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What are these items good for?[message #28836] Fri, 23 December 2005 22:43 Go to next message
Mitlv is currently offline Mitlv

 
Messages:8
Registered:December 2005
Location: Amsterdam, the Netherland...
Walkman, sliver plate, porn, cigars? etc

Do they increase moral or something?

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Private
Re: What are these items good for?[message #28837] Sat, 24 December 2005 16:06 Go to previous messageGo to next message
CCKeane is currently offline CCKeane

 
Messages:98
Registered:September 2004
Location: Hoboken/Long Island
You can sell them at estoni, I think that's it. I may be wrong though.

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Corporal 1st Class
Re: What are these items good for?[message #28838] Sun, 25 December 2005 11:02 Go to previous messageGo to next message
TrashMan is currently offline TrashMan

 
Messages:61
Registered:November 2005
Location: Croatia
As far as I knowq they don't do anything - but coding in a morale boosting function might be a good idea Very Happy

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Corporal
Re: What are these items good for?[message #28839] Sun, 25 December 2005 19:53 Go to previous messageGo to next message
Mitlv is currently offline Mitlv

 
Messages:8
Registered:December 2005
Location: Amsterdam, the Netherland...
cckeane-thanks

trashman-I agree, it would be fun in 1.13

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Private
Re: What are these items good for?[message #28840] Tue, 27 December 2005 09:12 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
I think the walkman does have an effect on morale. One game, when I had Ira and Malice in the same squad, I gave Ira a walkman (she had to "wear" it), and it seemed to stop her from complaining about Malice. I think it also prevented her morale from dropping to "poor".

I'm not aware of any use for the other items mentioned though.

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Staff Sergeant
Re: What are these items good for?[message #28841] Wed, 28 December 2005 02:42 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
In combat the walkman would have the opposite effect of extended-ears.

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Master Sergeant
Re: What are these items good for?[message #28842] Sun, 01 January 2006 11:58 Go to previous messageGo to next message
Dest is currently offline Dest
Messages:4
Registered:December 2005
Location: USA
Yeah, Walkman does raise morale.

Other items can be sold at the various locations for different prices. Maybe this is overly tedious, but i'll pick up items at one location, transport them to another location, and sell them there for a small profit.

I always found that the mines generate way way way too much cash... so I avoid talking to the miners and run a little repair/transportation business based in Cambria to fund my war-effort instead. Tony's my main man... and Jake's a good supplier... Razz

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Civilian
Re: What are these items good for?[message #28843] Tue, 28 February 2006 20:17 Go to previous messageGo to next message
kato is currently offline kato

 
Messages:13
Registered:December 2005
Location: Sweden
As "DNA from the Lowlands" states, the walkman have the opposite effect of extended-ears in use of combat. Bit hard to hear the enemy while listening to barbara streisand.

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Private
Re: What are these items good for?[message #28844] Thu, 16 March 2006 12:34 Go to previous messageGo to next message
myronchin is currently offline myronchin
Messages:1
Registered:March 2006
is there a limit how many pages a merchant inv ? because in ub the person who sell guns can have max of 4 to 5 pages i think....it means u cant sell him anymore to get $$$$

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Civilian
Re: What are these items good for?[message #28845] Mon, 20 March 2006 14:09 Go to previous messageGo to next message
Drake is currently offline Drake

 
Messages:19
Registered:January 2006
Location: Baltimore
I can't answer this definitively, but I think that all items have at least one purpose in the game besides being worth cash. Some ideas I've had for items didn't work (I figured if anyone would get a morale or energy boost from chewing gum, it would be Ira, but no dice); I heard someone say a few years back that you could put someone's head on a silver platter and give it to Kingpin and he would reward you; the only person I could think to do this to was Angel, and I'm just not that evil. But Dest, if you find that you're getting too much cash (esp. in 1.13 with the 'drop all' function), try playing Iron Man style, where you start the whole game over if your I.M.P. merc dies (or any key merc if you want to ratchet up the level of difficulty). You'll need every cent you can get your greedy little hands on in this mode, for the best weapons and equipment as early as you can get them. :skull:

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Private
Re: What are these items good for?[message #28846] Thu, 23 March 2006 20:35 Go to previous messageGo to next message
chanman is currently offline chanman

 
Messages:47
Registered:August 2001
Location: Delta, BC, Canada
The gum is used in the construction of the X-ray scanner, IIRC

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Corporal
Re: What are these items good for?[message #28847] Fri, 21 April 2006 10:41 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Quote:
Originally posted by Tim2960:
Walkman, sliver plate, porn, cigars? etc

Do they increase moral or something?
I finally re-registered not to let these go unanswered... To the best of my knowledge:

Walkman reduces your merc's hearing and is supposed to maintain good morale when worn.

