Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Kinda screwed up my auto fight icons
Kinda screwed up my auto fight icons[message #356774]
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Wed, 20 February 2019 20:15
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eMiKo |
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Messages:7
Registered:October 2014 |
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Hello! So I recently tried to upgrade to a newer version of Jagged Alliance 2 v1.13 (German)
However that went kind of weird suddenly every mercenary had the voice of Barry Unger.
Now smart as I was, I didnt create a backup, and I have no idea where my CD's of Jagged Alliance 2 are. + Im using the german version, and this game actaully has really good german audio.
So I downgraded to 7609 which was the latest german version i could find.
However now the Militia face icons in those auto-fights are crepitus. I have literal monsters fighting for me now, which would be nice but i have a hard time making out which units are blue green or elite. Im not really sure how to fix that, anyone got some ideas?
[Updated on: Wed, 20 February 2019 20:16] Report message to a moderator
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Re: Kinda screwed up my auto fight icons[message #356775 is a reply to message #356774]
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Wed, 20 February 2019 20:32
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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First of, the Barry Unger voices is a result of using the new exe with old data, specifically an old MercProfiles.xml that doesn't have the tag that states which vocie a merc should use.
Second, by the icons you probably mean Interface/SMFACES.sti, which is different. Try to get the old version.
Ultimately, using a new exe with old data does not work well.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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