Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351903 is a reply to message #351813]
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Thu, 04 January 2018 13:48
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Scheinworld |
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Messages:961
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi,
First Happy New Year to all of you!
Hawkeye wrote on Thu, 04 January 2018 01:53I'm still not sure what Fan's German phrase means, possibly playing 'devil's advocate'?
I suppose Fan just wanted to say with this phrase that we tried in the past to avoid (public) discussion or give a statement about our reasons to disable cheats similar like the devil tries to avoid the holy water.
@Fan: Du hast doch eigentlich keinen Grund?
But I think you gave a clear statement now and I fully support this!
Hawkeye wrote on Thu, 04 January 2018 01:53It was discussed and decided very early on in the project to disable cheats for reasons above as well as to encourage proper play-throughs and help not only with bugs but balancing which is always a very tricky process. For me personally, players giving the game a go without cheats would be a sign of respect and appreciation for the hard work that's already been put into the mod rather than just fast-forwarding through everything like a glutton and then moving on to the next. We haven't asked for much more than that for something which has taken a lot of hard hours and effort to put together, but ultimately one we still enjoy doing and continue to do so.
Gopas wrote on Thu, 28 December 2017 21:53Many people have complained for the lack of the cheats that have been in place ever since the vanilla game. The democratic thing to do would be to bring them back and let people decide whether to use them or not. Extra difficulty is not always challenge. I have seen that in other mods in other games.
And I could imagine that the majority of people who played and hopefully still playing this mod enjoy the new elements and playing style VR brings in including disabled cheats or "Die Hard" mode option etc. etc.
We understand that we cannot satisfy all players, but that was never our intention (and it is also not possible)! We modified and implemented all these things we liked oneself and we wanted to see in VR. It was a decision inside team and I think only the people who invested much time of their life in this project have the real right to decide that. Of course you don't have to like that and it is your democratic right to say that, but that's normal in life. It's also everyone's own decision to play or not to play this mod. Of course we hope and like to hear that many people like and enjoy VR. That's our only reward for the many time and our motivation for the future.
Enjoy it!
Best regards; Schein...
[Updated on: Thu, 04 January 2018 14:02]
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352027 is a reply to message #352021]
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Sun, 14 January 2018 21:17
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Gopas
Yes, this sector in which you get this messages, is sector G 8.
IMO you are right, if you have a loyalitiy above 30 and more.
You get this loyalitiy only after winning many sectors in the environs (out of vanilla-sectors),
where you cannot train militia. If any of these sectors was regained through the enemy, you get
immediately a loyality beneath 20 and you cannot train militia further. You have to regain the lost sector.
Then the enemy regained another sector and so on. You have to do every time if the called militia from
the neighbour-sectors are not strong enough to defend this sector. This would be after they are dark blue.
This would last a long time.
And your customer becomes impatient!!! Isn't it?
Anyway: Your advice is also in my experience the only way to get it.
In elder versions with GABBI you could be successfull in a shorter time.
Sorry, Hawkeye. This is the reality. Not all duties in new VR are amusing and satisfactory, at least IMO.
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Sergeant 1st Class
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352039 is a reply to message #352028]
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Mon, 15 January 2018 22:40
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Gopan |
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Messages:390
Registered:June 2016 Location: Norway |
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Hi guys....
For me Salinas is important strategically. ! A big town full of militia,right in the middle of the country, keep on cutting down some of Deidranna's soldiers, so the northern sectors can get some slack . If there are quests there, i'll check the sectors once i have liberated the whole town. I also keep the 2 annoying thieves (Joey and Sandman) in Oronegro permanently. They train militia and occasionally jump to the SAM site to the south to replenish the militia. Next target is Alma, my favorite fights, ever since vanilla
My customer stopped sending e-mails after the EXTREMELY IMPORTANT one, lol . Not much of a loss. The truth is that i am trying to advance the second squad (locals) by training them 24/7 but they still can't fight worth a damn and we're at day 120. So i try to keep my first squad (AIM +IMP's) advancing, a sector every few days, so my client cannot trouble my existence any longer. Loyalty goes up a little at a time and that's fine by me. As long as i don't lose sectors and have to retake them, i have no worries in Salinas.
