Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #349272 is a reply to message #349268] Wed, 15 March 2017 12:59 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Infinet,

thank you for your post. thumbs up

@Hawkeye,

I have experienced this bug till now in ca. 5-6 sectors. In other mods only one time: I shoot on an enemy upon a roof and he don't fall down. I must "defeat" him to end the fight.

You must see the situation: You seek and seek.... for the last enemy over the whole sector, in every corner of the houses, on every roof. You don't find him. After all by chance
you suddenly see him sparkling. Now(!) you can choose: Hit him with your fist or leave the sector as you?

You surely understand what I would like to "say"?

I write this because this event happens very often in VR IMO.

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349273 is a reply to message #349272] Wed, 15 March 2017 13:01 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Yup, makes sense. Though have no idea what may be causing it.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349313 is a reply to message #349273] Mon, 20 March 2017 01:41 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
I have to reinstall my Ja2 becouse my hard drive went broke big grin

Next run will be on Insane^^ maybe without Die Hard, this way i get faster my beloved 5.45 & vss etc big grin If i get to the point where i will experience the bug ill make a savegame ready for you, maybe it will help happy

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349315 is a reply to message #349313] Mon, 20 March 2017 03:28 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Just make sure you download the latest items, merges and attachment xml, for a little more enjoyment. Oh and play realistic too as Sci Fi is being looked at at the moment.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349391 is a reply to message #349315] Sat, 01 April 2017 10:34 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Have throwing knifes always been able to shoot through fences? I've experienced this recently with mercs able to throw their knives at enemies with no obstacles presented by the fence.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349452 is a reply to message #349391] Sun, 09 April 2017 12:13 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

So,next new build for testing is coming or still we must wait long time?


1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop

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Master Sergeant
Re: Vengeance: Reloaded Bugzilla[message #349453 is a reply to message #349452] Sun, 09 April 2017 12:51 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Hopefully soon Parkan, lot of updates and commits have been made to the SVN, just need to get a new SCI out there.

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Lieutenant

bug6.png  Re: Vengeance: Reloaded Bugzilla[message #349574 is a reply to message #349453] Wed, 19 April 2017 02:27 Go to previous messageGo to next message
MagikGimp is currently offline MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

A couple more bugs from me:
  1. Some nice work has been done for when you recruit Fred (the mine owner in Drassen) in terms of the things he says but no voice clip has been made for status updates when you assign him tasks and such. The result of which is that when you fast forward time and he's triggered to speak (e.g. levels up a stat) the game will soft-lock (buttons greyed out) because it's waiting for a file that isn't there to play.
  2. Shops no longer let me buy anything. I can't even open the shopping interface any more. I've previous bought stuff from the 2 retailers in Drassen middle sector but when I went to the barman in the sector below nothing happened and now none of them work.
Cheers. thumbs up

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349577 is a reply to message #349574] Wed, 19 April 2017 10:00 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
RPCS or perhaps those from the PCM mod might be a bit light speech-wise, Scheinworld may be able to shed some light on those particular issues with Fred, but as mentioned placeholder sounds may have to be added.

That's the first I've heard of such an issue with traders, I didn't have any issues with Tina in Drassen and Tony works as he should as does TNT, so I'm not sure what's going on there.

[Updated on: Wed, 19 April 2017 10:00]

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349580 is a reply to message #349577] Wed, 19 April 2017 13:03 Go to previous messageGo to next message
MagikGimp is currently offline MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

Hawkeye wrote on Wed, 19 April 2017 10:00
That's the first I've heard of such an issue with traders, I didn't have any issues with Tina in Drassen and Tony works as he should as does TNT, so I'm not sure what's going on there.

I did steal the med-packs in both sectors (my mercs need to survive!) and got a telling off from Tina (I think. I did 'escort' her out of the building with X after a re-load so she didn't see the 2nd time I tried) but no other indication that they now refuse to do business with me. The time of day doesn't make a difference either. I might have to kill the bartender for food (my mercs need to eat too!) or cheat now. thumbs down

EDIT: Oh, I should point out I'm using the SVN, downloaded about a week ago. I ticked the Omit Externals box in Tortoise which apparently makes updating a little hard but I'm a bit afraid to do that anyway because I'm worried it'll mess up certain files I've changed. Perhaps something has been changed / fixed / broken in the development line but just thought I'd mention that that's what I'm using.

