Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)
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Re: Vengeance: Reloaded Bugzilla[message #348968 is a reply to message #348964]
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Thu, 23 February 2017 15:33
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.
Den von mir geschilderten Bug gibt es bei allen Versionen von VR, mindestens mit "7609". Mein System: Win 8.1.
Ich beginne das Spiel mit einer Party.
Und schon auf dem Weg nach Drassen, also innerhalb einer ganz kurzen Zeitspanne seit Beginn des Spieles,
passiert der Bug:
Ich will einen (zu mehr komme ich gar nicht) zusätzlichen Söldner engagieren.
Dann: Egal, ob eine Woche oder zwei, egal ob mit oder ohne Ausrüstung, alles von mir probiert:
Der Söldner sagt zu und noch im Bildschirm von AIM oder MERC erscheint RUNTIME ERROR.
@Hawkeye,
Ich komme gar nicht dazu, dem Söldner einen Marschbefehl zu geben.
Ich hoffe, es wird jetzt klar, was passiert.
Ich habe VR entweder mit der "Full" installiert oder mit Ja2+"7609" (einschl. Patch)+VR. Egal. Ja2 = Ja2Gold_engl.
Ich teste VR seit Beginn, aber leider immer nur mit der Party zu Beginn, ohne Söldner von AIM oder MERC unterwegs dazu zunehmen.
Deshalb weiß ich von dem Bug erst jetzt.
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348974 is a reply to message #348943]
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Fri, 24 February 2017 10:11
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Hawkeye |
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Messages:2433
Registered:October 2005 Location: Australia |
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sevenfm wrote on Wed, 22 February 2017 09:02Infinet wrote on Wed, 22 February 2017 02:55
1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...
Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.
As suspected with a quick inspection of N15, no enemies have detailed placement, so no strict developer defined equipment load-outs have been defined, only some (mainly Elites) have priority placement which then uses data from elsewhere for their equipment, most elites have GOOD to GREAT Equipment and Attributes, so maybe that data is out of date, not very good or something is broken. I can of course kit-out enemies individually with detailed placement but it may pay to look how the game engine is defining enemy equipment elsewhere for the rest of the game globally.
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Re: Vengeance: Reloaded Bugzilla[message #348989 is a reply to message #348986]
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Sat, 25 February 2017 13:28
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@all,
my error? No German helper?
I explain: The RUNTIME ERROR happens during the hole game, not only on the way to Drassen!!!
I made a new Installation:
1. Ja2_1.02 (TopWare Interactive with the white eagle after starting the game) + "7609". This game shows no RUNTIME ERROR.
2. + VR: This game shows the RUNTIME-ERROR, great excepition: Boss!!!!! I may engage him!
Edit: Explanation in red "Attempting to QuickCreateButton with out of range ImageID -1."
[Updated on: Sat, 25 February 2017 14:53] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348995 is a reply to message #348990]
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Sat, 25 February 2017 19:34
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Hawkeye,
thank you for your answer.
Sorry, I don't like to make trouble for you.
But I don't understand your problem. I have explained in English and German the bug.
I would like to test, not only to play the game.
I explained the bug (yes: the bug): If I set READ_PROFILE_DATA_FROM_XML = FALSE, the game don't crash.
But I must play only with the mercs from vanilli like GUS etc.
If I set READ_PROFILE_DATA_FROM_XML = TRUE, I cannot assign other mercs beside the mercs from the very beginning.
With my setting in Ja2-Options.ini "TRUE"
I can play with all mercs up to 32 from the beginning and then dismiss one merc if I would assign p.e. Joye and so on.
I hope now it's clear.
[Updated on: Sat, 25 February 2017 19:41] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348998 is a reply to message #348995]
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Sat, 25 February 2017 22:17
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omegakill |
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Messages:13
Registered:April 2015 |
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Not sure if this is a recent 1.13 bug or something from VR (please let me know) but it appears as though the S&W M&P15R cannot accept any attachments even though it clearly has a rail system. https://img42.com/xk3k7
Using 1.13.7609 build 16.12.27.
