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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359643 is a reply to message #359133] Sun, 19 April 2020 11:38 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hi all,

In the past there were always questions how the mine and oil rig income in VR including the recruitable miner option (within the Playable Characters Mod (PCM)) and foreman facility works. So I think it is useful (and no spoiler) to post this information from Anv here:

anv wrote on Tue, 24 November 2015 23:36
Introducing
Background Mine/Oil Rig Income Modifier and Mining/Drilling Foreman Assignment


New facility assignment
Mining Foreman/Drilling Foreman
Reqs: 70 Wisdom, 70 Leadership, 70 Town Loyalty OR having foreman background (NPC head miners, any non-zero mine income modifier)

Backgrounds.xml new tags:
<mine_income>20</mine_income>
<oil_rig_income>20</oil_rig_income>
If assigned as foreman override normal facility bonus. Added to all miners/rig workers backgrounds.

Final mine income modifier with assignment and background modifiers included
1. Head miner not recruited, alive and well in mine sector = 100% income

2. Head miner recruited/dead, no replacement assigned = 50% income
We assume if we don't assign anyone, someone relatively competent from mine workers takes this position.

3. Head miner recruited/dead, replacement assigned = 75% income
High wisdom, leadership and town loyalty required.

4. Head miner recruited, assigned as head miner to facility = 100% income
Same as scenario 1, but can be used as normal merc if needed (e.g. town defense). Also head miners don't need to pass any skill/loyalty requirements for foreman assignment.

Exception - Calvin is so incompetent (negative income mod) that with him as a foreman modifier is 70% - recruiting him and replacing him with anyone else INCREASES income. Room for adjustment if you think that's TOO MUCH of hot air.

Other - adjusted some stuff in Data-Vengeance/TableData/Map/Facilities.xml (mines to rigs, etc.), but noticed some other sectors might need fixes to accommodate VR maps.

That should be a good start toward making miners stand out from other RPCs. Now just to make them vary more between each other.

anv wrote on Wed, 25 November 2015 19:56
OK, added to Ja2_Options.ini new setting: Financial Settings > MINE_NO_FOREMAN_PENALTY. Set it to 50, upped foreman assignment bonus to 25 and miners background bonuses to 50. You can now adjust it freely without messing with code. For best effect make sure penalty is close to miners background bonus.
1. Head miner not recruited, alive and well in mine sector = 100% income
2. Head miner recruited/dead, no replacement assigned = 50% income
3. Head miner recruited/dead, replacement assigned = 75% income
4. Head miner recruited, assigned as head miner to facility = 100% income

Also didn't mention clearly enough, oil rig and mines are separate entities with separate bonuses - we have 2 miners and 3 oil rig foremans, you cannot assign miner to rig and vice versa (well, you can, but only as normal merc with high reqs and for 75% income).

Another thing, since Calvin doesn't get bonus you're effectively one foreman short for oil rigs, Player might want to shuffle availablr oil rig foremans/replacement around to maximize income.

Best regards,

Schein...



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359681 is a reply to message #359643] Tue, 21 April 2020 20:42 Go to previous messageGo to next message
valderrama is currently offline valderrama

 
Messages:9
Registered:December 2010
Location: Herzegovina, Bosnia and H...
Hey guys,

is it normal to have enterance to "oil guys" facility just above Alma? and it's an underground? and its says drassen mine, and it somehow leads to the city (when i progressed to test what was going on, i managed to get to the city exploring the tunnels)
with robot chickens and bunker flamethrower mommy?

playing realistic, no scifi, so wandered what was happening there, should i avoid or what

looking for RPCs, just found dude with jeep, so that was nice, in the sector next to that one

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359685 is a reply to message #359681] Wed, 22 April 2020 05:36 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
'Robot chickens and 'Flamethrower mommy' big grin should only appear in Sci-Fi mode.

It's shame that Sci-Fi mode seems to be turned on at the option screen by default, I wonder if we can change that? That's an odd one ff they are still showing up, though I know Anv did reintegrate them into the game (and the Crepitus) after another player found the Sci-Fi game absent of creatures.

What particular map/underground sector are you talking about? What grid reference?

