Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359643 is a reply to message #359133]
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Sun, 19 April 2020 11:38 
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Scheinworld |
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Messages:960
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi all,
In the past there were always questions how the mine and oil rig income in VR including the recruitable miner option (within the Playable Characters Mod (PCM)) and foreman facility works. So I think it is useful (and no spoiler) to post this information from Anv here:
anv wrote on Tue, 24 November 2015 23:36Introducing
Background Mine/Oil Rig Income Modifier and Mining/Drilling Foreman Assignment
New facility assignment
Mining Foreman/Drilling Foreman
Reqs: 70 Wisdom, 70 Leadership, 70 Town Loyalty OR having foreman background (NPC head miners, any non-zero mine income modifier)
Backgrounds.xml new tags:
<mine_income>20</mine_income>
<oil_rig_income>20</oil_rig_income>
If assigned as foreman override normal facility bonus. Added to all miners/rig workers backgrounds.
Final mine income modifier with assignment and background modifiers included
1. Head miner not recruited, alive and well in mine sector = 100% income
2. Head miner recruited/dead, no replacement assigned = 50% income
We assume if we don't assign anyone, someone relatively competent from mine workers takes this position.
3. Head miner recruited/dead, replacement assigned = 75% income
High wisdom, leadership and town loyalty required.
4. Head miner recruited, assigned as head miner to facility = 100% income
Same as scenario 1, but can be used as normal merc if needed (e.g. town defense). Also head miners don't need to pass any skill/loyalty requirements for foreman assignment.
Exception - Calvin is so incompetent (negative income mod) that with him as a foreman modifier is 70% - recruiting him and replacing him with anyone else INCREASES income. Room for adjustment if you think that's TOO MUCH of hot air.
Other - adjusted some stuff in Data-Vengeance/TableData/Map/Facilities.xml (mines to rigs, etc.), but noticed some other sectors might need fixes to accommodate VR maps.
That should be a good start toward making miners stand out from other RPCs. Now just to make them vary more between each other.
anv wrote on Wed, 25 November 2015 19:56OK, added to Ja2_Options.ini new setting: Financial Settings > MINE_NO_FOREMAN_PENALTY. Set it to 50, upped foreman assignment bonus to 25 and miners background bonuses to 50. You can now adjust it freely without messing with code. For best effect make sure penalty is close to miners background bonus.
1. Head miner not recruited, alive and well in mine sector = 100% income
2. Head miner recruited/dead, no replacement assigned = 50% income
3. Head miner recruited/dead, replacement assigned = 75% income
4. Head miner recruited, assigned as head miner to facility = 100% income
Also didn't mention clearly enough, oil rig and mines are separate entities with separate bonuses - we have 2 miners and 3 oil rig foremans, you cannot assign miner to rig and vice versa (well, you can, but only as normal merc with high reqs and for 75% income).
Another thing, since Calvin doesn't get bonus you're effectively one foreman short for oil rigs, Player might want to shuffle availablr oil rig foremans/replacement around to maximize income.
Best regards,
Schein...
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359681 is a reply to message #359643]
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Tue, 21 April 2020 20:42 
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valderrama |
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Messages:9
Registered:December 2010 Location: Herzegovina, Bosnia and H... |
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Hey guys,
is it normal to have enterance to "oil guys" facility just above Alma? and it's an underground? and its says drassen mine, and it somehow leads to the city (when i progressed to test what was going on, i managed to get to the city exploring the tunnels)
with robot chickens and bunker flamethrower mommy?
playing realistic, no scifi, so wandered what was happening there, should i avoid or what
looking for RPCs, just found dude with jeep, so that was nice, in the sector next to that one
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359694 is a reply to message #359685]
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Wed, 22 April 2020 22:03 
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valderrama |
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Messages:9
Registered:December 2010 Location: Herzegovina, Bosnia and H... |
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in F13
there are oil guys guarding a mine, and when you go inside there is a fight
playing in realistic ("V" button also says realistic), so the chickens are burning the oil guys with flame, no stupid chickens there
what do you suggest, avoid it or what
playing with the one that was here on the forum, 7609 build, 19.10.01, if that tells you anything
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359716 is a reply to message #359714]
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Thu, 23 April 2020 12:10 
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valderrama |
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Messages:9
Registered:December 2010 Location: Herzegovina, Bosnia and H... |
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I actually even did that oil ring thingie without it blowing up (my IMP is master sneaker, killer, mass murderer, whatever, with 90s in pretty much all relevant skills by this point)
but thats just me and ofcourse with saves since playing Iron man mode or what is it called here is a no-go when there are game breaking bugs involved, which do sometimes happen, and much less than for me in AR mod that I tried also recently
one thing that I did do, is come up by that location just after 21:00 (so night time) but HB guys don't attack, even going down into the facility, so that is one of the reasons also I asked, since I expected a resistance from them, and not from SciFi mode that I didn't start
from what I "tested", they don't attack you if it's night time and you also have militia around (had this situation in Oronegro oil rig), but didn't repeat it, just to see if it makes sense
Anyway, thank you and all others involved in developing this, I know it's a process, but the results are amazing
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #360931 is a reply to message #348249]
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Fri, 14 August 2020 04:48 
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Spiderris |
Messages:2
Registered:August 2020 |
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Hello all. I am relatively new to this forum but I am a fan of Jagged Alliance ever since my brother started playing this game more than 10 years ago.
