I need some help regarding the graphics of weapons.[message #353990]
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Wed, 11 July 2018 08:23
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ecstazy |
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Messages:35
Registered:July 2007 Location: Romania |
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Hi guys, first of all I am a big fan of Jagged Alliance, and altough I haven't posted a lot, I've always been here in the "shadows" watching all the progression has been made by all of you guys... So thank you for creating these great mods. Now let's get to the business. The last few days I wanted to change the graphics of some certain weapons, and I started with the FN 2000 Tactical. I managed do extract the bitmap file with the "STI editor" or viewer, not really sure, and I managed to save it as a sti file after the picture was made.
After the new graphic was made I wanted to use it on the JA 2 1.13 Urban Chaos/AFS, but no matter where I placed the file(I checked the xml file, so the pic was the correct one), Data 1.13, BigItems, etc. (where it was supposed to be, or at least I think so...) the new graphic wouldn't show up.
Anyway, I tried several options but couldn't make it work so in the end I got nervous and left it like that...
The next day I said to give it one more try, and I managed to make the pic show on the official mod "Jagged Alliance 2 1.13". But it only shows on Bobby Ray's and when I see the description. I can't see it on the inventory as it's the old graphic of the FN 2000.
So my questions are, could anyone help me out in telling me how I can manage to make it show also on the inventory. And if I succeed, maybe tell me how I can make it show in the UC/AFS version of Ja2.
Thank you very much!
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Private 1st Class
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Re: I need some help regarding the graphics of weapons.[message #354208 is a reply to message #353990]
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Thu, 02 August 2018 23:03
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ZedJA2 |
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Messages:202
Registered:January 2018 |
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Wow! Really like the look of your new guns in this post.
Were you able to get them to fire in the game? I'm no modder, but I was thinking it might be because you'd have to also add the ammo to the xml, that sort of thing. And add the weapon to another list as well somewhere.
I don't even know how to add weapons, but I'd guess these are added and listed in the various xmls that may be required.
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Sergeant 1st Class
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Re: I need some help regarding the graphics of weapons.[message #354269 is a reply to message #354208]
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Thu, 09 August 2018 09:49
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ecstazy |
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Messages:35
Registered:July 2007 Location: Romania |
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ZedJA2 wrote on Thu, 02 August 2018 20:03Wow! Really like the look of your new guns in this post.
Were you able to get them to fire in the game? I'm no modder, but I was thinking it might be because you'd have to also add the ammo to the xml, that sort of thing. And add the weapon to another list as well somewhere.
I don't even know how to add weapons, but I'd guess these are added and listed in the various xmls that may be required.
Hi Zed, thank you very much. Yes I managed to add some of them, I am not a codder either but they work very good. I also have some others that I haven't posted yet. I am currently on holidays for about a month and see if I can carry on my work, but I don't want to promise anything, I usually get bored fast and that's why. I also posted them here so anyone that knows how to add them to the game is free to do so. But I will try my best to add them in the future to a the vanilla mod at least so some of you can play them. Thing is it takes more time to add them into game, that's why I want to finish a batch and then add all of them.
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Private 1st Class
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Re: Aw: Re: I need some help regarding the graphics of weapons.[message #360199 is a reply to message #358759]
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Sat, 30 May 2020 11:20
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PFCParts |
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Messages:44
Registered:November 2019 |
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Feel like I'm kinda late to the game, but I have a question about making gun graphics. So far I have been able to edit BigItem guns using the STIEditor. As you know, that's pretty hard to do to make high quality edits myself, but I want to be able to create my own high quality gun graphics for my game of Arulco Vacations. Any tips or guidance on where to start? FYI, I'm using GIMP to edit as I'm just a noob when it comes to this kind of editing.
[Updated on: Sat, 30 May 2020 11:57] Report message to a moderator
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Corporal
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Re: Aw: Re: I need some help regarding the graphics of weapons.[message #360349 is a reply to message #360348]
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Thu, 11 June 2020 19:17
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Kitty |
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Messages:466
Registered:October 2017 Location: Germany |
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Dunno if this is of any help for weapons, but Sti-Editor is working fine when I do the following:
Sti-Editor allows to import palette from bmp.
So, let's say you want a .sti that contains several pictures.
First, all those pictures used in one .sti need to use the exact same colour for background-transparancy. Using a flashy colour (a bright red or green for example) makes your lives easier, black is pain to use.
Create a new bitmap (bmp) in the Editor of your choice (photoshop, gimp, irfanview, paintnet, whatever), choose the flashy colour from above as colour (e.g. create a bmp that is just bright red).
Use this bitmap and put all other pictures you wanna use in it (e.g. place all ten new-truck pictures in this bmp, however your editor does this - irfanview it's paste (einfügen) ).
Open Sti-Editor, import your pictures from the bitmaps you've done (e.g. ten new truck pictures) and then choose palette from bitmap. Point Sti-Editor to the multi-picture-flashy-bmp you created before) for this. Save.
Reopen, choose flashy colour from bmp as transparancy colour. save.
Reopen. If stuff still looks ugly, try to do "choose palette from bitmap"-step again.
At least for me, this is working.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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