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359694 is a reply to message #359685] Wed, 22 April 2020 22:03 Go to previous messageGo to next message
valderrama is currently offline valderrama

 
Messages:9
Registered:December 2010
Location: Herzegovina, Bosnia and H...
in F13

there are oil guys guarding a mine, and when you go inside there is a fight

playing in realistic ("V" button also says realistic), so the chickens are burning the oil guys with flame, no stupid chickens there

what do you suggest, avoid it or what

playing with the one that was here on the forum, 7609 build, 19.10.01, if that tells you anything

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359714 is a reply to message #359694] Thu, 23 April 2020 09:50 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
This was a feature of the original mod. There's a number of secret tunnels and an underground network built by Hale and Burton, they are not mines but underground facilities. I wouldn't say avoid it, as you can navigate to some interesting maps but I don't think it's a deal-breaker if you avoided the one in Drassen too.

The story goes;
Toggle Spoiler

Be aware H&B security staff will consider you as bandits if you enter their premises at night and will attack on sight. Daytime they should be less hostile unless you attack them first.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359716 is a reply to message #359714] Thu, 23 April 2020 12:10 Go to previous messageGo to next message
valderrama is currently offline valderrama

 
Messages:9
Registered:December 2010
Location: Herzegovina, Bosnia and H...
I actually even did that oil ring thingie without it blowing up (my IMP is master sneaker, killer, mass murderer, whatever, with 90s in pretty much all relevant skills by this point)

but thats just me and ofcourse with saves since playing Iron man mode or what is it called here is a no-go when there are game breaking bugs involved, which do sometimes happen, and much less than for me in AR mod that I tried also recently

one thing that I did do, is come up by that location just after 21:00 (so night time) but HB guys don't attack, even going down into the facility, so that is one of the reasons also I asked, since I expected a resistance from them, and not from SciFi mode that I didn't start

from what I "tested", they don't attack you if it's night time and you also have militia around (had this situation in Oronegro oil rig), but didn't repeat it, just to see if it makes sense

Anyway, thank you and all others involved in developing this, I know it's a process, but the results are amazing

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359720 is a reply to message #359716] Thu, 23 April 2020 14:34 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
I've had some mixed results from H&B at night too, even at an Oil Rig I took over. If H&B personnel are still there they sometimes attack me at night (never in the day though) perhaps it was while I was in Stealth mode that they treated me as suspicious.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #360931 is a reply to message #348249] Fri, 14 August 2020 04:48 Go to previous messageGo to next message
Spiderris is currently offline Spiderris
Messages:2
Registered:August 2020
Hello all. I am relatively new to this forum but I am a fan of Jagged Alliance ever since my brother started playing this game more than 10 years ago.
Toggle Spoiler

And how do I select this post as a spoiler option?

Done for you, spoiler doesn't seem to have a button anymore but you can do it by adding spoiler=Toggle Spoiler at the start and /spoiler at the end in []

[Updated on: Fri, 14 August 2020 07:44] by Moderator

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Civilian
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #360933 is a reply to message #360931] Fri, 14 August 2020 09:31 Go to previous messageGo to next message
Spiderris is currently offline Spiderris
Messages:2
Registered:August 2020
Toggle Spoiler

I really want to know the ending. Any tips is appreciated.
Thanks

[Updated on: Sat, 15 August 2020 10:51] by Moderator

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Civilian
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #361521 is a reply to message #360933] Sun, 11 October 2020 04:29 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Keep heading North East until you can travel no more.

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Lieutenant

icon5.gif  Re: VENGEANCE: RELOADED Info, Hints and Tips[message #361998 is a reply to message #348249] Mon, 07 December 2020 03:20 Go to previous messageGo to next message
Fortesque is currently offline Fortesque

 
Messages:18
Registered:December 2020
Hello guys.
I started play JA2 Vengeance Reloaded about 5 months ago when I find out is released. I consider myself still as a new player in Jagged Alliance universe and now thanks to that I have a lot of questions. I'm wondering if someone could, please, give me answers. I'm new here so if I'm doing something wrong, please give me the direction. Thanks.

