i have to go to the map and click on the sector [bringing up that red panel that describes what's going on] to reload the battle

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #341348 is a reply to message #341289] Fri, 05 June 2015 05:44 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
Experiencing an annoying bug where I'm unable to target enemy heads. Like, it says "LEGS" for their legs, and "TORSO" for their torso, right? Well I'm aiming at where 'HEAD' should be and...theres no text. Blank.

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #341350 is a reply to message #341348] Fri, 05 June 2015 10:34 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
You know, I can't really do anything without a savegame and ini...


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #341855 is a reply to message #329856] Fri, 24 July 2015 11:46 Go to previous messageGo to next message
Torne is currently offline Torne
Messages:2
Registered:July 2015
Possible to get this running on xp 32bit? would love to test it/ run it. get the not a valid win32 error on any version thats not the 6XXX version.

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Civilian
Re: Pending Feature: Increased Team sizes[message #341856 is a reply to message #341855] Fri, 24 July 2015 13:07 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Hmm. That sounds odd. Do the current regular SCI exes work for you?


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #341857 is a reply to message #341856] Fri, 24 July 2015 20:19 Go to previous messageGo to next message
Torne is currently offline Torne
Messages:2
Registered:July 2015
I have no issues running the sci's currently using 7835. But as I said using the volatile exe's give me the errors.

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Civilian
Re: Pending Feature: Increased Team sizes[message #342436 is a reply to message #341857] Mon, 14 September 2015 11:59 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
would love to have an updated .exe, game keeps crashing with 7917 [not this mod] whenever i attempt to attack a sector with more than 32 enemies and its annoying getting crashes related to having "more enemies than allowed" in normal sci's

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #343524 is a reply to message #342436] Sun, 20 December 2015 23:55 Go to previous messageGo to next message
SamBlack is currently offline SamBlack

 
Messages:26
Registered:November 2010
Location: Finland
So, is this project on ice, or implemented somewhere?

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #343538 is a reply to message #343524] Tue, 22 December 2015 10:06 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
I'm guessing it's on ice as Flugente isn't active anymore and the feature was still in testing.

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Master Sergeant
Re: Pending Feature: Increased Team sizes[message #343587 is a reply to message #343538] Sat, 02 January 2016 23:17 Go to previous messageGo to next message
DanNHG is currently offline DanNHG
Messages:1
Registered:January 2016
Hello Guys

i just want to start a new game with this great feature from flugente.But how it works correctly?Which Version (stable or unstable) i must take?

What i must do,to have all the new features like disease and so on AND all mercs for hire?

Sorry for my bad english angry

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Civilian
Re: Pending Feature: Increased Team sizes[message #343851 is a reply to message #343538] Mon, 25 January 2016 10:31 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1972
Registered:October 2005
Location: Austria
Uriens wrote on Tue, 22 December 2015 08:06
I'm guessing it's on ice as Flugente isn't active anymore and the feature was still in testing.


Currently, he is still active again. Hopefully this feature gets to the svn source soon :-)

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Sergeant Major

thumbs26.png  Re: Pending Feature: Increased Team sizes[message #343869 is a reply to message #343851] Wed, 27 January 2016 12:52 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
See here. A new volatile exe seems to be forthcoming big grin


Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

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Sergeant
Re: Pending Feature: Increased Team sizes[message #345675 is a reply to message #343869] Tue, 24 May 2016 22:30 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Update: New volatile release (r8234).
  • Savegame compatible to all previous releases.
  • Updated to current development trunk. Note that a quite things have happened in GameDir, and a lot of features added, since last time. As always, use the newest SCI.




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #346317 is a reply to message #345675] Thu, 21 July 2016 06:30 Go to previous messageGo to next message
mrjmwarren is currently offline mrjmwarren

 
Messages:37
Registered:November 2005
Location: Houston TX
Flugente I want to thank you for your many many upgrades of my beloved JA2. In particular this improvement in team sizes which I had asked you about in 2012 I believe. This makes this game incredible.

My question is what is the latest exe that I can use with this feature. I currently still use volatile 6952 as I have for the last year, but would love to use some of the other new features that I see you have added like drivable vehices, enemy Generals and medics, fortifications etc etc. Again thank you for all you do with this game.

General Joe

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #346320 is a reply to message #346317] Thu, 21 July 2016 11:48 Go to previous messageGo to next message
silversurfer

 
Messages:2798
Registered:May 2009
I believe the answer to your question is right above your post.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Pending Feature: Increased Team sizes[message #346331 is a reply to message #346320] Fri, 22 July 2016 04:59 Go to previous messageGo to next message
mrjmwarren is currently offline mrjmwarren

 
Messages:37
Registered:November 2005
Location: Houston TX
Is that the most recent release in which we can use the Increased team size feature. That release was a few months back

