Home » MODDING HQ 1.13 » v1.13 Coding Talk » Experimental Project 7
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332849] Mon, 19 May 2014 20:49 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Well, it seemed you were making the first batch especially for that AK. And the difference here is much more markedly than rather generic knives. (waits for knife geek to correct me)

Report message to a moderator

Captain

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332850] Mon, 19 May 2014 21:25 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Update: AK-103 + GP30 + Kobra

http://i.imgur.com/ShCMHzR.png

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332851] Mon, 19 May 2014 21:33 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
:thumbsup:

Report message to a moderator

Captain

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332854] Tue, 20 May 2014 01:19 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
HK 53
http://i.imgur.com/mLgT01i.png http://i.imgur.com/hwdBhFm.png http://i.imgur.com/eUne8po.png

A shotgun
http://i.imgur.com/TJ7fxj5.pnghttp://i.imgur.com/WCToAwF.png

[Updated on: Tue, 20 May 2014 08:23] by Moderator

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332864] Tue, 20 May 2014 11:06 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
i want to write an essay about how cool this is.

Report message to a moderator

First Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332871] Tue, 20 May 2014 13:41 Go to previous messageGo to next message
rummtata is currently offline rummtata

 
Messages:103
Registered:April 2011
Location: Germany
This is some serious eyecandy. Considering the sometimes rather bland JA2 presentation, you deserve extra credit for this. Tell me if I can do anything to help in terms of picture editing =)

Report message to a moderator

Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332876] Tue, 20 May 2014 15:34 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Is there any way for me to get my hands on "Improved shot distribution inside the aperture" thingy? However I do not want a ready exe, I compile my own exe's due to music fix/mod I found on this forum.

I would like to test Improved shot distribution inside the aperture with my own INI modifications that double sight and gun range. On WF maps the battles are much more tense and less of knife fights. However having my best sniper with SVD constantly miss is kind of disappointing. That is why I would like to test this module.

[Updated on: Tue, 20 May 2014 15:37] by Moderator

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332879] Tue, 20 May 2014 15:55 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Taro
I think it's possible, but currently this mod is available only for stable svn branch.
So if it's ok for you, I will make a patch file for latest stable svn.
It does not need any other files except for changes in .ini options.

Also, why don't you just make sniper more accurate using cthconstants.ini and skills_settings.ini, item_settings.ini ? Smile

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332883] Tue, 20 May 2014 16:23 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
How are we on available memory these days? I imagine a ton of big pic stuff would eat up a good chunk.

Report message to a moderator

Sergeant Major
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332884] Tue, 20 May 2014 16:29 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@Slax
We'll see Smile
I think it's better to ask someone with better knowledge of ja internals.
Maybe there will be slowdowns on old computers, I cannot say.
And there are already mods with tons of big pictures (Aimnas for example), and they seem to be working fine, even on bigmaps.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332886] Tue, 20 May 2014 16:51 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@rummtata

It depends on what you want Smile

Current situation:
There are 3 possible ways of making custom images:

1. Combining images
You just make several pictures with combinations of attachments.
It's rather simple and straightforward, and there are available pictures with such combinations for vanilla items (made for ja2'005 mod).
So the simple task is just mapping those items to ja2 stock items, finding pics in BIGITEMS folder and renaming them.
The serious drawback of this method is that it's not scalable - if you want 10 different attachments, you will need to make 1024 pictures with all combinations =)
This method is fully implemented now

2. Overlaying images
This method was used for above demonstrations (HK53, AK, Shotgun).
It uses prepared pictures with only one attachment + base picture, so it allows unlimited number of possible attachments.
The drawback of this method is that it's time consuming and you will need a good knowledge of specialized software, palette editing and other tricky things.
This method is also mostly implemented and showed very good results, but I don't see it as a base for serious modding because of mentioned time consuming things and other inconveniences

3. Mapping images
This method is a bit more complicated for coding, and will require more preparation, but after it is done it will be much faster and easier to make custom images even for unskilled player/modder.
I hope it will be completed in several weeks maybe. Currently it's no more than a good idea (and plan).

Conclusion
So, if you want a rather quick result, you can spend some time porting mentioned existing images to stock 1.13, so it will be a base for further improvement and it will be playable almost immediately.

One problem is that you will not see big custom images if you don't have widescreen monitor (except for the attachments screen and magnified sector inventory).
I will make an improved interface for regular (square) resolutions, but, again, it will take some time.

