Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348039 is a reply to message #348037]
|
Wed, 04 January 2017 10:15
|
|
wolf00 |
|
Messages:1148
Registered:September 2006 Location: Czech Republic |
|
|
i using last fix from eom update,exe 357+ai,mod crashing br site,i cant switch in machineguns section from page five to page six,same thing happen in ar section cant switch from page 21 to page 22,mod crash in black screen & hang there,i must sitch off manualy,through,win progres manager
caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348049 is a reply to message #348039]
|
Wed, 04 January 2017 21:41
|
|
dk2020 |
|
Messages:24
Registered:October 2016 |
|
|
wolf00 wrote on Wed, 04 January 2017 09:15i using last fix from eom update,exe 357+ai,mod crashing br site,i cant switch in machineguns section from page five to page six,same thing happen in ar section cant switch from page 21 to page 22,mod crash in black screen & hang there,i must sitch off manualy,through,win progres manager
I can confirm the crash, same happens in the Misc section when looking for mortar bombs.
This reminds me that I experienced an early crash when trying to look at the details of the new smoke (?) grenade.
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348052 is a reply to message #348050]
|
Wed, 04 January 2017 23:43
|
|
dk2020 |
|
Messages:24
Registered:October 2016 |
|
|
In my case at least I started a new game on 1.08 with the most recent update and also when going through LBE gear.
[Updated on: Thu, 05 January 2017 00:11] Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348067 is a reply to message #348054]
|
Thu, 05 January 2017 11:26
|
|
bole |
|
Messages:58
Registered:November 2002 |
|
|
About the sector item drops. I have noticed, in sector south of Drassen Mine, that the items found upon team entering the sector were the same ones that I have found there at the end of the previous fight. Items that I have, I might add, since sold/used up. It looks like the sector inventory was saved on the end of the fight and then reproduced upon team rentering the area some 10 hours later.
Edit: Found the way to remove militia limit.
[Updated on: Thu, 05 January 2017 12:27] Report message to a moderator
|
Corporal
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348095 is a reply to message #348080]
|
Fri, 06 January 2017 13:21
|
|
bole |
|
Messages:58
Registered:November 2002 |
|
|
Regarding the tropical SAM. It boils down to the issue that enemy doesn't swim, apparently. One or two sildiers get spawned in the shallows in NW section of the map, but there is small stretch of deeper water separating that and the shore.I have previously played 4870 version and mods for it and enemy always swim, though, if you position your mercs right, they are easy target in the waters. It almost looks like someone took care to avoid such behavior, modifying the AI in order to stop soldiers from passing through deeper water. I will have oportunity to test this soon.
Finaly manage dto recruit Hamus, bit Ice Cream Truk can't go to tropical SAM.
[Updated on: Fri, 06 January 2017 14:02] Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348205 is a reply to message #348195]
|
Thu, 12 January 2017 09:28
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
I seem to be unable to start it with Sevenfm's 357. I feel like I'm missing something obvious, haven't played in a while.
Right after I posted this I remembered to run it in Compatibility mode.
[Updated on: Thu, 12 January 2017 09:30]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348272 is a reply to message #348267]
|
Sat, 14 January 2017 20:06
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
Quote:may-be-bug: with r357, the game usually crashes when enemy invades sector my soldiers are in. everything is ok if i play from the same pre-attack save with r325.
Maybe Sevenfm will want to see that savegame.
Quote:strategic problem: Cambria confederados after eliminating Hicks. if i do not touch them, my reputation drops: "citizens do not like what X is doing." if i'm on tactical map, somebody starts shooting and i can kill him, but it costs considerable amount of health to one of my soldiers. and then it happens next time, and the next... to avoid it, i kill all confederados in Cambria after the first incident. so my reputation drops in all Arulco and to 0 in Cambria.
The "citizens do not like..." happens in the Cambria (and Grumm) residential sector. It is simply the civilians feeling uneasy that the war has been brought to their safe haven. It is a function of an ambient Facility -- there's a chance per hour of a minor incident between civilians and Mercs which is reported as "citizens do not like . . .".
As for killing the Confederados . . . that's another conundrum for the Player. Those damn Hicks got relatives everywhere!
Getting the support of the population is a lot harder in AV than other mods, and there are obstacles, such as these you pointed out, that must be overcome. Having a Snitch on town propaganda is one way of dealing with the tender sensabilities of the civilians. There are also Facilities, like the Public Aid Station at Drassen Airport Sector that raises global loyalty.
Angry Crows! That portends evil, my friend. A-ha! The lesbian video is missing! Check The Shady Lady's lobby, you'll find it there.
Report message to a moderator
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348274 is a reply to message #348271]
|
Sat, 14 January 2017 20:08
|
|
Flugente |
|
Messages:3509
Registered:April 2009 Location: Germany |
|
|
In stock 1.13, militia can reinforce between Cambria mine and central SAM. You cannot manually redistribute them though.already answered
Global food decay rate can be set in Ja2_Options.ini with FOOD_DECAY_MODIFICATOR. For specific food items, this is set in Food.xml with <usDecayRate>.
[Updated on: Sat, 14 January 2017 20:08]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #348361 is a reply to message #348345]
|
Thu, 19 January 2017 17:32
|
|
Burzmali |
|
Messages:248
Registered:March 2007 Location: Estonia |
|
|
Strange question, but: how to get weasels out of chopper? Or just one Weasel?
https://www.upload.ee/files/6575469/SaveGame01.sav.html
Last time I used the chopper, Weasel was transporting some ammo to Chitzena with it. If I send him to another sector, he goes, but chopper still shows 1 passenger on board and when chopper starts to fly somewhere, Weasel drags through sectors behind it. If I dismiss Weasel, chopper still shows 1 passenger and if chopper starts, the game crashes, leaving error message:
https://www.upload.ee/files/6575516/ERROR_REPORT.iniErrorMessages.txt.html
Some people are often missing their places. Maria is not always in her room, even more strange, Dynamo is missing from his cell. Usually I have to leave the prison sector and come back to find him. In 1.06 Shank refused to talk with anybody but Dynamo, now in 1.08 he is less choosy. And in current game I still have to meet Tony. First time I visited the place, Hans told that Tony has stepped out - even before complaining about Brenda - and so it has been since then.
Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Thu Apr 18 14:12:54 GMT+3 2024
Total time taken to generate the page: 0.03401 seconds
|