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Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » JA2 VENGEANCE: RELOADED Download (Get 'em here while they're fresh)
Re: JA2 Vengeance: Reloaded Download[message #359244 is a reply to message #359234] Tue, 24 March 2020 04:05 Go to previous messageGo to next message
Subzero
Messages:4
Registered:March 2020
I have the game going, but encountered some freezing issues. Two examples are during player turn, Merc fires last round and then game freezes (clock circle running). Another is during Civilian Turn, game freezes.

Only way I've gotten around some of these freezes is by changing things during the turn. Any tips with dealing with the freezes?
Re: JA2 Vengeance: Reloaded Download[message #359245 is a reply to message #359244] Tue, 24 March 2020 05:29 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
Press the Esc key a few times which will break the AI deadlock hopefully.

In future post any questions like this in the hints and tips section, or bugzilla if you think it's a bug. I like to keep this download page fairly clear if I can, thanks.

[Updated on: Wed, 25 March 2020 03:36]



Re: JA2 Vengeance: Reloaded Download[message #359267 is a reply to message #359245] Thu, 26 March 2020 06:12 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
A new Merges file which fixes some AK conversion kit issues is available here;

https://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml/file overwrite this one over your current one in Data-AIMv53\TableData\Items

While you're at it grab the latest Items.xml too, available in the usual place here;

https://www.mediafire.com/file/d2bpir8ey8r5xoo/Items.xml/file

[Updated on: Thu, 26 March 2020 06:14]



Re: BETA 5 Changelog[message #360813 is a reply to message #359267] Mon, 03 August 2020 22:48 Go to previous messageGo to next message
MercBear
Messages:4
Registered:July 2020
What's the difference between Vengeance Reloaded and 1.13?
Re: BETA 5 Changelog[message #360818 is a reply to message #360813] Tue, 04 August 2020 04:53 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
It's a standalone mod, and story wise it follows on after the events of JA2 and Unfinished Business.

Read more here;

Vengeance: Reloaded - Introduction



Vengeance: Reloaded Download[message #362161 is a reply to message #360818] Fri, 01 January 2021 03:29 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
Happy New Year, everyone. Let's hope it's better than the last. In the usual V:R tradition an official SCI download is now available. This makes this our fullsized Beta 7

It can be downloaded here;

https://www.mediafire.com/file/k8tt5k79a4il5fy/Vengeance_Reloaded_Better_New_Year_Beta_01.01.2021_v7609_English_Full.7z/ file

The first page of this thread has also been updated. This is a substantial update from Beta 6 and includes a number of new mercs and fixes which I will detail later.

Enjoy.

And keep the bug reports coming, our mod can only improve by your reports and constructive feedback.

[Updated on: Fri, 01 January 2021 06:36]



Re: JA2 VENGEANCE: RELOADED Download[message #362188 is a reply to message #347920] Wed, 06 January 2021 15:25 Go to previous messageGo to next message
baraba

 
Messages:18
Registered:May 2020
where can i read changelog of this new year update?
Re: JA2 VENGEANCE: RELOADED Download[message #362193 is a reply to message #362188] Thu, 07 January 2021 03:37 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
There isn't one yet, but it will be posted here when available.


Re: JA2 VENGEANCE: RELOADED Download[message #362276 is a reply to message #362193] Wed, 27 January 2021 08:45 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
BETA 7 Change log (7th Oct 2019 - 1st Jan 2021)

CODE & GENERAL GAME

options Ini settings changed.

Improved AI code.

Improved AI thrown attacks.

Only allow assigning soldier to vehicle from squad, to prevent possible bugs.

AI soldiers will try to use sidearm if not enough APs for main weapon.
Improved code to avoid deep water.
AI soldiers always consider shooting at opponents they cannot see currently.
When AI soldier is in deep water, he will try to move to closest known opponent on land.

Added experimental AI path tweaks: avoid gas, water, corpses, light at night.
First decay light effects and then decay smoke effects, because fire can create light.
Dynamic creation of light effects for fire and signal smoke.
Fixed/improved code to decay light effects so that ubDuration works correctly.

