Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 v1.13 Deidrannas Side Mod » Deidranna's Side Mod Download & Installation (The Scorpion's new mod)
Deidranna's Side Mod Download & Installation[message #359512] Mon, 13 April 2020 13:38 Go to next message
edmortimer is currently offline edmortimer

 
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*NEW 1.13 MOD*

https://www.mediafire.com/convkey/2bd9/9xzebz3nh0j5xm0bg.jpg

*Deidranna's Side Mod (DSM) is a brand new modification for JA2 1.13. Its
core features include, as the name implies, that the player fights on
Deidranna's side. The current version of this mod is in its fourth Beta.

*Story and setting*
*In short, the rebels are winning the ongoing civil war in Arulco. Meduna
is the last stronghold of the regime. Friends and associates of Deidranna
have fled to Meduna, Balime and into nearby foreign countries. Elliot hires
us to fight on Deidranna's side. The player hires a squad and gets inserted
into Meduna by a secret tunnel.

*Features*
*Inverted strategic scenario. Fight from Meduna to Omerta with Deidranna,
Elliot and Joe as part of your team (and hire all other types of bad guys
and misfits)
*Heavier fights when closing in on Drassen and Omerta
*Custom map pack from Azazel and other new maps
*Countless NPCs are recruitable now
*Various quest tweaks
*More convenient NIV
*More interactive maps, as heavy gunfire will damage and eventually destroy
various map objects and tiles

*Objective*
*Kill Miguel and force Enrico to give up. Otherwise the player can roam
freely.

*Credits*
*EdMortimer - Custom characters from 'Arulco Vacations'*
*Azazel - Custom maps*
*Realist - Coding*

*Various hints and comments*
*Use Deidranna, Joe and Elliot for fighting, they are hilarious. Also use
Fredo and Kingpin for their speech lines. Almost every NPC is hireable,
some may be more useful than others.

This mod is relatively new but has been updated. It has been played through and it
works. It is hoped to be able to improve and refine almost every aspect of it,
but updates are dependent on time, so regular updates are not guaranteed.

The Scorpion


Installation Instructions
-------------------------

You have two ways to install it now;

1. Full Archive (No separate 1.13 install required)
https://www.mediafire.com/file/mlnqwhhxe3hoxxb/DSM_-_Full_Sep19_21.7z/file

Do this by making a new copy of ('Vanilla') English JA2(1.12)

Unpack the latest DSM archive over the install. It should ask whether to overwrite ja2.ini

2. Partial Archive (1.13 needs to be installed first)

Do this by making a new copy of English JA2(1.12)
Install 1.13 over this vanilla base
Unpack the latest Partial Archive https://www.mediafire.com/file/tn4iajzf4p8d0f6/DSM.7z/file over this



This mod uses it's own EXE, so the new exe to use is ja2_r8734_3686fbd4 which fixes some bugs that were occuring previously.

This latest installment (Sept 2021) includes additional custom maps.

To be clear use ja2_r8734_3686fbd4 to run the game, start a new game, do not use any other exe or you will corrupt your data! The starting sector will be P1.


https://img.xrmb2.net/images/566967.png

[Updated on: Wed, 14 February 2024 03:34] by Moderator

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Sergeant Major
Re: New 2020 Mod Announcement[message #359517 is a reply to message #359512] Mon, 13 April 2020 18:41 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Hey Ed, I see you're still not tired from modding. happy

This mod is actually something I would like to play. It's a welcome change from always playing on the same side.
One thing bothers me a little. Why did you make Deidranna a recruitable NPC? Isn't she the head of government? As such I find it highly questionable that she would join a band of mercs instead of leading the country. It's like Assad personally leading an assault on an IS stronghold.
I like that one can recruit the other NPCs though.

How does combat work? Are we still fighting admins, regulars and elites and train militia in towns? I assume that it's a bit tricky to change that without modifying the code, right?



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: New 2020 Mod Announcement[message #359518 is a reply to message #359512] Mon, 13 April 2020 18:46 Go to previous messageGo to next message
Randok is currently offline Randok

 
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I wanted to try but I have the message:8734 is not a valid Win32 application.

I have WinXP.
Maybe you will do an exe for this system. happy



Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
Re: New 2020 Mod Announcement[message #359519 is a reply to message #359517] Mon, 13 April 2020 18:50 Go to previous messageGo to next message
grim is currently offline grim

 
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Thrilling!