I tried browse through forums, but I had no luck with finding answers.
I have a quite list of question and I will try my best to simplify it as much is possible.

Vengeance Reloaded mod
-Characters
1)If I dismiss Joey, will it be possible to hire him back somehow?
2)Is Joey somehow important? For example useful connections with locals, chances to get from him a quest etc.
3)In H13 sector is General with his small army. He will eventually attack me after a little chatting. Can I kill him or is he somehow important or his death will have some negative effects?
4)Is Jerry in Blood Cat's Lair only for hire as second pilot or does he have something else to offer like useful connections with locals, a chance to get from him a quest etc.?
5)Same for Sparky's son recruitable in San Mona. Is he somehow special or just another character for hire? Because if he is not special somehow, his attributes are not convincing for hire.

-Items
1)How I can use the Grenade Panel?
2)How can I use the BORS (Barrett Optical Ranging System)? Even on max. settings of Bobby Ray's all available sniper rifles cannot use it.
3)Has BORS night vision version or is there a way to make it somehow (by merging for example)?
4)On the web I found a gun using a BORS named Barrett XM109 with caliber 25x59mm. Is this gun in the game?
5)How can I use Ghillie Set Woodland and Desert? The description says use on Ghillie Suit, but I tried and nothing happened.
6)On max. setting Bobby Ray's is available ammo .408 Cheytac. But no gun for it. Are there guns in game for it (for example at local dealers or sectors etc.)?
7)Is the BORS the most powerful scope or is there even better in game?
8)Are in game night scopes for guns with long sighs (like more than 20 tiles)? Because even with maxed out Bobby Ray's there are no such scopes and looks like the game forces you to use pistols with night settings.
9)How many sniper rifles are in the game? Can be approximately. Because it seems to me even on max. Bobby Ray's selection is limited.
10)Is in the game some ultimate gun? I mean for example you have to do merging (like with M21 Tactical+EBR Stock which gives you a new gun) and the result will be a gun with awesome stats.
11)Can I find somewhere a list of merging items? Because I wondering about: Small Rails Conversion Kit, Large Rails Conversion Kit, Discarded LAW, Cigars, Cuban Cigars, Emergency Flare (I can put Duct Tape on it, but what after...), Empty Mortar Shell, Fertilizer, Gas, Oil.
12)It's possible to change camo type on LBE attachments? If yes, how?  If not, is there some mod where is this possible? This would be awesome for custom vests.
13)How does Sandbags work? Because when I build it, enemies can still see me even when I'm right behind it. Behind two rows is like behind the wall (not visible when prone).
14)I found tall Sandbags in sector B10 left in the upper corner behind a small house. When I'm standing right behind them, I can't see over them at all. Can I build these?
15)Can I build Sandbags on roofs?
16)Is in game ammo DU (Depleted Uranium-extreme penetration ability)?
17)Is there craftable door traps and how can I make them and install them? Because I tried Soda Can with String on doors and nothing happened.
18)What is possible to attach in the gun slot "Internal Attachments"? I have never encountered something fitting there.
19)The combination of: Rag+String+Quick Glue+Camo Kit creates Camo Helmet Cover. Urban and desert gives Mk.III. Wood only Mk.I. Is there a way to create a Wood Camo Cover Mk.III?

-Camouflage
1)If I combine Woodland and Desert and I'm on tile with only Woodland camo, does desert give me a negative effect or just doesn't do anything?
2)Does Stealth camo help sneaking in day?
3)Can I combine Stealth and (for example) Woodland camo? Do I have both camo bonuses? I'm asking for use for snipers to help them sneak because with LBE I can reach 100% Wood camo and have something with stealth camo at the same time.
4)If I have Night Ops Pants (25% Sneak) and on both legs holster with 22% Woodland camo, do I have these bonuses or are they lower? Because I noticed when you wear Woodland Camo Pants and Large Modular Thigh Rig max out on 22% Wood camo, you will get only 52% instead of 56%camo effect.
5)I can have all 4 types of camo on my helmet (Wood, Desert, Urban, Stealth). Does it mean I'm profiting from all of them at once?
6)How works negative effect on camo from Lasers? If I have 20% Wood and 10% Desert and Laser gives -5% to all, does it mean I'll get 15% Wood and 5% Desert?
7)Can I get minus camo effect from laser if I have wood 10% and laser gives -20% wood camo?
8)Does Lasers have negative effects in all positions (Stand, Crouch, prone)?
9)What are the penalties if I have 50% Urban camo and I'm on woodland tile for example?
10)Is the camo effect affected like it says in INI Editor (COVER_SYSTEM_LBE_EFFECTIVENESS)? Description says: Dual wielding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings. Value I have is 20. So what is the result, please?
11)Is it possible to have maximum camo bonuses if I have only a gun in my hands and combat pack and backpack empty?
12)Is it possible to get some camo cover for guns?