[Updated on: Wed, 19 April 2017 20:10]

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349584 is a reply to message #349580] Thu, 20 April 2017 02:43 Go to previous messageGo to next message
MagikGimp is currently offline MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

Doh! Now cheats won't work! What am I doing wrong?? Neither Crtl + gabbi or iguana. I thought they were in 1.13? speechless

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349588 is a reply to message #349584] Thu, 20 April 2017 11:01 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Cheats are disabled on purpose in Vengeance.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Vengeance: Reloaded Bugzilla[message #349618 is a reply to message #349588] Mon, 24 April 2017 12:06 Go to previous messageGo to next message
Col.Kurtz is currently offline Col.Kurtz
Messages:1
Registered:April 2017
Okay, I am one step closer I hope. Now if I try to run it from the exe or INI Edit, it says "Could not initialize library [Data\Anims.slf] in:profile [SLF Libs], path [Data\Anims.slf]

[Updated on: Mon, 24 April 2017 12:07]

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #349619 is a reply to message #349618] Mon, 24 April 2017 12:15 Go to previous messageGo to next message
Tackl is currently offline Tackl

 
Messages:6
Registered:April 2017
Location: Austria
Hi there!

As a native german player ive only got the german version of Ja2-Gold. Is there a posibility to get an englisch exe. and the needed files to get the new mod working?
I tryed out to play with the geman version. Worked until i stopped playing. As starting the game the second time it crashed loading the savegame.

The Mod looks marvelous, really good work!!!
and i desperately wanna to play it :'(



"Ein toter Feind riecht immer gut!" - Aulus Vitellius

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Private
Re: Vengeance: Reloaded Bugzilla[message #349626 is a reply to message #349619] Tue, 25 April 2017 04:38 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Are you playing using the 'JA2_Vengeance.exe' though? I would have thought the German version of JA2 would be compatible as a basis as long as you are using the Vengeance data on top.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349641 is a reply to message #348435] Wed, 26 April 2017 19:59 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

grim wrote on Tue, 24 January 2017 07:10
- Unless he's transvestite in secret, Jerry seems to have a wrong small activity portrait


Better late than never. Thank you for your report Grim! Jerry's "transvestite behavior" is fixed in next beta.


Best regards; Schein...

[Updated on: Wed, 26 April 2017 20:00]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #349656 is a reply to message #349641] Thu, 27 April 2017 16:47 Go to previous messageGo to next message
itsme9x is currently offline itsme9x

 
Messages:7
Registered:April 2017
Location: Netherlands
In Alma H14 and I14 there are 7 and 3 Scope x10 that have no location and cannot be picked up:

http ://oi67.tinypic.com/nodmqf.jpg (cannot use links bcs to few messages...)

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Private
Re: Vengeance: Reloaded Bugzilla[message #349663 is a reply to message #349656] Fri, 28 April 2017 02:36 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Thanks itsme9x, I'll take a look but unfortunately I fear I won't be able to remove them. A lot of these x10 scopes errors were inherited from old data and they are nigh on possible to remove without wiping the whole map.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349679 is a reply to message #349663] Sat, 29 April 2017 15:30 Go to previous messageGo to next message
flagneau is currently offline flagneau

 
Messages:69
Registered:December 2011
Hi,

I played with the former version and at sector E11 and E10 I have a background noise and a lot of crash to desktop when the battle begins. Do you fix that ?

Is your new version savegames compatible with the former one ?

I like your mod a lot happy

Regards

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Corporal
Re: Vengeance: Reloaded Bugzilla[message #349680 is a reply to message #349679] Sun, 30 April 2017 04:17 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
I'm not familiar with any special sound add-ons for those sectors, unless the ambient South American birds file has got corrupted.

Save games are compatible but some features require a new game to initialise.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349683 is a reply to message #348826] Sun, 30 April 2017 19:53 Go to previous messageGo to next message
itsme9x is currently offline itsme9x

 
Messages:7
Registered:April 2017
Location: Netherlands
Xafloz wrote on Sun, 12 February 2017 09:00
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.


I encountered Bubba to, it seems the above bug's are not fixed yet (just a reminder).

Toggle Spoiler


-------------------------------------------------------------------------

Also I found this item "creature Cocktail" supposedly it's some sort of grenade but it has 3 problems:
- I cannot use it as a grenade, when using the trow command the merc just moves the the trow spot.
- It can't be placed in any inventory (just the main weapon slot).
- It doesn't explode when other explosives explode ontop of it or near it.

[Updated on: Tue, 02 May 2017 01:40] by Moderator

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Private
Re: Vengeance: Reloaded Bugzilla[message #349684 is a reply to message #349683] Mon, 01 May 2017 01:14 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
itsme9x wrote on Mon, 01 May 2017 02:53
Xafloz wrote on Sun, 12 February 2017 09:00
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.


I encountered Bubba to, it seems the above bug's are not fixed yet (just a reminder).

