Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Vengeance: Reloaded Bugzilla[message #347852] Wed, 28 December 2016 08:01 Go to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
http://venturebeat.com/wp-content/uploads/2013/02/private-hudson-bill-paxton-aliens.jpg
Is this gonna be a stand up fight, Sir? or another BUG HUNT?

This will be the thread to post any (lots! of) bugs players come across while playing.

We already have a select few beta testers that got access to the mod before the public release, but reports have been quiet.

Please keep on topic and if possible keep a game save handy if it's a critical bug. Also in consideration of other players please refrain from revealing any quest or major plotline spoilers, if they have to be discussed put them in a spoiler box like this:
Toggle Spoiler


Also note that Vengeance runs it's own exe and suggested ini options and features, if you mess with the code or decide to tack on other mod features that didn't originally come with V:R we may well not be able to help you.

Finally be aware Vengeance: Reloaded has a very small dev team (but it does often get help from the broader 1.13 community) so bugs can only be looked at when time and real life permits.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #347933 is a reply to message #347852] Sat, 31 December 2016 13:35 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:177
Registered:June 2012
Location: Romania
I can't fight the extreme fighting at the club in San Mona, all goes well until you want to enter the ring and it says "path blocked".

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #347942 is a reply to message #347933] Sun, 01 January 2017 01:52 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
We haven't edited any of the fighting interactions with Darren and the fighters so not sure what the go is there, will have to investigate.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #347944 is a reply to message #347942] Sun, 01 January 2017 03:23 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Hawkeye wrote on Sun, 01 January 2017 04:52
We haven't edited any of the fighting interactions with Darren and the fighters so not sure what the go is there, will have to investigate.

Maybe he is trying to fight with backpack, which prevents mercs from jumping over fence?



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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #347949 is a reply to message #347944] Sun, 01 January 2017 15:24 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:177
Registered:June 2012
Location: Romania
sevenfm wrote on Sun, 01 January 2017 03:23
Hawkeye wrote on Sun, 01 January 2017 04:52
We haven't edited any of the fighting interactions with Darren and the fighters so not sure what the go is there, will have to investigate.

Maybe he is trying to fight with backpack, which prevents mercs from jumping over fence?


Yes, that was it, the backpacks.

I'm in Alma now, those reinforcements coming out of nowhere are making my life hell. Haven't seen any bugs so far, started with Wolf, Fox, Grizzly and Jaguar, my sniping IMP... all goes well, now with 11 mercs and 80 days of contracts(didn't hire the miners, Skyrider, etc).

The only problem I have is that in spite of 100% loyalty in Oronegro and Drassen I get only 50% of the possible income from the oil rig and mine - but I guess that's just another 1.13 gizmo I don't know about.

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #347961 is a reply to message #347949] Sun, 01 January 2017 21:31 Go to previous messageGo to next message
m_snark is currently offline m_snark
Messages:3
Registered:October 2015
Location: Moscow, Russia
Hello guys

I have a problem with VR: installed 7609+VR package over clean JA 2 1.12, everything launches just fine but crashes in sector maps. On my first attempt I was crashing immediately or soon after landing in Omerta A9. Gave it another run and was able to sweep through A9, B9 & B10. But when I try to enter A10 game crashes either on sector loading screen or couple of seconds after map loaded. No exceptions or anything, just CTD with standard Windows error message.

ps: caught me surprise tbh, I have some experience running 1.13 7609, couple of unstable builds and Arulco Vacations without much trouble.

Thanks in advance
Mikhail

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #347966 is a reply to message #347961] Mon, 02 January 2017 05:52 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello Mikhail,

that's weird about your crashes. If you click 'V' which game/EXE version it shows?

Did you extract the full 704 MB 7-Zip package "Vengeance_Reloaded_First_Beta_30.12.2016_v7609_English_Full" over your clean JA2 v1.12 Gold game install?

Are you Windows 8 or Windows 10 user?
Maybe this link will help you then:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22771&goto=341906&#msg_341906


Best regards; Schein...

