Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350766 is a reply to message #350764]
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Sun, 27 August 2017 13:08
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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We could do that, but that's not really fixing the issue either, just cutting down a likely instance of the bug.
Edit: ... but I did it anyway
[Updated on: Tue, 29 August 2017 01:33]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350775 is a reply to message #350763]
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Tue, 29 August 2017 01:17
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Sun, 27 August 2017 03:111. Bug report: In K4 Orta Basement I threatened Ernest so that he would open the door. He starts walking to open the door and then stops. After talking to him again, the game thinks he has already helped us.
2. The saved game, screenshot, and the JA 2 Options.ini, have been uploaded to drop box: https://www.dropbox.com/sh/09dey9bhoiednv5/AAAB3oNW0k6XIYS0y5DFQ9jha?dl=0
3. Load the saved game and threaten Ernest one more time. He will walk out of the room and get stuck at the next doorway.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017)
5. No mods
This one is quite baffling and will likely take some time. I played that thing out several times with a new game by myself, and I get the same error... except sometimes he performs the script as he should and does not stop. I'm not sure why he stops then, it seems to work in principle.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350832 is a reply to message #341931]
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Sun, 03 September 2017 09:24
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GiantBasher |
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Messages:41
Registered:July 2017 |
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1. Bug report: An enemy appeared out of nowhere (possibly jumped down from the roof). I knocked her unconscious. She happened to fall down over a flagged mine (not sure if this might have caused the issue). Now we cannot hit her, not even with a mortar. I have seen this happen occasionally.
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box.
https://www.dropbox.com/sh/af4yvw5xdd8f6yr/AAA_-IKmhimtvi_YDKjkOdPva?dl=0
3. On the save game, try to shoot, stab, punch, grenade or mortar her. It will miss.
4. Running Windows 10, JA 2 1.13 build 8468 (01 Sep 2017).
5. No mods
I can also upload the save before she is transported outside, if anyone is interested. Seems like the railing on the roof prevents any climbing.
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Corporal
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350899 is a reply to message #350897]
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Fri, 08 September 2017 18:45
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Thu, 07 September 2017 21:50Flugente wrote on Tue, 15 August 2017 07:00I've fixed the militia disbanding issue in r8448. Unfortunately, while there obviously are some individual militia in your savegame that obviously shouldn't be there, like in Tixa, I have no clue as to why and when they were wrongly created. I need to keep an eye on that.
Hey Flugente, you didn't happen to fix the "Possible Error: Not Enough Militia Found in PickIndividualMilitia" or "Possible Error: Not Enough Militia Found in DropIndividualMilitia" did you?
Happy to provide saved games or screenshots to assist with troubleshooting.
If I recall one of my recent fixes involved some error with individual militia during militia redistribution or promotion handling. It's unlikely that will be the endof it though. I would be very glad for savegames prior to the bug, as I haven't been able to properly reproduce the bug.
However, since my computer is very broken since last week (I dearly hope it's not the HD, cause that would be double-plus-bad ), it will take a few days till I get a new one and all (I'm currently writing from work ), so... fixing this might take a bit longer.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350968 is a reply to message #350907]
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Thu, 14 September 2017 23:01
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Sat, 09 September 2017 00:26Flugente wrote on Fri, 08 September 2017 10:45
If I recall one of my recent fixes involved some error with individual militia during militia redistribution or promotion handling. It's unlikely that will be the endof it though. I would be very glad for savegames prior to the bug, as I haven't been able to properly reproduce the bug.
1. Bug Report: When I move militia around I get "Possible Error: Not Enough Militia Found in PickIndividualMilitia" or "Possible Error: Not Enough Militia Found in DropIndividualMilitia".
2. The saved game, screenshot, and JA 2 Options.ini, have been uploaded to drop box:
https://www.dropbox.com/sh/hzfe768zkfjyzvy/AAAa8sLQv5BjguQG1EK8lpJQa?dl=0
3. Right click on Drassen militia and then click Auto. The red notices about possible errors will appear in the message window (bottom left).
4. Running Windows 10, JA 2 1.13 build 8468 (01 Sep 2017)
5. No Mods
Fixed in r8473. Though in this case, the bug was simply that the warnings were wrongly printed out, the code in itself was ok.
Keep the errors coming!
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350969 is a reply to message #350952]
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Thu, 14 September 2017 23:03
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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3iff wrote on Tue, 12 September 2017 10:08Not quite a bug...