[Updated on: Sat, 25 February 2017 22:18] Report message to a moderator
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Private
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Re: Vengeance: Reloaded Bugzilla[message #349004 is a reply to message #348995]
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Sun, 26 February 2017 03:19
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Hawkeye |
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Messages:2433
Registered:October 2005 Location: Australia |
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Fan wrote on Sun, 26 February 2017 04:34@Hawkeye,
thank you for your answer.
Sorry, I don't like to make trouble for you.
But I don't understand your problem. I have explained in English and German the bug.
I would like to test, not only to play the game.
I explained the bug (yes: the bug): If I set READ_PROFILE_DATA_FROM_XML = FALSE, the game don't crash.
But I must play only with the mercs from vanilli like GUS etc.
If I set READ_PROFILE_DATA_FROM_XML = TRUE, I cannot assign other mercs beside the mercs from the very beginning.
With my setting in Ja2-Options.ini "TRUE"
I can play with all mercs up to 32 from the beginning and then dismiss one merc if I would assign p.e. Joye and so on.
I hope now it's clear.
No trouble, Fan, just maybe a little hard to understand fully. I don't speak German which is why I suggested hopefully Scheinworld can help.
Until code can be inspected, I'd suggest playing with READ_PROFILE_DATA_FROM_XML = FALSE, just don't recruit the Wildfire Mercs if you don't like them. Another option is seeing if this is an issue that happens in 1.13 and not just Vengeance. Has anyone else experienced this issue?
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Re: Vengeance: Reloaded Bugzilla[message #349015 is a reply to message #349004]
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Sun, 26 February 2017 14:18
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Xafloz |
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Messages:98
Registered:December 2016 |
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The latest version removed option of attaching rod&spring to ( and a few more I guess...):
CAWS RAS
CAWS ACOG
G11 RAS
SEAL RECON Rifle
COLT M16A4 SAM-R
AA-12 CQB
FN P90 RAS
Is it intended?
Previous changes removed option of attaching r&s to KRISS VECTOR.
[Updated on: Sun, 26 February 2017 14:44] Report message to a moderator
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Corporal 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349016 is a reply to message #349015]
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Sun, 26 February 2017 16:03
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Hawkeye,
I have tested Ja2_1.13(7609) by changing Ja2.ini to:
JA2 1.13
VFS_CONFIG_INI = vfs_config.JA2113.ini.
The result: I may assign every merc after beginning the game. No Crash!
This may proof: It's a problem of VR!
By the way: I play Ja2 since 1999. You Need to have a harddisk named C and a cd-rom named D to play the game.
Do you really think I like all this mercs from vanilla more that from WildFire or Ja1? On the contrary!
[Updated on: Sun, 26 February 2017 16:04] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349017 is a reply to message #349015]
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Sun, 26 February 2017 17:12
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Xafloz |
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Messages:98
Registered:December 2016 |
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Xafloz wrote on Sun, 26 February 2017 14:18The latest version removed option of attaching rod&spring to ( and a few more I guess...):
[...]
Add
HK UMP9,
HK 417 20",
Colt PDW 10mm
to the previous list.
Also
Steyer AUG-A2 CQB
Steyer AUG-A2 RAS
Steyer AUG-A2 RAS CQB
don`t have such possibility, but not sure if they had it before.
EDIT: Soviet SMG Bison 2 also don`t have place for an internal attachment.
[Updated on: Sun, 26 February 2017 18:53] Report message to a moderator
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Corporal 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349110 is a reply to message #348990]
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Fri, 03 March 2017 01:15
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Infinet |
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Messages:28
Registered:January 2017 Location: Germany |
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Fan wrote on Thu, 23 February 2017 15:33Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.
Den von mir geschilderten Bug gibt es bei allen Versionen von VR, mindestens mit "7609". Mein System: Win 8.1.
Ich beginne das Spiel mit einer Party.