-Game features
1)How does the repair system work? That numbers -/+ at Repair Ease descriptions with numbers at MERC portrait when assigned to repair? How can I count how much of % of which item will be repaired?
2)Does losing battles have an effect on slowing down game progress? Because I have under control Omerta, Drassen, Alma and San Mona and I have two guys carrying between Omerta and San Mona guns for sale to Tony and they are not armed. Just for sell purpose. So when they encounter enemies, I just enter the sector and immediately leave in direction of transport. My progress is at 38 now and I feel It's slower now than before.
3)Does hunger and thirst over 100% have a negative effect? And if it does, from which value?
4)If MERC is assigned to practice Marksmanship on a shooting facility, does he need a gun and ammo for it? Does having a gun and ammo increase the speed of practice?
5)Does shooting without a target increase Marksmanship? If so, how much compared to shooting on target (enemies). I'm asking if I can increase Marksmanship skill with shooting just in the "air". Because I have a lot of ammo, 5.56x45mm and 7.62x39mm, which I'm not using anymore.
6)When assigning the MERC to Spotting, what does the orange and green circle that show up around him mean?
7)Can Spotter do spotting crouched or Proned?
8)Is EPA refillable? Because while traveling longer than an hour, when the hour was full (16:00, 17:00 etc.) one of my MERC ate it and EPA stayed in his inventory on 0%.
9)Is light blue militia more smart then green militia or is training them wasting money and time?
10)How works armor value and penetration ability together? For example I have Spectra Vest (100%) and I get hit by Railgun which has penetration 0.10 and damage 82. What damage can I expect?
11)When in sector inventory leave the mouse on Dyneema Vest for example, it'll show Name and damaged level, Protection, Camouflage, Weight. At Protection says 19% (29/29). What means that 19%?
12)How works accuracy? I know as higher, that better, but what does the number mean itself? Railgun has 20 and top sniper rifles from Bobby Ray's have only 13.
13)How can I turn off picking up items during a fight by militia from dead enemies? I did put in the INI file in section "Militia Equipment Settings" all in FALSE and still they are picking up stuff. I'm not sure if I turned it on FALSE before or after I started the new game. I wouldn't mind if those picked up guns would stay in their inventory, but it seems to me every fight militia has a random selection of guns so picked up ones will just simply disappear.

Other mods
1)Does exist some mod with Winter camo? I played Unfinished Business where I think it is that, but it was a long time ago and I played that shortly (didn't finish) and I'm just curious if there exist some mods with it.
2)Have you ever encountered a mod with upgrading camo with local vegetation? If yes, which one is it?

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #361999 is a reply to message #361998] Mon, 07 December 2020 06:32 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Most RPC's you will lose if you recruit them but dismiss them later. Sparky is an exception, being a seasoned merc she'll pop up on M.E.R.C's roster at a later date after leaving Arulco.

The General at H13 pretty much acts the same way as in the original (Vanilla) JA2. Most characters you can talk with have some outcomes related to quests, or may be wanted terrorists who have bounties on their heads, it's always a bit of a gamble to kill or not to kill, but often you won't have much choice if they attack you.

Jerry Melo can be recruited and he does have piloting skills.