[Updated on: Mon, 15 January 2018 22:46]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352078 is a reply to message #352076]
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Fri, 19 January 2018 02:59
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Cerhio |
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Messages:199
Registered:March 2013 |
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Hey guys, found any interesting item combinations? So far I've found
- Fertilizer + Gas = fertilizer bomb
I set it up as a trap where the enemy would possibly seek cover. Took out 5 of them in one go.
- Copper wire + Watch = Detonator
Next thing you know, you're swimming in detonators.
Can we get some hints on the others? What about jars? How do you get empty shells filled?
[Updated on: Fri, 19 January 2018 03:03] Report message to a moderator
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Staff Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352084 is a reply to message #352082]
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Fri, 19 January 2018 04:58
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Cerhio |
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Messages:199
Registered:March 2013 |
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What does the string do to a grenade? Set up for traps? If so I'm not using them right lol
EDIT: Also, how do I mix the gas and oil? I have the tank of gas and oil and try combining them and nothing happens.
[Updated on: Fri, 19 January 2018 07:05] Report message to a moderator
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Staff Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352087 is a reply to message #352084]
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Fri, 19 January 2018 16:54
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Gopan |
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Messages:390
Registered:June 2016 Location: Norway |
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That's an interesting merge, i'll have to try it. String + can in doorways acts as an alarm system, string + grenade probably an explosive trap, haven't tried it though.
Try adding oil and gas to an empty shell (mortar shell maybe ? i have found 2-3 of them and wasn't sure how to use them).
The transfusion bag is a great merge. I do agree that reneneration boosters seemed more like medieval rpg magic. The rest of the game has always been realistic in every aspect. Fighting, financial, relationships, injuries, bandaging, doctor/patient assignments, everything fits, expect the instant regen. They can save lives but as you say..... "magical"
[Updated on: Fri, 19 January 2018 16:55]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352098 is a reply to message #352087]
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Sat, 20 January 2018 14:45
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Scheinworld |
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Messages:961
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi,
Cerhio wrote on Fri, 19 January 2018 03:58Also, how do I mix the gas and oil? I have the tank of gas and oil and try combining them and nothing happens.
Gopas wrote on Fri, 19 January 2018 15:54Try adding oil and gas to an empty shell (mortar shell maybe ? i have found 2-3 of them and wasn't sure how to use them).
26.04.2017 (Vengeance SVN Revision 1591):
-fixed Molotov Bomb and other Merges.xml fixes:
#2857 (Alcohol-Oil Mix) combined with #2802 (Empty Mortar Shell) results in #2401 (Molotov Bomb)
should be usable with #41 (M224 Mortar) and #223 (Detonator) and #224 (Remote Detonator)
#2857 (Alcohol-Oil Mix) combined with #2437 (Taped Flare) results in #2438 (Flarebomb)
Gopas wrote on Fri, 19 January 2018 15:54The transfusion bag is a great merge. I do agree that reneneration boosters seemed more like medieval rpg magic. The rest of the game has always been realistic in every aspect. Fighting, financial, relationships, injuries, bandaging, doctor/patient assignments, everything fits, expect the instant regen. They can save lives but as you say..... "magical"
Thank you. That was our intention/idea behind that :-)
I always thought Regeneration Booster rather belongs to a Sci-Fi game and feels a bit like cheating, but the Transfusion Bag gives it a more realistic background like in real M*A*S*H for example ;)
Best regards; Schein...
[Updated on: Sat, 20 January 2018 14:48]
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
.- Will GatesReport message to a moderator
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352243 is a reply to message #352102]
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Wed, 31 January 2018 16:16
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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What do you think about the assistance of the scud in H 14 and I 14?
If you are coming from the north you have to go round the sector to avoid the scud.
Better you make the game without the assistance of the scud?
Any way: The scud is impressive! And it is helpful. If you came to MELA for the first time and in the sector H 14 you will find ca. 40 enemies (playing NOVICE) because they are comming from neighbourhood.
[Updated on: Wed, 31 January 2018 20:11] Report message to a moderator
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Sergeant 1st Class
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #352680 is a reply to message #352581]
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Tue, 13 March 2018 03:41
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madbunny |
Messages:2
Registered:February 2015 |
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I'm not certain it's CTH related, but it is it possible to edit a .ini file to change the aiming cursor to the style where the tighter the white circle gets = higher the hit chance?
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Civilian
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