Und schon auf dem Weg nach Drassen, also innerhalb einer ganz kurzen Zeitspanne seit Beginn des Spieles,
passiert der Bug:
Ich will einen (zu mehr komme ich gar nicht) zusätzlichen Söldner engagieren.
Dann: Egal, ob eine Woche oder zwei, egal ob mit oder ohne Ausrüstung, alles von mir probiert:
Der Söldner sagt zu und noch im Bildschirm von AIM oder MERC erscheint RUNTIME ERROR.
@Hawkeye,
Ich komme gar nicht dazu, dem Söldner einen Marschbefehl zu geben.
Ich hoffe, es wird jetzt klar, was passiert.
Ich habe VR entweder mit der "Full" installiert oder mit Ja2+"7609" (einschl. Patch)+VR. Egal. Ja2 = Ja2Gold_engl.
Ich teste VR seit Beginn, aber leider immer nur mit der Party zu Beginn, ohne Söldner von AIM oder MERC unterwegs dazu zunehmen.
Deshalb weiß ich von dem Bug erst jetzt.
Fan wrote on Sat, 25 February 2017 13:28@all,
my error? No German helper?
I explain: The RUNTIME ERROR happens during the hole game, not only on the way to Drassen!!!
I made a new Installation:
1. Ja2_1.02 (TopWare Interactive with the white eagle after starting the game) + "7609". This game shows no RUNTIME ERROR.
2. + VR: This game shows the RUNTIME-ERROR, great excepition: Boss!!!!! I may engage him!
Edit: Explanation in red "Attempting to QuickCreateButton with out of range ImageID -1."
Hawkeye wrote on Sat, 25 February 2017 14:56Hopefully Scheinworld can discuss with you, Fan. At the moment I'm not experiencing such an issue, but it's also hard to understand some of your messages. You mentioned the game did not crash before when using Ja2_options.ini: READ_PROFILE_DATA_FROM_XML = TRUE (Henning etc. are now mercs.) so why not play with that function?
So:
Fan described a runtime error by recruiting new guys from AIM / MERCS in the MOD.
He cleared his first sector and advanced a bit and tried to recruit new soldiers in laptop. After the dialog the game crashed.
Well i am very surprised becouse i thought it was something with his VR BUT look at this:
Im surprised no one got this error its... game breaking i guess (wont test it if its maybe progression based, maybe u can recruit after you captured your first town? would be a matter of seconds with cheats )
I never got this error before becouse i played in DIE HARD MODE and this option of soldier recruiting was disabled for me anyways...
Got this in my first try. Anyone who would test it too? Its about 5 Minutes.
Just clear the first sector and then recruit 1 new soldier. As soon you had your dialog with the desired soldier (in my case Stella but she was absolutly randomly picked) you get this error i posted.
@Fan
Du bist tatsächlich nicht der einzige mit dem Fehler, ich war leider in den letzten Tagen beschäftigt um dies zu testen.
[Updated on: Fri, 03 March 2017 01:18] Report message to a moderator
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Private 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349111 is a reply to message #348974]
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Fri, 03 March 2017 01:34
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Infinet |
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Messages:28
Registered:January 2017 Location: Germany |
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Hawkeye wrote on Fri, 24 February 2017 10:11sevenfm wrote on Wed, 22 February 2017 09:02Infinet wrote on Wed, 22 February 2017 02:55
1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...
Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.
As suspected with a quick inspection of N15, no enemies have detailed placement, so no strict developer defined equipment load-outs have been defined, only some (mainly Elites) have priority placement which then uses data from elsewhere for their equipment, most elites have GOOD to GREAT Equipment and Attributes, so maybe that data is out of date, not very good or something is broken. I can of course kit-out enemies individually with detailed placement but it may pay to look how the game engine is defining enemy equipment elsewhere for the rest of the game globally.
I didnt check if Burton is armorless too (didnt captured it so far) but the funny thing is that the beginning cities had armor and some equipment.
What is defined with "Good" & "Great" equipment? Is it only me or why iam expecting all elites in "endgame" to be equipped with NVGs etc? especially in expert & insane, maybe its caused by the difficulty?
