Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359136 is a reply to message #359135]
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Thu, 05 March 2020 03:16 
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Watermel0wned |
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Messages:31
Registered:February 2013 |
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Oh, thank you for the quick reply!
I will change the income percentage to 100 then. Didnt want to cheese anything but since you're telling me the value was supposed to be at 100% anyway, i dont have to feel bad about it.
As for sector D3: Good to know! Maybe I manage to find the mysterious stranger the next time around ;D
Edit: Hmmmmmm. I just checked all my JA2Option.inis (somehow i have several of them in different folders, like Data 1.13, Data Vengeance etc.) and the income factor is at 100% on all of them. Yet, my rig at Oronegro runs at 50% max, producing 3200USD/Day.
Edit2: I just looked for all Ja2options.ini files I had in my Ja2 folder. All of them had the mine_income_factor set at 100 
Maybe I made a mistake while recruiting the foremand or something? Calvin was hurt in the explosion when i entered the sector with the oil rig. I did patch him up eventually and talked to him shortly after.
Didnt manage to recruit him right away, cause my Leadership was lacking. Managed to get a successful speech check a few days later but afaik the rig never ran at more than 50% capacity.
Maybe it is related to the "MINE_NO_FOREMAN_PENALTY" which is set to 50 in all my inis? But then again I do have Calvin hired and assigned. So im at a loss : C
[Updated on: Thu, 05 March 2020 03:36] Report message to a moderator
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Private 1st Class
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359138 is a reply to message #359137]
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Thu, 05 March 2020 03:52 
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Watermel0wned |
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Messages:31
Registered:February 2013 |
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I think I narrowed the issue down.
Just for testing purposes i put the "MINE_NO_FOREMAN_PENALTY" to 0 and then my rig at Oronegro produced at 100%.
When i changed it back to 50, the game cut the production by 50% and i was exactly were I started.
It seems that for some reason the game doesnt recognize Calvin as a foreman or something, at least not for income generation - despite having him assigned to the rig.
[And yes, the town has been at 100% for a few days now.]
[Updated on: Thu, 05 March 2020 03:59] Report message to a moderator
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Private 1st Class
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359192 is a reply to message #359144]
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Sun, 15 March 2020 20:45 
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@WatermelOwned,
if I understand your problem, then you must read in the Ja2_Option this
MINE_INCOME_PERCENTAGE = 100
;----------------------------------------------------------------------------------------------------------------------- -------
; Decreases (by percentage) the amount of cash that mines generate every day when no amount is assigned.
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; 0 = normal JA2 profits
; 50 = default setting
;
;----------------------------------------------------------------------------------------------------------------------- -------
MINE_NO_FOREMAN_PENALTY = 0
In my game there could I read
MINE_NO_FORMAN PENALTY = 50 *)
till now.
After changing this 50 *) to "0" my income is 100 p.c. higher!
[Updated on: Mon, 23 March 2020 21:02] Report message to a moderator
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Sergeant 1st Class
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359259 is a reply to message #359133]
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Wed, 25 March 2020 10:57 
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Scheinworld |
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Messages:960
Registered:December 2007 Location: Baltic Sea, Germany |
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Hello Watermel0wned,
Thank you for your kind words and sorry for late answer.
Watermel0wned wrote on Thu, 05 March 2020 01:01A question related to oil rig income:
Initially I went westwards and captured the town of Oronegro first.
There i found the fat Foreman (Think it was Calvin?) and assigned him to the oil rig.
I noticed that my oil rig is working at 50% max and when Calvin isnt sleeping its working at 40% (I assume thats related to his background which gives -10% rig income).
Yes, Calvin is a talker a "windbag". He is the negative exception of all foremen/oil rig workers so better not use him as foreman in on of the mines/oil rigs.
Watermel0wned wrote on Thu, 05 March 2020 01:01When i was browing the forums here I read that Calvin was some fool that gimps your income by a lot and that he should be replaced. I hired Scream to be his replacement and assigned him to the rig.
