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Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #363292 is a reply to message #363287] Fri, 28 May 2021 05:03 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
I had heard about the adding a neutral civ before, but it's been a long time, so thanks for the reminder. Putting a cow in may add some issues, including hearing them moo when first entering the map. I may just add a civ janitor or desk clerk as a work around or like you say add another civ perhaps on the very edge of a map so you don't see them, but then there's always a risk this could add issues during combat. Surely it would be better to change or fixing it in code somehow, I'll see how much work is involved.


Re: Vengeance: Reloaded Bugzilla[message #363298 is a reply to message #363292] Sun, 30 May 2021 22:32 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
This one isn't exactly a bug.

There's a GL holster to fit a compact GL (eg. RGM Kastet). Unfortunately it has pocket type 7 for the launcher, which is restricted to type 2 (guns), so you can't put the launcher in it, lol. I added a pocket definition for it to pockets.xml (copied the SMG holster pocket) and modified it for type 16 (launchers) and it seems to work fine.

[Updated on: Sun, 30 May 2021 22:33]

Re: Vengeance: Reloaded Bugzilla[message #363299 is a reply to message #363298] Mon, 31 May 2021 04:18 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
It's an error none the less, so thanks for the heads up. Will fix it up in the SVN soon.

Do you have the item number for the GL holster handy?

[Updated on: Mon, 31 May 2021 04:20]



Re: Vengeance: Reloaded Bugzilla[message #363301 is a reply to message #363299] Tue, 01 June 2021 06:14 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
No problem, Hawkeye.

from Data-AIMv53/tabledata/items.xml:

<uiIndex>907</uiIndex>
<szItemName>RGM</szItemName>

from Data-AIMv53/tabledata/LoadBearingEquipment.xml:
(I replaced <lbePocketIndex5>7</lbePocketIndex5> with <lbePocketIndex5>67</lbePocketIndex5>

<LOADBEARINGEQUIPMENT> <!-- Grenade Launcher Holster -->
<lbeIndex>145</lbeIndex>
<lbeClass>1</lbeClass>
<lbeCombo>0</lbeCombo>
<lbeFilledSize>31</lbeFilledSize>
<lbeAvailableVolume>0</lbeAvailableVolume>
<lbePocketsAvailable>0</lbePocketsAvailable>
<lbePocketIndex1>17</lbePocketIndex1>
<lbePocketIndex2>49</lbePocketIndex2>
<lbePocketIndex3>49</lbePocketIndex3>
<lbePocketIndex4>49</lbePocketIndex4>
<lbePocketIndex5>67</lbePocketIndex5>
<lbePocketIndex6>0</lbePocketIndex6>
<lbePocketIndex7>0</lbePocketIndex7>
<lbePocketIndex8>0</lbePocketIndex8>
<lbePocketIndex9>0</lbePocketIndex9>
<lbePocketIndex10>0</lbePocketIndex10>
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>

from Data-AIMv53/tabledata/Pockets.xml:
(I added pindex 67 at the end of the file)

<POCKET>
<pIndex>67</pIndex>
<pName>GL Holster</pName>
<pSilhouette>9</pSilhouette>
<pType>2</pType>
<pRestriction>16</pRestriction>
<ItemCapacityPerSize0>1</ItemCapacityPerSize0>
<ItemCapacityPerSize1>1</ItemCapacityPerSize1>
<ItemCapacityPerSize2>1</ItemCapacityPerSize2>
<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
<ItemCapacityPerSize4>1</ItemCapacityPerSize4>
</POCKET>

There's no silhouette for the GL, if I make one I'll post it for you.

[Updated on: Tue, 01 June 2021 06:16]

Re: Vengeance: Reloaded Bugzilla[message #363304 is a reply to message #363301] Tue, 01 June 2021 18:59 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
This is also not a bug and is likely intentional, if a bit immersion-breaking. The clothing items you can apply as a disguise are not waterproof, if you swim with them in your pack they seem to degrade pretty badly. The camo kits are also not waterproof, but that might be a balance issue.

