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Re: Vengeance: Reloaded Bugzilla[message #348405 is a reply to message #348404]
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Sat, 21 January 2017 22:59
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ratpaz |
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Messages:137
Registered:April 2015 Location: Italy |
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Quote:
Most likely weapons that were given to enemy in map editor before 7609, so they don't have max repair level set correctly.
You can use local mechanics to repair such weapons.
Yes, that's what i'm doing.
Quote:
It's not a feature of backpack but feature of 1.13 sight system.
Ja2_options.ini
; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle,
; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
Never noticed this feature, good to know, thank you.
massiive wrote on Sat, 21 January 2017 21:11I can't really seem to understand the camo either. I had one of my IMP mercs wear guillie on head and chest but still only got 5% camo. When I first applied it to him he reached 70% or something but it then decreased to 5% for some reason I can't understand
Still my game progression don't give me access to guillie suits
the only complain with camo is that the displayed bonus is cumulative rather than display the higher camo like it happen on the latest 1.13 builds, but even so terrain camo seem to be applied correctly.
So let's say your camo is 60% you may have 20% wood, 20% desert and 20% urban so your real camo on every surface is 20% rather than 60%
But if you have 60% wood then your camo is 60% only on wood terrain and none on desert/urban.
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Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #348406 is a reply to message #348405]
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Sat, 21 January 2017 23:18
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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ratpaz wrote on Sun, 22 January 2017 01:59
the only complain with camo is that the displayed bonus is cumulative rather than display the higher camo like it happen on the latest 1.13 builds, but even so terrain camo seem to be applied correctly.
So let's say your camo is 60% you may have 20% wood, 20% desert and 20% urban so your real camo on every surface is 20% rather than 60%
But if you have 60% wood then your camo is 60% only on wood terrain and none on desert/urban.
In the next VR.exe release there will be patch that shows more information on camo, maybe it will help:
Quote:r7791: Enhancement: It is now possible to view detailed camo information on the map screen (mouse-over popup at the camo value) (by silversurfer)
Also, it's important to know that some items like lasers can reduce effective camo level, though in VR it should apply only when weapon is raised.
Also camo limit works different from stock 1.13 - only camo from kits is limited to 20% (representing that it's only applied to face and hands), so you can still get max camo (more than 80%) from full ghillie suit.
Another change is that camo from kits will slowly be removed when merc is crawling.
[Updated on: Sun, 22 January 2017 10:34]
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Re: Vengeance: Reloaded Bugzilla[message #348424 is a reply to message #347852]
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Mon, 23 January 2017 04:05
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KBfore |
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Messages:32
Registered:April 2011 |
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I am really enjoying this mod. I'm having a couple small issues. Sometimes when adding attachments and gear using the mouse click instead of drag and drop, I get a game breaking "NADA" in red letters. Works fine however if I just drag and drop items. I'm also having a hard time finding missions to do. I've searched everywhere for the agency rebel hideout with no luck. Is it the same area where Carlos is in 1.13 (found that), Or am I looking for something different? Lastly, I have taken Drassen and Onegro, and BobbyRays still hasn't changed their inventory. As in earlier posts, no smg, sniper, heavy...... I had put in awesome quality/quantity with super fast progression. And to the guys making these mods, you are doing GODs work, you are awesome!
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Private 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348452 is a reply to message #348440]
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Tue, 24 January 2017 21:46
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massiive |
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Messages:14
Registered:June 2007 Location: sweden |
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I found a merc willing to join me and his uniform is causing problems. I'm not sure it's a bug or not. Putting it in a spoiler if you don't want to know who.
Toggle Spoiler I found a relative to Ivan (lovely touch btw and nice stats!) Iliev. I recruited him but his uniform is freaking out. I get the notification that he is wearing a dishonorable uniform and it starts spamming to the left of the screen. I did change his uniform but get the same thing anyway. His name is red also and not white as the other mercs.
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Private
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Re: Vengeance: Reloaded Bugzilla[message #348501 is a reply to message #348500]
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Fri, 27 January 2017 07:05
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CrimsOmNomNom |
Messages:2
Registered:January 2015 |
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Hey, just to confirm quickly that there being NO Smgs/MGs/AR/Sn etc in Bobby Rays is a bug and not a feature, this is at like 25/50/75 and 100 progress i've tested?
If it is a bug, is there a easy fix or wait on next release?