Also he isn't hostile when you encounter him, but just talking to him once will make him attack you and steal your weapon.
I have the feeling a bit more dialogue should be here, explaining why he is doing this.
Or options in the dialogue to calm him down / recruit him or so?

-------------------------------------------------------------------------

Also I found this item "creature Cocktail" supposedly it's some sort of grenade but it has 3 problems:
- I cannot use it as a grenade, when using the trow command the merc just moves the the trow spot.
- It can't be placed in any inventory (just the main weapon slot).
- It doesn't explode when other explosives explode ontop of it or near it.


Creature cocktails should no longer be in game so that's an error, there's bound to be a few hiding here and there.

J9 roof was looked at, there are still obstacles with the balustrades but it should be able to be walked on where you can find an opening. The leaks on the ground doors are more of an issue due to their placement and their original code. Other maps had obstacles to stop the leak but it's not ideal here.

[Updated on: Mon, 01 May 2017 01:34]

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349690 is a reply to message #349684] Mon, 01 May 2017 12:19 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
To ensure your weapons are up to date, grab the latest merges XML and overwrite your current file in GameData\main\Data-AIMv53\TableData\Items for those updates that missed the latest beta release here:

http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml


In particular this includes the missing modular barrel kits for Steyr Augs that were reported by one of our friendly bug testers.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349693 is a reply to message #349684] Mon, 01 May 2017 22:16 Go to previous messageGo to next message
itsme9x is currently offline itsme9x

 
Messages:7
Registered:April 2017
Location: Netherlands
Hawkeye wrote on Mon, 01 May 2017 01:14
itsme9x wrote on Mon, 01 May 2017 02:53
Xafloz wrote on Sun, 12 February 2017 09:00
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.


I encountered Bubba to, it seems the above bug's are not fixed yet (just a reminder).

Also he isn't hostile when you encounter him, but just talking to him once will make him attack you and steal your weapon.
I have the feeling a bit more dialogue should be here, explaining why he is doing this.
Or options in the dialogue to calm him down / recruit him or so?

-------------------------------------------------------------------------

Also I found this item "creature Cocktail" supposedly it's some sort of grenade but it has 3 problems:
- I cannot use it as a grenade, when using the trow command the merc just moves the the trow spot.
- It can't be placed in any inventory (just the main weapon slot).
- It doesn't explode when other explosives explode ontop of it or near it.


Creature cocktails should no longer be in game so that's an error, there's bound to be a few hiding here and there.

J9 roof was looked at, there are still obstacles with the balustrades but it should be able to be walked on where you can find an opening. The leaks on the ground doors are more of an issue due to their placement and their original code. Other maps had obstacles to stop the leak but it's not ideal here.



And what about Bubba? is he suppose to act like that?

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Private
Re: Vengeance: Reloaded Bugzilla[message #349694 is a reply to message #349693] Tue, 02 May 2017 01:40 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
itsme9x wrote on Tue, 02 May 2017 05:16
And what about Bubba? is he suppose to act like that?


Toggle Spoiler

[Updated on: Tue, 30 May 2017 11:44]

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349715 is a reply to message #349694] Fri, 05 May 2017 11:30 Go to previous messageGo to next message
warpig is currently offline warpig

 
Messages:10
Registered:September 2016
hi

in Angel Maria quest - the game goes into infinite loading when i try to complete it , right after Angel gives me the reward


edit: i searched the thread and .... idk if i get it wrong but this quest is not supposed to be working right ? if that is the case what is the best way to proceed without breaking gameplay ? because iam stuck with her as a escort right now

[Updated on: Fri, 05 May 2017 11:38]

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Private
Re: Vengeance: Reloaded Bugzilla[message #349716 is a reply to message #349715] Fri, 05 May 2017 14:26 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello warpig,

warpig wrote on Fri, 05 May 2017 10:30
hi

in Angel Maria quest - the game goes into infinite loading when i try to complete it , right after Angel gives me the reward


Was the way/path of Angel blocked anyway? Means the way outside the leather shop/the door must be free so Angel can go out. If the path is blocked by a civilian or a player mercenary Angel can not leave the store and you get an endless watch.

Best always save before you bring Maria back to her brother.


warpig wrote on Fri, 05 May 2017 10:30
edit: i searched the thread and .... idk if i get it wrong but this quest is not supposed to be working right ? if that is the case what is the best way to proceed without breaking gameplay ? because iam stuck with her as a escort right now


Can you upload or send me your save game?


Best regards; Schein...