Toggle Spoiler Now I am playing this vengeance reloaded mod and I have reach the final stages on the island. What do I do? I cannot seem to find the intended person.
And how do I select this post as a spoiler option?
Done for you, spoiler doesn't seem to have a button anymore but you can do it by adding spoiler=Toggle Spoiler at the start and /spoiler at the end in []
[Updated on: Fri, 14 August 2020 07:44] by Moderator Report message to a moderator
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Civilian
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #360933 is a reply to message #360931]
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Fri, 14 August 2020 09:31 
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Spiderris |
Messages:2
Registered:August 2020 |
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Toggle Spoiler
I need some help. I have alr met with Enrico and also invaded Tracona but I cannot seem to find the double that Enrico is talking about. Enrico will just say "we have much work to do.
I really want to know the ending. Any tips is appreciated.
Thanks
[Updated on: Sat, 15 August 2020 10:51] by Moderator Report message to a moderator
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Civilian
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #361998 is a reply to message #348249]
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Mon, 07 December 2020 03:20 
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Fortesque |
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Messages:18
Registered:December 2020 |
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Hello guys.
I started play JA2 Vengeance Reloaded about 5 months ago when I find out is released. I consider myself still as a new player in Jagged Alliance universe and now thanks to that I have a lot of questions. I'm wondering if someone could, please, give me answers. I'm new here so if I'm doing something wrong, please give me the direction. Thanks.
I tried browse through forums, but I had no luck with finding answers.
I have a quite list of question and I will try my best to simplify it as much is possible.
Vengeance Reloaded mod
-Characters
1)If I dismiss Joey, will it be possible to hire him back somehow?
2)Is Joey somehow important? For example useful connections with locals, chances to get from him a quest etc.
3)In H13 sector is General with his small army. He will eventually attack me after a little chatting. Can I kill him or is he somehow important or his death will have some negative effects?
4)Is Jerry in Blood Cat's Lair only for hire as second pilot or does he have something else to offer like useful connections with locals, a chance to get from him a quest etc.?
5)Same for Sparky's son recruitable in San Mona. Is he somehow special or just another character for hire? Because if he is not special somehow, his attributes are not convincing for hire.
-Items
1)How I can use the Grenade Panel?
2)How can I use the BORS (Barrett Optical Ranging System)? Even on max. settings of Bobby Ray's all available sniper rifles cannot use it.
3)Has BORS night vision version or is there a way to make it somehow (by merging for example)?
4)On the web I found a gun using a BORS named Barrett XM109 with caliber 25x59mm. Is this gun in the game?
5)How can I use Ghillie Set Woodland and Desert? The description says use on Ghillie Suit, but I tried and nothing happened.
6)On max. setting Bobby Ray's is available ammo .408 Cheytac. But no gun for it. Are there guns in game for it (for example at local dealers or sectors etc.)?
7)Is the BORS the most powerful scope or is there even better in game?
8)Are in game night scopes for guns with long sighs (like more than 20 tiles)? Because even with maxed out Bobby Ray's there are no such scopes and looks like the game forces you to use pistols with night settings.
9)How many sniper rifles are in the game? Can be approximately. Because it seems to me even on max. Bobby Ray's selection is limited.
10)Is in the game some ultimate gun? I mean for example you have to do merging (like with M21 Tactical+EBR Stock which gives you a new gun) and the result will be a gun with awesome stats.
11)Can I find somewhere a list of merging items? Because I wondering about: Small Rails Conversion Kit, Large Rails Conversion Kit, Discarded LAW, Cigars, Cuban Cigars, Emergency Flare (I can put Duct Tape on it, but what after...), Empty Mortar Shell, Fertilizer, Gas, Oil.
12)It's possible to change camo type on LBE attachments? If yes, how? If not, is there some mod where is this possible? This would be awesome for custom vests.