If I recall from when I used the old camo sticks, they needed to be softened a bit with the issue fly dope to make them soft enough to apply.
Re: Vengeance: Reloaded Bugzilla[message #363317 is a reply to message #347852] Thu, 03 June 2021 06:29 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I found a crepitus bomb thing with the description "AXED!" in one of the Salinas sectors, maybe Rajeev's farm?

In the Drug Lab sector I found a NADA item. I'm not sure if it was in a container or not.
Re: Vengeance: Reloaded Bugzilla[message #363318 is a reply to message #363317] Thu, 03 June 2021 10:15 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
Give me the exact map number ID, ideally a screen shot, and I'll fix them.


Re: Vengeance: Reloaded Bugzilla[message #363319 is a reply to message #363318] Thu, 03 June 2021 17:36 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Do you mean the map id, like J7? Or something else?

Here's a screenshot of the editor with the container holding the NADA along with some breaklights and another object. I haven't used the editor in a very long time and couldn't figure out how to sort through the items.

I couldn't find the "Creature Cocktail" in any of the maps I thought I found it on, sorry.

/index.php?t=getfile&id=323&private=0
  • Attachment: J7.png
    (Size: 2.72MB, Downloaded 378 times)

[Updated on: Thu, 03 June 2021 17:45]

Re: Vengeance: Reloaded Bugzilla[message #363320 is a reply to message #363319] Fri, 04 June 2021 04:17 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
Thanks, that'll do.


Re: Vengeance: Reloaded Bugzilla[message #363321 is a reply to message #363320] Fri, 04 June 2021 06:23 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I guess the "Creature Cocktail" is supposed to be in there. I found another one in Tixa Basement.
Re: Vengeance: Reloaded Bugzilla[message #363322 is a reply to message #363321] Fri, 04 June 2021 10:38 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
They're leftover items from the original Vengeance mod if I recall, and shouldn't be showing up unless you're playing Sci-Fi, but shouldn't really be around regardless as they're more of a McGuyver item anyway.


Re: Vengeance: Reloaded Bugzilla[message #363323 is a reply to message #363322] Fri, 04 June 2021 16:20 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I'm playing "Realistic" (lol) mode.

There were no other prisoners in Tixa basement (except a rando civ or two), is that normal?
Re: Vengeance: Reloaded Bugzilla[message #363324 is a reply to message #363323] Sat, 05 June 2021 07:12 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
Yep, I believe so. The vanilla underground network's are less used in VR, (in Realistic anyway) but expanded elsewhere.

[Updated on: Sat, 05 June 2021 07:31]



Re: Vengeance: Reloaded Bugzilla[message #363327 is a reply to message #363324] Sat, 05 June 2021 21:28 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I have a recurring issue with ammo crates disappearing from sector inventory. When it happens, all of the crates vanish. I think that this might be related to the exe version, not the mod, though. I think I remember seeing it happen sometimes in the past.
Re: Vengeance: Reloaded Bugzilla[message #363331 is a reply to message #363327] Sun, 06 June 2021 06:15 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
If you can get me a save before it happens I'll try and get someone to have a look.


Re: Vengeance: Reloaded Bugzilla[message #363334 is a reply to message #363331] Mon, 07 June 2021 16:16 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I'll try to remember to grab a pre-ammo-vanishing save file, but honestly, the last time it happened I didn't notice until later. It happened once in the Alma Military Barracks and I reloaded from a previous save, and once in the Salinas (Cambria) University Ruins, but that one I didn't notice until I had rolled over a couple of save slots.

[Updated on: Mon, 07 June 2021 16:16]

Re: Vengeance: Reloaded Bugzilla[message #363347 is a reply to message #363334] Wed, 09 June 2021 21:35 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
If you escort Dwight (from Doran sector H1) his face graphics when speaking are displaced down and to the right of the face position on the squad bar face location.
Re: Vengeance: Reloaded Bugzilla[message #363354 is a reply to message #363347] Thu, 10 June 2021 14:27 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
Say what? Got a screenie?