Also, small images are not customized currently, and I doubt they should be, because even in 1024x768 they already look more like small icons.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332888] Tue, 20 May 2014 17:13 Go to previous messageGo to next message
Yoshi is currently offline Yoshi

 
Messages:37
Registered:January 2008
Location: Portugal
Sevenfm

3. Mapping images
This method is a bit more complicated for coding, and will require more preparation, but after it is done it will be much faster and easier to make custom images even for unskilled player/modder.


Didn't quite get this one. Would you have several layers on the image?

[Updated on: Tue, 20 May 2014 17:13] by Moderator

Report message to a moderator

Private 1st Class
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332889] Tue, 20 May 2014 17:16 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@Yoshi
There are already several layers on level 2, because each attachment now is a separate picture, for each item.
New method will work mostly the same but in more convenient way for end-user, and it will be possible to use limited set of pictures for all items.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332905] Tue, 20 May 2014 20:24 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Quote:
Taro
I think it's possible, but currently this mod is available only for stable svn branch.
So if it's ok for you, I will make a patch file for latest stable svn.
It does not need any other files except for changes in .ini options.

Also, why don't you just make sniper more accurate using cthconstants.ini and skills_settings.ini, item_settings.ini ? Smile


Im using the dev branch as I like the new stuff Wink. If I understand correctly: all I need is the files you have modded, drop them into source and compile them + the INI file. Right?

Maybe you could have your own SVN thing going that would allow downloading the modified files? They could be separated into folders so one can choose what to install. Just thinking.

BTW: The thing with sniper missing is not a cause of bad accuracy, the crosshair is TINY and yet still he missed repeatedly even though it was just 75% of max range.

Still though: you are doing a great job!

[Updated on: Tue, 20 May 2014 20:27] by Moderator

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332914] Tue, 20 May 2014 23:30 Go to previous messageGo to next message
rummtata is currently offline rummtata

 
Messages:103
Registered:April 2011
Location: Germany
Hmm, well I guess I'm not going to begin work on making over a 100.000 individual pictures for method 1 or to get familiar with a complicated method 2 if you think there will be a much more convenient method in the foreseeable future.

I was rather expecting that the method is fixed and there's just a lot of unavoidable photoshopping left to do Wink

So for now, I'll be patient and wait for your coding magic to, uhm, ripen the fruits ^^

Report message to a moderator

Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332943] Wed, 21 May 2014 18:28 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Just to let you guys know: photoshop supports batch editing. You can record the actions and then play them on a folder or something. You can recod the actions including saving and closing, this way if you get the basic way working then you can batch whole loads of files.

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332952] Wed, 21 May 2014 23:50 Go to previous messageGo to next message
rummtata is currently offline rummtata

 
Messages:103
Registered:April 2011
Location: Germany
Sure, but that requires those actions to be identical. Since the weapons all have different shapes and sizes, the attachements don't go to the exact same spot in each case. There may be some which are similar enough, but you'd still have to treat most of the files individually. Unless I kind of got it all wrong here (which is always a distinct possibility ^^)

Report message to a moderator

Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332953] Thu, 22 May 2014 00:16 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@rummtata
I think there is no way to avoid manual setting of attachment positions for each item, the question is: how to make this process convenient, flexible and not extremely time consuming.
I hope my solution will be acceptable.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332954] Thu, 22 May 2014 00:22 Go to previous messageGo to next message
rummtata is currently offline rummtata

 
Messages:103
Registered:April 2011
Location: Germany
Judging from what I've seen so far, I feel confident you'll be able to do that Wink

Report message to a moderator

Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332960] Thu, 22 May 2014 02:58 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@Taro

If you see green tiny circle and still miss often, then improved distribution will not help with that =)

There are other things that influence your shot, even with perfect aiming:
-bullet deviation
-movement penalty
-bullet drop compensation
-recoil (doesn't happen with single fire)

This small patch will show bullet deviation on current distance on the left side of the cursor, and also a movement penalty on the right side.
You need to enable
[Tactical Interface Settings]

ADVANCED_NCTH_INFO = TRUE

in your ja2_options.ini and also press ALT while aiming.

Maybe it can help to understand the source of the problem =)

Patch for current dev trunk
patched exe

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332962] Thu, 22 May 2014 03:23 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
I need to some more testing on sniper with my range tweaks, so do not worry about that.

That reminds me: we as community need some kind of testing map with targets at set ranges, stuff to test buying and "magic boxes" that will contain any and every item from the set category.

Anyway? How do I patch?

EDIT: I choose "apply" patch, then directed SVn to the folder I have exe source, then I selected patch all the items. Is this enough?

[Updated on: Thu, 22 May 2014 03:37] by Moderator

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332963] Thu, 22 May 2014 03:27 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Taro
Anyway? How do I patch?

