Help me build an unusual IMP[message #29210]
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Mon, 18 December 2006 10:26
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Snicker |
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Messages:71
Registered:November 2002 Location: Canada |
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Hey all.
I'm going to start a new game, and I'm going to impose an unusual new limitation on my IMP.
No explosives at all, meaning no grenades or gunpowder and thus, guns. The other mercs can do it, just not the IMP.
I'm thinking a lot of throwing knives, plus a combat knife for up close encounters. Maybe I'll take the dart gun, too, but I'll not sure.
This will be totally cool, but I'm unsure which skills to take. I'm leaning towards knifing and throwing, but I'm not sure if I shouldn't trade something out for night ops or stealthy.
What do you guys think?
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Corporal
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Re: Help me build an unusual IMP[message #130860]
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Mon, 26 February 2007 05:41
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Garfgarog |
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Messages:9
Registered:May 2006 |
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I actually made a squad of characters like that with that mod. They use tasers and crossbows, consisting of a 'Ninja' leader IMP 'Shinobi', Dmitri, Shank, Dynamo, Spider and Shadow.
Aside from Shinobi, Shank is actually the second most capable unit in the squad, though he's managed to reach level 9-10 through raising his assorted skills and stats, so they're my hard hitters, with my IMP scoring the distance shots with Dmitri spotting at closer range or with Them-Ops, Shank moving in with throwing knives and his trusy Seal 2000, Dynamo provides covert automatic fire and is my man for getting through doors and assaulting buildings with Shadow. Spider doesn't do much combat, or really anything actually, since most missions mean never being seen on the job. She lugs most of the other gear, but makes emergency bandaids when someone stubs their toe or fails to catch something tossed between members. ;D
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Private
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Re: Help me build an unusual IMP[message #131096]
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Wed, 28 February 2007 02:06
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Lucas |
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Messages:311
Registered:June 2006 Location: Londrina, PR, Brazil |
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Night ops is better then stealth, because NO mercs can get 1.5 extra square of LOS during night missions, and if you give them Night googles... They're perfect spotters for your marksmen and markswomen (Buzz, Hitman...)
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Master Sergeant
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