Re: Vengeance: Reloaded Bugzilla[message #363357 is a reply to message #363354] Thu, 10 June 2021 16:06 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Crap, I should have though of that. I think I may have overwritten the savegame from that as well. :/

Dwight McGraw's face graphics for the mouth and the blinking show up below and to the right of the face graphics in the squad bar at the bottom of the screen. It looks to be displaced by a couple hundred pixels to the right and a couple hundred down. About the same displacement diagonally as the squad bar portrait.

This displacement manifests as the "eyes" part of the face showing up in the displaced location at what looks like a blink frequency and the mouth parts show up in that relative location when he's talking.

edit: I have a save from right before I did that sector, I'll retake the sector when I get a chance and post the screens. I may be able to use Hustler to talk to him without having to retake the sector.

Here's a screengrab of the squad bar. You can see the "eyes" and "mouth" sections as they show up when Dwight is blinking or talking.
/index.php?t=getfile&id=324&private=0
  • Attachment: SCREEN002.png
    (Size: 36.79KB, Downloaded 234 times)

[Updated on: Thu, 10 June 2021 17:19]

Re: Vengeance: Reloaded Bugzilla[message #363358 is a reply to message #363357] Thu, 10 June 2021 18:05 Go to previous messageGo to next message
Vritran

 
Messages:189
Registered:February 2020
Location: North East England
Looks like the face co-ordinates are off in MercProfiles.xml

<uiIndex>202</uiIndex>
<Type>4</Type>
<zName>Dwight McGraw</zName>
<zNickname>Dwight</zNickname>
<ubFaceIndex>202</ubFaceIndex>
<usEyesX>27</usEyesX>
<usEyesY>30</usEyesY>
<usMouthX>31</usMouthX>
<usMouthY>60</usMouthY>

These numbers look far too high for the merc window.

If you know your way around MercProfiles.xml try amending the above to

<uiIndex>202</uiIndex>
<Type>4</Type>
<zName>Dwight McGraw</zName>
<zNickname>Dwight</zNickname>
<ubFaceIndex>202</ubFaceIndex>
<usEyesX>10</usEyesX>
<usEyesY>6</usEyesY>
<usMouthX>12</usMouthX>
<usMouthY>26</usMouthY>

These appear to be the co-ordinates via FaceViewer but may be a digit out so will require testing.
Re: Vengeance: Reloaded Bugzilla[message #363359 is a reply to message #363358] Thu, 10 June 2021 20:12 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I tried modifying them but I think the face values are only read in when the game starts.
Re: Vengeance: Reloaded Bugzilla[message #363362 is a reply to message #363359] Sun, 13 June 2021 09:48 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
As mentioned this will be face co-ordinates playing up but I didn't have this issue with my game. I'll take a look to see if they've somehow got messed up.


Re: Vengeance: Reloaded Bugzilla[message #363366 is a reply to message #347852] Mon, 14 June 2021 01:58 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
When Wildcat's level increases you get a blank message for fee increase. This is the stanza for her in ../Data-Vengeance/TableData/Email/EmailMercLevelup.xml:

<EMAIL>
<uiIndex>206</uiIndex>
<Subject>Subject: None</Subject>
<Message>Message : None</Message>
</EMAIL>


I haven't tested this yet but I've changed the blank stanza to:

<EMAIL>
<uiIndex>206</uiIndex>
<Subject>Notice of Fee Increase</Subject>
<Message>Please note due to Wildcat's outstanding performance in Arulco her experience is now reflected with a salary increase. ± ± Speck T. Kline ± </Message>
</EMAIL>
Re: Vengeance: Reloaded Bugzilla[message #363368 is a reply to message #363366] Mon, 14 June 2021 04:55 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
There's an odd glitch with one of the containers on the Doran oil rig, it pivots instead of showing an opened version when interacted with.
/index.php?t=getfile&id=325&private=0

J14: Inaccessible item (Compound 14) on shelf. Could use explosives to get at it.
O8: Desk in house in walled compound is inaccessible, possibly due to side table in front of it.
/index.php?t=getfile&id=326&private=0
O8: Fridge in top center hut can't be opened, possible due to side table in front of it.
N8: Army jeep parked SW of large truck has no JSD, you can walk through it.
Peninsula gate sector: SW switch is not accessible.
Re: Vengeance: Reloaded Bugzilla[message #363369 is a reply to message #363368] Mon, 14 June 2021 10:07 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
That's a bizarre one of the glass cabinet in Doran, they shouldn't interact regardless, let alone pivot, will take a look at that and others.