[Updated on: Mon, 02 January 2017 05:53]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #347970 is a reply to message #347966] Mon, 02 January 2017 10:55 Go to previous messageGo to next message
m_snark is currently offline m_snark
Messages:3
Registered:October 2015
Location: Moscow, Russia
On V it shows: 1.13 7609+ build 16.12.27

And yeah, I've extracted that package over clean 1.12 install I keep for various 1.13 versions. Also, I have both Win8 (on laptop) and Win10 (on laptop-tablet hybrid). Have no problem running 1.13 on both in general, except for initial sluggish animation (fixed with Win8 DLL pack fix) and seldom hang-ups (mostly after lots of similar actions, like sorting huge inventories etc).

TLDR: I have 1.13.8345 and 1.13.7609+Vactions 1.08 (both in separated folders) running mostly fine. That's probably a bit offtopic related to VR though happy

Thanks for advice anyway shy

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #347972 is a reply to message #347949] Mon, 02 January 2017 12:38 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
az75 wrote on Sun, 01 January 2017 14:24

The only problem I have is that in spite of 100% loyalty in Oronegro and Drassen I get only 50% of the possible income from the oil rig and mine - but I guess that's just another 1.13 gizmo I don't know about.


Noticed the same thing in Drassen, so took a look through ini, seems to be the 50% income penalty for no foreman, as i recruited Fred. That is probably the reason, would have made a quick test save taking Drassen from zero and not recruiting him, but dont feel like doing it without cheats cheeky

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #347975 is a reply to message #347972] Mon, 02 January 2017 15:31 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

@Mikhail: Sorry, I wish I could help you, but I can't :-( I have no idea why you have such problems with VR Mod only? The EXE version is right too. You are also trusted with Win 8 and 10 fixes. I don't know?

Maybe another member here who has/had similar problems and found a solution for that can help you? Maybe you get an idea yet and find the reason for your problem. Then it would be kind and helpful if you would write this here to help other members who have similar problems eventually. Good luck!


LatZee wrote on Mon, 02 January 2017 11:38
az75 wrote on Sun, 01 January 2017 14:24
The only problem I have is that in spite of 100% loyalty in Oronegro and Drassen I get only 50% of the possible income from the oil rig and mine - but I guess that's just another 1.13 gizmo I don't know about.


Noticed the same thing in Drassen, so took a look through ini, seems to be the 50% income penalty for no foreman, as i recruited Fred. That is probably the reason, would have made a quick test save taking Drassen from zero and not recruiting him, but dont feel like doing it without cheats cheeky


@LatZee: Exactly! As you already know in VR the head miners (Fred, Matt) and oil rig workers (Oswald, Carl, Calvin) belong to the list of PCM characters who are recruitable if you want, but recruiting them has consequences (as everything in life) for the mines and oil rigs (income).

Team members Anv and Edmortimer were working on this and implemented/modified a Background Mine/Oil Rig Income Modifier and Mining/Drilling Foreman Assignment to reflect this.

In case you want the surprise and find out yourself I write these internal VR Mod information/settings in a spoiler box.

Toggle Spoiler



Best regards; Schein...

[Updated on: Mon, 02 January 2017 15:48]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #347979 is a reply to message #347852] Mon, 02 January 2017 19:44 Go to previous messageGo to next message
Jean Luc Picard is currently offline Jean Luc Picard

 
Messages:24
Registered:June 2014
Location: Germany
Hello everyone,

the game itself works fine. No crashes or something, but the performance in comparison to other mods or standard 1.13 is not really great. Even with WineDLL compatibility fix the game runs laggy.

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #347981 is a reply to message #347975] Mon, 02 January 2017 20:06 Go to previous messageGo to next message
m_snark is currently offline m_snark
Messages:3
Registered:October 2015
Location: Moscow, Russia
@Scheinworld: a bit of update: I've tried to reinstall VR over 1.13 7609 build (using that smaller package). Still running highly unstable, but managed to get one exception among CTDs. Error message was saying "assertion failure (line 7604 in file vobject_blitter.cpp)". Not sure I didn't messed the name (game finally crashed to desktop after few seconds), but that's atleast some details I hope happy

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #347982 is a reply to message #347981] Mon, 02 January 2017 20:18 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

@Jean Luc Picard: This sounds more than a Windows 8 or 10 compatibility problem for me than a VR Mod problem, but I'm still using Windows XP and Windows 7 to say the truth and don't have any problems you described. Can you be a little bit more specific? (Gerne auch in Deutsch ;))

Edit:

If your game runs slow please also check this thread(!):

http://thepit.ja-galaxy-forum.com/index.php?&t=msg&th=23212


@Mikhail: Thank you for your update.
Eventually our VR coder and team members Sevenfm (or DepressivesBrot?) can do anything with it?
I'm not a coder you know. happy
I hope you finally get the game/mod running and can play it of course!