Thank you for this mod. I will probably wait a little bit before playing it, but definitely will in due time!

@silversurfer
Well, maybe we need a bit of suspension of disbelief here, but it seems the rebels got really close, so she has to get her own hands dirty and get back her country by herself.
Gameplay wise, it must be very fun to have her in the team. By the way, as when you play mercs, you can have her in the back raising troops with leadership and stuff like that i guess.

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Master Sergeant
Re: New 2020 Mod Announcement[message #359521 is a reply to message #359517] Mon, 13 April 2020 19:01 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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@SilverSurfer The DSM mod is by The Scorpion. We've been helping each other a little on each other's mods is all. That said, Arulco Vacations is close to another release - all critical issues fixed and many improvements and additions thanks to help from Sevenfm, Scorpion, mikukian, Stavian, Carebear, everybody on the forum, and all the past modders of JA2 whose mods I scour for new ideas and implentations.

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Sergeant Major
Re: New 2020 Mod Announcement[message #359522 is a reply to message #359518] Mon, 13 April 2020 19:06 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

I wanted to try but I have the message:8734 is not a valid Win32 application.

I have WinXP.
Maybe you will do an exe for this system.

I don't know if r8734 is unable to run on XP or not. Maybe someone else will answer this.

Actually, I haven't used any executable except Sevenfm's +AI executables in a very long time so I am not one to answer about the newer exe releases.

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Sergeant Major
Re: New 2020 Mod Announcement[message #359523 is a reply to message #359518] Mon, 13 April 2020 19:11 Go to previous messageGo to next message
Deleted.

 
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@Randok
Ja2_r8734_xp.exe can be found on my google drive.



Left this community.

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Lieutenant

Re: New 2020 Mod Announcement[message #359529 is a reply to message #359523] Mon, 13 April 2020 23:52 Go to previous messageGo to next message
Randok is currently offline Randok

 
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@sevenfm
Thank you very much. 8734_xp works.



Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
Re: New 2020 Mod Announcement[message #359549 is a reply to message #359529] Tue, 14 April 2020 18:23 Go to previous messageGo to next message
Randok is currently offline Randok

 
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Problem with leaving the first sector. There is no arrow to the tunnel entrance by the stairs (because it should be there, probably?)


Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
Re: New 2020 Mod Announcement[message #359555 is a reply to message #359549] Tue, 14 April 2020 22:53 Go to previous messageGo to next message
Vritran is currently offline Vritran

 
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Randok wrote on Tue, 14 April 2020 18:23
Problem with leaving the first sector. There is no arrow to the tunnel entrance by the stairs (because it should be there, probably?)
I noticed this too but I only played it quickly so the entrance could be hidden?

Managed to recruit Skipper by giving him the letter from Miguel Cordona thumbs up

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Staff Sergeant
Re: New 2020 Mod Announcement[message #359571 is a reply to message #359555] Wed, 15 April 2020 19:07 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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The Scorpion says"

======================

Deidranna as RPC: there are many reasons for this, mostly hilarity and
because it is kinda the point of the mod. And yes, we can keep her in the
back training militia. Also we don't lose the game if she dies (let's just
assume for shits and giggles that elliot takes her place).

Skipper: may have been a bad choice from me to use him, but really all it
takes to get to the underground level is talk to him for a bit (friendly,
direct should both work)

As for enemies: we are mostly fighting blue shirts, rarely green or dark
blue shirts.



https://img.xrmb2.net/images/120873.png:

[Updated on: Wed, 15 April 2020 19:09]

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Sergeant Major
Re: New 2020 Mod Announcement[message #359584 is a reply to message #359571] Thu, 16 April 2020 13:34 Go to previous messageGo to next message
az75 is currently offline az75

 
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Can't play.
Followed the instructions. Even reapplied the win10 fix.
Message says ja2 requires a colour depth of 16bpp.

Scorp's installers are always a mess...

What can I do?

Edit: nevermind, got it to work eventually. Now I'm stuck too in front of what should be a teleport point by the stairs.

[Updated on: Thu, 16 April 2020 14:04]

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Staff Sergeant
Re: New 2020 Mod Announcement[message #359588 is a reply to message #359584] Thu, 16 April 2020 18:28 Go to previous messageGo to next message
az75 is currently offline az75

 
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Hint: you only need Trevor or another good lockpicker at the start.
And make yourselves a teleport point, it's time you use the damn editor.