Inventory button to change firemodes was greyed out for guns with one base fire mode (by Flugente)

Improved movement noise calculation.

Various fixes by merc05.

Switch scope mode to default for suppressed soldier if he uses alt weapon holding.

Reorganized voice taunts.Every type can have many variants 01..XX

Lowered cover effect for camo and stealth.
Removed cover effect from stance to prevent enemy disappearing as flagged previously.

Uploaded grenade pin sounds.

[F] key should correctly show CTH for different types of attacks. (by Wanne)

Changed ini default game style to realistic.

Interrogate prisoner: don't change reinforcement pool when unlimited reinforcements enabled.
EvaluateQueenSituation: allow recruiting when pool size drops below

QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL, this should result in more stable strategic AI behavior.
(by Silversurfer)

Added JA1/DG merc available emails that were missing.

Updated EmailMercAvailable.xml to include a message from Simon Grandee.

New option TOTAL_DESTRUCTION: guns can damage structures.
Switch from alt weapon holding when changing stance in realtime.

Added addiction to coca leaves to backgrounds
Added facility type Shady Neighbourhood to urban San Mona sectors
Shady Neighbourhood and Kingpin Drug Lab trigger coca addiction

Allow hostilities inside the same team (e.g. civ team) if members are on different sides.
CIA and TracOps civ groups switch to different sides when turning hostile after detecting Dwight.

Fix: NPC go to grid script properly interrupts cowering.
Loudhailer logic modified - unlimited loudhailer quotes can be triggered.
Fix: Stanley's loudhailer speech activated only if Dwight is in the same sector

Less use of Vanilla loading screens.

Fix: flyboys would instantly crash heli instead of 3 hits allowed
Fix: crashing heli would trigger redundant message about removing pilot
Fix: current heli pilot should be talking instead of Skyrider for out of range plan
Fix: repairs should cause pilot to be kicked out from the together with passengers
added Waldo face and RPCFacesSmall entry, so repair feature will work correctly
added one quote to Jerry Melo regarding out of range heli plan

Fix: RPCs that would be later available on MERC would charge their salaries even before

Fix: climbing related AI deadlocks

Increased max possible soldiers stored for friendly fire check to 256.
Friendly fire chance code also checks for soldiers of the same side and optionally neutral

civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire

chance is high

CalcBestShot tweaks

Suppression improvements

CalcMorale: improved code to make enemy slightly more aggressive.

Red AI: Improved suppression fire code
Black AI: improved attack code

AI climbing improvements.

Women get badguy battlesound sets 6-8.

Fix: Victory outro crowd spawn is limited by victory sector set in mod settings instead of Queen's profile position.

AI fix: initialize pSoldier->bWeaponMode = WM_NORMAL before executing AI code as FindAmmoToReload

may crash if bWeaponMode is incorrect.
FindAmmoToReload: added assert messages to indicate that searching attached weapon failed.

Fix: Freeze when ending turn with the squad list open and inventory auto-collapse enabled.

Improved EDB code: do not show PercentTargetTrackingSpeed and PercentDropCompensation when using OCTH.

SoldierAI: exclude civilians.

Fix: Incorrect income calculation for non-oil rig NPC foremen

Increased duration for signal shell/flare to prevent situation when red smoke ends before the

artillery strike arrives, especially with RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS option enabled.
Set TAUNT_ALERT_CHANCE = 100 so that enemy always play taunt when raising alert for the first time.

Increased AP to start spotting to 40.

Set all gas explosives of the same type use the same ubDamage/ubStunDamage as the game always uses damage values from the first gas grenade of that type.
Reduced ubStunDamage for tear gas to 25.
All tripwire map items, tripwire roll use the same explosive type <ubClassIndex>86</ubClassIndex>.

Fix/workaround: set Jerry as civvie instead of rebel to avoid bloodcat related crash on I16 retreat.

Set COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50, COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50.

