Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #363321 is a reply to message #363320] Fri, 04 June 2021 06:23 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I guess the "Creature Cocktail" is supposed to be in there. I found another one in Tixa Basement.

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363322 is a reply to message #363321] Fri, 04 June 2021 10:38 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
They're leftover items from the original Vengeance mod if I recall, and shouldn't be showing up unless you're playing Sci-Fi, but shouldn't really be around regardless as they're more of a McGuyver item anyway.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363323 is a reply to message #363322] Fri, 04 June 2021 16:20 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I'm playing "Realistic" (lol) mode.

There were no other prisoners in Tixa basement (except a rando civ or two), is that normal?

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363324 is a reply to message #363323] Sat, 05 June 2021 07:12 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
Yep, I believe so. The vanilla underground network's are less used in VR, (in Realistic anyway) but expanded elsewhere.

[Updated on: Sat, 05 June 2021 07:31]

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363327 is a reply to message #363324] Sat, 05 June 2021 21:28 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I have a recurring issue with ammo crates disappearing from sector inventory. When it happens, all of the crates vanish. I think that this might be related to the exe version, not the mod, though. I think I remember seeing it happen sometimes in the past.

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363331 is a reply to message #363327] Sun, 06 June 2021 06:15 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
If you can get me a save before it happens I'll try and get someone to have a look.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363334 is a reply to message #363331] Mon, 07 June 2021 16:16 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I'll try to remember to grab a pre-ammo-vanishing save file, but honestly, the last time it happened I didn't notice until later. It happened once in the Alma Military Barracks and I reloaded from a previous save, and once in the Salinas (Cambria) University Ruins, but that one I didn't notice until I had rolled over a couple of save slots.

[Updated on: Mon, 07 June 2021 16:16]

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363347 is a reply to message #363334] Wed, 09 June 2021 21:35 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
If you escort Dwight (from Doran sector H1) his face graphics when speaking are displaced down and to the right of the face position on the squad bar face location.

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363354 is a reply to message #363347] Thu, 10 June 2021 14:27 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
Say what? Got a screenie?

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363357 is a reply to message #363354] Thu, 10 June 2021 16:06 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Crap, I should have though of that. I think I may have overwritten the savegame from that as well. :/

Dwight McGraw's face graphics for the mouth and the blinking show up below and to the right of the face graphics in the squad bar at the bottom of the screen. It looks to be displaced by a couple hundred pixels to the right and a couple hundred down. About the same displacement diagonally as the squad bar portrait.

This displacement manifests as the "eyes" part of the face showing up in the displaced location at what looks like a blink frequency and the mouth parts show up in that relative location when he's talking.

edit: I have a save from right before I did that sector, I'll retake the sector when I get a chance and post the screens. I may be able to use Hustler to talk to him without having to retake the sector.

Here's a screengrab of the squad bar. You can see the "eyes" and "mouth" sections as they show up when Dwight is blinking or talking.
/index.php?t=getfile&id=324&private=0
  • Attachment: SCREEN002.png
    (Size: 36.79KB, Downloaded 562 times)

[Updated on: Thu, 10 June 2021 17:19]

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363358 is a reply to message #363357] Thu, 10 June 2021 18:05 Go to previous messageGo to next message
Vritran is currently offline Vritran

 
Messages:200
Registered:February 2020
Location: North East England
Looks like the face co-ordinates are off in MercProfiles.xml

<uiIndex>202</uiIndex>
<Type>4</Type>
<zName>Dwight McGraw</zName>
<zNickname>Dwight</zNickname>
<ubFaceIndex>202</ubFaceIndex>
<usEyesX>27</usEyesX>
<usEyesY>30</usEyesY>
<usMouthX>31</usMouthX>
<usMouthY>60</usMouthY>

These numbers look far too high for the merc window.