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Staff Sergeant
Re: New 2020 Mod Announcement[message #359644 is a reply to message #359571] Sun, 19 April 2020 14:28 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Screenshots of the increased map interactivity of gun fire in DSM. if
you compare screen 20 to screen 23, the walls have been damaged by the
bullets and some smaller trees were taken down by Damon's autofire. (the
wall could also become completely destroyed, didn't happen in this
non-staged example, though).

SCREEN020.TGA

SCREEN021.TGA

SCREEN022.TGA

SCREEN023.TGA



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Sergeant Major
Re: New 2020 Mod Announcement[message #359648 is a reply to message #359512] Sun, 19 April 2020 22:40 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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News from The Scorpion about the DSM Mod.

The link to the DSM archive in the first post above has been updated
and replaces the former version.

Other than that, the installation remains the same. it is most
likely safe to just overwrite the DSM Folder in your existing installs and
start a new game. Sci-fi is not really supported (technically it may work,
lore-wise it is certainly unfitting).

Testing so far implies that we need to stick to the installation strictly,
especially using newer. 1.13 versions seems to have all kinds of issues.

The update changes the initial game because skipper's script failed on some
players. Also, as a workaround for an important issue we face, the enemy
spawning sector has been moved. Workaround ingame: avoid the enemy spawn
sector (now A9). The only relevant questing happens in a10 and a10_1.
Currently, killing enemies in enemy spawn sector regularly results in an
assertion failure. So it may currently be hard if not impossible to end the
game. Now, with the update, we can just bypass the spawn sector.

There's a bunch of other updates, too, but it is still a very early release
and i could still invest years of development into it. happy

Hope it'll be fun happy

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Sergeant Major
Re: New 2020 Mod Announcement[message #359706 is a reply to message #359648] Thu, 23 April 2020 03:57 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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A couple more screenshots showing some of the unsavory recruitables.

https://img.xrmb2.net/images/708869.png


https://img.xrmb2.net/images/375134.png

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Sergeant Major
Re: New 2020 Mod Announcement[message #359987 is a reply to message #359512] Sun, 10 May 2020 15:46 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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A new update to DSM is available - at the same link in the 1st post of this thread.

New Features:

Arnie as RPC; please test and report
Various changes to maps and characters
Tilesets: New tweaks to destruction of objects by gunfire

Hints:

In order to end the game, Player has to talk to Enrico. Enrico appears when
Miguel declares hostility. Don't use alt-o cheats to kill Miguel or other
means to kill him without him declaring hostility.

Some NPC's that were friends or RPC's in vanilla are now rebel fighters.
The game is not broken if they are hostile.
Using deidranna's boat, we can go to balime and the Maps in the south-east
of the strategic map to find allies.

When fighting enemies in N7, talk to brewster during battle to find the
last "enemy". Don't use alt-o cheats.

Hiring Kingpin: Hire Damon first in order to enter Kingpin's mansion. If
you can't hire Damon, you won't be able to hire Kingpin either. Basically,
you should be able to hire them unless you somehow messed with them.

Issues:

I sometimes have issues with the trader interface. Try using Bobby Ray
instead, hire the traders (most of them can be hired, not quite all). Some
traders like Raul and Betty Fung are not fully implemented yet (due to the
trader interface issue).

Not every character or quest has been adjusted, so vanilla dialogue and
speech that is now unfitting may still occur frequently. Skyrider or other
NPC's may refer to Deidranna in a way not consistent with the mod. The idea
is to slowly replace these lines, but i see it as largely a cosmetic issue.
Please report such occurrences s we can populate a list.

Sometimes, hiring the Druggist fails. It is not quite clear yet why.

When Skyrider asks to be brought to his chopper, he is already standing
right beside it. For technical reasons, you have to move him one tile in
tactical to his chopper. Don't escort him to Drassen.