Best regards; Schein...

[Updated on: Mon, 02 January 2017 23:44]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #347993 is a reply to message #347975] Tue, 03 January 2017 03:07 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
Scheinworld wrote on Mon, 02 January 2017 14:31


@LatZee: Exactly! As you already know in VR the head miners (Fred, Matt) and oil rig workers (Oswald, Carl, Calvin) belong to the list of PCM characters who are recruitable if you want, but recruiting them has consequences (as everything in life) for the mines and oil rigs (income).

Team members Anv and Edmortimer were working on this and implemented/modified a Background Mine/Oil Rig Income Modifier and Mining/Drilling Foreman Assignment to reflect this.

In case you want the surprise and find out yourself I write these internal VR Mod information/settings in a spoiler box.



Well, in the end, I did get off my lazy ass and did a proper test cheeky and it seems that the part in spoiler isn't exactly correct (or the way it works in game isn't cheeky). I'll put results in spoiler too big grin

Toggle Spoiler

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #347996 is a reply to message #347993] Tue, 03 January 2017 04:42 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
Eh, and one more thing, somewhat related. Drassen mine sector seems to be a magical place where people never get tired. While that kinda helps with mine income as foremans never sleep on the job, it also makes it super efficient place to do repairs, doctoring, training militia or skills and stuff like that, as you can literally do it 24 hours a day with no sleep and still be constantly ready for battle with full energy. Don't know if that is working as intended, or something got screwed in my save or what big grin

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #347999 is a reply to message #347996] Tue, 03 January 2017 05:12 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
Hmm, seems a little odd, I was taking Drassen mine last night and Joey was getting severely knackered climbing roof tops, was your unlimited energy happening during combat or only afterward?

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348000 is a reply to message #347999] Tue, 03 January 2017 05:20 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
If it was happening during combat, I didn't notice it, so probably afterwards only big grin

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #348002 is a reply to message #347996] Tue, 03 January 2017 05:37 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
LatZee wrote on Tue, 03 January 2017 07:42
Eh, and one more thing, somewhat related. Drassen mine sector seems to be a magical place where people never get tired. While that kinda helps with mine income as foremans never sleep on the job, it also makes it super efficient place to do repairs, doctoring, training militia or skills and stuff like that, as you can literally do it 24 hours a day with no sleep and still be constantly ready for battle with full energy. Don't know if that is working as intended, or something got screwed in my save or what big grin

This may be related to ambient facilities modifying need to sleep/fatigue counters.
For Drassen, we have hidden facility 34
Quote:
<FACILITYTYPE>
<ubIndex>34</ubIndex>
<szFacilityName>Occupied Territory</szFacilityName>
<szFacilityShortName>Occupied</szFacilityShortName>
<ubTotalStaffLimit>32</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The people here overwhelmingly believe you can defeat the Queen. Basic comforts are readily available to you if you spend some time mingling. Eat, sleep, and be merry for tomorrow you may die.</szTooltipText>
<ubStaffLimit>32</ubStaffLimit>
<usFatigue>80</usFatigue>
<usSleep>120</usSleep>
<CONDITIONS>
<ubMinimumLoyaltyHere>86</ubMinimumLoyaltyHere>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>




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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348003 is a reply to message #348002] Tue, 03 January 2017 07:51 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
This may be related to ambient facilities modifying need to sleep/fatigue counters.
For Drassen, we have hidden facility 34


That's not an ambient facility -- that has an Assignment. It is Hidden only as long as you never enter the sector.

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Sergeant Major
Re: Vengeance: Reloaded Bugzilla[message #348004 is a reply to message #348003] Tue, 03 January 2017 08:07 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
edmortimer wrote on Tue, 03 January 2017 10:51
That's not an ambient facility -- that has an Assignment. It is Hidden only as long as you never enter the sector.

According to Facilities.xml
Quote:
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.

Quote:
<FACILITY>
<SectorGrid>B13</SectorGrid>
<FacilityType>34</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>

<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>34</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>

<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>34</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>



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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348007 is a reply to message #348004] Tue, 03 January 2017 10:14 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
sevenfm wrote on Tue, 03 January 2017 07:07
edmortimer wrote on Tue, 03 January 2017 10:51
That's not an ambient facility -- that has an Assignment. It is Hidden only as long as you never enter the sector.