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #349718 is a reply to message #349716] Fri, 05 May 2017 19:00 Go to previous messageGo to next message
warpig is currently offline warpig

 
Messages:10
Registered:September 2016
Scheinworld wrote on Fri, 05 May 2017 13:26



Can you upload or send me your save game?




sent on pm

also i cant refill canteens , i use the ctrl+. button - nothing happens , going in and out of sectors also dosnt refill them

[Updated on: Fri, 05 May 2017 19:02]

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Private
Re: Vengeance: Reloaded Bugzilla[message #349724 is a reply to message #349718] Fri, 05 May 2017 22:19 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
ugh is this for every sector? this is pretty much gamebreaking.

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349727 is a reply to message #349718] Fri, 05 May 2017 22:35 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello warpig,

I can confirm your bug. I don't know why this happens though? In my test game I don't get the endless watch.

Nevertheless I could successfully finish the Maria quest and recruited her in the following way. All other mercenaries were placed far away from Angel and his leather shop and only with Maria alone I went into the shop.
After the dialogue of Angel with his sister he drops the reward on the ground, Angel leaves the shop and map and Maria gets recruited automatically.

P.M. with save game sent back to you.


Best regards; Schein...



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #349730 is a reply to message #349727] Sat, 06 May 2017 00:37 Go to previous messageGo to next message
warpig is currently offline warpig

 
Messages:10
Registered:September 2016
Scheinworld wrote on Fri, 05 May 2017 21:35
Hello warpig,

I can confirm your bug. I don't know why this happens though? In my test game I don't get the endless watch.

Nevertheless I could successfully finish the Maria quest and recruited her in the following way. All other mercenaries were placed far away from Angel and his leather shop and only with Maria alone I went into the shop.
After the dialogue of Angel with his sister he drops the reward on the ground, Angel leaves the shop and map and Maria gets recruited automatically.

P.M. with save game sent back to you.


Best regards; Schein...



tnx for the help mate cheers happy havent played allot but so far the mod is great happy iam pretty sure that one of the pain screams is the Joker's manic laugh big grin thats some tripple A $hit right there happy sounds and music are very good

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Private
Re: Vengeance: Reloaded Bugzilla[message #349739 is a reply to message #349730] Sat, 06 May 2017 15:41 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I've read this quest about Maria and I tested it in my current game.

The result: This quest is working right. Maria is in my team now. thumbs up

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349762 is a reply to message #349739] Fri, 12 May 2017 00:54 Go to previous messageGo to next message
Tackl is currently offline Tackl

 
Messages:6
Registered:April 2017
Location: Austria
Not really a bug but a unexpected problem with the new inventory system.

I find it annoying that neither a breaklight nor a wirecutter can fit in a general small or general misc spot. Thats the same size as the normal trowserpocket and i dont know your trousers are but i am able to fit a wirecutter and a breaklight in mine. Is this a problem/bug because i mixed a german JA2 version and Vengeance and something is f*** up with my game or is this normal?

And i dont understand why throwingknifes arent fiting in the knife spot. A throwingknife is normaly smaller than a normal knife so it should be possible to fit in two throwingknifes, or one big throwing knife, in the knife spot.
Both things aren't makeing the micromangement with the equipment easy.

So i got some spots in my LBE-gear i cant use.



"Ein toter Feind riecht immer gut!" - Aulus Vitellius

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Re: Vengeance: Reloaded Bugzilla[message #349772 is a reply to message #349110] Sat, 13 May 2017 21:21 Go to previous messageGo to next message
xarc_1 is currently offline xarc_1
Messages:1
Registered:May 2017
[quote title=Infinet wrote on Fri, 03 March 2017 01:15] Fan wrote on Thu, 23 February 2017 15:33
Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.

So:
Fan described a runtime error by recruiting new guys from AIM / MERCS in the MOD.
He cleared his first sector and advanced a bit and tried to recruit new soldiers in laptop. After the dialog the game crashed.

Well i am very surprised becouse i thought it was something with his VR BUT look at this:


Im surprised no one got this error its... game breaking i guess (wont test it if its maybe progression based, maybe u can recruit after you captured your first town? would be a matter of seconds with cheats shy big grin )

I never got this error before becouse i played in DIE HARD MODE and this option of soldier recruiting was disabled for me anyways...
Got this in my first try. Anyone who would test it too? Its about 5 Minutes.

Just clear the first sector and then recruit 1 new soldier. As soon you had your dialog with the desired soldier (in my case Stella but she was absolutly randomly picked) you get this error i posted.

@Fan

Du bist tatsächlich nicht der einzige mit dem Fehler, ich war leider in den letzten Tagen beschäftigt um dies zu testen.

big grin


Hey guys,

getting the same error message on recruiting new mercs :/ any workaround?