The exe will still regularly use text inconsistent with the story of DSM. I
consider this largely cosmetic, but fixing it would require replacing all
hardcoded references all over the place in the code. It is not planned to
do that at this time. DSM would be thankful if new hardcode references
would be made to generic terms such as "enemies, hostiles, soldiers" or
whatever rather than "Deidranna's forces" or the like.

avoid A9 Omerta for the time being, it may crash the game

Have fun happy

[Updated on: Mon, 11 May 2020 21:51]

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Sergeant Major
Re: New 2020 Mod Announcement[message #359988 is a reply to message #359987] Sun, 10 May 2020 21:29 Go to previous messageGo to next message
Kitty

 
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edmortimer wrote on Sun, 10 May 2020 15:46
...Tilesets: New tweaks to destruction of objects by gunfire...
Huh, that sounds interestening. I thought the destruction of objects by gunfire would require 7609+AI (r1497 and up) as base.

If you don't mind giving this information, could you give some details on what to do? Changing of jsd-flags, like matrial, armour or density?

thanks







How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: New 2020 Mod Announcement[message #359993 is a reply to message #359988] Sun, 10 May 2020 22:58 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
...Tilesets: New tweaks to destruction of objects by gunfire...

Huh, that sounds interestening. I thought the destruction of objects by gunfire would require 7609+AI (r1497 and up) as base.
Scorpion uses a modified executable and tilesets for DSM, it is not compatible with any other executable AFAIK.

[Updated on: Sun, 10 May 2020 22:59]

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Sergeant Major
Re: New 2020 Mod Announcement[message #359996 is a reply to message #359988] Mon, 11 May 2020 03:05 Go to previous messageGo to next message
Deleted.

 
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Kitty wrote on Sun, 10 May 2020 23:29
edmortimer wrote on Sun, 10 May 2020 15:46
...Tilesets: New tweaks to destruction of objects by gunfire...
Huh, that sounds interestening. I thought the destruction of objects by gunfire would require 7609+AI (r1497 and up) as base.
If you don't mind giving this information, could you give some details on what to do? Changing of jsd-flags, like material, armour or density?
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21767&goto=331298&
Just add <ammoflag>4</ammoflag> to every ammo in AmmoTypes.xml and it will work very similar to +AI, because the code is nearly identical.
You may want to tweak object armour in jsd if you want to control which objects are easy to destroy, but it should work well in default 1.13, also highest armour concrete and metal objects cannot be destroyed with bullets.



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Lieutenant

Re: New 2020 Mod Announcement[message #360063 is a reply to message #359584] Sun, 17 May 2020 11:28 Go to previous messageGo to next message
tvrtko is currently offline tvrtko

 
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Ok, I'm having problems with something and I don't know what to do. It says something about 16 color bit desktop issue. Had same problems with Legion 2.
What should i do?

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Private
Re: New 2020 Mod Announcement[message #360066 is a reply to message #360063] Sun, 17 May 2020 15:35 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Change the properties of the executable for compatibility mode and 16-bit color depth. Right-click on the object and choose Properties.

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Sergeant Major
Re: New 2020 Mod Announcement[message #360081 is a reply to message #360066] Mon, 18 May 2020 17:22 Go to previous messageGo to next message
tvrtko is currently offline tvrtko

 
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Thanks Ed, it worked.
Mod is awesome but I'm kinda stuck fighting against tanks with no anti-tank weapons. But really fun mod, I have to admit that

Edit: boat sector is not working for me too, it says run time error

[Updated on: Mon, 18 May 2020 17:26]

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Private
Re: New 2020 Mod Announcement[message #360087 is a reply to message #360081] Tue, 19 May 2020 00:49 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

Thanks Ed, it worked.
Mod is awesome but I'm kinda stuck fighting against tanks with no anti-tank weapons. But really fun mod, I have to admit that

Edit: boat sector is not working for me too, it says run time error

This is an early release so all bug reports are very welcome. Scorpion is hard at work on this mod and I am sure he will have these fixed and much more very soon.

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Sergeant Major
Re: New 2020 Mod Announcement[message #360108 is a reply to message #360081] Thu, 21 May 2020 02:40 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Edit: boat sector is not working for me too, it says run time error
That might be because of a missing tileset. Go here to download the complete UB tilesets (#50-59). Add them to ..//Data-1.13/Tilesets/

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24312&goto=359920#msg_359920

[Updated on: Thu, 21 May 2020 03:51] by Moderator

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Sergeant Major
Re: New 2020 Mod Announcement[message #360609 is a reply to message #360108] Thu, 16 July 2020 20:44 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
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nice idea. i'd like to play this mod after finishin my current run thumbs up

one thing i wanna ask how can you vocalize deidranna or other NPCs? or do they silently just stick around?