I believe a number of younger/inexperienced RPC's are still worthwhile in Vengeance. They may be fresh-faced, but are generally cheap, quick to learn and have good progression stats. You could always recruit them early on in the game or consider firing them later on when you can afford better, more experienced mercs or need to make room on your roster.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362004 is a reply to message #361999] Mon, 07 December 2020 22:48 Go to previous messageGo to next message
Fortesque is currently offline Fortesque

 
Messages:18
Registered:December 2020
Thank you.
I thought guys not from A.I.M. or M.E.R.C. will disappears forever after dismiss.
Okay. So Jerry is only pilot and nothing else to offer? After hire he has nothing cool in inventory so only left if he gives quest or some connections. Does he has that? Because I don't wanna hire him with hope he has something else then piloting to offer and after while find out that he doesn't, dismiss him and lost him forever.

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362022 is a reply to message #361998] Thu, 10 December 2020 07:08 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Fortesque wrote on Mon, 07 December 2020 12:20
Hello guys.
Vengeance Reloaded mod
-Items
1)How I can use the Grenade Panel?
2)How can I use the BORS (Barrett Optical Ranging System)? Even on max. settings of Bobby Ray's all available sniper rifles cannot use it.
3)Has BORS night vision version or is there a way to make it somehow (by merging for example)?
4)On the web I found a gun using a BORS named Barrett XM109 with caliber 25x59mm. Is this gun in the game?
5)How can I use Ghillie Set Woodland and Desert? The description says use on Ghillie Suit, but I tried and nothing happened.
6)On max. setting Bobby Ray's is available ammo .408 Cheytac. But no gun for it. Are there guns in game for it (for example at local dealers or sectors etc.)?
7)Is the BORS the most powerful scope or is there even better in game?
8)Are in game night scopes for guns with long sighs (like more than 20 tiles)? Because even with maxed out Bobby Ray's there are no such scopes and looks like the game forces you to use pistols with night settings.
9)How many sniper rifles are in the game? Can be approximately. Because it seems to me even on max. Bobby Ray's selection is limited.
10)Is in the game some ultimate gun? I mean for example you have to do merging (like with M21 Tactical+EBR Stock which gives you a new gun) and the result will be a gun with awesome stats.
11)Can I find somewhere a list of merging items? Because I wondering about: Small Rails Conversion Kit, Large Rails Conversion Kit, Discarded LAW, Cigars, Cuban Cigars, Emergency Flare (I can put Duct Tape on it, but what after...), Empty Mortar Shell, Fertilizer, Gas, Oil.
12)It's possible to change camo type on LBE attachments? If yes, how?  If not, is there some mod where is this possible? This would be awesome for custom vests.
13)How does Sandbags work? Because when I build it, enemies can still see me even when I'm right behind it. Behind two rows is like behind the wall (not visible when prone).
14)I found tall Sandbags in sector B10 left in the upper corner behind a small house. When I'm standing right behind them, I can't see over them at all. Can I build these?
15)Can I build Sandbags on roofs?
16)Is in game ammo DU (Depleted Uranium-extreme penetration ability)?
17)Is there craftable door traps and how can I make them and install them? Because I tried Soda Can with String on doors and nothing happened.
18)What is possible to attach in the gun slot "Internal Attachments"? I have never encountered something fitting there.
19)The combination of: Rag+String+Quick Glue+Camo Kit creates Camo Helmet Cover. Urban and desert gives Mk.III. Wood only Mk.I. Is there a way to create a Wood Camo Cover Mk.III?

I'll try and answer the ones I may know an answer to off the top of my head now;

1. The Grenade panel is as far as I know an old inventory item, it makes you able to carry four grenades in a slot as far as I can tell. Some newer inventory items may act the same way in combination with your LBE.

6. You may have luck buying from Tony in San Mona, but that's not guaranteed.

9. There are a number of sniper rifles available in the items xml, but this does not mean every trader will sell them. For balance, Bobby Rays was initially limited in Vengeance to more civilian based weapons in earlier builds but was loosened up since then, but you still will find more uber military-grade weapons from Tony, when and if he has them.

10. I wouldn't say there is a gun that beats all others in Vengeance, but there are a few standout mod items. Most guns have advantages and disadvantages and this will also be a question of the player's taste and play style. There are some interesting combos and merges too usually where you can combine existing guns with different stock or barrel kits often making weapons you can't buy over the counter.

