Home » MODDING HQ 1.13 » v1.13 Bug Reports » Minor bug: Robot movement calculation (It can't run, but the game pretends it can)
icon1.gif  Minor bug: Robot movement calculation[message #361920] Mon, 23 November 2020 16:43
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
The robot has only "walk" speed movement. Yet, in the last versions, when you select your whole squad and switch them to run, the robot gets switched to running too. Erroneously, since it can't.

As a result, when showing the path and the AP cost of going somewhere, you get shown totally fictitious values.


I really don't know why that broke, and it's not a show stopper, just an annoyance, but it still would be nice if somebody (re-)implemented an "If robot is not walking, robot is walking" filter, called each time the player selects it.

Report message to a moderator

Master Sergeant
Previous Topic: Game forgets to start fights in town sectors
Next Topic: "Assertion failure line 2228 in strategymap.cpp"
Goto Forum:
  


Current Time: Fri Apr 19 02:13:53 GMT+3 2024

Total time taken to generate the page: 0.01020 seconds