13)How does Sandbags work? Because when I build it, enemies can still see me even when I'm right behind it. Behind two rows is like behind the wall (not visible when prone).
14)I found tall Sandbags in sector B10 left in the upper corner behind a small house. When I'm standing right behind them, I can't see over them at all. Can I build these?
15)Can I build Sandbags on roofs?
16)Is in game ammo DU (Depleted Uranium-extreme penetration ability)?
17)Is there craftable door traps and how can I make them and install them? Because I tried Soda Can with String on doors and nothing happened.
18)What is possible to attach in the gun slot "Internal Attachments"? I have never encountered something fitting there.
19)The combination of: Rag+String+Quick Glue+Camo Kit creates Camo Helmet Cover. Urban and desert gives Mk.III. Wood only Mk.I. Is there a way to create a Wood Camo Cover Mk.III?
-Camouflage
1)If I combine Woodland and Desert and I'm on tile with only Woodland camo, does desert give me a negative effect or just doesn't do anything?
2)Does Stealth camo help sneaking in day?
3)Can I combine Stealth and (for example) Woodland camo? Do I have both camo bonuses? I'm asking for use for snipers to help them sneak because with LBE I can reach 100% Wood camo and have something with stealth camo at the same time.
4)If I have Night Ops Pants (25% Sneak) and on both legs holster with 22% Woodland camo, do I have these bonuses or are they lower? Because I noticed when you wear Woodland Camo Pants and Large Modular Thigh Rig max out on 22% Wood camo, you will get only 52% instead of 56%camo effect.
5)I can have all 4 types of camo on my helmet (Wood, Desert, Urban, Stealth). Does it mean I'm profiting from all of them at once?
6)How works negative effect on camo from Lasers? If I have 20% Wood and 10% Desert and Laser gives -5% to all, does it mean I'll get 15% Wood and 5% Desert?
7)Can I get minus camo effect from laser if I have wood 10% and laser gives -20% wood camo?
8)Does Lasers have negative effects in all positions (Stand, Crouch, prone)?
9)What are the penalties if I have 50% Urban camo and I'm on woodland tile for example?
10)Is the camo effect affected like it says in INI Editor (COVER_SYSTEM_LBE_EFFECTIVENESS)? Description says: Dual wielding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings. Value I have is 20. So what is the result, please?
11)Is it possible to have maximum camo bonuses if I have only a gun in my hands and combat pack and backpack empty?
12)Is it possible to get some camo cover for guns?
-Game features
1)How does the repair system work? That numbers -/+ at Repair Ease descriptions with numbers at MERC portrait when assigned to repair? How can I count how much of % of which item will be repaired?
2)Does losing battles have an effect on slowing down game progress? Because I have under control Omerta, Drassen, Alma and San Mona and I have two guys carrying between Omerta and San Mona guns for sale to Tony and they are not armed. Just for sell purpose. So when they encounter enemies, I just enter the sector and immediately leave in direction of transport. My progress is at 38 now and I feel It's slower now than before.
3)Does hunger and thirst over 100% have a negative effect? And if it does, from which value?
4)If MERC is assigned to practice Marksmanship on a shooting facility, does he need a gun and ammo for it? Does having a gun and ammo increase the speed of practice?
5)Does shooting without a target increase Marksmanship? If so, how much compared to shooting on target (enemies). I'm asking if I can increase Marksmanship skill with shooting just in the "air". Because I have a lot of ammo, 5.56x45mm and 7.62x39mm, which I'm not using anymore.
6)When assigning the MERC to Spotting, what does the orange and green circle that show up around him mean?
7)Can Spotter do spotting crouched or Proned?
8)Is EPA refillable? Because while traveling longer than an hour, when the hour was full (16:00, 17:00 etc.) one of my MERC ate it and EPA stayed in his inventory on 0%.
9)Is light blue militia more smart then green militia or is training them wasting money and time?
10)How works armor value and penetration ability together? For example I have Spectra Vest (100%) and I get hit by Railgun which has penetration 0.10 and damage 82. What damage can I expect?
11)When in sector inventory leave the mouse on Dyneema Vest for example, it'll show Name and damaged level, Protection, Camouflage, Weight. At Protection says 19% (29/29). What means that 19%?
12)How works accuracy? I know as higher, that better, but what does the number mean itself? Railgun has 20 and top sniper rifles from Bobby Ray's have only 13.
13)How can I turn off picking up items during a fight by militia from dead enemies? I did put in the INI file in section "Militia Equipment Settings" all in FALSE and still they are picking up stuff. I'm not sure if I turned it on FALSE before or after I started the new game. I wouldn't mind if those picked up guns would stay in their inventory, but it seems to me every fight militia has a random selection of guns so picked up ones will just simply disappear.