Still, my production is still capped at 50% and I have no idea why?
Try to assign a mercenary with high leadership as foreman and see what happens.
Watermel0wned wrote on Thu, 05 March 2020 01:01Is my oil rig damaged or something? Cause when i entered the sector, there were explosions all over the rig.
No, the oil rig gets not damaged through the explosions. The only and real danger is that the foreman gets hurt and killed before you can talk to him. And when he is dead you can not talk with him of course and the income from the oil rig/mine is lost forever.
Best regards and much fun playing this mod,
Schein...
[Updated on: Wed, 25 March 2020 17:10]
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
.- Will GatesReport message to a moderator
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359266 is a reply to message #358741]
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Thu, 26 March 2020 02:25 
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Hawkeye |
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Messages:2448
Registered:October 2005 Location: Australia |
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Cerhio wrote on Sun, 05 January 2020 19:50I just found an AK conversion kit but it doesn't seem to work with any of the AKs that I've tried or the SKS. If it does work, what does it work with?
If it isn't implemented, is there any way for me to do it myself?
Hey Cerhio, sorry I've only just noticed this issue you flagged for the AK kit. I'll take a look at it when I can.
Update; Going by the XML's the AK conversion kit should work on the AKM, AK47, AKMS and AKS-47 turning it into an AKM tactical.
It appears the SKS adaptability hasn't been added yet, but I'll add that soon. Thanks for spotting this.
Latest Merges file available here; https://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml/file overwrite this one over your current one in Data-AIMv53\TableData\Items
This update means both SKS' are compatible with this barrel kit now, so merging it with an SKS PU, means you get a SKS Tactical and the remaining PU scope as well.
[Updated on: Fri, 27 March 2020 06:37] Report message to a moderator
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359334 is a reply to message #359266]
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Tue, 31 March 2020 20:44 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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Hello again 
I hope that i am posting at the right place, since my issue is not a bug. I don't think it is. I just reinstalled VR, cause i've lost my advanced game, due to a restore . After spending hours fine-tuning the INI.Editor i went to my first fight and noticed that Reaper with a M-24 and Grandee with a FR-F2, both with 10x scopes and bipods, in prone position, couldn't get more than 4 clicks. My Tactical Gameplay Settings :
Allow extra aim levels = True
Dynamic Aiming Limits = True
Aim levels depend on distance = False
Aim levels compatibility option = 0. I didn't change that, it can be changed in the xml but not on the INI.Editor.
Now, i have no idea if a setting i need to change is in the INI.Editor or in the CTH.Constants or somewhere else. I remember asking about this before but for the life of me i can't find it in my past posts. I've been looking for a few days now and i am ashamed to be asking again but i can't find a solution. This time i'll write it down in a text file and save it with the VR installation files. It's probably something very simple but i can't remember it.
I like them to get the correct number of clicks as per the dynamic limits. If someone can point out what i can do to fix this, please help out. Every tip is appreciated !
[Updated on: Wed, 01 April 2020 04:45]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359359 is a reply to message #359343]
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Wed, 01 April 2020 18:10 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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@Silversurfer I use the scope modes through the "." key, as much as possible, whenever the situation calls for it.
@Sevenfm Took me a while to find that option, it was in within the Extended Options, all's well.
Thank you for the information gentlemen, today i did try to create a new setup, clean installation and all, took me some time to fine-tune everything. But when i tried to start my game, i did get the following RUNTIME ERROR message : " Number of tilesets slots in code does not match data file" I have never seen this before, i have no idea what it means. I tried google and it appears it has something to do with the maps ??? I don't mess with maps.
What should i do ? Uninstall everything and start over again ? Or can it be corrected somehow ? Thank you for your time and patience !!
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359365 is a reply to message #359362]
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Wed, 01 April 2020 22:35 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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WOW, you guys are coding gods, i tip my hat to you, you are life savers !!!!!
