Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Change bobby ray shipment cost?
Change bobby ray shipment cost?[message #357172] Thu, 11 April 2019 21:19 Go to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Which file is responsible for that?

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357175 is a reply to message #357172] Thu, 11 April 2019 21:49 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
ShippingDestinations.xml has the shipping destinations and DeliveryMethods.xml holds the costs for the different delivery options.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Change bobby ray shipment cost?[message #357176 is a reply to message #357175] Thu, 11 April 2019 22:21 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Thank you! Ive taken data from Fedex prices and adjusted accordingly to real life values. No more crazy expensive transit.

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357189 is a reply to message #357176] Sat, 13 April 2019 13:27 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:185
Registered:December 2015
Yeah, I'm sure you can just walk into your local Fedex and ship a crate of assault rifles into Raqqa or Mosul for standard rates cheeky no questions asked cheeky

Report message to a moderator

Staff Sergeant
Re: Change bobby ray shipment cost?[message #357191 is a reply to message #357189] Sat, 13 April 2019 16:42 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Well 50 dollars per kg is pretty generous, its a fedex air service, with package on the next day[overnight service]. I dont think bobby ray would demand more. After all you have higher item prices to account for black market activity, no need to make it even pricer by outrageous shipping costs. And not always you buy illegal things like grenades, sometimes you buy armor or medkits, so why should i pay higher price per kg for these?

[Updated on: Sat, 13 April 2019 16:42]

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357193 is a reply to message #357191] Sat, 13 April 2019 17:01 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:185
Registered:December 2015
Don't get me wrong, do whatever you want to do big grin your game, your rules, whatever floats your boat cheeky but neither Fedex nor any other legitimate service is shipping illegal items (or even legal ones) into an active war zone. No commercial airline will take a package of military grade weapons into an active war zone. So Bobby Ray shipping is realistically more like someone with a small plane smuggling shit into Drassen while risking his life. So make the prices whatever you want, hell, make Mexico pay for it if you want, more power to you cheeky but if you think that 50$ per kg is anywhere near realistic, you are batshit insane cheeky

Report message to a moderator

Staff Sergeant
Re: Change bobby ray shipment cost?[message #357194 is a reply to message #357193] Sat, 13 April 2019 17:24 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
I have to agree with LatZee here. Sure it sucks having to pay premium rates for shipping a bunch of toolkits to Drassen but the game currently can't tell legal stuff from illegal stuff so the prices depend more on the danger of shipping anything to a war zone. Of course any player is free to modify the game to their liking. The prices in default 1.13 will stay as they are. ;)

[Updated on: Sat, 13 April 2019 17:24]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Change bobby ray shipment cost?[message #357195 is a reply to message #357193] Sat, 13 April 2019 17:50 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Actually LatZee im from Poland and a friend of mine was working for nonprofit organization that send non combat help to eastern ukraine. And no, the prices werent even close to 50 dollars per kg. So sorry to burst your bubble.

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357196 is a reply to message #357194] Sat, 13 April 2019 18:15 Go to previous messageGo to next message
townltu

 
Messages:384
Registered:December 2017
Location: here
"The prices in default 1.13 will stay as they are. "
Does this also include the prices for items?
Iirc Flug suggested to balance items prices according to some algo, perhaps it was even already integrated?
If so I would have to restore the old prices for my next campaign(and make the xml publicly available :p)
as I object to normalize prices, amongst other things for reasons connected to topic, so some cents on it:


Transports costs for export and/or import restricted stuff is definitely too cheap.
Assuming its shipped the same way like the military industrial complex exports such stuff to crisis & war zones,
via fake custum declararion with a chain of "helpers",
it would not pay to take a few from a charge of a couple thousand guns and send them on a spcl route,
unless some more people are bribed which skyrockets the transport costs for those few items.

The guy with small plane would be an idiot if he transports guns for a price that just lets him pay the fuel,
instead of stuff that delivers higher profits and less punishment if caught with it, e.g. medicine, drugs ...


Irl the black market in said zones is usually saturated with the surplus weapons of armies,
making widely available models rather cheap while stuff rare in the region is hard to get without connections.


