Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #349531 is a reply to message #349439]
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Thu, 13 April 2017 23:06
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navaroe |
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Messages:78
Registered:August 2012 |
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Hi, there is Assertion Failure when interacting with shop keepers like Angel and Kyle during Maria quest. Angel can be avoided when he just pust the deed down and leaves. No such luck with Kyle.
In this save, Barry is about to give deed to Kyle. It will result in Assertion Failure Line 835 in file ShopKeeper Interface.cpp
Bugger...
Altered files included.
https://ulozto.net/!OvGAZzvt9j5V/kyleassertion-zip
Build 8388, also tried in 8397 (save for 8397)
[Updated on: Thu, 13 April 2017 23:07] Report message to a moderator
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Corporal
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350025 is a reply to message #349682]
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Sun, 11 June 2017 12:12
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Ivan |
Messages:2
Registered:June 2017 |
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Hi, I'm running JA2 1.13 ver 8404 with AFS 4.6 and Windows 10 fixes applied and I'm having 2 problems:
1. Random crash on clicking one of the sort items/remove attachments etc. in the sector inventory. I get a black screen and and "Unhandled exception" error. Since it started occuring only after a few hours, I assume it could have something to do with one of the new items.
2. A weird bug on loading: I am unable load my most recent saves. When the game finishes loading, instead of going to the map it stays on on the loading screen with the load save game menu sort of popping through - I can see and click all the buttons on mouse over. If at this point I load the save from the weird load menu, and 1 of 2 things happens: I) it just does the same thing II) it says that the save game is from different game ver and it'll update it, but after that it just loops again. Similarly to the first one, it started happening later and only after 2 bigger Bobby Ray orders. It once loaded properly, but other than that I can't use it. (Since I'm new to the forum, I sandly can't post a screenshot or a save file)
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350178 is a reply to message #350075]
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Tue, 27 June 2017 15:37
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Ivan |
Messages:2
Registered:June 2017 |
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Welp, looks like I screwed something up on installation, after complete reinstallation both bugs are gone (I installed the newer 1.13 8408, but I doubt that was what fixed it)
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350375 is a reply to message #350181]
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Sat, 22 July 2017 12:46
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firebat |
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Messages:8
Registered:October 2014 Location: Germany |
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hi,
latest gamedir 2369 + 8409 build
Proning merc using first aid kit on himself, first changes his stance to crouching position and playing grabbing animation+(\BattleSNDS\x_NOTH.wav). After that he's patching himself up normally.
I believe it's just a cosmetic issue.
/edit
When i press the pausebutton on my keyboard, the mouse cursor, the tile selector and the pause prompt itself flickers. Seems like if the game pause/unpause real fast.
[Updated on: Sat, 22 July 2017 18:07] Report message to a moderator
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Private
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350489 is a reply to message #350486]
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Sun, 06 August 2017 12:06
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silversurfer |
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Messages:2791
Registered:May 2009 |
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GiantBasher wrote on Sat, 05 August 2017 20:421. Bug report: In Sector J10 Desert my merc set a C4 explosive and then disarmed it. Upon picking it up, I received a Runtime Error Assertion Failure [Line 10826 file Items.cpp] GetRateOfFireBonus would crash.
2. The saved game, JA2_Options.ini, and a screenshot have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/1mvlj4a73cglhuh/AAB4ZB4R_rXWUdh7KQw9sIPPa?dl=0
3. On the save game, use "John" to set the C4. Then have him disarm it.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods
Sorry, I couldn't reproduce it. I loaded your savegame in r8437 GameDir 2383, placed the C4 with John, disarmed it, placed it again and disarmed it again. No problem, he advanced his explosives skill by two points but no crash happened.
Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MODReport message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350540 is a reply to message #350521]
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Fri, 11 August 2017 00:48
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Thu, 10 August 2017 02:471. Bug report: In underground Sector J13 Alma Mine there was rain and lighting (not sure why there would be weather events under ground). For an unknown reason, the game freezes after ending the turn.
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/mi7z7ewiricezvn/AABM62Sw84SjctkSwqF3uUhka?dl=0
3. On the save game, just end the turn. Lighting flashes, and then it freezes.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods
Fixed in r8445, did not experience the freeze though.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350543 is a reply to message #350439]
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Fri, 11 August 2017 02:06
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Wed, 02 August 2017 00:421. Bug report: In Sector A9 Omerta, an enemy helicopter dropped off a team to attack my mercs which were training there. I went to the sector for the battle, it asked me to place my troops (makes no sense because they were already there). There was nowhere on the map perimeter to place them so I clicked "Spread". I received a Runtime Error Assertion Failure [Line 1144 file Map Edgepoints.cpp].
