Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)
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Re: Vengeance: Reloaded Bugzilla[message #351692 is a reply to message #347852]
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Thu, 14 December 2017 21:47 
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Rob Somebody |
Messages:1
Registered:December 2017 |
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Hello,
while fighting in A8 I experienced a CTD "unhandled exception: unable to recover" when one of the milita ran out of ammo and tried to loot more. This is what the log said:
Toggle Spoiler
[24.0302] : ERROR : ========== Thu Dec 14 18:34:10 2017 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile
file "SOUNDS\WEAPONS\38\38 SPECIAL REVOLVER LAST.ogg" does not exist
[24.0306] : ERROR : ========== Thu Dec 14 18:34:10 2017 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile
file "SOUNDS\WEAPONS\38\38 SPECIAL REVOLVER LAST.ogg" does not exist
Thanks in advance
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Civilian
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Re: Vengeance: Reloaded Bugzilla[message #352042 is a reply to message #352020]
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Mon, 15 January 2018 23:11 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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I have 13 mercs so far, 2 from AIM,6 IMP's and the rest are locals . I haven't met this problem yet. 2 of my IMP's have the Engineer and Technician skills respectively. Also i have hired the Roachburn girl (Megan i think is her name ?) who is also a Technician. You can also hire Fred the mine boss in Drassen, he is an Engineer. Probably other miners with Eng or Tech skills, maybe some more locals, Perko, Freddo, etc. Just make sure to have changed the option about getting only 50% mine income if you hire the miners. I have it at 100%, head miner or not. No need to be punished. They are fighting for their country after all. I am sure the head miners have someone trustworthy to run the mines while they go to war themselves. Finally, i make sure to train everyone's Mechanical to be above 50. That way everyone can repair to a certain extend. The Engineers/Technicians can add the finishing touches (100% repaired items).
[Updated on: Mon, 15 January 2018 23:11]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #352045 is a reply to message #352042]
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Tue, 16 January 2018 11:53 
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@ Gopas,
thank you for your feedback.
But you are able to meet this bug very well by engaging for fun a merc right now!
You can be sure, I know the skills of the mercs who can I find on my way in this game. You don't read my ranking list of this mercs above in this thread, downloaded nearly 100 times? Never mind.
I wrote I would like to engage a technician before I met Matt or Perko. Fred is presently my trainer in Tangart. And I never make this game with only 13 mercs. You have my respect! I like Ja2 because it is good to me! I don't like working hard in a game. I play it as I do it in reality. You understand? I hate to have a merc in a
battle with only one living point. Again: Never mind.
I ever leave behind 2 mers in the townships for training militia because of there are many town-sectors without a chance to train militia, a feature of VR!
And in my present game I have no AE, exceptionally. Therefore I need sometimes a merc from A.I.M. During the game, after engaging mercs by chance, I dismiss him again.
And for all, I don't play this game, I test it. Therefore I check the bugs I have found in the former versions.
By the way: @Scheinworld, thank you for confirming "my" bug!
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #352060 is a reply to message #352045]
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Wed, 17 January 2018 20:05 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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Hey Fan, no, i didn't read the ranking list, where is it at ?
I am pretty sure that you know the game pretty well. I was trying to point out that i haven't encountered that bug. As i understand it, it will happen if i try to hire a tech/enginerr from AIM. Correct ? If that is the case, i ddidn't know about it until i read you post about crashing when trying to hire a mr fixit merc. I figured that i'd go with mostly in-country hires as i am curious about them, and less with AIM,MERC hires. My team is at 16 now, i want to see how many i can find in-country before hiring the good old ones. Surprisingly my best shots are Fred and Skyrider , which i find very amusing 
I have half a mind to try hiring a repairman from AIM just to test if the game will crash. Will let you know.
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #352061 is a reply to message #352060]
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Wed, 17 January 2018 20:15 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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Update :
I did hire Boss, Barry, Jimmy and Red. The game didn't crash. When they arrived at the airport, there was a sound of a passing jet , one time for each of them . When the stopwatch went away, i double clicked on their squad pictures to focus the screen on them, No luck. At the strategic screen, i moved them one sector south and voila, they became visible so i moved them back north to Drassen airport, and now they are playable. Zero defects .
Maybe the bug has been worked on by someone ? It's still not perfect but as long as we can land mercs in liberated areas, no problem. Or it's my game, installation, pc, i do not know.
Or it could be a problem at the beginning of a new game.......