Right click on the patch file (select Apply Patch) and then select your source dir.

[Updated on: Thu, 22 May 2014 03:27] by Moderator

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332965] Thu, 22 May 2014 03:38 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Thanks, first time patching via svn.

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #332966] Thu, 22 May 2014 03:42 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@Taro if it didn't show you a window "patch rejected" then everything is fine and you can compile your patched source.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333073] Sat, 24 May 2014 19:52 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
Oh lordy. That OP's still empty.

Report message to a moderator

Sergeant Major
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333075] Sat, 24 May 2014 20:13 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
What is that "OP's"? =)

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333076] Sat, 24 May 2014 20:14 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
Original Post. First post. Smile

Report message to a moderator

Sergeant Major
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333077] Sat, 24 May 2014 20:16 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Hmm.. just started new campaign with Reloaded 1.13 mod, with all extended widescreen big pictures, ammo visualization and such... feels great!
Really like the mod and the big pictures =)

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333078] Sat, 24 May 2014 21:13 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
The videos & pics look very promising! Would it be possible to select the quick-items with the mouse as well (mouse-regions), or is it a visual feature? Or perhaps in a later stage, don't know...

[Updated on: Sat, 24 May 2014 21:14] by Moderator

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333079] Sat, 24 May 2014 21:25 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Thor
The interface thing will be reworked in process, so probably yes but at later stage.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333080] Sat, 24 May 2014 21:39 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Aha, alright! Nice! Even a very nice feature without that Wink

Report message to a moderator

Master Sergeant
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333081] Sat, 24 May 2014 21:50 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Can you make patch for Advanced Extended Widescreen Interface for dev branch?

Report message to a moderator

Corporal
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333082] Sat, 24 May 2014 22:02 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
toma777
Probably yes, but it will require additional work.
The reason why I use stable branch for experimental features is that I don't need to update my code too often, and sometimes merging code with new patches is a pain =)
But that means no latest and greatest features and no moving tanks, unfortunately.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333085] Sat, 24 May 2014 22:28 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Ok thanks!

Report message to a moderator

Corporal
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333220] Wed, 28 May 2014 01:48 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Additional NCTH info:

ADVANCED_NCTH_INFO = TRUE

1. Show additional gray aperture circle representing the shot with zero deviation (perfect gun's accuracy=100).
http://i.imgur.com/7UGtFFU.png
Note: base aperture is not shown.

2. Press ALT to see gun's accuracy at current distance as grey aperture circle.
http://i.imgur.com/zExuZ3y.png

3. Blocked line of sight is shown as a pair of red square brackets.
http://i.imgur.com/wZWmRrs.png
Note: you can still hit in this situation because of bullet deviation and other things, but there's a high chance that the shot will be blocked.

4. Movement penalty is shown as a sign:
> - small penalty
>> - moderate penalty, comparable to the body size
>>> - big penalty
http://i.imgur.com/z88VPql.pnghttp://i.imgur.com/TEDr71O.png

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333240] Wed, 28 May 2014 16:37 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Updated first post with intermediate release

Currently working and tested:

-Widescreen interface (big item pictures, bullets visualisation, quick items)
-Additional NCTH info (bullet deviation, blocked sight, movement penalty)
-Improved NCTH cursor
-Suppress bad CTH quote
-Improved NCTH aperture (sqrt distribution for deviation, limited vertical distribution)
-Improved NCTH settings in CTHConstants.ini

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333252] Wed, 28 May 2014 23:00 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Can I use patch from Drivable Vehicles therad with your SCI for stable 2014? Will I then have drivable vehicles with your SCI?

Report message to a moderator

Corporal
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333253] Wed, 28 May 2014 23:23 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
toma777
I don't think so Smile
It's possible in theory, but you will have to manually merge this patch with the stable branch source code, and there will be bugs probably.

Report message to a moderator

Lieutenant

Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333258] Thu, 29 May 2014 00:28 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Thanks again!

Report message to a moderator

Corporal
Re: Some Experimental Visual Enhancements, Niggling Features & Modifications[message #333399] Sun, 01 June 2014 12:31 Go to previous messageGo to previous message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Micro patch: Red tracers at night

http://www.youtube.com/watch?v=MnuGa6_rQyM&feature=youtu.be[/video]
Youtube link

Report message to a moderator

Lieutenant

Previous Topic: Trunk AI and improvements
Next Topic: New Attachment System Beta
Goto Forum:
  


Current Time: Wed Sep 11 02:08:49 GMT+3 2024

Total time taken to generate the page: 0.03980 seconds