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Private 1st Class
Re: Pending Feature: Increased Team sizes[message #346335 is a reply to message #346331] Fri, 22 July 2016 12:50 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
At the moment I'm rather occupied with non-coding issues, so I am updating this rarely. The above release (r8234) is the newest one, pick the newest SCI with a lower number for it. So SCI r8233 would be good, SCI r8235 bad.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #347392 is a reply to message #346335] Tue, 25 October 2016 02:16 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Update: New volatile release (r8336).
  • Savegame compatible to all previous releases.
  • Updated to current development trunk. Note that a quite things have happened in GameDir, and a lot of features added, since last time. As always, use the newest SCI.
  • Fixed a few possible errors in lua scripts and regarding merc contract termination/renewal.
  • Oddly enough, in a few cases I found code that wasn't the same as in the trunk, even though I've merged everything (this affected r7970-r7979). Not sure what went wrong there, but should now be fixed (wasn't critical anyway).
Due to popular demand, I'm also releasing a german version of this release. This is one-time-only, I don't intend to repeat this.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #347399 is a reply to message #347392] Thu, 27 October 2016 00:19 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
As I fixed a bug that only happens under very special conditions (more than 64 mercs getting an interrupt at the same time), I'm releasing a quick update: New volatile release (r8337).
  • Same stuff as above applies.
  • Fix: crash if more than 64 soldiers interrupt at the same time
  • german version



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #347420 is a reply to message #347399] Sat, 29 October 2016 22:59 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Thanks to DepressivesBrot, I found a really, really nasty bug, so here you get the fix (increased teamsize r8338):
  • Same stuff as above applies.
  • Fix: crash when entering sector with NPC schedules



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Pending Feature: Increased Team sizes[message #347807 is a reply to message #347399] Mon, 26 December 2016 00:37 Go to previous messageGo to next message
Jakub is currently offline Jakub

 
Messages:41
Registered:January 2014
AIMNAS works enough as 8234 validate file . just please look :

Smaller modification in my old favor game & works & is harder a bit . cheeky
When you don't have enough money to buy ... you improvised !
It's Jagged Alliance 2 .13 A_I_M_N_A_S_ Mod version 1.13 8234 Valid beta file ...
[System Limit Settings]
;*********************************************************************************************************************** *******
; These settings control some program limits.
; Changing any of these settings AFTER starting a new campaign IS NOT RECOMMENDED.
;*********************************************************************************************************************** *******
;----------------------------------------------------------------------------------------------------------------------- -------
; This is the max number of mercs and vehicles you can recruit.
;
; PLEASE NOTE:
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
; To load any "broken" savegames, simply revert to your original settings.
;----------------------------------------------------------------------------------------------------------------------- -------
; Player mercs, valid values 1 through 256, default is 24
MAX_NUMBER_PLAYER_MERCS = 64
; Player vehicles, valid values 2 through 20, default is 2
MAX_NUMBER_PLAYER_VEHICLES = 6
;----------------------------------------------------------------------------------------------------------------------- -------
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;----------------------------------------------------------------------------------------------------------------------- -------
; Enemies (i.e., soldiers), valid values 16 through 512, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 128
; Creatures (i.e., bloodcats and crepitus), valid values 0 through 512, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 128
; Rebels (i.e., militia), valid values 16 through 512, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 128
; Civilians, valid values 16 through 512, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 64
; increased teamsize testing only: fill up sectors with as many civilians as possible
SECTOR_FILL_UP_TEAMS = TRUE
;----------------------------------------------------------------------------------------------------------------------- -------
; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20
; This is used to determine how large a single group of enemies can be at any time, while moving on the strategic map.
; Please note that if reinforcements are allowed (ALLOW_REINFORCEMENTS=TRUE), several such groups can combine together
; for an attack. However, they will split up at the first opportunity, trying to return to no more than this size.
;----------------------------------------------------------------------------------------------------------------------- -------
MAX_STRATEGIC_ENEMY_GROUP_SIZE = 99
;----------------------------------------------------------------------------------------------------------------------- -------
; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon
; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE
; is adjusted to a number bigger than MAX_ITEM_NUMBER, the item size will be 0. If the adjusted number is greater than
; MAX_WEAPON_SIZE but bigger than MAX_ITEM_NUMBER, MAX_WEAPON_SIZE will be set. Values 0-250, default is 34.
; MAX_WEAPON_SIZE is the maximum item size you want to use for weapons. All weapons will be between size 0 and MAX_WEAPON_SIZE
; regardless of attachments. Values 0-100, default is 9
; OLD_INVENTORY_ITEM_NUMBER is used for items that will not appear in NIV. Values 0-255, default is 99.
;----------------------------------------------------------------------------------------------------------------------- -------
MAX_ITEM_SIZE = 949
MAX_WEAPON_SIZE = 599
OLD_INVENTORY_ITEM_NUMBER = 1000
;----------------------------------------------------------------------------------------------------------------------- -------
; ALLOW_TARGET_HEADANDLEG_IFPRONE is an experimental switch which allows targetting/hitting head/torso/legs for
; prone targets (until now, hits were always considered on torso).
; Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.
; This switch will be removed once this code change has been accepted (or deemed unacceptable).
;----------------------------------------------------------------------------------------------------------------------- -------
ALLOW_TARGET_HEADANDLEG_IFPRONE = TRUE

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Corporal
Re: Pending Feature: Increased Team sizes[message #348429 is a reply to message #329856] Mon, 23 January 2017 23:57 Go to previous messageGo to next message
kwasny is currently offline kwasny

 
Messages:14
Registered:January 2017
Location: Poland
Hi Flugente,
I have question about your mod of increased team sizes in ja. Is there a possibility to run ja 2 1.13 v7609 stable release with your mod?
Thx for any reposts.

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Private
Re: Pending Feature: Increased Team sizes[message #348431 is a reply to message #348429] Tue, 24 January 2017 01:15 Go to previous messageGo to previous message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Hi kwasny, welcome to the pit!

Absolutely not. The changes are all in the exe itself, and there are ~2-3 years of changes between this and 7609. Nope.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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