11. Some merge combos should be able to be found in this thread or maybe the V:R Bugzilla thread. You can decipher merges in the merges.xml file but you'll need to cross reference their numbers in the items.xml file (\GameData\main\Data-AIMv53\TableData\Items). Otherwise experimentation is your friend, just like it was in Vanilla.

16. I doubt Depleted Uranium ammo is in the game. Some newer additions from Flugente that were part of later builds of 1.13 did not always carry over to Vengeance, especially features and items that were introduced after 7609 which V:R was originally based on.

19. I'm not sure which combo makes MKIII camo helmets, unless the wood one is somehow broken. I believe you can purchase these from Bobby Rays though.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362206 is a reply to message #362022] Fri, 08 January 2021 00:36 Go to previous messageGo to next message
kruszkush is currently offline kruszkush

 
Messages:6
Registered:January 2021
All of my merc get scared, its just beginning, they got scared and lose so many points that they can't even move, they are just stuck waiting to die.
Walls are out of cards, can't hide sometimes because enemies see me thru walls and sometimes I see enemies thru walls.

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362208 is a reply to message #362206] Fri, 08 January 2021 04:42 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Try using suppression fire to give your squad enough time to find cover. It also helps if you recruit at least one merc with good leadership skills or someone who has the deputy or squad leader trait, this makes your lower level mercs less scared during combat.

What do you mean by walls are out of cards? Send us a screen grab of walls you think are being able to be looked through.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362217 is a reply to message #362208] Sat, 09 January 2021 22:01 Go to previous messageGo to next message
kruszkush is currently offline kruszkush

 
Messages:6
Registered:January 2021
Hawkeye wrote on Fri, 08 January 2021 04:42
Try using suppression fire to give your squad enough time to find cover. It also helps if you recruit at least one merc with good leadership skills or someone who has the deputy or squad leader trait, this makes your lower level mercs less scared during combat.

What do you mean by walls are out of cards? Send us a screen grab of walls you think are being able to be looked through.
Is it possible to see sector map without going there? I just can't be bothered to cross map from left to right just to make one screenshot. I assume it happens where walls connect like this

------- <------- in these 90 degree connectors, at least in one place I could shoot through it/see guy through it. It was where dam is
|
|

edit:

https://i.imgur.com/3h8NA1x.png

[Updated on: Sat, 09 January 2021 22:04]

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362221 is a reply to message #362217] Sun, 10 January 2021 02:11 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Okay, this can be an issue from even the old Vanilla days of the original JA2, which happened more noticeably at Meduna.

Is it happening in one of the out buildings or on the large concrete dam walls itself. Again a screenshot would help find the exact place it's happening. If you've already visited that map and there are no hostiles there you can revisit in on the tactical screen, even if your mercs are elsewhere.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362232 is a reply to message #362221] Mon, 11 January 2021 06:44 Go to previous messageGo to next message
kruszkush is currently offline kruszkush

 
Messages:6
Registered:January 2021
Hawkeye wrote on Sun, 10 January 2021 02:11
Okay, this can be an issue from even the old Vanilla days of the original JA2, which happened more noticeably at Meduna.

Is it happening in one of the out buildings or on the large concrete dam walls itself. Again a screenshot would help find the exact place it's happening. If you've already visited that map and there are no hostiles there you can revisit in on the tactical screen, even if your mercs are elsewhere.
Cool I didn't know that I can visit without my soldiers.

https://i.imgur.com/wsFXcBo.png

Where is red square was where I could see enemy through, he was right behind that wall, like maybe two tiles away from wall.

[Updated on: Mon, 11 January 2021 06:45]

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362233 is a reply to message #362232] Mon, 11 January 2021 12:18 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Thanks, I'll take a look, I have a feeling I came across a similar issue in Alma, it may even be using the same wall tile for that one and as mentioned before possibly an old issue from the original JA tileset.

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362393 is a reply to message #362233] Sun, 14 February 2021 22:16 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:186
Registered:March 2013
Hello everyone!

Quick question: are there any LBE merging combinations? I've honestly never been familiar with the MOLLE system but I'm wondering if anythings been implemented in this mod. I did see that the M23 LBE description says that it can be merged with a belt.