Im pretty sure that the other cities had armored soldiers (mixed armor Kevlar to Spectra) and now before i captured Malino, the island (Pacchino?) and the sectors before Burton are armorless and the equip seems to get pretty worse with some expections. ( BTW is this upgrade tool for M4 only avaible in BR? & did you check malino elite baracks?)
[Updated on: Fri, 03 March 2017 02:24] Report message to a moderator
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Private 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349149 is a reply to message #349145]
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Sun, 05 March 2017 00:58
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@cbasd,
Daryl? I know him in VR as Darrel and waits in A 3?
In former versions of VR and Ja2 member of the HICKS?
I have tested this with my member SPIDER.
She talks to him and he comes with her.
No freeze!
[Updated on: Sun, 05 March 2017 01:00] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349163 is a reply to message #349152]
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Sun, 05 March 2017 11:25
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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I tested this character Darrel again with my male character RUDOLF.
He couldn't engage him.
But no freeze!
I can write: Perhaps he must talk with a female character to follow your party.
By the way: DARREL would have in my ranking list 57,86 points; this means one place directly after SPARKY.
As to this list. You can see that they all have high skills in AGILITY, DEXTERITY and (nearly all) WISDOM.
It would be very interesting to make this mod with a few characters from AIM or MERC at the beginning and
then only with these characters on the way. They will ascend (is this verb right?) very quickly.
[Updated on: Sun, 05 March 2017 11:28] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349165 is a reply to message #349152]
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Sun, 05 March 2017 14:27
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cbasd |
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Messages:11
Registered:February 2017 |
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Hawkeye wrote on Sun, 05 March 2017 04:10cbasd wrote on Sun, 05 March 2017 04:24My game is freezing during the talking with Daryl
Can you elaborate on what exactly you were doing before the freeze? Were you threatening him? trying to recruit him?
It was a direct speech after the marriage proposal. He said few words, and the sound is gone and game freezed. Raven was talking with him.
i.imgur.com/ouz0JZG.png - here
www48.zippyshare.com/v/Zj3RlRM2/file.html - save
[Updated on: Sun, 05 March 2017 14:59] Report message to a moderator
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Private
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Re: Vengeance: Reloaded Bugzilla[message #349183 is a reply to message #349169]
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Mon, 06 March 2017 21:26
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cbasd |
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Messages:11
Registered:February 2017 |
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Hawkeye wrote on Mon, 06 March 2017 01:11Something's busted there, that character should be Dick not a Daryl. Looks like some vanilla character data has crept back in.
I'd be rechecking your installation if no one else has noticed Dick being called Daryl, my game seems to be not having this issue.
Hmm, so there are other bugged characters like Agatha?(Pacos) in omerta hideout, IRA in San Mona and some guy with face of Manuel in Cambria
[Updated on: Mon, 06 March 2017 21:26] Report message to a moderator
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Private
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Re: Vengeance: Reloaded Bugzilla[message #349216 is a reply to message #349192]
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Thu, 09 March 2017 19:26
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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A bug?
The fight is over but the sector isn't won:
There are one or more lifeless torsos lieing on the ground.
I have to "kill" them with my fist.
Edit: G 7: Another sector with two "dead" torsos!
[Updated on: Thu, 09 March 2017 23:39] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #349260 is a reply to message #349259]
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Mon, 13 March 2017 19:15
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Hawkeye,
I shall try it the next time.
You don't know this event?
You think the fight is over. But no! You don't find any enemy in the sector, but you haven't won?
You can find this "dead" enemy only by seeking for him in the whole sector. Good luck if you have militia patrolling in this sector.
The "dead" torso is sparkling red, if one militia is near by but this militia don't mark him as enemy.
You must kill him to end the fight.
This event had been ca. one time in former mods.
In VR I have found it ca. 4 or 5 times (52 days in Arulco at this time).
[Updated on: Mon, 13 March 2017 19:17] Report message to a moderator
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Sergeant 1st Class
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