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Master Sergeant
Re: New 2020 Mod Announcement[message #360612 is a reply to message #360609] Fri, 17 July 2020 04:17 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
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I haven't played this myself but I imagine all these characters have edited speech files originated from their Vanilla files but used in different contexts when you recruit them. It's the same way it's been done for this like the smaller PCM (Player Character Mod) and Vengeance: Reloaded where you can hire and play with NPC's in your team.

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Lieutenant

Re: New 2020 Mod Announcement[message #360757 is a reply to message #360612] Thu, 30 July 2020 22:32 Go to previous messageGo to next message
jofffre is currently offline jofffre
Messages:4
Registered:July 2020
Location: Slovakia
Great mod!!! I am playig it right now and some ideas pop-up... I would like to make some quest (suggestions but I can write dialogues also, but no coding angry ) ...Do you want it in private message or I can write quests here? There are lot of ideas- I want to start writting it - quest by quest ,step by step. I have experience in writting for games and comics also.,..

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Civilian
Re: New 2020 Mod Announcement[message #360860 is a reply to message #359987] Sat, 08 August 2020 04:28 Go to previous messageGo to next message
systemfehler

 
Messages:117
Registered:September 2007
Location: Hanover, Germany
Only a few hours in and have to say I had a lot of fun so far. Great mod, what I always wanted. I set Mike available on Day 1 and met him right in the next sector, Carmen, Joe and Mike are a terrific combination and their guns help a lot since the beginning of the mod almost feels like endgame. Very nice. And while I usually execute Miguel before Deidranna in normal game anyways, this is a welcome objective. Deidranna is currently training new soldiers, once I got a good army going I'll give her a nice four man squad with the jeep to hunt around for stragglers with long ranged weapons for sports.

However, I encountered some problems, not sure if those are bugs or if I'm doing something wrong or looking in the wrong places.

There is no boat. I don't know if it's supposed to be available there right from the start or if it's maybe in Balime. That said, the boat sector crashed for me at first, then I added the mentioned UB tilesets and it loads. So maybe that's related?
On a sidenote I think the UB tilesets broke the red-yellow-green mercenary danger zone/mercenary view range. Those now are small little crosses instead of the colours.

Also this:

edmortimer wrote on Sun, 10 May 2020 15:46
When fighting enemies in N7, talk to brewster during battle to find the
last "enemy". Don't use alt-o cheats.

When Skyrider asks to be brought to his chopper, he is already standing
right beside it. For technical reasons, you have to move him one tile in
tactical to his chopper. Don't escort him to Drassen.

So if I understood this right Skyrider and Brewster are supposed to be in N7, the prison with the chopper? Because while the chopper is there, there's no Brewster (I supposed he'd be in a cell) and no Skyrider.

Oh and while this wasn't a problem though far just slightly odd, when I went to buy the Hummer it was driving around in the garage and counted as a civilian. That was at night, could buy it at day later and hope it won't be an acting civilian then. This might have to do with me enabling tanks and jeeps allowed to move.

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Sergeant
Re: New 2020 Mod Announcement[message #360913 is a reply to message #360860] Wed, 12 August 2020 03:27 Go to previous messageGo to next message
systemfehler

 
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A little update: Got the boat working in a fresh install. However, assaulting Balime by boat is sadly not possible since there are no spawning points in the southern part of the map and the game just crashes when trying to place mercs before combat there. That happens in both sectors. Travel distance to the boat is a bit of a nuisance, too, no idea if that can be shortened. Having to travel there is probably to prevent the boat being able to drive on actual roads?

Also, still no Skyrider or Brewster in the new install, I even teleported around Drassen to see if it maybe glitched but no, wasn't there either. I get the "squad noticed someone" message in N7 but no one there. Maybe this is some conflict with the UB tilesets and it does not show Skyrider and Brewster, I'll try around some more.

Oh yeah, Hummer is working fine and stopped living on its own after I got it.

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Sergeant
Re: New 2020 Mod Announcement[message #360915 is a reply to message #360913] Wed, 12 August 2020 04:15 Go to previous messageGo to next message
Julix is currently offline Julix

 
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This is amazing, will give it a go at some point - currently got two other campaigns running... not sure I'll finish them before starting this, it looks great!