According to Facilities.xml
Quote:
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.

Quote:
<FACILITY>
<SectorGrid>B13</SectorGrid>
<FacilityType>34</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>

<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>34</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>

<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>34</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>


I think that only means that you'll never see it in sector info popup you get when you right click the sector on map. Definetily saw that assignement as an option in facilities menu.

Anyways, the way i noticed it first is because i had teams in both C13 and D13 trying to fill up Drassen with militia and C13 was working normally, D13 was working overtime. So it's not Drassen, it's just Drassen mine. Now, the first time i noticed was soon after a weird crash which might be a complete coincidence, or might be something went boink with my game at that moment, so it would be nice if someone reproduced it first cheeky

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Re: Vengeance: Reloaded Bugzilla[message #348010 is a reply to message #348007] Tue, 03 January 2017 12:44 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:182
Registered:March 2013
Wow! Just want to say I love all the changes ;) Unfortunately I've found a problem playing at the 1920x 1080 resolution. It seems to squish all the statistics in the bottom right-hand side of the screen.

http://i.imgur.com/bT5rDGJ.jpg

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Re: Vengeance: Reloaded Bugzilla[message #348012 is a reply to message #348010] Tue, 03 January 2017 12:52 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
Cerhio wrote on Tue, 03 January 2017 12:44
Wow! Just want to say I love all the changes ;) Unfortunately I've found a problem playing at the 1920x 1080 resolution. It seems to squish all the statistics in the bottom right-hand side of the screen.


I've never check 6 merc per team option, but have similar issue with 10 merec per team (same resolution). 8 mercs per team works fine for me (the first part of statistics is showed where is place for the 9th and the 10th mercs).

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348013 is a reply to message #348004] Tue, 03 January 2017 16:02 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Don't know why it is hidden -- shouldn't be.

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Sergeant Major
Re: Vengeance: Reloaded Bugzilla[message #348015 is a reply to message #348013] Tue, 03 January 2017 18:18 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:177
Registered:June 2012
Location: Romania
I must be getting too old for this: the game is too difficult for my taste... on novice.
Should be played without allowing reinforcements.

[Updated on: Tue, 03 January 2017 18:41]

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #348017 is a reply to message #348015] Tue, 03 January 2017 21:16 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
@all: Sorry guys, the member Fan reported a bug that in current beta you are not able to meet and rescue Miguel, because he was accidently set to wrong sector. This will be solved in the next beta release. It is not necessary for playing through VR Mod, but shouldn't be of course. Well, this is a beta and we are happy about your bug reports and try to solve them to make the mod better in future. Thank you!


Best regards; Schein...



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #348018 is a reply to message #348017] Tue, 03 January 2017 21:22 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:182
Registered:March 2013
Damn, is there any way to fix that ourselves in the meantime?

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #348019 is a reply to message #348018] Tue, 03 January 2017 21:43 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Cerhio wrote on Tue, 03 January 2017 20:22
Damn, is there any way to fix that ourselves in the meantime?


Yes, but unfortunately this requires a new game, because Miguel's Sector Coordinates in MercProfiles.xml in \Data-Vengeance\TableData needs to be changed to this:

Toggle Spoiler



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #348020 is a reply to message #348019] Tue, 03 January 2017 21:46 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:182
Registered:March 2013
Scheinworld wrote on Tue, 03 January 2017 21:43
Cerhio wrote on Tue, 03 January 2017 20:22
Damn, is there any way to fix that ourselves in the meantime?


Yes, but unfortunately this requires a new game, because Miguel's Sector Coordinates in MercProfiles.xml in \Data-Vengeance\TableData needs to be changed to this:

Toggle Spoiler


Wow scheinworld, thank you for the insanely fast response! I'll give it a try right now! happy

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #348021 is a reply to message #348020] Tue, 03 January 2017 21:51 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
No problem Cerhio! ;-) This won't be the last bug for sure, but we are happy about your (bug)reports, feedback and critique to make VR Mod even better in future!


Best regards; Schein...