The game generates a couple of debug logs, one is MP(something).txt, (I can't remember the exact names). Is there any way to supress these as they just append new data and grow to huge sizes. I currently delete them every so often but their contents (spread fire or blood drops) are entirely of on interest to me.
I'm not sure where they can be deactivated.Out of interest, what size do your logs have for that to be a problem? They seem tiny to me.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351186 is a reply to message #351154]
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Wed, 04 October 2017 22:23
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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GiantBasher wrote on Mon, 02 October 2017 02:411. Bug Report: I started new games using either Screen Resolution 800x600 or 1366x768. The warning messages when selecting the difficulty do not fit in the box on screen. ("You have chosen INSANE mode. WARNING: Don't blame us...") This is true for Novice, Experienced, and Insane. (Expert fits ok).
2. The screenshot has been uploaded to drop box:
https://www.dropbox.com/sh/c0ty1vs4qp9m6ni/AAAtA-HFPM3AiV1nJMq82N7Xa?dl=0
3. Start a new game and choose novice, experienced, or insane difficulty. Note that the text is cut off when the warning message pops up.
4. Running Windows 10, JA 2 1.13 build 8488 game directory 2391 (01 Oct 2017). Screen Resolution 800x600 and 1366x768.
5. No Mods
Fixed in r8492.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351187 is a reply to message #351169]
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Wed, 04 October 2017 22:25
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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PAWJA2 wrote on Mon, 02 October 2017 23:16Flugente,
Upgraded to JA 2 1.13 build 8488 sci 2391.
Same thing happens, screens black out a few minutes after I move from San Mona bar to Tony location in San Mona.
Windows XP - Screen Resolution 1280 x 960
PAW
PS - I have save game.
Well, without a savegame and an ini I can't exactly do anything, so...
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351349 is a reply to message #351230]
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Tue, 24 October 2017 13:05
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3iff |
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Messages:65
Registered:July 2001 Location: Birmingham, UK |
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Any luck yet of the bug I reported a few weeks ago?
Quote:Set resolution to 800*600, open a merc inventory on the strategic screen and the bottom portion of the inventory is obscured by the message bar that is apparently set to be on top.
It's still present in the latest exe build (V8496). I'm almost certain it's related to fix 8438 and it's present when using resolution 800*600.
Thanks.
(I appreciate you're very busy.)
[Updated on: Tue, 24 October 2017 13:06] Report message to a moderator
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Corporal
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351463 is a reply to message #341931]
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Fri, 10 November 2017 02:24
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goc_man |
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Messages:113
Registered:November 2007 Location: Croatia |
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Development build: r8496
Enchanced Description Box missing/bugged stats in OCTH:
- Bursto/Autofire Bonus missing (example Foregrip)
- PercentRangeBonus (by default no items have this, but it won't be displayed if you use this tag)
- PercentNoiseReduction (works normal, but bugged for some items like Rubber Slugs: check out item index 1730, it displays "-2%" for Loudness Modifier, but the stats on the item actually reduce by 30%)
All of the examples display their bonus on the Gun it is attached to, but when you open the description box on the item itself, stats are missing/bugged.
[Updated on: Fri, 10 November 2017 02:27] Report message to a moderator
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Sergeant
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351630 is a reply to message #351484]
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Tue, 05 December 2017 21:02
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foo23 |
Messages:1
Registered:December 2017 |
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I found a bug, using SCI revision 8508 on GameDir 2399
If someone is prone and takes enough suppression to cower in fear, they stand up. I don't mind so much when it happens to the enemy, but when it happens to my guys, well
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351640 is a reply to message #351630]
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Sat, 09 December 2017 03:19
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thefunkyferret |
Messages:1
Registered:December 2017 |
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Excuse me and point me in the right direction if i'm posting in the wrong place. I use the gog version. I have a clean instal, with only fast_bobby_rays_shipment=true and chance_of_shipment_lost=0 ini setting changed. I'm stuck with two problems, on both v8506 and 8403 of the SCI, but not on official release 7506r2171.
First is the fatima bug as seen halfway trough this thread -Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Crashes, Bugs and Fixes » fatima-bug, when talking with fatima for the first time, and offering the letter, the first and last sentences of the normal dialogue play out, she then goes towards a10, doesn't visually change sector, just stands on the edge. Moving mercs to a10 make her apear at the first street corne, aproaching her gets her walking to the next street corner, where she freeze, not further interaction.
Second, bobby ray shipments never apear in pablo's crate, email alert does happen, just always open an empty crate, talking with pablo has him saying he ''has someting for me, hope i didn't misplace it somewhere''. Thanks in advance
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Civilian
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