Porn supposedly increases morale (possibly not for all mercs) when carried.

Silver plate can be placed instead of the chalice in the museum in Balime, to prevent the pressure plate from triggering and activating the alarm.

Cigars can be thrown and dumb soldiers near them who see them on the ground will go to pick up the cigars, allowing you to gleefully sneak up and stab them in the back.

Someone asked about other stuff too, I think the rubber band can be used to throw rocks but I haven't been able to test it, and the marbles can be used as a trip trap...

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Private 1st Class
Re: What are these items good for?[message #28848] Mon, 24 April 2006 01:49 Go to previous messageGo to next message
xenophon is currently offline xenophon

 
Messages:74
Registered:March 2003
Location: Glos UK
Nocturnal Carnivore,

Wow, I knew about the walkman and marbles but din't realise any of the rest. And after 3 years. :wrysmiley:

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Corporal
Re: What are these items good for?[message #28849] Tue, 25 April 2006 06:57 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Glad I could help! It took me a long time to find those out myself.

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Private 1st Class
Re: What are these items good for?[message #28850] Fri, 28 April 2006 03:54 Go to previous messageGo to next message
Druigey is currently offline Druigey

 
Messages:6
Registered:April 2006
Location: Twin Cities
Golf clubs...?

First time I played JA2 I got distracted by something else not too long after breezing through Estoni. This time I went to the junk guy to see what he had to sell, and he had golf clubs??

Is there a hidden use for these?

Also a side question, I can't remember if it was Tony or Bobby Rays but one of these guys had a clip of some ammo that I don't even know what it's for. I can't remember the caliber but the image looked like a 4.7 G11 clip, except pale blue in color?

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Private
Re: What are these items good for?[message #28851] Sat, 29 April 2006 03:12 Go to previous messageGo to next message
Lt.Havoc is currently offline Lt.Havoc

 
Messages:34
Registered:April 2006
Location: Germany

That would be the 5.7mm P90 clip then.

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Private 1st Class
Re: What are these items good for?[message #28852] Sun, 11 June 2006 06:11 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Quote:
Originally posted by Tim2960:
Walkman, sliver plate, porn, cigars? etc

Do they increase moral or something?
You can give this stuff to Skipper (the old man collecting trash in Estoni) and in return he will give you a keycard to enter into Orta basement Wink without having the need to bribe Walter and Ernest (Deidranna's scientists) :professor: .

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Master Sergeant
Re: What are these items good for?[message #28853] Sun, 11 June 2006 14:58 Go to previous messageGo to next message
mark_kelly_777 is currently offline mark_kelly_777

 
Messages:55
Registered:May 2006
Location: Quebec, Canada
Ah, yes the Golf Clubs? the DRINK Cans? Do they have ANY purpose (like can I play golf or drink a pop with Deidranna before killing her? :gaga: )

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Corporal
Re: What are these items good for?[message #28854] Mon, 12 June 2006 10:14 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Soda can and string can make a noisemaker alarm to attach to a door. Never tried it, I just place mines in front of doors.

I don't know what the golf clubs do.

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Private 1st Class
Re: What are these items good for?[message #28855] Mon, 12 June 2006 22:36 Go to previous messageGo to next message
FastZ is currently offline FastZ

 
Messages:122
Registered:January 2003
Location: Aalten, Netherlands
Try smashing enemies with them. Works great Smile

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Sergeant
Re: What are these items good for?[message #28856] Wed, 14 June 2006 01:08 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
Fore !!! :bow:
I've tried almost anything with those clubs...
At one moment I thought perhaps they'd make a nice Beretta 93R -shoulderstock -> 3rd pic from top.

