Re: Vengeance: Reloaded Bugzilla[message #363779 is a reply to message #363756]
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Tue, 28 September 2021 03:34 
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_Joerg |
Messages:2
Registered:September 2021 |
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Hey Vritran,
i found your answer to pmaura's post and - as i do have the same problem on a fresh install of 1.13 Vengeance Reloaded, edited all three "HiddenNames.xml" files i could find in my 1.13 VR-directory. I even added a ne line for char "178" as my ini states the numbers of female mercs were 50, 54, 55, 56, 163, 164, 178... (see Screenshot) Though still, one of my IMPs (a fenmale one) is shon as "???" in the tactical map.
What specific file do i have to edit to get the name "back to normal"?
Thanks in advance an regards,
_Joerg
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Attachment: IMP_IDs.PNG
(Size: 50.12KB, Downloaded 152 times)
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #363781 is a reply to message #363779]
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Tue, 28 September 2021 10:36 
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Vritran |
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Messages:200
Registered:February 2020 Location: North East England |
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Quote: Hey Vritran,
i found your answer to pmaura's post and - as i do have the same problem on a fresh install of 1.13 Vengeance Reloaded, edited all three "HiddenNames.xml" files i could find in my 1.13 VR-directory. I even added a ne line for char "178" as my ini states the numbers of female mercs were 50, 54, 55, 56, 163, 164, 178... (see Screenshot) Though still, one of my IMPs (a fenmale one) is shon as "???" in the tactical map.
What specific file do i have to edit to get the name "back to normal"?
Thanks in advance an regards,
_Joerg
The file is at:
xxxxx\Jagged Alliance 2 Vengeance Reloaded\Data-Vengeance\TableData.xml
[Updated on: Tue, 28 September 2021 10:37] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #364055 is a reply to message #363977]
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Sat, 18 December 2021 17:14 
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Beobachter |
Messages:2
Registered:May 2021 |
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picking more than 4 traits (in short >4 lines in skills) causes crashes, is it intentional to prevent cheating? because there is no such problem in 1.13 at least in 8796 build
[Updated on: Sat, 18 December 2021 20:25] Report message to a moderator
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #364100 is a reply to message #364097]
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Wed, 29 December 2021 08:37 
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Cerhio |
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Messages:179
Registered:March 2013 |
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I get lots of flickering between the game and desktop when I'm in menus, laptop, and strategic view. It doesn't happen all the time but just when I move my mouse over specific parts of the screen.
I'm running Windows 10 on a laptop that uses integrated graphics. I followed the included instructions about the win10 fix and I've got these issues.
Anyone have any tips?
[Updated on: Wed, 29 December 2021 08:37] Report message to a moderator
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Staff Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #364761 is a reply to message #364723]
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Sat, 23 July 2022 19:36 
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valderrama |
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Messages:9
Registered:December 2010 Location: Herzegovina, Bosnia and H... |
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Sorry, but it was what you said, unfortunately it is a little too late to reorganize stuff now, but at least I can explore the game, hopefully I didn't mess up some stuff with this
anyways, first time I managed to do the middle city, now in need of defense
one thing I noticed, and hopefully you can explain why it occurs
some items (guns, armor) have stats like 92/97%, while other of same type have just plain old %. I understand that the first ones have limiters in the second number, while the second ones can be repaired up to 100%. Is there a reason why this happens? do guns "change" types if something happens?
also, is Perko far better as a normal merc then as a general repairman, since he only has "limited" working hours + gets "fuckups", while as a merc I can pretty much (ab)use his whenever I need
I must congratulate you, middle city was interesting, will try to explore some more of the map that I didn't do a year or two ago, at my first playthrough I liberated the north of the country, but then stopped playing, and since there was new update of the mod there was no point in continuing
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Private
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Re: Vengeance: Reloaded Bugzilla[message #364779 is a reply to message #364761]
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Wed, 03 August 2022 15:28 
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Gopan |
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Messages:376
Registered:June 2016 Location: Norway |
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Either create an IMP with the Technician/Engineer trait, along with Marksman, so he's a good shot, or hire Perko, Maddog or Dynamo, one of them to repair items at your base sector. Personally, i am playing with Advanced Repairs on, so it's inconvenient to travel my teams back to where the one who can repair above 95%, resides. Considering that at 92% condition, the guns start jamming, unless you can have all mercs trained to high engineering, 70 or higher. Back in vanilla, the condition had to drop down to 70% or less before jamming, engineering skill didn't matter.So, i prefer to have at least one Technician per squad, so they can have repairs to a 100%, no matter where they are. A Tech, a medic and a bombardier are a must in any team. I am not fond of sacrificing a slot to have a full Engineer at the base sector for just repairing.
[Updated on: Wed, 03 August 2022 15:35]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #365667 is a reply to message #365665]
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Fri, 18 August 2023 07:04 
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Cerhio |
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Messages:179
Registered:March 2013 |
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The ETAC Triple Flashbang Pouch only seems to allow 2 flash-bang grenades rather than 3 as the name would imply when used with the Spectre Leg Rig. I'm not sure if its a limitation of the leg rig or a bug.
Edit: ETAC Triple Grenade Pouch has the same 2 grenade limitation even with the mini-grenade. Maybe its intentional given that I'm using the Spectre Leg Rig?
[Updated on: Fri, 18 August 2023 07:06] Report message to a moderator
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Staff Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #365690 is a reply to message #365667]
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Wed, 23 August 2023 08:56 
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Cerhio |
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Messages:179
Registered:March 2013 |
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a) The 9x39mm Box, SP-5 ammo boxes (the cardboard ones boxes) don't seem to have the ability to transform into ammo magazines when you click on the image after inspecting the box. I found a workaround by clicking the box on the gun which loads it with the SP-5 rounds and then empty the gun. This process produces magazines.
b)In the inventory screen, the boxes do not combine using the "combine items" button. I haven't found a way around it.
Also, please let me know if I'm posting too much. I'm not always sure what is a bug, workaround, or something intentional.
[Updated on: Wed, 23 August 2023 08:57] Report message to a moderator
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Staff Sergeant
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