Fix: Snitch assignments were not properly taking mercs out of vehicles

Ja2_Vengeance.exe Build 1.1.2021



CHARACTERS

Some minor improvements to Deadly Games mercs speech and more accurate EDT's

Some minor improvements to Facegear graphics for some mercs

New merc Jose "Calavera" Aguilar added to A.I.M. roster (speech files by Vritran)
New merc "Exec" added to A.I.M. roster (speech files by Vritran, graphics by Anv)
New merc "Ash" added to M.E.R.C. roster (speech files by Vritran, graphics by Anv)
New merc Susan "Hustler" Lysette added to M.E.R.C. roster (speech files by Vritran)
New merc Jack Cygan added to A.I.M. roster (speech files by Vritran, graphics by Anv)
New merc "Eskimo" added to M.E.R.C. roster (speech files by Vritran, graphics by Anv)
New merc "Sioux" added to M.E.R.C. roster (speech files by Vritran, graphics by Anv)
New merc Roger 'Disco' Rilley to M.E.R.C. roster (speech files by Vritran, graphics by Anv)

Added missing Bobby Ray shipment speech for Sam Garver.

Better quality Vinny battlesounds added.

Reduced Eagle's Life value, like he was in original Vengeance to reflect he's been injured.

T-Rex no longer in game, replaced with new wanted Terrorist.

Previous IMP's have missing facegear graphics now.

Shuffled dismiss speech around for Arsenal that was incorrectly referring to Miguel.

Shuffled some of Leech's contract speeches to make more sense.

Skyrider PCM speech updates, better context.

Corrected Frazzlers dismiss speech, uses more fitting line saying farewell.

Calvin Barkmore PCM update.

Added Jerry Melo camo faces.

Fixed incorrect IMP face for Reuban's desert camo.




ITEMS & TRADING

Typos fixed and descriptions improved for a number of items and weapons.

Minor fixes and offset adjustments to big item graphics.

Added more attachments to the OIV grenade panel so you can carry a more diverse (and newer) set of grenades that were previously ommitted.

Added merges so AK conversion kit will work with SKS and SKS PU rifles.

Added PU scope as a secondary item when you merge a barrel kit with SKS PU.

Some bunkers have new high powered armour items added to maps.

Reduced cost of M16A2 M203 combo that seem over inflated.

Created new Walther P22 graphic.

New, improved Master Key graphic.

Added detonators to Bobby Rays inventory.

Made AVS-36 now has full auto specifications.

Added .30 car 15 mags to Tony's inventory.

Tony now buys and sells BAR 20 mags.

Adjusted price on grey shirt.

Fixed incorrect bAccuracy for Winchester 94 Trapper.

Added possibility to attach sniper suppressor and flash suppressor to Molot Vepr.

Removed vision bonus from Custom MAC-10.

Increased stun damage for regular type explosives.

ALICE pack can now stow a V40 mini grenade.


INVENTORY & STARTING GEAR

Removal of more regeneration boosters in medic starting kits also added more smoke grenades and canteens.

Added radio battery to Bob's RTO starting gear should he need it.

Tweaks to Vinny's Thief and Premium starting gear kits.

Adjusted ammo strings xml that didn't have elements for ids 50-59 and 60-100 and where some ammo calibres were not showing in Bobby Rays.





MAPS

A number of map tweaks includes simplifications of roads, clearer borders and item fixes.

Removal of stray sandbag tiles left in some maps.

Some facility descriptions improved or corrected.

Added missing shooting range facility to H8.

Fixed a number of leaking building corners including those at Alma where enemies could shoot through.

Added shooting range facility to H14 Alma.

Added sandbags to oil rig tileset that were missed. Maps adjusted to suit.

Slight changes to Prison Island, some simplification, trying to clear strange roof behaviour in house by gate.

Fixed Western insertion point in 04 that was trapping mercs on arrival in fenced off area. Replaced possible leak in NE mall wall.

Fixed some leaking walls in M3, minor visual room and map changes.

More P13 Palace tweaks, less entrances, larger turrets, less leak in roof sandbags.

Added missing Sandbag.JSD to Drassen Mine tileset.




ADDITIONS

New loading screens.

More Male hits and dies added for villagers and civs.

More Militia Battlesounds and taunts added.

More Militia Elite Battlesounds and taunts added.

More Enemy Admim, Regular and Elite Battlesounds and taunts added.