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Master Sergeant
Re: What are these items good for?[message #28857] Sat, 17 June 2006 02:44 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
hav you tried a round of golf ? :placard: at night a sneaky silent killer with no way of knowin where deathball comin from , enemy would mass panic n run off. hmmm hav to practice lots though :rolleyes:

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Captain

Re: What are these items good for?[message #28858] Sun, 18 June 2006 05:59 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Marbles: Put it on the floor and once the enemy steps on it the sucker will fall flat on the floor Wink

Rubber Band: Use it as a rock thrower: Throw a rock (or other stuff) on a door and if the enemy is stupid enough he will open the door and... LET'S ROCK BABY!!! Very Happy

EDIT: The marbles are perfect for Kingpin Extreme Fight Competition: Put them on the arena and when Darren's fistfigther steps on it... :angel: Razz Smile

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Master Sergeant
Re: What are these items good for?[message #28859] Wed, 02 August 2006 18:17 Go to previous messageGo to next message
givemeabuzz is currently offline givemeabuzz

 
Messages:42
Registered:March 2003
Location: California
is there any way to put some useless junk to make a Molotov cocktail in JA2?? Sorry, I just got back into the mood for JA1 and am a little curious...

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Corporal
Re: What are these items good for?[message #28860] Sun, 06 August 2006 00:53 Go to previous messageGo to next message
NocturnalC is currently offline NocturnalC

 
Messages:15
Registered:October 2004
None that I've ever found or heard of.

Hey, I found out how to get back into my old account! Hooray, hoorah.

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Private
Re: What are these items good for?[message #28861] Sun, 06 August 2006 05:23 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
You'd have to mod the game to make that happen. It's an easy enough item (especially if you use the 1.13 system) and there are some mods out there that already feature this.

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Sergeant Major
Re: What are these items good for?[message #28862] Tue, 08 August 2006 05:27 Go to previous messageGo to next message
jA4EVER is currently offline jA4EVER

 
Messages:19
Registered:August 2006
Location: VA
what items do I need to construct x-ray sensor, and where can i possibly find them?

p.s. i've never thought those items, will come in handy !?! Smile

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Private
Re: What are these items good for?[message #28863] Tue, 08 August 2006 10:06 Go to previous messageGo to next message
-CHAZZ- is currently offline -CHAZZ-

 
Messages:83
Registered:August 2003
Location: Croatia, Europe
LameBoy+Copper wire=display (Balime i think)
Xray tube (estoni)+Fumblepack(balime i think)+Chewing gum (various places)=Xray device.
Xray device+Display=Xray detector. Batteries from (Franz?) in Balime too.
Electronics expert required for assembling (trevor or Lynx or Gumpy Very Happy )

C.

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Corporal 1st Class
Re: What are these items good for?[message #28864] Tue, 08 August 2006 10:45 Go to previous messageGo to next message
jA4EVER is currently offline jA4EVER

 
Messages:19
Registered:August 2006
Location: VA
Tnx dude! Great. Tonight is the night! ^^

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Private
Re: What are these items good for?[message #28865] Thu, 10 August 2006 01:22 Go to previous messageGo to next message
jA4EVER is currently offline jA4EVER

 
Messages:19
Registered:August 2006
Location: VA
Copper wire can be found in San Mona also.
Still making my way to the mines...

Smile

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Private
Re: What are these items good for?[message #28866] Wed, 30 August 2006 06:00 Go to previous messageGo to next message
Monthy is currently offline Monthy

 
Messages:47
Registered:August 2006
Location: Boston, Ma
Is there somewhere in the game we need this Xray detector? Or is it just something we can make for fun?

And is it possible to find items in the game (1.12) so that I can make Gun Barrel Extenders and Rod & Spring??? Have found some Tape and Glue, but that's about it. Have only played for 5 days, at the moment I am in San Mona.

Never thought about the marbles, but sounds fun to try em out!

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Corporal
Re: What are these items good for?[message #28867] Wed, 30 August 2006 06:45 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
To make a rod and spring you need a rod and a spring, but you can only attach the spring to the rod and not the other way around. Try each combination both ways (try putting the rod in you're hand and placing the spring on top of it, if this doesn't work try the spring in hand with the rod as an attachment).
The extender needs glue, duct tape and a steel tube.

