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Adding bugs (crepitus) to UB[message #334934] Mon, 11 August 2014 12:11 Go to next message
ergotoxin is currently offline ergotoxin

 
Messages:8
Registered:November 2007
Location: Czech Republic
I was thinking about making a scifi campaign for UB using the Roadkill's Map-File Editor, but after replacing Bloodcats with Bugs, they just don't appear in the game anyway... Adding militia and tanks worked though. Any idea how to fix this and make the bugs appear? Smile

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Re: Adding bugs (crepitus) to UB[message #334975] Wed, 13 August 2014 21:34 Go to previous messageGo to next message
ergotoxin is currently offline ergotoxin

 
Messages:8
Registered:November 2007
Location: Czech Republic
Help me Bear's Pit. You're my only hope! :crazy:

[Updated on: Wed, 13 August 2014 21:35] by Moderator

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Re: Adding bugs (crepitus) to UB[message #334977] Wed, 13 August 2014 21:40 Go to previous messageGo to next message
Flugente

 
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Registered:April 2009
Location: Germany
Well...

with a map editor, you can set the placement of soldiers. If you loa a maap with the editor, you should see quite a lot of soldiers in any given map. These are simply placements - if you enter that sector ingame while soldiers are present, they will chose one of those positions at random. Same for bugs & bloodcats - adding them merely tells the game 'if you ever have to spawn a bloodcat in this sector, use this position'. There still need to be some of these persons present to be really spawned.

However, you mentioned that you've spawned militia this way. I have no idea how that would work without training or creating them otherwise ingame, so I assumed this wasn't really a map editor but something else.

Edit: Yay, promotion! :party: :cheers:

[Updated on: Wed, 13 August 2014 21:41] by Moderator

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Re: Adding bugs (crepitus) to UB[message #334980] Thu, 14 August 2014 02:27 Go to previous message
ergotoxin is currently offline ergotoxin

 
Messages:8
Registered:November 2007
Location: Czech Republic
Thanks for the reply! Let me elaborate a bit:

The tool I am using is Map-File Editor (MFE) which can be downloaded at the link provided in OP. It works by modifying mapfiles created with UB's map editor - see the description below:

"UB-MFE lets users modify JA2:UB map-files by replacing bloodcats with civilians, NPC's, RPC's, militia, bugs, cows, crows, Madlab's Robot, Hamous' ice-cream truck, Dave's Hummer, hicks and both enemy and militia tanks."

AFAIK this program is (was) quite widely used for custom campaigns. So far I have succesfuly added cows, tanks and militia and probably could add NPC/RPC's too; that however requires use of another program called Proedit. Adding bugs just doesn't work though and I doubt they could be added using Proedit since AFAIK Proedit edits only named characters. The bugs appear in the map file when I load in editor, but when I visit the sector in game, there is nothing there. Changing the number of Bloodcats seems to have no effect, unfortunately.

Therefore I wonder, is it possible to add bugs in UB at all? Or am I just missing something (especially since MFE description has bugs listed as possible options)?

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