[Updated on: Tue, 03 January 2017 21:53]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #348023 is a reply to message #348021] Wed, 04 January 2017 01:24 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:182
Registered:March 2013
Hey, just a couple more things I've noticed:
1) Still getting bugged UI for the statistics when I'm using 8-member parties and 1920x1080. Haven't tried other resolutions yet.

http://i.imgur.com/guSKpTY.jpg

2) None of the AIM guys have radio operator as a trait. Not sure if this was overlooked or intentional.

3) Seems like some of the sandbags are allowing you to shoot from behind them while prone yet nobody the enemy can't do it to you. Not sure if intention or not.

http://i.imgur.com/LMcJMdt.png

4) This is completely anecdotal and just something I've noticed but all my high agility mercs seem to run out of energy the fastest. I have Dr. Q and Joey both running on fumes without doing very much while Steroid and my IMP who is at ~70 agility are both running all over the place. I'm honestly thinking its all in my head but I figure its safer just to bring it up anyways ;)

http://i.imgur.com/gmK3csh.png

edit: I didn't go into the code or anything but there has to be something fishy going on. I could watch their energy drain like sand in an hourglass while my other guys were running the distance and opening stuff up without getting hit with anything. I even had Dr. Q pass out just running to heal people after battle. I just had my whole squad run across a map and these are how my highest agility guys reacted:

http://i.imgur.com/fCox7jz.png

Even stranger, I tried letting Dr Q drink out of his canteen and it restored his energy completely while wasting almost no water.

[Updated on: Wed, 04 January 2017 08:20]

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Staff Sergeant
Re: Vengeance: Reloaded Bugzilla[message #348040 is a reply to message #348023] Wed, 04 January 2017 11:00 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
Not sure if it is a bug. I cannot find "improve gear" function. Very useful one, but it seems to be missing.

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348041 is a reply to message #348040] Wed, 04 January 2017 11:07 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Xafloz wrote on Wed, 04 January 2017 14:00
Not sure if it is a bug. I cannot find "improve gear" function. Very useful one, but it seems to be missing.

No improving gear, dynamic merc relations, moving tanks or other features from unstable releases in stable 7609.



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Re: Vengeance: Reloaded Bugzilla[message #348043 is a reply to message #348041] Wed, 04 January 2017 12:54 Go to previous messageGo to next message
Godspeed is currently offline Godspeed

 
Messages:15
Registered:December 2016
I am using your full download link that includes stable 7609; on top of a fresh JA2 install. Using win8 fix as usual. I have not changed anything in any .ini apart from change MERC website availability to False.


1.
I have Barry as my tech and to open locks. Atm, I don't have a lockpick yet, so I use crowbars and feet big grin
Crowbars seem to be practically useless. Kicking opens everything within 2-3 kicks (Barry has 80 Strength), but with the crowbar, I can completely deplete his stamina 3 times before the same locks open. I have only been able to see this in Omerta sectors and Drassen so far (because that's as far as I got... slow player, I like to check every little detail big grin ).

2.
Also, the Drassen Airport sector; when "attacking" from the Northern sector, I feel it is unfair that I get to 'spawn' within the Airports fences. (A little bit like Alma in basic Vanilla or 1.13, you cannot spawn within the protected fenced area unless you manually change maps from within the fenced area in Tactical). Not a bug really, more a suggestion.

3.
While I'm at it, I was wondering if the OCTH in this mod may not be affected by the NCTH in a way?
I'm getting a lot of point-blank misses with the CTH bar Full, like my merc ADJACENT to knocked-out soldier; I miss my aimed shot.. or ..Soldier appears from corner next to me, takes a full burst at me and doesn't hit me once. The CTH seems to act a lot more like the NCTH since 7609 or newer unstable versions. Firefights take MUCH MUCH longer than I'm used to with the OCTH. The are like the NCTH, require lot's of spray & pray.



But where are my manners? I am really enjoying this new experience. It is extremely "atmospheric".. the music, sounds, etc.. really have my attention! Thank you for the awesome work!

[Updated on: Wed, 04 January 2017 12:57]

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Re: Vengeance: Reloaded Bugzilla[message #348046 is a reply to message #348043] Wed, 04 January 2017 13:23 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
godspeed.7 wrote on Wed, 04 January 2017 15:54
3.
While I'm at it, I was wondering if the OCTH in this mod may not be affected by the NCTH in a way?
I'm getting a lot of point-blank misses with the CTH bar Full, like my merc ADJACENT to knocked-out soldier; I miss my aimed shot.. or ..Soldier appears from corner next to me, takes a full burst at me and doesn't hit me once. The CTH seems to act a lot more like the NCTH since 7609 or newer unstable versions. Firefights take MUCH MUCH longer than I'm used to with the OCTH. The are like the NCTH, require lot's of spray & pray.