If you know your way around MercProfiles.xml try amending the above to

<uiIndex>202</uiIndex>
<Type>4</Type>
<zName>Dwight McGraw</zName>
<zNickname>Dwight</zNickname>
<ubFaceIndex>202</ubFaceIndex>
<usEyesX>10</usEyesX>
<usEyesY>6</usEyesY>
<usMouthX>12</usMouthX>
<usMouthY>26</usMouthY>

These appear to be the co-ordinates via FaceViewer but may be a digit out so will require testing.

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #363359 is a reply to message #363358] Thu, 10 June 2021 20:12 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
I tried modifying them but I think the face values are only read in when the game starts.

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363362 is a reply to message #363359] Sun, 13 June 2021 09:48 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
As mentioned this will be face co-ordinates playing up but I didn't have this issue with my game. I'll take a look to see if they've somehow got messed up.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363366 is a reply to message #347852] Mon, 14 June 2021 01:58 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
When Wildcat's level increases you get a blank message for fee increase. This is the stanza for her in ../Data-Vengeance/TableData/Email/EmailMercLevelup.xml:

<EMAIL>
<uiIndex>206</uiIndex>
<Subject>Subject: None</Subject>
<Message>Message : None</Message>
</EMAIL>


I haven't tested this yet but I've changed the blank stanza to:

<EMAIL>
<uiIndex>206</uiIndex>
<Subject>Notice of Fee Increase</Subject>
<Message>Please note due to Wildcat's outstanding performance in Arulco her experience is now reflected with a salary increase. ± ± Speck T. Kline ± </Message>
</EMAIL>

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363368 is a reply to message #363366] Mon, 14 June 2021 04:55 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
There's an odd glitch with one of the containers on the Doran oil rig, it pivots instead of showing an opened version when interacted with.
/index.php?t=getfile&id=325&private=0

J14: Inaccessible item (Compound 14) on shelf. Could use explosives to get at it.
O8: Desk in house in walled compound is inaccessible, possibly due to side table in front of it.
/index.php?t=getfile&id=326&private=0
O8: Fridge in top center hut can't be opened, possible due to side table in front of it.
N8: Army jeep parked SW of large truck has no JSD, you can walk through it.
Peninsula gate sector: SW switch is not accessible.

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363369 is a reply to message #363368] Mon, 14 June 2021 10:07 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
That's a bizarre one of the glass cabinet in Doran, they shouldn't interact regardless, let alone pivot, will take a look at that and others.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363375 is a reply to message #363369] Tue, 15 June 2021 21:16 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Inaccessible container (cabinet) in Malino (L12).
It looks like the dining table is shifted NE (in relation to the rug), preventing access to it. Perhaps it was shifted accidentally during map creation?

Most of those are empty anyway, but since the UI indicates it's openable it's a bit annoying.

/index.php?t=getfile&id=329&private=0

  • Attachment: SCREEN010.png
    (Size: 429.88KB, Downloaded 521 times)

[Updated on: Tue, 15 June 2021 21:27]

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363379 is a reply to message #363375] Wed, 16 June 2021 18:29 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Ammo crates for 9x18mm AP are broken.

The ammo crate is defined correctly in Items.xml, but the corresponding entry for it in Magazines.xml has the wrong ammo type, it's set to .40 cal (type 23) instead of 9x18mm (type 22). When you try to convert 9x18mm AP magazines to crates with the existing Magazines.xml entry nothing happens, the 9x18mm AP magazines remain the same.

Here's the corrected and tested stanza as it should be in Magazines.xml:

<MAGAZINE>
<uiIndex>486</uiIndex>
<ubCalibre>22</ubCalibre>
<ubMagSize>5000</ubMagSize>
<ubAmmoType>2</ubAmmoType>
<ubMagType>3</ubMagType>
</MAGAZINE>

[Updated on: Wed, 16 June 2021 18:30]

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363391 is a reply to message #363379] Mon, 21 June 2021 03:41 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
The molle-type first aid pocket definition only allows one size of item, size 18, which means that it can't hold a trauma pack (size 17).