Re: Vengeance: Reloaded Bugzilla[message #363375 is a reply to message #363369] Tue, 15 June 2021 21:16 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Inaccessible container (cabinet) in Malino (L12).
It looks like the dining table is shifted NE (in relation to the rug), preventing access to it. Perhaps it was shifted accidentally during map creation?

Most of those are empty anyway, but since the UI indicates it's openable it's a bit annoying.

/index.php?t=getfile&id=329&private=0

  • Attachment: SCREEN010.png
    (Size: 429.88KB, Downloaded 205 times)

[Updated on: Tue, 15 June 2021 21:27]

Re: Vengeance: Reloaded Bugzilla[message #363379 is a reply to message #363375] Wed, 16 June 2021 18:29 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Ammo crates for 9x18mm AP are broken.

The ammo crate is defined correctly in Items.xml, but the corresponding entry for it in Magazines.xml has the wrong ammo type, it's set to .40 cal (type 23) instead of 9x18mm (type 22). When you try to convert 9x18mm AP magazines to crates with the existing Magazines.xml entry nothing happens, the 9x18mm AP magazines remain the same.

Here's the corrected and tested stanza as it should be in Magazines.xml:

<MAGAZINE>
<uiIndex>486</uiIndex>
<ubCalibre>22</ubCalibre>
<ubMagSize>5000</ubMagSize>
<ubAmmoType>2</ubAmmoType>
<ubMagType>3</ubMagType>
</MAGAZINE>

[Updated on: Wed, 16 June 2021 18:30]

Re: Vengeance: Reloaded Bugzilla[message #363391 is a reply to message #363379] Mon, 21 June 2021 03:41 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
The molle-type first aid pocket definition only allows one size of item, size 18, which means that it can't hold a trauma pack (size 17).

I respectfully suggest that the first aid pocket definition be adjusted to allow it to hold trauma packs:

<POCKET>
<pIndex>20</pIndex>
<pName>FirstAidKit Pocket</pName>
<pSilhouette>24</pSilhouette>
<pType>1</pType>
<pRestriction>4096</pRestriction>
<ItemCapacityPerSize17>2</ItemCapacityPerSize17>
<ItemCapacityPerSize18>1</ItemCapacityPerSize18>
</POCKET>
Re: Vengeance: Reloaded Bugzilla[message #363392 is a reply to message #363391] Mon, 21 June 2021 05:18 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
Thanks.

Done.


Re: Vengeance: Reloaded Bugzilla[message #363412 is a reply to message #363392] Thu, 24 June 2021 17:58 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Map/JSD glitches in sector L10:

In the SW corner there's an H&B PMC who refuses to obey the law of gravity:
/index.php?t=getfile&id=330&private=0

In the NE of the map is a diner with no kitchen entrance. Have to jump through a window to enter, which is not a problem, really, just weird:
/index.php?t=getfile&id=331&private=0
  • Attachment: SCREEN007.png
    (Size: 187.67KB, Downloaded 165 times)
  • Attachment: SCREEN009.png
    (Size: 195.23KB, Downloaded 164 times)

[Updated on: Thu, 24 June 2021 23:23]

Re: Vengeance: Reloaded Bugzilla[message #363422 is a reply to message #363412] Sun, 27 June 2021 05:00 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
Thanks, fixed the cafe door issue, but still trying to trace the floating H&B security staff. There's two snipers on the roof further north but not any by the barrels.


Re: Vengeance: Reloaded Bugzilla[message #363428 is a reply to message #363422] Sun, 27 June 2021 19:16 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
The throwing knife pocket can't accommodate heavy throwing knives. In my xmls I adjusted it to allow two regular or one heavy knife.