Both of these items attach to many - but not all - guns.

The x-ray detector is supposed to show enemies behind walls but I've never tried this one.

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Sergeant Major
Re: What are these items good for?[message #28868] Wed, 30 August 2006 07:08 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Static and Steroid can also make the X-Ray Detector, since both have the eletronics skill...

Barry can also make the X-Ray Detector, but like Lynx (IIRC) You'll have to develop his mechanical skill

And the X-Ray detector reveals how many enemies are left making your life a (little) bit easier Wink

And another way to win the EFC besides the marbles Wink is to soften Darren's fistfighter shooting some squares behind the opponent with a shotgun. Just make sure that he doesn't go prone, or no fight for ya! If you do this trick correctly winning 15K is piece of cake, Woody! Very Happy

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Master Sergeant
Re: What are these items good for?[message #28869] Wed, 30 August 2006 11:09 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
The X-ray detector costs almost no time (2APs) and very little battery power to use and it shows all the entities in your immediate area (NOT the entire sector from what I've seen) on the minimap. They're color-coded like normal; the hostiles are red, civilians white.

This is an excellent strategic advantage for knowing what to expect while making otherwise dangerous entries into hot zones. If you leave it in your hand, you can see the enemies moving during their turn too.

My entry task force of Magic and Trevor swept the warehouse place in the back entrance of Cambria hospital with the scanner, and managed to take a squad of soldiers from the back reliably and repeatably although heavily outnumbered. Pays to know exactly where all of them are.

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Private 1st Class
Re: What are these items good for?[message #28870] Thu, 31 August 2006 01:30 Go to previous messageGo to next message
quigonnjeff71 is currently offline quigonnjeff71
Messages:2
Registered:August 2006
I love the xray for finding the last guy in a hostile sector...beats having mercs walk back and forth over every square inch of ground...but I still prefer the old way of dealing with enemies hiding in buildings, explosives. Never go through a door when you can go through a wall!

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Civilian
Re: What are these items good for?[message #28871] Thu, 31 August 2006 08:06 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Ah, but you use the X-ray to select exactly the spot to plant your explosives where they will cause the most - ahem - collateral damage.

That's why X-ray and explosives are both needed in Entry Team (along with wirecutters, lockpicks, and silent and automatic weapons for "quiet" and "loud" entries respectively, of course.)

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Private 1st Class
Re: What are these items good for?[message #28872] Thu, 31 August 2006 09:13 Go to previous messageGo to next message
-CHAZZ- is currently offline -CHAZZ-

 
Messages:83
Registered:August 2003
Location: Croatia, Europe
I consider the x-ray device an exploit, really. i can do better than that. The only way i use it is to find the last guy standing. If 50+ of them could not waste my team, one single last mob means just waste of time. So i use the detector and eliminate him and go to the next sector where there are plenty of bad guys. If i could, i would leave that last guy alive, for what i am concerned. i wish he would throw in the towel and hightail or something(on rare occasions they actually flee). the last one standing is sometimes really a pain in the behind. I got no fun by looking for him.

C.

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Corporal 1st Class
Re: What are these items good for?[message #28873] Thu, 31 August 2006 11:42 Go to previous messageGo to next message
DrewThirtyEight is currently offline DrewThirtyEight

 
Messages:12
Registered:August 2006
Location: Bourbonnais IL
The worst one is always the last one. Especially when he has cirled around to where you came in...

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Private
Re: What are these items good for?[message #28874] Sun, 03 September 2006 06:30 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
IMO the only drawback of the X-Ray detector is the fact of those 'NeverReady' batteries are non-rechargeable... And I suppose that there's no need to say the batteries run out of juice... Wink

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Master Sergeant
Re: What are these items good for?[message #28875] Sun, 03 September 2006 08:03 Go to previous messageGo to previous message
-CHAZZ- is currently offline -CHAZZ-

 
Messages:83
Registered:August 2003
Location: Croatia, Europe
Yeah.To me, more-less the only reason to ever visit Balime.

C.

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Corporal 1st Class
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