2. I have a save game just before. Can't upload due to less than 10 forum posts. Also have a screenshot. https: //www.dropbox.com/sh/tp3mga3hbrdi62d/AADU07i9hrVcas6P8VoRTHs3a?dl=0
3. On the save game, just advance time until the attack. Then go to the battle and click "Spread".
4. Running Windows 10, JA 2 1.13 build 8408 (12 Jun 2017)
5. No mods
Flugente wrote on Thu, 10 August 2017 23:04In r8446 I fixed an annoying bug with this feature: when an enemy airdrop occurred in a sector that had mercs, you often got to a point where you entered the sector, where prompted to place your mercs... and then couldn't do so. This has been fixed (unless I missed yet another method to start battles).
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350560 is a reply to message #341931]
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Sat, 12 August 2017 01:53
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GiantBasher |
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Messages:41
Registered:July 2017 |
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1. Bug report: I ran out of money and could not afford to pay the militia. Half of them were automatically disbanded. Yet their profiles still exist on the "Militia Overview" website. Also, I am still paying for them (daily expenses remains the same). The Militia Overview website also says I have 2 militia in Tixa, which I do not. I am not able to disband them. Not sure if intentional, but when I go to "About" on the Militia Overview website, it says Error 404 Not Found. Lastly, when I manipulate the militia in cities, I keep getting "Possible Error: Not Enough Individual Militia found in Pickindividualmilitia / Dropindividualmilitia / Getidofunusedindividualmilitia"
2. The saved game and the JA 2 Options.ini, have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/w3621uam991qvfe/AACCJWCmmNh8THpJVqlgGWh1a?dl=0
3. The save game is right before I run out of money. Just advance time until midnight. Take note of the remaining militia expenses and the remaining militia in Militia Overview.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods
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Corporal
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350601 is a reply to message #350560]
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Tue, 15 August 2017 15:00
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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I've fixed the militia disbanding issue in r8448. Unfortunately, while there obviously are some individual militia in your savegame that obviously shouldn't be there, like in Tixa, I have no clue as to why and when they were wrongly created. I need to keep an eye on that.
The dead website link originally was intended to simply 'hint' at possible future expansions of this. But as this is more confusing at the moment, I've removed the links altogether.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350759 is a reply to message #350723]
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Sat, 26 August 2017 23:07
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Thu, 24 August 2017 04:171. Bug report: When removing items from the hummer I received a Runtime Error Assertion Failure [Line 1310 in file PopUpBox.cpp].
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box. https://www.dropbox.com/sh/v84ahairdi42gc2/AACzb_85Rwtq8tiLVaUxQ-GDa?dl=0
3. On the save game, open the hummer inventory. Then move an item from the hummer into to the sector inventory. Then left click in the space where it used to be in the hummer. You'll receive the error message.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017).
5. No mods
Sort of fixed in r8459.
The issue is that when clicking on the inventory slot, we nowadays display all possible items that could fit in there. Sort of. I guess. This happens if the option Enable inventory popups is enabled in the options menu. The popup stuff is mountain of nested code, but it doesn't check whether the popup dimensions would fit on the screen, given the number of items you have in that sector (and the fact that almost anything can fit into a vehicle slot), you have more options than the screen can take, so... the game crashes.
I've added a small fix that stops the crashing, but am neither interested nor willing to spend any more time with this
Not clicking on the box closes the box. Clicking on a box crashes the game.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350760 is a reply to message #350747]
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Sun, 27 August 2017 00:24
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Sat, 26 August 2017 00:261. Bug report: I was reloading everyone's weapons with alt+shift+r and received a Runtime Error Assertion Failure [Line 776 in file Item Types.cpp]. You will notice that for some reason the ammo on Liz's 7.62x51 weapon is purple. Not sure why it changed to purple at some point, but it is not AET ammo.
2. The saved game, screenshot, and the JA 2 Options.ini, have been uploaded to drop box: https://www.dropbox.com/sh/bvw7asw1lhp4p27/AAAHt8oQjXB8iJzuwewpvtbLa?dl=0
3. Load the saved game and press alt+shift+r to reload squad 3's weapons. You will receive the error.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017 )
5. No mods
Fixed in r8460. The issue was indeed Liz weapon - the SCAR-H was indeed loaded with 7.62 AET ammo, even though such ammo does not exist. To be precise, it had 20 bullets, but no mag. I have no idea how you managed to achieve this, but I would like to fix that in case you find a way to reproduce that.
For the moment, manually removing the non-existing mag simply deletes it, afterwards you can use the gun just fine.
On the other hand, as the AET ammotype modifiers still apply, you are now in possession of the most powerful 7.62 NATO AR in existence - a truly unique item. Ideal for slaying high level bosses! wrong game
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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