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Re: MOD PROJECT: JA2 Enemy Colors[message #338122]
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Sat, 06 December 2014 20:54
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Glettkin |
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Messages:5
Registered:December 2014 Location: Germany |
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Great idea for a mod! It gives a lot of JA2 feeling to me.
Imho:
As long as the colors fit the abilities of the enemy, i don
[Updated on: Sat, 06 December 2014 20:57] by Moderator Report message to a moderator
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Private
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Re: MOD PROJECT: JA2 Enemy Colors[message #346439 is a reply to message #346435]
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Mon, 01 August 2016 22:15
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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Both locations hold enemy info (for different enemies - AIUnits.json controls the random generated soldiers if i remember right)
Try loading your modifications as a game mod if your changes aren't showing in your game. Colors should be expressed numerically, there are online tools that tell you those (RGB?) values:
Quote: "UpperBodyColor1": "0.635, 0.224, 0.224",
"UpperBodyColor2": "0, 0, 0",
"UpperBodyColor3": "0.31, 0.16, 0.01",
"LowerBodyColor1": "0.69, 0.98, 1",
"LowerBodyColor2": "0.69, 0.98, 1",
"LowerBodyColor3": "0.31, 0.16, 0.01",
"HairColor": "0.184, 0.145, 0.145",
"HeadColor": "0.31, 0.16, 0.01",
Report message to a moderator
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