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Sergeant
Re: New 2020 Mod Announcement[message #361959 is a reply to message #360915] Sun, 29 November 2020 21:34 Go to previous messageGo to next message
blaa is currently offline blaa

 
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This seems really cool, nice to see mods still getting made. Now I´m curious, who is the Scorpion? big grin Member of another language community?

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Private 1st Class
Re: New 2020 Mod Announcement[message #361960 is a reply to message #361959] Mon, 30 November 2020 10:20 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
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Long time modder, who is no longer part of the Bear's pit community. He still works on his own projects, but doesn't post here. He is notable for the original mod of 'Vengeance' 'Renegade Republik' and 'Fight for Freedom' among others.

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Lieutenant

Re: New 2020 Mod Announcement[message #362100 is a reply to message #361960] Thu, 24 December 2020 00:38 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
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A while since I was last on here , sorry guys , still been playing JA2 constantly though ! A new mod from the Scorpion sounds just what Santa might deliver to a good (old) boy for Christmas ... I'll download and play over the holidays , hope you guys are well 👍🏻

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Captain

Re: New 2020 Mod Announcement[message #362102 is a reply to message #362100] Thu, 24 December 2020 06:35 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
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Hey Lockie,

Hope you are safe and well in bonnie Scotland. I believe Scorp released a recent update to this, but it's not public yet. Hopefully Ed can update the files here or perhaps you could contact him direct?

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Lieutenant

Re: New 2020 Mod Announcement[message #362121 is a reply to message #362102] Sun, 27 December 2020 10:26 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Registered:February 2006
Location: Scotland
hi Hawk , we're fine here so far, I'll dload the one here first and await patiently a new build/release happy
Anything else I've missed on the mod front ? I'm still beavering away on a few mods , while giving Pheonix Point a whirl too .

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Captain

Re: New 2020 Mod Announcement[message #362122 is a reply to message #362121] Sun, 27 December 2020 10:35 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
Not a great deal. DSM is possibly the newest and using a recent 1.13 build, though I've yet to play it. Scorp' also released a dedicated English single player version of Fight For Freedom which got a front end makeover too. Even 1.13 is fairly quiet with Flugente visiting a lot less, though Seven still keeps things up to do with his AI mod and Ed still does his thang on Arulco Vacations.

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Lieutenant

Re: New 2020 Mod Announcement[message #362807 is a reply to message #359512] Mon, 05 April 2021 04:08 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
From the Scorp;

I hope everyone gets to enjoy great Easter vacations, including where Easter is only in a few weeks.


There is an update to DSM

Updated features include:
- More custom maps
- More playable characters
- Various existing rpcs were refined to be more combat ready
- More tileset variety and map interaction
- Custom intros
- Various adjustments to quests and characters
- Strategic map overhaul. Vehicles can reach more places. Notably the boat can now cruise all the way from meduna to grumm and to balime as well as to the port in the southeast of the map.

Various fixes and updates

Known bugs:

I have had crashes that could be averted by commenting out the intros (check ja2.ini to enable intros)


Testing:

Please test if the install works (use the 6834_68a212bb.exe to play) and game runs
As usual, if using win10, run exe as administrator and in compatibility settings)

Please report if the game runs stable for you.

[Updated on: Tue, 29 June 2021 11:27]

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Lieutenant

Re: New 2020 Mod Announcement[message #362811 is a reply to message #362807] Tue, 06 April 2021 08:25 Go to previous messageGo to next message
satyam000 is currently offline satyam000

 
Messages:5
Registered:February 2012
Hi Guys,

I'm new here, I have a steam version of JA2 1.13 how do I go about installing this mod. I followed the steps given (copied the Jan 15th 2020 version and then extracted the DMS and clicked Ja2_r8734.
Got an error saying "windowed mode requires a color depth of 16bpp", searched for a fix on YouTube as I have a 64 bit windows 10 PC. While trying to fix it says Ja2_r8734.exe is a 32 bit file.

Any computer savvy folks that can help me out here thanks.

Regards,
Satyam

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Private
Re: New 2020 Mod Announcement[message #362812 is a reply to message #362811] Tue, 06 April 2021 08:28 Go to previous messageGo to previous message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Quote:
windowed mode requires a color depth of 16bpp
Try setting SCREEN_MODE_WINDOWED = 0 in Ja2.ini, also check if you have some win10 compatibility DLLs which could force windowed mode or something like that.



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