More Female warden battlesounds and taunts added.

More CIA Spook battlesounds and taunts added.

Pacos now has battlesounds.

New IMP speech packs replace Russian voices previously available. (by Vritran)

Players can now have a maximum of 15 IMPS (up to 8 males and/or 7 females)

Added 4 Female IMP Voices from JA2 v1.13 trunk (Wizardry 8 Voicesets)

Added 3rd Kingpin goon speech taunt pack.

Added new H&B goon speech taunt packs.

More 'Weekly Leaks' intel added.

Added ability to use separate image per each vehicle type in old inventory system

Added new Pick Up truck Inventory figure graphic.

Added Vehicle inventory figure Humvee specifically for Pick up truck.

Added Inventory figure Icecreamtruck specifically for Cobra's military Jeep. Placeholder duplicate for now.

Added new ingame option: "New Vision Mode"

Added DEFEAT_MODE option.

Added new wrecked bus tile.

Updated credits.


Re: JA2 VENGEANCE: RELOADED Download[message #362281 is a reply to message #362276] Thu, 28 January 2021 14:22 Go to previous messageGo to next message
ATigersClaw

 
Messages:210
Registered:October 2014
Location: Braunschweig, Germany
That is what I call a lot of improvements.
I'm definitely checking your mod out soon.



Jagged Alliance 2 StrongPoint: Website & Thread || 1.13 installation || Mercenary overview
Re: JA2 VENGEANCE: RELOADED Download[message #362924 is a reply to message #362281] Mon, 19 April 2021 03:00 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
A new updated exe and accompanying ini file is now available for Vengeance: Reloaded. Check out the links on the first post. Downloads will also be available elsewhere on the Kermi mirror site shortly.


Re: JA2 VENGEANCE: RELOADED Download[message #363248 is a reply to message #362924] Sat, 15 May 2021 19:51 Go to previous messageGo to next message
Gopas

 
Messages:296
Registered:June 2016
Location: Norway
Hello guys and girls !
I am trying to start a brand new VR game but i am having a problem, hopefully a little one. It's the exact same problem as in message #354147, on Page 1 of this thread. Can't find the missing SLF. How can i solve this problem ? I am using the latest download Feb 2021 and the r2730 exe as per instructions. If i am doing something wrong, i am not aware of it. I don't want to reinstall from the zip again, since i have already made my changes in the INI.Editor. I just can't start the game. I hope that there is a simple solution. Also, while i am trying to replace the JA2 exe with the r2730 renamed one, i get a message that it cannot be done because JA2 Gold is open in another program. No such thing though. Only things open are the VR INI.Editor and the web browser.



Nipson anomimata mi monan opsin
Re: JA2 VENGEANCE: RELOADED Download[message #363252 is a reply to message #363248] Sun, 16 May 2021 06:20 Go to previous messageGo to next message
Hawkeye

 
Messages:2275
Registered:October 2005
Location: Australia
Hello again, Gopas. Usually if something's not working from the SLF's that will be an issue with your vanilla install or something is not extracting properly from the parent zip. Try installing again or starting with a new Vanilla base. Can't you save your ini changes or just cut and paste their values to use with a newer install?


Re: JA2 VENGEANCE: RELOADED Download[message #363263 is a reply to message #363252] Tue, 18 May 2021 16:09 Go to previous messageGo to next message
Gopas

 
Messages:296
Registered:June 2016
Location: Norway
Hello Hawk,

No, no cut and paste, it takes me some time to fix the options after a fresh installation. I'll unistall and reinstall from zero. What about the other part of the problem ? I get a message that JA2 Gold is open somewhere else, where would that be ? To my knowledge, it isn't. I am always trying to keep as few windows open as possible. The browser too, usually is playing some soundtrack in the background, i don't believe that it's part of the problem.



Nipson anomimata mi monan opsin
Re: JA2 VENGEANCE: RELOADED Download[message #363377 is a reply to message #363263] Wed, 16 June 2021 01:34 Go to previous message
Gopas

 
Messages:296
Registered:June 2016
Location: Norway
Finally figured it out. No problems.



Nipson anomimata mi monan opsin
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