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Re: Vengeance: Reloaded Bugzilla[message #364055 is a reply to message #363977]
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Sat, 18 December 2021 17:14 
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Beobachter |
Messages:2
Registered:May 2021 |
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picking more than 4 traits (in short >4 lines in skills) causes crashes, is it intentional to prevent cheating? because there is no such problem in 1.13 at least in 8796 build
[Updated on: Sat, 18 December 2021 20:25] Report message to a moderator
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #364100 is a reply to message #364097]
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Wed, 29 December 2021 08:37 
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Cerhio |
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Messages:203
Registered:March 2013 |
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I get lots of flickering between the game and desktop when I'm in menus, laptop, and strategic view. It doesn't happen all the time but just when I move my mouse over specific parts of the screen.
I'm running Windows 10 on a laptop that uses integrated graphics. I followed the included instructions about the win10 fix and I've got these issues.
Anyone have any tips?
[Updated on: Wed, 29 December 2021 08:37] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #364761 is a reply to message #364723]
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Sat, 23 July 2022 19:36 
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valderrama |
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Messages:9
Registered:December 2010 Location: Herzegovina, Bosnia and H... |
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Sorry, but it was what you said, unfortunately it is a little too late to reorganize stuff now, but at least I can explore the game, hopefully I didn't mess up some stuff with this
anyways, first time I managed to do the middle city, now in need of defense
one thing I noticed, and hopefully you can explain why it occurs
some items (guns, armor) have stats like 92/97%, while other of same type have just plain old %. I understand that the first ones have limiters in the second number, while the second ones can be repaired up to 100%. Is there a reason why this happens? do guns "change" types if something happens?
also, is Perko far better as a normal merc then as a general repairman, since he only has "limited" working hours + gets "fuckups", while as a merc I can pretty much (ab)use his whenever I need
I must congratulate you, middle city was interesting, will try to explore some more of the map that I didn't do a year or two ago, at my first playthrough I liberated the north of the country, but then stopped playing, and since there was new update of the mod there was no point in continuing
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Private
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Re: Vengeance: Reloaded Bugzilla[message #364779 is a reply to message #364761]
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Wed, 03 August 2022 15:28 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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Either create an IMP with the Technician/Engineer trait, along with Marksman, so he's a good shot, or hire Perko, Maddog or Dynamo, one of them to repair items at your base sector. Personally, i am playing with Advanced Repairs on, so it's inconvenient to travel my teams back to where the one who can repair above 95%, resides. Considering that at 92% condition, the guns start jamming, unless you can have all mercs trained to high engineering, 70 or higher. Back in vanilla, the condition had to drop down to 70% or less before jamming, engineering skill didn't matter.So, i prefer to have at least one Technician per squad, so they can have repairs to a 100%, no matter where they are. A Tech, a medic and a bombardier are a must in any team. I am not fond of sacrificing a slot to have a full Engineer at the base sector for just repairing.
[Updated on: Wed, 03 August 2022 15:35]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #365667 is a reply to message #365665]
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Fri, 18 August 2023 07:04 
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Cerhio |
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Messages:203
Registered:March 2013 |
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The ETAC Triple Flashbang Pouch only seems to allow 2 flash-bang grenades rather than 3 as the name would imply when used with the Spectre Leg Rig. I'm not sure if its a limitation of the leg rig or a bug.
Edit: ETAC Triple Grenade Pouch has the same 2 grenade limitation even with the mini-grenade. Maybe its intentional given that I'm using the Spectre Leg Rig?
[Updated on: Fri, 18 August 2023 07:06] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #365690 is a reply to message #365667]
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Wed, 23 August 2023 08:56 
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Cerhio |
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Messages:203
Registered:March 2013 |
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a) The 9x39mm Box, SP-5 ammo boxes (the cardboard ones boxes) don't seem to have the ability to transform into ammo magazines when you click on the image after inspecting the box. I found a workaround by clicking the box on the gun which loads it with the SP-5 rounds and then empty the gun. This process produces magazines.
b)In the inventory screen, the boxes do not combine using the "combine items" button. I haven't found a way around it.
Also, please let me know if I'm posting too much. I'm not always sure what is a bug, workaround, or something intentional.
[Updated on: Wed, 23 August 2023 08:57] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #365733 is a reply to message #365730]
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Sat, 09 September 2023 14:27 
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DannyX |
Messages:2
Registered:September 2023 |
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My game crashes every time enemy attacks Malino city sector, which is protected by my militia.
Seems to crash on auto-resolve.
I would like to know, if this is indeed a bug or something on my end.
For me, same bug was present in the Great Reset version (which casused me to stop playing).
Bug occurrence:
Seems to happen only in Malino city sectors
Seems to happen when enemy attacks sector protected by militia
Seems to happen every time
How to reproduce:
1. Load saved game (named bug)
2. Compress time (5 min)
At this point, below events should happen:
1. Two teams notify that they reached new locations
2. Enemy attacks city sector protected by militia
3. Game enters auto-resolve
4. Crash
My setup:
1. Windows 10
2. Vengeance: Reloaded 1.13.7609+ (The Severe Summer) Build 22.07.24
3. Windowed, 1920x1080
4. Custom Data-Vengeance\Ja2_Options.ini (modified to my preferences, attached)
What I have tried:
1. all compability fixes (run as admin, run as XP/Win 7, windows 10 fix, windowed/full screen, etc)
2. disabling antivirus
3. setting on/off - ALLOW_REINFORCEMENTS, ALLOW_REINFORCEMENTS_ONLY_IN_CITIES
4. setting on/off - DISABLE_STRATEGIC_TRANSITION, DISABLE_UNINVOLVED_SECTION_IN_BATTLE_PANEL
5. disbanding militia in adjecent sectors (so militia is present only in attacked sector)
Saved game:
https://easyupload.io/trfbyc
Contains my profile folder as well as my Data-Vengeance\Ja2_Options.ini
[Updated on: Sat, 09 September 2023 17:33] by Moderator Report message to a moderator
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #365738 is a reply to message #365737]
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Sun, 10 September 2023 19:40 
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Cerhio |
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Messages:203
Registered:March 2013 |
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I just randomly found the C1 Pipebomb off a dead guy. It seems like a really cool item that could bring more utility to C1/C4 explosives so I tried to build more as per the item description ("A chunk of steel, a detonator and a small C1 charge form a nice little pipebomb.") however it looks like the "receipe" was never put into merges.xml. This is completely extraneous to gameplay and I've only seen it once in the almost 10 years I've been playing this game but it would be awesome if both the C1 Pipebomb and C4 Pipebomb could be added in.
Edit: it also seems that the pipebomb does not have the option to arm or take a detonator. Given the fact that the hypothetical recipe for this would include a detonator, it would make sense to treat the pipebomb as if it had a detonator attached. Forgive my complete ignorance if this isn't a feasible option.
[Updated on: Sun, 10 September 2023 23:55] Report message to a moderator
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Sergeant 1st Class
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