Home » BIT COMPOSER GAMES » JA:BiA Modding » realistic rebalancing mod
realistic rebalancing mod[message #331264] Fri, 14 March 2014 05:50 Go to next message
zippythezip is currently offline zippythezip

 
Messages:38
Registered:January 2013
Location: Nova Scotia, Canada
Any one tried this mod?
It was updated a few weeks back so it is one of the very few new mods we can use in game.
As if I dont have enough games to finish.

http://www.moddb.com/mods/realistic-rebalancing-mod

"After 104 hours of modding i have finished work on update 1.7

features:

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Private 1st Class
Re: realistic rebalancing mod[message #331395] Wed, 19 March 2014 17:50 Go to previous messageGo to next message
PhrygianDominant is currently offline PhrygianDominant

 
Messages:5
Registered:March 2014
Hi, this is my first post. I am a long time JA2 player and lover of v1.13

I only bought the JABIA on sale after reading the description for this mod. I am using it for about a week now and some things are better. I hadn't played JABIA since the demo was released because it was so depressing. So far I am enjoying the challenge despite huge flaws in the smart Pause system and fog of War being stupid.

If someone knows more about the best mods for JABIA I am dying to fix this game.

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Private
Re: Realistic Rebalancing mod[message #333669] Thu, 12 June 2014 18:29 Go to previous messageGo to next message
Killatomate is currently offline Killatomate
Messages:2
Registered:June 2014
Phryg

If someone knows more about the best mods for JABIA I am dying to fix this game.


if you are looking for bugfixes and improved gameplay then the Realistic Rebalancing mod is the best choice. No other mod comes close to the amount of fixes. I have worked 530 hours on this mod.
The latest version fixes more sound bugs and adds more weapons and ammo types. In total this mod adds 47 new weapons and 3 new ammo types to the campaign.

feature list of Realistic Rebalancing Mod 1.83:

Bugfixes

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Civilian
Re: Realistic Rebalancing mod[message #333902] Fri, 27 June 2014 15:13 Go to previous messageGo to next message
zippythezip is currently offline zippythezip

 
Messages:38
Registered:January 2013
Location: Nova Scotia, Canada
nice job with the mod there killa, I use with sbobvyc mod, and I also use the
http://jagged-alliance.pl/plik502/ interfaces, the original UI is horrid.
Great work and thanks.

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Private 1st Class
Re: Realistic Rebalancing mod[message #337673] Mon, 10 November 2014 17:53 Go to previous messageGo to next message
Killatomate is currently offline Killatomate
Messages:2
Registered:June 2014
Now that JA Flashback turned out to be a disappointment more people might check out JABIA.

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Civilian
Re: Realistic Rebalancing mod[message #340969 is a reply to message #337673] Wed, 13 May 2015 01:51 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
This mod is awesome Killatomate, and it plays well with Sbobovyc package of stuff too. Thanks!

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Sergeant
Re: Realistic Rebalancing mod[message #342695 is a reply to message #340969] Tue, 06 October 2015 08:03 Go to previous messageGo to next message
yupper

 
Messages:44
Registered:October 2012
I wonder if anyone has tried to make this compatible with older mods like "M.E.R.C. Is Back." I am thinking about it (but it's been years since I attempted to mod this game), looking through main_characters.txt to see what sort of changes were made by "Rebalanced..."

[Edit] Just merged them and tested. Turns out it wasn't as hard as I thought it might be, since the only conflicting changes are in main_character.txt.

[Updated on: Thu, 08 October 2015 02:14]

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Corporal
Re: realistic rebalancing mod[message #364953 is a reply to message #331264] Wed, 26 October 2022 17:41 Go to previous messageGo to next message
snapperhead is currently offline snapperhead

 
Messages:5
Registered:October 2007
I may be saying this in a big empty room, but here goes. I've be playing this for almost a week now. I was pulling my hair out for a while figuring out how things in JA2 are implemented in this one. Got a handle on that. And now I'm encountering a repeating bug that I can not tells is from BIA straight from Steam or from the realistic realistic rebalancing mod. I like to know how to report this bug to the modder, should he still be supporting this. I know the BIA devs have abandoned it.

Here's the bug. To create a milita person you give a weapon to a person with a purple fist over them. The bug is that when I do this, the character tried reloading the weapon twice (as if something is wrong) and then walks away without the purple fist going away. The worldview shows the person has not become militia. When my soldier contacts the person again the militia men update screen opens again and shows he has the weapon, but when I remove the weapon from him to try again, the program crashed to the desk top. The first time this happened I reloaded a prior save (losing some game time) and the problem when away. But now I have had an another occurrence and the prior save does not fix it. I don't know if I should just ignore this and go forward, or if it will just keep on getting worse until the game stops working.

So if anyone is looking at this, please let me know who to report this to and how (if you know).

[Updated on: Wed, 26 October 2022 17:41]

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Private
Re: realistic rebalancing mod[message #364954 is a reply to message #364953] Wed, 26 October 2022 21:34 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
Location: Danubia
Probably should try and reproduce the bug without any mods installed.

Sadly modding BIA was made very difficult from day one because the devs opted to lock everything and made the game as unfriendly to modders as possible. So with the exception of some tweaks done by svobovyc with extraordinary efforts, you won't find a lot of mods or fixes for BIA.

And both the dev studio and the publisher went bankrupt so I won't hold my breath from that direction either. It is what it is.

[Updated on: Wed, 26 October 2022 21:35]

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Captain
Re: realistic rebalancing mod[message #364955 is a reply to message #364954] Thu, 27 October 2022 01:50 Go to previous messageGo to next message
snapperhead is currently offline snapperhead

 
Messages:5
Registered:October 2007
Thank you for answering. The room was not so empty after all. As you describe it, it seems Killatomate did a feat similar to Urban Chaos when there was no source code available. With work this good, I won't complain. I'm going on with the game anyway. If the problem continues to get worse, I'll just play it under it finally breaks. Crying shame thought. BIA came really close to doing something great.

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Private
Re: realistic rebalancing mod[message #364985 is a reply to message #364953] Sun, 20 November 2022 19:29 Go to previous message
snapperhead is currently offline snapperhead

 
Messages:5
Registered:October 2007
Having taken about half of Arulco, I can now tell you that this bug only occurs in the Roadblock near Drassen. Its not a game stopper. I thank Killatomate again for making this wonderful mod that makes this game wonderful. I'm really enjoying it now that I've gotten used to it.

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