@Sevenfm Thankfully, i didn't need to reinstall, i change options on the INI.Editor mainly, some more on the JA2 Options, that cannot be adjusted on the INI.Editor. A lot of the new options lack descriptions also, as a result i leave them alone, since i don't know what will they do if i mess with them. Some are self explanatory 
@Edmortimer You nailed it Ed. It was the NUM_P_ITEMS in the Data Vengeance options. While the Data 1.13 has it at 3, the Data Vengeance had it at 7. Took it down to 3 and now the game is running Many thanks gentlemen, i hope i won't have to bother you anymore for a long while.
I do have one question though and i may be wrong and get scolded for it but i have to ask anyway. I change the options to both Datas, 1.13 and Vengeance, along with their respective JA2 Options, one in each folder, to try to make them having the same values, or as close to 1.13 as possible. I am using the 1.13 as a guide, i like the balance in 1.13. Is this right or wrong ? It hasn't cause any problems in AR or in AV. I prefer to play the mods with the INI file that has their name. I sincerely hope not to be cursed on too much in case i am being sacrilegious 
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359372 is a reply to message #359365]
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Thu, 02 April 2020 02:04 
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Yes, Seven is correct that VR needs 7 P Items. Your game is looking in the Data-1.13 folder for the P Items, not the VR folder. Your game will load, but once it runs into an item from P_Item 4 thru 7 it will crash - unless it is also using the Data-1.13 Items.XML . . . in which case characters and map sectors might have a strange assortment of items, or the game will crash when it looks for an item ID number greater than what is in Data-1.13.
If you are playing VR you only have to modify the VR JA2Options file. That is the only one that matters for VR. Actually, if you make your changes in the Profiles folder for VR as Sevenfm advised, then you don't have to worry about any of the other files. The VFS System will look in there first, then the other designated folders, until when it finds the file it is looking for. When it finds the file it stops looking and uses that file - regardless of where it is. So you see that it is important to have the correct order of lookup folders in the VFS ini file (the default file included in VR should be fine).
[Updated on: Thu, 02 April 2020 02:09] Report message to a moderator
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359390 is a reply to message #359266]
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Fri, 03 April 2020 12:43 
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Cerhio |
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Messages:203
Registered:March 2013 |
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Hawkeye wrote on Thu, 26 March 2020 02:25Cerhio wrote on Sun, 05 January 2020 19:50I just found an AK conversion kit but it doesn't seem to work with any of the AKs that I've tried or the SKS. If it does work, what does it work with?
If it isn't implemented, is there any way for me to do it myself?
Hey Cerhio, sorry I've only just noticed this issue you flagged for the AK kit. I'll take a look at it when I can.
Update; Going by the XML's the AK conversion kit should work on the AKM, AK47, AKMS and AKS-47 turning it into an AKM tactical.
It appears the SKS adaptability hasn't been added yet, but I'll add that soon. Thanks for spotting this.
Latest Merges file available here; https://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml/file overwrite this one over your current one in Data-AIMv53\TableData\Items
This update means both SKS' are compatible with this barrel kit now, so merging it with an SKS PU, means you get a SKS Tactical and the remaining PU scope as well.
Hawkeye,
I just wanted you to know from the bottom of my heart how much I appreciate all the time and effort you put into this. I have a very stressful job and this mod is my escape. It's honestly the only video game I play and I make sure I play at least 10 minutes a day just to get my mind off work. I actually don't know what I'd do without it. Thank you Hawkeye.
Edit: oh on a side note, what does the pu scope bought from the Bobby rays attach to? I've never seen as it as an attachment option on a weapon so I've never bought it before.
[Updated on: Fri, 03 April 2020 12:48] Report message to a moderator
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Sergeant 1st Class
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359598 is a reply to message #359597]
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Fri, 17 April 2020 03:15 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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Hello Scheinworld, thank you for responding...