[Updated on: Wed, 17 January 2018 20:23]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #352085 is a reply to message #352075]
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Fri, 19 January 2018 10:56 
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Gopas,
thanx for feedback, indeed, I believe feedbacks of users are rare and therefore precious.
Your question: All mercs, I tried, without, surprising, it's fact: Vickie. And yes, I am able to get an IMP. And I can engage every merc underway (p.E. Carl, Fred, Babyface etc.).
I had the same bug with the former version until the backup later. Then it disappeared.
I don't believe that the reason is my installation: Ja2Gold_English + Full latest Version from 11.12.2017. Please look at the post of Scheinworld. He confirmed the bug.
[Updated on: Fri, 19 January 2018 12:50] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #352091 is a reply to message #352086]
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Sat, 20 January 2018 08:19 
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Hawkeye |
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Messages:2448
Registered:October 2005 Location: Australia |
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I don't think any updates have been posted yet, so doubt anything has been fixed. Does this mean you are still playing Beta 2 Gopas? (which would account for you not having the roster hire crash that Fan gets.) If you have downloaded Beta 3, then the smaller patches or updated xml files shouldn't be needed as they will be in the latest build.
The Scorpion; the original creator of Vengeance has informed me recently that both this issue and the mercs playing parachute/aircraft sounds but not appearing on screen has happened before, though in Fight for Freedom, so it might not be VR specific. Hopefully SevenFM can trace the problem, though I believe it was fixed in Beta 2, which is surprising it has resurfaced.
Cerhio, no idea on your issues yet, I don't touch new inventory stuff, but hopefully someone can take a look at your problems as soon as possible, I doubt it's a carryover from the 'mess with the vest' feature. On a side note Babyface has a similar trait, that he refuses to remove his glasses, so you're unlikely ever to see his eyes in game!
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Re: Vengeance: Reloaded Bugzilla[message #352170 is a reply to message #347852]
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Fri, 26 January 2018 20:24 
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No-Nothing |
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Messages:81
Registered:March 2013 |
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1. Can you add INI-OPTION "treat a backpack as common LBE"?
Toggle SpoilerThat means: yeah! - no zipper - sad! but... that means also no transform bug (which never be fixed), no pathetic AP/BP penalties (for tiny empty backpacks too), no mod related bugs ("features" like right here). Want to point it out I request an OPTION not enforced rule.
2. XML tweaks for aiming gear - is it default 1.13?
Toggle SpoilerThey seem so similar to AIMNAS tweaks which I last played (long ago though and I can easily mistake). So I guess it's just default 1.13 (never played it !LOL!). Also they seem so unlucky - don't use the best of the game-engine, partly even wrong. But I think you have heard enough suggestions relating this part and would be bothered with yet another portion of it, right?
3. 32 merks & 2 cars MAX
Toggle SpoilerIf I understand right max limit was changed from 18 to 32 during development. Why not further? And cars...
-for the sake of game-play. More merks & cars is just insanity!
-there's modding limit & tech problems. More are hard to code and performance strikes and so on...
4. XML-EDITOR - cannot be used due to the start-up error
Toggle SpoilerIs it common for newer mods/builds? Reason is intentional restrict by modders? Complex weapon pictures cause it?
5. Suggestions - is there special topic for them or they are just mixed up with bugs?
Toggle SpoilerI see you are busy at adding new items. What is your mood about adding other new stuff? Like characters, quests, features of all kind...
Sorry, if my questions are not in place and annoying.
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Corporal 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #352175 is a reply to message #352170]
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Sat, 27 January 2018 02:15 
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Deleted. |
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Messages:2650
Registered:December 2012 Location: Russian Federation |
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No-Nothing wrote on Fri, 26 January 2018 23:241. Can you add INI-OPTION "treat a backpack as common LBE"?
Not possible technically, but you are not forced to use them as you can use combat packs instead, also there's a convenient way to drop backpacks as the battle starts and then auto pick up them when it ends. Also, there are much less backpack limitations in VR than in stock 1.13 as you can jump and climb with them.
Quote:2. XML tweaks for aiming gear - is it default 1.13?
Sorry don't understand what do you mean. VR item mod is a mix of base 1.13 items from stable 7609 and items from some old Aimnas version. Some values could be wrong or not very well balanced as the whole item mod needs much more attention than any of VR modders can afford.
Quote:3. 32 merks & 2 cars MAX
32 mercs is code limitation.
MAX_NUMBER_PLAYER_VEHICLES = 2 is default value, I have no idea why, there is no reason to limit car use. In my games I always set this to max value.
[Updated on: Sat, 27 January 2018 02:16]
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