"fedex" I guess the shipments are also insured agaiunst theft and loss?

Report message to a moderator

Master Sergeant
Re: Change bobby ray shipment cost?[message #357198 is a reply to message #357196] Sat, 13 April 2019 19:30 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Still with 200 per kg, and industrous bobby ray with his cessna 208 could bring as much as 400-500kg of hardware, and thats 100k grand only for delivery costs. Thats pretty insane, considering that for this price you can have few ZSU-23 complexes. You can bring like 20 m224 mortars with that load, and the cost of delivery will outweight the cost of mortars 3-4 times. Bobby Ray would be a millionarie in no time with his small cessna plane[no you wont be a millionarie in arms smuggling business with only a small cessna]. The absurdity is even more if you consider that its only 100 tool kits, which are worth in game 50k[but more reasonable price would put them in 10k range].

With 50 per kg, its still considerable amount of 25k grand per trip, but thats much more reasonable.


BTW: Im doing rebalance mod for AFS, and overhaul all prices, including merc salaries, mine income[decreased by 50%] and starting items. Bring more sanity and normal prices to the game. Merc salaries go from 100 dollars to 1100 dollars, even the greatest PMCs in the world working for Academi, Aegis or Wagner group dont earn more than 1000-1200 dollars per day.

[Updated on: Sat, 13 April 2019 19:48]

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357199 is a reply to message #357196] Sat, 13 April 2019 19:42 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
townltu wrote on Sat, 13 April 2019 17:15
"The prices in default 1.13 will stay as they are. "
Does this also include the prices for items?
No, that statement was about transport fees. We shouldn't make the game easier than necessary.

About Flugente's item price normalization - I oppose that idea. If some item price is really off then I'm all for fixing that "bug" but I don't want to see all item prices changed by some artificial formula. There are things in the world that are more expensive than others despite being basically the same thing. JA2 reflects just that.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Change bobby ray shipment cost?[message #357200 is a reply to message #357199] Sat, 13 April 2019 19:52 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
silversurfer wrote on Sat, 13 April 2019 18:42
townltu wrote on Sat, 13 April 2019 17:15
"The prices in default 1.13 will stay as they are. "
Does this also include the prices for items?
There are things in the world that are more expensive than others despite being basically the same thing. JA2 reflects just that.
This is great mindset, trying to balance everything pricewise would mean wonky prices for pistols and rifles, ridiculous prices like 500 for pistols and then 9000 for rifles. Making real world prices mean that pistols can be worth as much as a rifle[beretta 92 vs semi auto ar-15 of mediocre company], and i dont care about balancing them, that are the real world prices, real world must be unbalanced then. Grenades costing 50-100 dollars? Game breaking? Maybe, who cares if that are the real world black market prices. AIMNAS is great in this regards, since grenades are too OP considering throwing ranges, vs rifle ranges in vanilla[which are silly].

[Updated on: Sat, 13 April 2019 19:54]

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357201 is a reply to message #357200] Sat, 13 April 2019 20:12 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:185
Registered:December 2015
And just to add, thanks to Flugente and his selection of non profile merchants, I've been playing BR free mostly. All the "normal" items (medical supplies, toolkits...) are available from local merchants in sufficient(-ish) quantities. So ordering those "mundane" things from BR is really not necessary and is more of a luxury, so I don't mind overpaying for that if I really can't wait.

Report message to a moderator

Staff Sergeant
Re: Change bobby ray shipment cost?[message #357202 is a reply to message #357201] Sat, 13 April 2019 20:21 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Yes, but its a great hassle to go to local traders, since there's no move item order between some places where they operate and your base[ofc that depends where your base is].Also its hassle to use the inventory since you cant buy bulk, you have to equip the bought items on the current merc, which is a hassle. Next thing if you are obssessionist-perfectionist, you want your mercs equipped with molle stuff, so each have the necessary pockets for their battlefield role. BR is a must in ordering all these pockets and equipping them without going nuts with transporting this shit.

