Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Change bobby ray shipment cost?
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Re: Change bobby ray shipment cost?[message #357191 is a reply to message #357189]
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Sat, 13 April 2019 16:42
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CareBear |
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Messages:145
Registered:April 2016 |
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Well 50 dollars per kg is pretty generous, its a fedex air service, with package on the next day[overnight service]. I dont think bobby ray would demand more. After all you have higher item prices to account for black market activity, no need to make it even pricer by outrageous shipping costs. And not always you buy illegal things like grenades, sometimes you buy armor or medkits, so why should i pay higher price per kg for these?
[Updated on: Sat, 13 April 2019 16:42] Report message to a moderator
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Sergeant
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Re: Change bobby ray shipment cost?[message #357196 is a reply to message #357194]
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Sat, 13 April 2019 18:15
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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"The prices in default 1.13 will stay as they are. "
Does this also include the prices for items?
Iirc Flug suggested to balance items prices according to some algo, perhaps it was even already integrated?
If so I would have to restore the old prices for my next campaign(and make the xml publicly available :p)
as I object to normalize prices, amongst other things for reasons connected to topic, so some cents on it:
Transports costs for export and/or import restricted stuff is definitely too cheap.
Assuming its shipped the same way like the military industrial complex exports such stuff to crisis & war zones,
via fake custum declararion with a chain of "helpers",
it would not pay to take a few from a charge of a couple thousand guns and send them on a spcl route,
unless some more people are bribed which skyrockets the transport costs for those few items.
The guy with small plane would be an idiot if he transports guns for a price that just lets him pay the fuel,
instead of stuff that delivers higher profits and less punishment if caught with it, e.g. medicine, drugs ...
Irl the black market in said zones is usually saturated with the surplus weapons of armies,
making widely available models rather cheap while stuff rare in the region is hard to get without connections.
"fedex" I guess the shipments are also insured agaiunst theft and loss?
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Master Sergeant
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Re: Change bobby ray shipment cost?[message #357198 is a reply to message #357196]
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Sat, 13 April 2019 19:30
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CareBear |
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Messages:145
Registered:April 2016 |
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Still with 200 per kg, and industrous bobby ray with his cessna 208 could bring as much as 400-500kg of hardware, and thats 100k grand only for delivery costs. Thats pretty insane, considering that for this price you can have few ZSU-23 complexes. You can bring like 20 m224 mortars with that load, and the cost of delivery will outweight the cost of mortars 3-4 times. Bobby Ray would be a millionarie in no time with his small cessna plane[no you wont be a millionarie in arms smuggling business with only a small cessna]. The absurdity is even more if you consider that its only 100 tool kits, which are worth in game 50k[but more reasonable price would put them in 10k range].
With 50 per kg, its still considerable amount of 25k grand per trip, but thats much more reasonable.
BTW: Im doing rebalance mod for AFS, and overhaul all prices, including merc salaries, mine income[decreased by 50%] and starting items. Bring more sanity and normal prices to the game. Merc salaries go from 100 dollars to 1100 dollars, even the greatest PMCs in the world working for Academi, Aegis or Wagner group dont earn more than 1000-1200 dollars per day.
[Updated on: Sat, 13 April 2019 19:48] Report message to a moderator
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Sergeant
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Re: Change bobby ray shipment cost?[message #357200 is a reply to message #357199]
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Sat, 13 April 2019 19:52
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CareBear |
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Messages:145
Registered:April 2016 |
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silversurfer wrote on Sat, 13 April 2019 18:42townltu wrote on Sat, 13 April 2019 17:15"The prices in default 1.13 will stay as they are. "
Does this also include the prices for items?
There are things in the world that are more expensive than others despite being basically the same thing. JA2 reflects just that.
This is great mindset, trying to balance everything pricewise would mean wonky prices for pistols and rifles, ridiculous prices like 500 for pistols and then 9000 for rifles. Making real world prices mean that pistols can be worth as much as a rifle[beretta 92 vs semi auto ar-15 of mediocre company], and i dont care about balancing them, that are the real world prices, real world must be unbalanced then. Grenades costing 50-100 dollars? Game breaking? Maybe, who cares if that are the real world black market prices. AIMNAS is great in this regards, since grenades are too OP considering throwing ranges, vs rifle ranges in vanilla[which are silly].
[Updated on: Sat, 13 April 2019 19:54] Report message to a moderator
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Sergeant
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Re: Change bobby ray shipment cost?[message #357209 is a reply to message #357208]
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Sun, 14 April 2019 14:24
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CareBear |
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Messages:145
Registered:April 2016 |
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Nice idea, if someone has spare time that could be introduced as optional option in the game start ;) Like the "new cth" or "new inventory" system.
As for the SAM interference, i dont know if weapon smugglers IRL fly with transponder off, if so, then they are definitely susceptible to SAM hailing, tracking and in the end even shooting the plane.
[Updated on: Sun, 14 April 2019 14:25] Report message to a moderator
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Sergeant
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Re: Change bobby ray shipment cost?[message #357210 is a reply to message #357209]
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Sun, 14 April 2019 16:02
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LatZee |
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Messages:185
Registered:December 2015 |
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Well, if anyone is thinking of overhauling the delivery system, the most realistic way of doing it would probably be to have just two shipping options:
1) Jose is flying into Drassen anyway one of this days to pick up a shipment of cocaine, so he might as well bring you your shit for a reasonable price
2) as soon as it gets dark, Jose is flying to Drassen just to bring you your shit, but it's gonna cost ya
Option 2 would be an overnight delivery, but option 1 would be random... for example, every morning at 8:00 check for e.g. 25% chance that Jose in fact did fly in that night, and if he did, deliver all queued shipments. So you might get lucky and get an overnight delivery on cheap. Or you might die from boredom waiting for it unpredictability and chaos are inherent parts of war
Basing prices more on the cost of the flight itself and not primarily on the weight of the shipment would eliminate exploits such as telling Jose to bring you a big mac tomorrow for breakfast, but now that he is coming in anyway, he might as well pick up the truckload of weapons that is completely coincidentally sitting there waiting for delivery
The values might as well be externalised, so that every destination could have different chances... Jose might be flying to Drassen cca twice a week, so 25% would be a good chance, but Juan is sailing into Chitzena harbor a bit less often, so it might be 10% while Manuel is coming into Maduna all the time, so 50% chance...
Not that any of that is really necessary, the current system is decent enough probably
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Staff Sergeant
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