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #348511 is a reply to message #348510]
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Fri, 27 January 2017 14:12
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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Infinet wrote on Fri, 27 January 2017 17:04If you are trying to take the clothes of the enemy you get only his army trousers, cant disguise myself as a soldier but as a civilian.
You cannot take vest/pants from enemy if this part of clothes was damaged by bullet or hit.
To disguise as a soldier you need to wear clothes of the colors that enemy soldiers use.
To disguise as civilian you can wear any colors that soldiers don't use.
[Updated on: Fri, 27 January 2017 14:12]
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Re: Vengeance: Reloaded Bugzilla[message #348704 is a reply to message #348662]
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Sat, 04 February 2017 10:33
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Xafloz |
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Messages:98
Registered:December 2016 |
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I've had a few issues with latest files above - Noveske Leonidas - accepts 5.56mm adapter - I guess instead of trigger group (90mag doesn't exist which lead to crash while trying to make ammo from boxes). Also rifle sling disappears after attaching to the gun (this might be caused by the first issue).
[Updated on: Sat, 04 February 2017 11:00] Report message to a moderator
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Corporal 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348709 is a reply to message #348707]
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Sat, 04 February 2017 12:45
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Xafloz |
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Messages:98
Registered:December 2016 |
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Hawkeye wrote on Sat, 04 February 2017 11:40Sorry that'll be my mistake trying to rush out attachments with little ref.
Thanks for you efforts. No need to be sorry ;)
BTW KRISS Vector accepts Acog x4, previously only Scope x2, intended?
[Updated on: Sat, 04 February 2017 12:50] Report message to a moderator
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Corporal 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348750 is a reply to message #348737]
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Wed, 08 February 2017 12:40
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Xafloz |
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Messages:98
Registered:December 2016 |
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In many sectors after merging ammo appear boxes with 5k rounds of them especially 5.45mm.
In Orta after merging ammo I happen to have above 1000 rounds of CAWS AP ammo.
In sector inventory rejecting ammo from pepper gas creates 10mm HP Box.
Despite the description of one item bought in the BR shop AUG HBAR cannot be changed to AUG CQB version by it. Fixed after Beta 2, watch this space
[Updated on: Sat, 29 April 2017 09:11] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348805 is a reply to message #348802]
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Sat, 11 February 2017 00:16
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adim |
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Messages:19
Registered:November 2007 Location: Bulgaria |
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Hi all there..
************************************
*I. Thanks a lot for the great mod!*
************************************
II. Report of my testing (while highly enjoying) so far:
1. settings: Expert; Tons of guns; BR normal/normal; Item choices = very slow
2. Day 6; Progress 35/32; all mines at 50%; Doran in process of liberation (some heavy weapons there, as usual)
Decided to go to Doran, because its clearly seen - Salinas has no income+lot of sectors to defend = not a target at this stage
3. Didn't notice TNT is a merchant, so his is now a team member
4. Bugs (or features) noticed (so far):
A. In San Mona (C5) got a hot "welcome" from unknown fraction and Kyle is not there, so after completing Maria's quest got the deed, but nobody ask for it. Kyle's no longer around we may try and remove the deed element altogether in future builds - Hawkeye
B. D5 - prepared for the first fight, gave the money for a bet and... fight started, but gunfight )
(C5 was cleared from KP's people before that, so I expected to battle when I enter the sector)
C. When I was in army, my "military jeep" (UAZ-469B, actually) was capable to transport 7 man without problems (and some more if it's a must) )
D. This one is a pain in the .. - Cobra!
more than 80% of the time when saying something in a battle, there is CTD. Checked all the logs - nothing suspicious...
(also a minor problem with camo picture - Hamous+wrong eyes placement) Fixed, thanks to Anv - Hawkeye
Will report back, if not already posted, of course.
Thanks again and have fun!
[Updated on: Sat, 29 April 2017 09:14] by Moderator Report message to a moderator
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Private
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Re: Vengeance: Reloaded Bugzilla[message #348810 is a reply to message #348807]
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Sat, 11 February 2017 09:30
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Xafloz |
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Messages:98
Registered:December 2016 |
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MOLLE items triple grenade and triple cylinder grenades (flashbang) accepts only two grenades.
[Updated on: Sat, 11 February 2017 09:51] Report message to a moderator
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Corporal 1st Class
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