I respectfully suggest that the first aid pocket definition be adjusted to allow it to hold trauma packs:

<POCKET>
<pIndex>20</pIndex>
<pName>FirstAidKit Pocket</pName>
<pSilhouette>24</pSilhouette>
<pType>1</pType>
<pRestriction>4096</pRestriction>
<ItemCapacityPerSize17>2</ItemCapacityPerSize17>
<ItemCapacityPerSize18>1</ItemCapacityPerSize18>
</POCKET>

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363392 is a reply to message #363391] Mon, 21 June 2021 05:18 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
Thanks.

Done.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363412 is a reply to message #363392] Thu, 24 June 2021 17:58 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Map/JSD glitches in sector L10:

In the SW corner there's an H&B PMC who refuses to obey the law of gravity:
/index.php?t=getfile&id=330&private=0

In the NE of the map is a diner with no kitchen entrance. Have to jump through a window to enter, which is not a problem, really, just weird:
/index.php?t=getfile&id=331&private=0
  • Attachment: SCREEN007.png
    (Size: 187.67KB, Downloaded 489 times)
  • Attachment: SCREEN009.png
    (Size: 195.23KB, Downloaded 436 times)

[Updated on: Thu, 24 June 2021 23:23]

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363422 is a reply to message #363412] Sun, 27 June 2021 05:00 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
Thanks, fixed the cafe door issue, but still trying to trace the floating H&B security staff. There's two snipers on the roof further north but not any by the barrels.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363428 is a reply to message #363422] Sun, 27 June 2021 19:16 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
The throwing knife pocket can't accommodate heavy throwing knives. In my xmls I adjusted it to allow two regular or one heavy knife.

<POCKET>
<pIndex>37</pIndex>
<pName>Throwing Knife</pName>
<pSilhouette>34</pSilhouette>
<pType>1</pType>
<pRestriction>8</pRestriction>
<ItemCapacityPerSize16>2</ItemCapacityPerSize16>
<ItemCapacityPerSize20>1</ItemCapacityPerSize20>
</POCKET>

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363434 is a reply to message #363428] Tue, 29 June 2021 03:09 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Sector F13, the H&B outpost, has a fence that can be walked around from the south/inside (by the cliff) but not from the outside/north. It's like the cliff JSD is put together so that the characters can walk up the cliff from the south.

/index.php?t=getfile&id=332&private=0
  • Attachment: SCREEN002.png
    (Size: 498.34KB, Downloaded 581 times)

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363435 is a reply to message #363434] Tue, 29 June 2021 03:13 Go to previous messageGo to next message
gmonk

 
Messages:672
Registered:April 2002
Location: Newfoundland, Canada
Sector M10, Malino Oil Rig, has some impressive graphics, but the central part of the derrick doesn't get wiped when the room below is explored, making combat in that room a pain because you're unable to see things clearly.

/index.php?t=getfile&id=333&private=0
  • Attachment: SCREEN000.png
    (Size: 236.98KB, Downloaded 598 times)

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First Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363437 is a reply to message #363435] Tue, 29 June 2021 11:30 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
The Derrick's still showing up due to plenty of room info numbers missing. That whole map could do with a bit of work to be honest. Watch this space.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363493 is a reply to message #363437] Fri, 09 July 2021 23:46 Go to previous messageGo to next message
N3m3n is currently offline N3m3n
Messages:3
Registered:July 2021
Hello!
I have a problem with covert operation. When my character equips civilian clothes the game somehow doesn't recognize it. As you know when clothes are equipped a hat appears on character's icon. In my case hat doesn't appear at all. Also I don't have information that my character is civilian now.
I tried to start new game but it didn't work. It looks like the problem appears only when I have this modification.

Please help me with this problem.
Thank you in advance

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #363496 is a reply to message #363493] Sat, 10 July 2021 05:29 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
I must admit I've yet to play with the covert operations feature but know of others that have in Vengeance in the past, perhaps they can help you. I take it you have checked if the clothing is damaged at all and that none of your weapons or inventory items are showing? What particular civilian clothing items are you using?