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357208 is a reply to message #357202] Sun, 14 April 2019 12:46 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Actually this discussion gave me an idea. BR is basically hiring someone to deliver some (illegal) goods to our mercs and fly into a war zone. Honestly, who is going to fly over there for 100 dollars (current minimum fee) to deliver a donut? That doesn't even cover the cost for fuel!

The fee is currently calculated from the delivery method (standard, 2 days, express) and the weight. There is a minimum weight of 2kg that gets charged even if your package weights just 100g. I believe for such kind of delivery to a single customer it makes more sense to have a high basic cost (for the flight itself) and a lower cost per kilogram (for loading/unloading). The basic cost could even cover some loading cost.

Example for a standard delivery, 50kg included in basic cost:
basic cost = 3000 dollars
fee per extra kg = 10 dollars

If you order just a donut this will be the most expensive donut ever. But if you order e.g. 70kg of goods you'd pay:

current method: 70 * 50 = 3500 dollars
new method: 3000 + 20 * 10 = 3200 dollars

You can see that the more you buy the better the fee/weight ratio gets in comparison to the current system. It also makes sense because it doesn't matter much if the pilot transports 50, 100 or 200kg of goods. He is doing a single delivery.

With express delivery the difference is really drastic (let's assume express basic fee is 5000 dollars and fee per extra kg is 3 times standard):
current method 70 * 200 = 14000 dollars suprised
new method 5000 + 20 * 30 = 5600 dollars

We could even factor in air control. If you don't have the corresponding SAM site under control the fee could be increased by factor x. Also the chance for a lost shipment could increase if you don't control the SAM site. Poor pilot...

A new system like this would be a rather big change because it favors big orders over small ones although you could probably set the values in a way that it simulates the old system. Of course the controlling variables need to be externalized so players can modify them.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Change bobby ray shipment cost?[message #357209 is a reply to message #357208] Sun, 14 April 2019 14:24 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Nice idea, if someone has spare time that could be introduced as optional option in the game start ;) Like the "new cth" or "new inventory" system.

As for the SAM interference, i dont know if weapon smugglers IRL fly with transponder off, if so, then they are definitely susceptible to SAM hailing, tracking and in the end even shooting the plane.

[Updated on: Sun, 14 April 2019 14:25]

Report message to a moderator

Sergeant
Re: Change bobby ray shipment cost?[message #357210 is a reply to message #357209] Sun, 14 April 2019 16:02 Go to previous message
LatZee is currently offline LatZee

 
Messages:185
Registered:December 2015
Well, if anyone is thinking of overhauling the delivery system, the most realistic way of doing it would probably be to have just two shipping options:

1) Jose is flying into Drassen anyway one of this days to pick up a shipment of cocaine, so he might as well bring you your shit for a reasonable price
2) as soon as it gets dark, Jose is flying to Drassen just to bring you your shit, but it's gonna cost ya


Option 2 would be an overnight delivery, but option 1 would be random... for example, every morning at 8:00 check for e.g. 25% chance that Jose in fact did fly in that night, and if he did, deliver all queued shipments. So you might get lucky and get an overnight delivery on cheap. Or you might die from boredom waiting for it cheeky unpredictability and chaos are inherent parts of war cheeky

Basing prices more on the cost of the flight itself and not primarily on the weight of the shipment would eliminate exploits such as telling Jose to bring you a big mac tomorrow for breakfast, but now that he is coming in anyway, he might as well pick up the truckload of weapons that is completely coincidentally sitting there waiting for delivery cheeky

The values might as well be externalised, so that every destination could have different chances... Jose might be flying to Drassen cca twice a week, so 25% would be a good chance, but Juan is sailing into Chitzena harbor a bit less often, so it might be 10% while Manuel is coming into Maduna all the time, so 50% chance...

Not that any of that is really necessary, the current system is decent enough probably big grin

Report message to a moderator

Staff Sergeant
Previous Topic: Problems setting IMP starting gear.
Next Topic: Trigger Group that adds autofire?
Goto Forum:
  


Current Time: Sun Apr 28 07:08:23 GMT+3 2024

Total time taken to generate the page: 0.01652 seconds