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #349783 is a reply to message #349772] Sun, 14 May 2017 22:08 Go to previous messageGo to next message
itsme9x is currently offline itsme9x

 
Messages:7
Registered:April 2017
Location: Netherlands
Two more bug I encountered:

In sector G3 there are 2 keycards to open the 3 white doors of the last building that cannot be picked up.
The doors cannot be opened another way (I tried picking with specialist, shooting, crowbar nothing, finally used C4 to open it)

http://oi65.tinypic.com/rr8njq.jpg


In sector G2 I found this item:

http://oi66.tinypic.com/260pzco.jpg

Not sure what it does, but I don't think it was meant to be in the the game.

[Updated on: Sun, 10 June 2018 05:28] by Moderator

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Private
Re: Vengeance: Reloaded Bugzilla[message #349784 is a reply to message #349783] Mon, 15 May 2017 02:57 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Thanks Itsme, NADA's are normally left over from old map data or when items have been reshuffled, they're useless and shouldn't be there. I'll fix 'em up and the keycards soon.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349785 is a reply to message #349772] Mon, 15 May 2017 03:09 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
xarc_1 wrote on Sun, 14 May 2017 04:21


Hey guys,

getting the same error message on recruiting new mercs :/ any workaround?


As long as you are playing with the latest exe it should have been fixed, so not sure what the go is there.

Quote:

r8187 fix was included in VR source in r1206 04.05.2016
Quote:

r8187 fix: Button Image (WM_AUTOFIRE) was not unloaded


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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349809 is a reply to message #349785] Wed, 17 May 2017 13:29 Go to previous messageGo to next message
itsme9x is currently offline itsme9x

 
Messages:7
Registered:April 2017
Location: Netherlands
Three more:

From O4 there is an option togo underground, somehow you end up in O3 tunnel, this doesn't seem really logic.

Anyway from there the tunnel lead to 2 exits:
P1 and O2

P1 seems aside from a few chests and abandoned buildings empty, is this supposed to be like that?
In O2 you start here when going up from the stairs from O3:

http ://oi67.tinypic.com/29l0ojr.jpg (only 4 posts more until I can post images!)

The problem in this sector is that there is no option to exit the sector.
At the spot where you start there is no obvious entry/exit point and swimming to the boundries and exiting doesn't work either.

i'm glad I still had a savegame from before entering the sector without it my game would be down the drain i guess beeing stuck there.

[Updated on: Wed, 17 May 2017 13:31]

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Re: Vengeance: Reloaded Bugzilla[message #349812 is a reply to message #349809] Thu, 18 May 2017 01:11 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
itsme9x wrote on Wed, 17 May 2017 20:29

In O2 you start here when going up from the stairs from O3:

http ://oi67.tinypic.com/29l0ojr.jpg (only 4 posts more until I can post images!)

The problem in this sector is that there is no option to exit the sector.
At the spot where you start there is no obvious entry/exit point and swimming to the boundries and exiting doesn't work either.

i'm glad I still had a savegame from before entering the sector without it my game would be down the drain i guess beeing stuck there.


There is a way out of that sector; consider the transportation options there (hint hint)

Some of the later levels have a lot of hidden and secret entrance exits and an expanded tunnel network used by those who took claim to them.

On another note I'm wondering how Joey got a stick of white make-up for his camo, has someone been playing with the STI editor?

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Re: Vengeance: Reloaded Bugzilla[message #349822 is a reply to message #349812] Thu, 18 May 2017 18:28 Go to previous messageGo to previous message
itsme9x is currently offline itsme9x

 
Messages:7
Registered:April 2017
Location: Netherlands
Hawkeye wrote on Thu, 18 May 2017 01:11
itsme9x wrote on Wed, 17 May 2017 20:29

In O2 you start here when going up from the stairs from O3:

http ://oi67.tinypic.com/29l0ojr.jpg (only 4 posts more until I can post images!)

The problem in this sector is that there is no option to exit the sector.
At the spot where you start there is no obvious entry/exit point and swimming to the boundries and exiting doesn't work either.

i'm glad I still had a savegame from before entering the sector without it my game would be down the drain i guess beeing stuck there.


There is a way out of that sector; consider the transportation options there (hint hint)

Some of the later levels have a lot of hidden and secret entrance exits and an expanded tunnel network used by those who took claim to them.

On another note I'm wondering how Joey got a stick of white make-up for his camo, has someone been playing with the STI editor?



Yeah you can probably fly out of there with a chopper, but I didn't conquer the SAM site in Burton yet.

I didn't change anything to the game, just installed ja2 gold + copied over the patch, he is wearing urban cammo btw.

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