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363497 is a reply to message #363496] Sat, 10 July 2021 11:52 Go to previous messageGo to next message
N3m3n is currently offline N3m3n
Messages:3
Registered:July 2021
I've checked it and everything should be ok (no damaged clothes etc.) I used default t-shirt (this hawaiian one provided as basic equipment). I should've mention that earlier but if I put on this hawaiian t-shirt in my equipment jeans and black t-shirt appear. If I put them again on I don't have this hawaiian look like t-shirt but instead of that I have white t-shirt and navy trousers. As I recall in non-modded game civilian clothes don't split up into t-shirt and trousers (but maybe I am wrong)

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #363500 is a reply to message #363497] Sun, 11 July 2021 06:23 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
As far as I know none of the code has changed for those items. 'Civilian clothes' which is the tie-dyed shirt with peace symbol and that's set as clothes type 18 which should turn into white T-shirt/blue pants.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363501 is a reply to message #363500] Sun, 11 July 2021 14:39 Go to previous messageGo to next message
N3m3n is currently offline N3m3n
Messages:3
Registered:July 2021
I've found solution. Simply I had to press left control and . and press disguise option from the menu. Now everything should work fine.
Thank you Hawkeye for trying to resolve the problem and your time!

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #363545 is a reply to message #363501] Wed, 28 July 2021 23:08 Go to previous messageGo to next message
Beobachter is currently offline Beobachter
Messages:2
Registered:May 2021
What can cause the savefile to grow bigger? It's day 27 and it already takes 53mb which is ridiculous in comparison fresh savefile takes only 3.5mb. Could it be piles of corpses or destruction dealt to structures?

[Updated on: Wed, 28 July 2021 23:09]

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #363551 is a reply to message #363545] Sat, 31 July 2021 07:31 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
That sounds like a big save file, do you have lots of items strewn around maps? I think any part of the game that requires data will add to the save file size, though yours does sound excessive.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363696 is a reply to message #363551] Sun, 19 September 2021 08:30 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:132
Registered:March 2013
I seem to have the option to turn on new vision mode which allows weapon focus and removes vision bonus from scopes. Is this a new feature or is this a sign I have a bugged install?

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Sergeant
Re: Vengeance: Reloaded Bugzilla[message #363697 is a reply to message #363696] Sun, 19 September 2021 08:39 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
I believe that was one of the later features that was added in our last update.

[Updated on: Sun, 19 September 2021 10:16]

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363699 is a reply to message #363697] Sun, 19 September 2021 15:58 Go to previous messageGo to next message
fnaudin is currently offline fnaudin

 
Messages:9
Registered:April 2020
Hi,

I have a crash to desktop at the 11th day when the time at noon. I heard the sound for the feeding and repairing updates as ay each full hour. But this time nothing written game blocks itself cannot move the mousse anymore and after a couple of seconds everything CTD.

What files do you want me to send you to solve that .

It happens neither with the former version nor with the last update version.

Regards

[Updated on: Sun, 19 September 2021 15:59]

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Private
Re: Vengeance: Reloaded Bugzilla[message #363700 is a reply to message #363699] Sun, 19 September 2021 16:19 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
Upload a gamesave just before the crash if you can and hopefully we can take a look.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363702 is a reply to message #363700] Sun, 19 September 2021 16:57 Go to previous messageGo to next message
fnaudin is currently offline fnaudin

 
Messages:9
Registered:April 2020
Hawkeye,

How to make an .sav files to a one of those which can be upload trough the server ?

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Private
Re: Vengeance: Reloaded Bugzilla[message #363703 is a reply to message #363702] Mon, 20 September 2021 05:13 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
Not sure on here, just upload your save to your one drive or something like that, there's tons of free hosting sites out there, and send me a link.

Or failing that, PM me and you can upload the file via the message system.

[Updated on: Mon, 20 September 2021 05:15]

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #363719 is a reply to message #363703] Wed, 22 September 2021 05:04 Go to previous messageGo to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2342
Registered:October 2005
Location: Australia
I may need your Ja2_Options.INI too in Data Vengeance, but hold on. When you say 'It happens neither with the former version nor with the last update version.' does this mean you have no crashes with the latest update? if so why not just play with the latest build.

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Lieutenant

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