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362397 is a reply to message #362393] Mon, 15 February 2021 08:20 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
As far as I know, Cerhio, no LBE or Molle features were changed, but I do know Exurok added a heap of new LBE gear along with his other Exurok items that are unique to V:R. LBE wise it's all the ETAC gear you can purchase on Bobby Rays. I don't know if he created any special specific merges for these items though.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362399 is a reply to message #362397] Mon, 15 February 2021 11:08 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:186
Registered:March 2013
I've noticed that the modular vests that allow you to attach pouches seem to come with all sorts of default pouches. Is there any way to get rid of those or are they just part of those vests? Such as the ETAC vest.

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362409 is a reply to message #362399] Tue, 16 February 2021 05:37 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
I can only presume they are intended that way, as they were the newer ones created by Exurok. I'm personally not a huge fan of new inventory, let alone Molle but can attempt to fix up any things that obviously appear to be bugs.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362582 is a reply to message #362409] Thu, 04 March 2021 22:45 Go to previous messageGo to next message
luk3Z is currently offline luk3Z

 
Messages:68
Registered:December 2006
Location: Metavira
It's time to teach Pablo good manners (= TRUE).
.\Data-Vengeance\Ja2_Options.INI

; Should the stealing from shipments (in Drassen this is Pablo) be disabled?
STEALING_FROM_SHIPMENTS_DISABLED = TRUE

[Updated on: Fri, 05 March 2021 13:06]

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362617 is a reply to message #362582] Mon, 08 March 2021 07:20 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:186
Registered:March 2013
Question: What's the benefit of the trauma pad over the other medic kits?

[Updated on: Tue, 09 March 2021 11:21]

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362623 is a reply to message #362617] Mon, 08 March 2021 13:17 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Trauma pads can be used in the field to arrest bleeding in emergency situations. Outside of combat you can simply use them to top up your medkit's status.

I'm not aware of any AI fast forwarding issues, maybe upload a save and your ini settings.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362656 is a reply to message #348249] Sun, 14 March 2021 11:58 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:186
Registered:March 2013
How do I recruit Slay? I'm trying the usual method from JA2 but it's not working.

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362658 is a reply to message #362656] Mon, 15 March 2021 08:47 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
I don't recall him being any harder to recruit than Vanilla but it's been a long, long time since I've done it.

I take it you've used a merc with high leadership skills to try and recruit him?

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362685 is a reply to message #362658] Thu, 18 March 2021 05:31 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:186
Registered:March 2013
Yes, I'm using Thor but then again maybe the requirements are even higher.

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Re: I haven't read any hints or tips about mod, so...[message #362890 is a reply to message #362867] Tue, 13 April 2021 22:18 Go to previous messageGo to next message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
Well, after taking a breather I tried again with the last group. Don't know if I played better or got lucky, but made it through the first sector with just two mercs with minor wounds. Other areas cleared out, now to decide to try the last sector or head for Drassen. How important is freeing the prisoners as opposed to getting the airport?

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362925 is a reply to message #362685] Mon, 19 April 2021 03:26 Go to previous messageGo to next message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
I cleared Omerta and talked to and recruited Joey. Few days later I notice in History log that the clear compound and talk to survivors quest was still red. Did I miss something or do I still need to go somewhere to complete? Also, I have a rifle sling lbe but when I look to attach to a weapon that can take a sling it won't attach, the box is greyed out. Is that a bug or is the rifle sling lbe not the same as a rifle sling?

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362932 is a reply to message #362925] Tue, 20 April 2021 13:51 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
No, as far as I know the seeking of survivors does not act the same way as it does in Vanilla, in the sense that the quest does not complete after finding Joey. Vengeance has more survivors that Agatha talks about, but I believe the quest text remains in red as it's not entirely a binary style completion.