I am using the latest VR download and the Data VR JA2 INI Options. I did notice something though. Got the quest from Angel to help Maria. Got her out of there stealthily-like but when i delivered her to Angel, he gave me the jacket instead of the deed, no problem there, and he left. Maria did stay there though but without being recruitable, i used Lynx to talk to Angel. I reloaded the save and this time i used Cougar to talk, i think he is the one that initiated the quest in the first place. Angel spoke his lines, gave the jacket, told me about Kingpin's money and took off. Maria joined my squad automatically. I did try reloading the Pacos-Manuel phase but i don't remember who spoke to Manuel in the first place to initiate the quest. Maybe i need to use that same person to bring Pacos back.
I do not know how to upload a save here, sorry. What happens if the Manuel-Pacos quest remains unfinished ? Is Manuel supposed to go get a surgery and then join my little army ? That would make the quest completion worthy.
[Updated on: Fri, 17 April 2020 03:17]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359610 is a reply to message #359598]
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Fri, 17 April 2020 22:11 
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Scheinworld |
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Messages:960
Registered:December 2007 Location: Baltic Sea, Germany |
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Hello Gopas,
Gopas wrote on Fri, 17 April 2020 02:15I do not know how to upload a save here, sorry.
You can use a temporary file hosting service like this one here:
https://www.file-upload.net/
There are surely others out there, but I don't know more hosting servies without registration needed.
Gopas wrote on Fri, 17 April 2020 02:15Got the quest from Angel to help Maria. Got her out of there stealthily-like but when i delivered her to Angel, he gave me the jacket instead of the deed, no problem there, and he left. Maria did stay there though but without being recruitable, i used Lynx to talk to Angel. I reloaded the save and this time i used Cougar to talk, i think he is the one that initiated the quest in the first place. Angel spoke his lines, gave the jacket, told me about Kingpin's money and took off. Maria joined my squad automatically.
Yeah, the Maria-Angel quest and interaction was always a bit tricky. Best always save before! Please also read here:
https://tinyurl.com/yb66h966
Gopas wrote on Fri, 17 April 2020 02:15I did try reloading the Pacos-Manuel phase but i don't remember who spoke to Manuel in the first place to initiate the quest. Maybe i need to use that same person to bring Pacos back.
I even tested the Manuel-Pacos quest (as usual always save before!).

Gopas wrote on Fri, 17 April 2020 02:15What happens if the Manuel-Pacos quest remains unfinished ? Is Manuel supposed to go get a surgery and then join my little army ? That would make the quest completion worthy.
No big problem if you will not finish this quest.
Toggle SpoilerYou will only miss the chance to get a loyalty bonus in Salinas which is useful especially at the beginning of the game if you are not bringing back Pacos to Manuel and finish this quest.
Nice idea nevertheless, but Manuel already appears in v1.13, UB and several other mods as recruitable character and Vengeance: Reloaded Mod is a sequel to JA2 vanilla story and we in VR team wanted to avoid the repeats of too many trusted story elements and characters and give this mod (sequel) something special.
Apart from that Manuel can not be operated in Arulco and you are doing a good deed for Manuel and Pacos' family. ;-)
Best regards,
Schein...
[Updated on: Fri, 17 April 2020 22:20]
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
.- Will GatesReport message to a moderator
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359615 is a reply to message #359610]
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Fri, 17 April 2020 23:26 
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Colt .45 Peacemaker |
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Messages:412
Registered:June 2016 Location: Norway |
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Thank you for all the help Schein
I have read all pages on this thread and i forgot to mention that Angel remained in his store, i don't mind though, i doubt that Kingpin will bother him. Or, maybe next time i visit San Mona he'll have left town.
I was right about the Pacos - Manuel interaction. Brought all squads to Manuel and Pacos spoke to him by himself, thus updating the quest. Too bad that Manuel won't accept money or i would give him a few k's to get his surgery done. I think the one that spoke to Manuel and started the quest off, was Gus from Squad Alpha. Once he was close enough to Manuel, Pacos did his part, saying that dad's friends brought him back but he couldn't steal money, etc.
All's well here
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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