Other mods
1)Does exist some mod with Winter camo? I played Unfinished Business where I think it is that, but it was a long time ago and I played that shortly (didn't finish) and I'm just curious if there exist some mods with it.
2)Have you ever encountered a mod with upgrading camo with local vegetation? If yes, which one is it?
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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362022 is a reply to message #361998]
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Thu, 10 December 2020 07:08 
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Hawkeye |
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Messages:2448
Registered:October 2005 Location: Australia |
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Fortesque wrote on Mon, 07 December 2020 12:20Hello guys.
Vengeance Reloaded mod
-Items
1)How I can use the Grenade Panel?
2)How can I use the BORS (Barrett Optical Ranging System)? Even on max. settings of Bobby Ray's all available sniper rifles cannot use it.
3)Has BORS night vision version or is there a way to make it somehow (by merging for example)?
4)On the web I found a gun using a BORS named Barrett XM109 with caliber 25x59mm. Is this gun in the game?
5)How can I use Ghillie Set Woodland and Desert? The description says use on Ghillie Suit, but I tried and nothing happened.
6)On max. setting Bobby Ray's is available ammo .408 Cheytac. But no gun for it. Are there guns in game for it (for example at local dealers or sectors etc.)?
7)Is the BORS the most powerful scope or is there even better in game?
8)Are in game night scopes for guns with long sighs (like more than 20 tiles)? Because even with maxed out Bobby Ray's there are no such scopes and looks like the game forces you to use pistols with night settings.
9)How many sniper rifles are in the game? Can be approximately. Because it seems to me even on max. Bobby Ray's selection is limited.
10)Is in the game some ultimate gun? I mean for example you have to do merging (like with M21 Tactical+EBR Stock which gives you a new gun) and the result will be a gun with awesome stats.
11)Can I find somewhere a list of merging items? Because I wondering about: Small Rails Conversion Kit, Large Rails Conversion Kit, Discarded LAW, Cigars, Cuban Cigars, Emergency Flare (I can put Duct Tape on it, but what after...), Empty Mortar Shell, Fertilizer, Gas, Oil.
12)It's possible to change camo type on LBE attachments? If yes, how? If not, is there some mod where is this possible? This would be awesome for custom vests.
13)How does Sandbags work? Because when I build it, enemies can still see me even when I'm right behind it. Behind two rows is like behind the wall (not visible when prone).
14)I found tall Sandbags in sector B10 left in the upper corner behind a small house. When I'm standing right behind them, I can't see over them at all. Can I build these?
15)Can I build Sandbags on roofs?
16)Is in game ammo DU (Depleted Uranium-extreme penetration ability)?
17)Is there craftable door traps and how can I make them and install them? Because I tried Soda Can with String on doors and nothing happened.
18)What is possible to attach in the gun slot "Internal Attachments"? I have never encountered something fitting there.
19)The combination of: Rag+String+Quick Glue+Camo Kit creates Camo Helmet Cover. Urban and desert gives Mk.III. Wood only Mk.I. Is there a way to create a Wood Camo Cover Mk.III?
I'll try and answer the ones I may know an answer to off the top of my head now;
1. The Grenade panel is as far as I know an old inventory item, it makes you able to carry four grenades in a slot as far as I can tell. Some newer inventory items may act the same way in combination with your LBE.
6. You may have luck buying from Tony in San Mona, but that's not guaranteed.
9. There are a number of sniper rifles available in the items xml, but this does not mean every trader will sell them. For balance, Bobby Rays was initially limited in Vengeance to more civilian based weapons in earlier builds but was loosened up since then, but you still will find more uber military-grade weapons from Tony, when and if he has them.
10. I wouldn't say there is a gun that beats all others in Vengeance, but there are a few standout mod items. Most guns have advantages and disadvantages and this will also be a question of the player's taste and play style. There are some interesting combos and merges too usually where you can combine existing guns with different stock or barrel kits often making weapons you can't buy over the counter.
11. Some merge combos should be able to be found in this thread or maybe the V:R Bugzilla thread. You can decipher merges in the merges.xml file but you'll need to cross reference their numbers in the items.xml file (\GameData\main\Data-AIMv53\TableData\Items). Otherwise experimentation is your friend, just like it was in Vanilla.
16. I doubt Depleted Uranium ammo is in the game. Some newer additions from Flugente that were part of later builds of 1.13 did not always carry over to Vengeance, especially features and items that were introduced after 7609 which V:R was originally based on.
19. I'm not sure which combo makes MKIII camo helmets, unless the wood one is somehow broken. I believe you can purchase these from Bobby Rays though.
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