If you disable INACCURATE_CTH_READOUT option, you will see exact CTH values instead of what your merc is guessing.
I always play with this option disabled, and if CTH bar is full, it means 99% hit.
CTH balance is slightly different than in stock 1.13, but in general it's the same OCTH, the code is not changed.
Once you get better rifles, scopes and lasers, it will be much easier to hit enemy (and the same for enemy shooting at you as the game will progress).



Left this community.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348056 is a reply to message #348043] Thu, 05 January 2017 05:39 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
godspeed.7 wrote on Wed, 04 January 2017 21:54
I am using your full download link that includes stable 7609; on top of a fresh JA2 install. Using win8 fix as usual. I have not changed anything in any .ini apart from change MERC website availability to False.

1.
I have Barry as my tech and to open locks. Atm, I don't have a lockpick yet, so I use crowbars and feet big grin
Crowbars seem to be practically useless. Kicking opens everything within 2-3 kicks (Barry has 80 Strength), but with the crowbar, I can completely deplete his stamina 3 times before the same locks open. I have only been able to see this in Omerta sectors and Drassen so far (because that's as far as I got... slow player, I like to check every little detail big grin ).

2.
Also, the Drassen Airport sector; when "attacking" from the Northern sector, I feel it is unfair that I get to 'spawn' within the Airports fences. (A little bit like Alma in basic Vanilla or 1.13, you cannot spawn within the protected fenced area unless you manually change maps from within the fenced area in Tactical). Not a bug really, more a suggestion.


But where are my manners? I am really enjoying this new experience. It is extremely "atmospheric".. the music, sounds, etc.. really have my attention! Thank you for the awesome work!


Thanks for the info and the compliments, and good to hear you are using all of the suggested settings for now. thumbs up

1) I'm not sure what the go is with the crowbars but we did have some data corruption on some items in the past, though I doubt vanilla items like this would have been affected.

2) Drassen airport does have a north entry point to the NW away from the fences, but I have moved it even more NW and added an isolated point just in case.



[Updated on: Wed, 13 June 2018 08:40]

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Re: Vengeance: Reloaded Bugzilla[message #348069 is a reply to message #347982] Thu, 05 January 2017 12:32 Go to previous messageGo to next message
Jean Luc Picard is currently offline Jean Luc Picard

 
Messages:24
Registered:June 2014
Location: Germany
@Scheinworld:

Das Problem mit dem ruckelden Spielablauf hat sich eigenartigerweise von selbst geolöst. Nachdem ichs einen Tag später gestartet habe. Hing bestimmt mit Windows 10 zusammen.
Das einzige was mir jetzt nach längerem auffällt ist, dass das Spiel manchmal einfriert. Muss es dann über den Task - Manager beenden und neu starten. Das passiert unwillkürlich.
Manchmal fliege ich auch raus, Mit einem Windows Dialog "Unhandled Exception, Unable to Restore". Das wars aber auch.

[Updated on: Thu, 05 January 2017 12:33]

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Re: Vengeance: Reloaded Bugzilla[message #348073 is a reply to message #348069] Thu, 05 January 2017 14:03 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:177
Registered:June 2012
Location: Romania
Guys, the crepitus quest can't be completed.
Toggle Spoiler

[Updated on: Fri, 06 January 2017 01:50] by Moderator

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Re: Vengeance: Reloaded Bugzilla[message #348087 is a reply to message #348073] Fri, 06 January 2017 03:41 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
Az, the sci-fi mode is not heavily supported in this mod, and a number of the underground network has changed in Arulco since Vanilla. Crepitus should still be present, but not like it was in Vanilla.

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Re: Vengeance: Reloaded Bugzilla[message #348100 is a reply to message #348023] Fri, 06 January 2017 17:41 Go to previous messageGo to previous message
Cerhio is currently offline Cerhio

 
Messages:182
Registered:March 2013
Hey just wanted to give another update on the fast depleting energy bug: Dr Q loses all his energy whenever he takes a bullet. He drops down to the ground like 3x a battle.

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