<POCKET>
<pIndex>37</pIndex>
<pName>Throwing Knife</pName>
<pSilhouette>34</pSilhouette>
<pType>1</pType>
<pRestriction>8</pRestriction>
<ItemCapacityPerSize16>2</ItemCapacityPerSize16>
<ItemCapacityPerSize20>1</ItemCapacityPerSize20>
</POCKET>
Re: Vengeance: Reloaded Bugzilla[message #363434 is a reply to message #363428] Tue, 29 June 2021 03:09 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Sector F13, the H&B outpost, has a fence that can be walked around from the south/inside (by the cliff) but not from the outside/north. It's like the cliff JSD is put together so that the characters can walk up the cliff from the south.

/index.php?t=getfile&id=332&private=0
  • Attachment: SCREEN002.png
    (Size: 498.34KB, Downloaded 257 times)
Re: Vengeance: Reloaded Bugzilla[message #363435 is a reply to message #363434] Tue, 29 June 2021 03:13 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Sector M10, Malino Oil Rig, has some impressive graphics, but the central part of the derrick doesn't get wiped when the room below is explored, making combat in that room a pain because you're unable to see things clearly.

/index.php?t=getfile&id=333&private=0
  • Attachment: SCREEN000.png
    (Size: 236.98KB, Downloaded 259 times)
Re: Vengeance: Reloaded Bugzilla[message #363437 is a reply to message #363435] Tue, 29 June 2021 11:30 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
The Derrick's still showing up due to plenty of room info numbers missing. That whole map could do with a bit of work to be honest. Watch this space.


Re: Vengeance: Reloaded Bugzilla[message #363493 is a reply to message #363437] Fri, 09 July 2021 23:46 Go to previous messageGo to next message
N3m3n
Messages:3
Registered:July 2021
Hello!
I have a problem with covert operation. When my character equips civilian clothes the game somehow doesn't recognize it. As you know when clothes are equipped a hat appears on character's icon. In my case hat doesn't appear at all. Also I don't have information that my character is civilian now.
I tried to start new game but it didn't work. It looks like the problem appears only when I have this modification.

Please help me with this problem.
Thank you in advance
Re: Vengeance: Reloaded Bugzilla[message #363496 is a reply to message #363493] Sat, 10 July 2021 05:29 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
I must admit I've yet to play with the covert operations feature but know of others that have in Vengeance in the past, perhaps they can help you. I take it you have checked if the clothing is damaged at all and that none of your weapons or inventory items are showing? What particular civilian clothing items are you using?


Re: Vengeance: Reloaded Bugzilla[message #363497 is a reply to message #363496] Sat, 10 July 2021 11:52 Go to previous messageGo to next message
N3m3n
Messages:3
Registered:July 2021
I've checked it and everything should be ok (no damaged clothes etc.) I used default t-shirt (this hawaiian one provided as basic equipment). I should've mention that earlier but if I put on this hawaiian t-shirt in my equipment jeans and black t-shirt appear. If I put them again on I don't have this hawaiian look like t-shirt but instead of that I have white t-shirt and navy trousers. As I recall in non-modded game civilian clothes don't split up into t-shirt and trousers (but maybe I am wrong)
Re: Vengeance: Reloaded Bugzilla[message #363500 is a reply to message #363497] Sun, 11 July 2021 06:23 Go to previous messageGo to next message
Hawkeye

 
Messages:2280
Registered:October 2005
Location: Australia
As far as I know none of the code has changed for those items. 'Civilian clothes' which is the tie-dyed shirt with peace symbol and that's set as clothes type 18 which should turn into white T-shirt/blue pants.


Re: Vengeance: Reloaded Bugzilla[message #363501 is a reply to message #363500] Sun, 11 July 2021 14:39 Go to previous message
N3m3n
Messages:3
Registered:July 2021
I've found solution. Simply I had to press left control and . and press disguise option from the menu. Now everything should work fine.
Thank you Hawkeye for trying to resolve the problem and your time!
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