It's possible your rifle sling may not fit all weapons, especially if they are new items that may not have had the attachment data added to them. What weapon were you trying to attach to? Perhaps the LBE differs from the standard/attachment sling.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362933 is a reply to message #362932] Tue, 20 April 2021 15:35 Go to previous messageGo to next message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
I tried attaching to Mini-14 and an SKS. Having been so long from playing I forgot I had to click on links to go to Bobby Ray's and was awaiting an email saying they were open. Anyways, I finally looked through his stuff and there is a rifle sling listed under LBE section, but it doesn't have the LBE part. For example, in game the thing is called rifle sling LBE, but in BR's it is just rifle sling. I wonder if the nomenclature for the same item being different is what the issue is.

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362949 is a reply to message #362933] Thu, 22 April 2021 04:54 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
It sounds like you're using the other Rifle sling which is used in your LBE inventory. The other rifle sling attaches to your weapons for a couple of bonuses and is often found on dead enemies. Mini-14's and SKS' are 'older' guns, and take the normal slings fine. So use the LBE sling in your LBE inventory, and the 'standard' rifle sling as an attachment on your weapon.

Admittedly I don't play with the New Inventory System, but I'll check under the Bobby Ray names and descriptions. I suppose both would just come under miscellaneous items at Bobby Ray's.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362951 is a reply to message #348249] Thu, 22 April 2021 15:07 Go to previous messageGo to next message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
Another question, how do you capture prisoners and interrogate them? I've been aware of this for a long time, but never knew how to do it. A couple times in current play I've had a single enemy cowering and the militia didn't kill him and thought I could capture him, but didn't know how and ended up killing him to end the combat.

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362952 is a reply to message #362951] Thu, 22 April 2021 18:02 Go to previous messageGo to next message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
You capture them by disabling them either by hand to hand, a blunt weapon, or a stun gun. Hit them until they fall down then "attack" them with handcuffs or binders. Their status will change to "CAPTURED". When the battle is over you will see a pop up window with a menu of choices of where to send the prisoners for interrogation or do a field interrogation. If you haven't captured a town with a jail or one of the prisons you won't see the menu, you just see the results of a field interrogation.
If you send them to a jail you have to guard them. I don't believe militia count. There has to be at least one merc awake in the same square or the prisoners may revolt. The merc doesn't have to have a "guard" assignment, he can have other assignments but he has to be awake.
To interrogate prisoners a merc has to be given the specific assignment to "interrogate prisoners". Mercs with high leadership will produce better results. Some backgrounds give bonuses.

[Updated on: Thu, 22 April 2021 18:07]

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362976 is a reply to message #362952] Sat, 24 April 2021 03:48 Go to previous messageGo to next message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
Okay, probably being a bother here, but is the Tabuk DMR a real rifle. I found one with a scope and gave it to a marksman with 98 marksmanship (who was using a Marlin Camp Carbine 9 and hitting about half the time and it only had match sights) and he hasn't come close to hitting anyone and I'm beginning to think it's like in D&D when you find a cursed weapon and you equip it then you discover you can't hit anyone with it.

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Corporal
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362995 is a reply to message #362976] Sun, 25 April 2021 14:02 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
I find the Tabuk a good rifle, especially during the earlier stages of the game, or at least half way through the map. They're common and I found it a good compromise with it's self loading and fair accuracy if it gets a half-decent sight and using ammo that is plentiful, perhaps it's only shortcoming is the lack of being able to attach a bipod. I tended to have most of my team make use of them when I could, all but my designated snipers that were lucky to use the odd M24 or CZ-700, and even then had the Tabuk as a back-up for them if ammo was tight. They also have good resale value with Tony.

If your mercs are still learning or have low Dexterity or Marksmanship I'd probably stick with a Mini 14 or SKS, though the SKS never seemed to be as good in Vengeance like it was in Vanilla or other mods, though I'm not sure why.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #362997 is a reply to message #362995] Sun, 25 April 2021 15:34 Go to previous messageGo to previous message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
You know, I had noticed I was missing almost all my shots with my other mercs and weapons besides the Tabuk and now I think it was a glitch of some kind in my game. After avoiding the fight where I couldn't hit anything I moved into another sector and I could see enemies from about 2/3rds of the way across the map from the edge I entered. Couldn't hit any one here either so I exited the game. But when I started up again next day I was back to normal. My mercs were back to their usual marksmanship and visual range was normal. Just weird.

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Corporal
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