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Re: ArulcoVacations v12 BETA[message #363520 is a reply to message #363509]
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Sat, 17 July 2021 11:31
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No-Nothing |
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Messages:81
Registered:March 2013 |
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edmortimer wrote on Mon, 15 February 2021 01:59I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).
Is that the most updated version? Or it's outdated one? I see Pops's broken inventory. That suggests I got wrong version because you fixed Pops's inventory already, right?
https://freeimage.host/i/TpZlmQ
https://freeimage.host/i/TpZAB9
Ruiz has Barry 4 times buddy & 6 times hated (probably taken from a mod to weird JA2 version).
Pops&Turtle have unbelievable stats. Didn't check how it works yet. I understand it is to keep tradition to JA1, but many things were changed to make JA2 improve over JA1. Personally I like JA1 better for the part that most mercenaries have no godlike physical stats but the case above does just to excess! With so much agility they'd just never catch an aircraft to Arulco without help of a nurse...
edmortimer wrote on Thu, 25 March 2021 15:29Thanks. I'll fix that . . . again. I wish i knew what resets those teleport grids because I have fixed that multiple times and it reappears.
an excerpt from "JA2 113 EDITOR" manual:
"Before reading further, NOTE, that you must set the tile number in the map you want to
go to BEFORE placing the exit grid (red cross). Place at least TWO of the exit grid
crosses next to each other and make sure that the destination tile (grid number) has at
least 6 FREE tiles around it."
has at least 6 FREE tiles around it... Well I doubt it's that simple, think it's much much complex than this! What is really true setting destination tile is very problematic. So the only way to deal with this is to make a list of sectors with destination tiles and avoid editing them so much as possible. Every time you edit such sectors you risk to reset destination tiles. Heh that's definitely one of the most annoying "features" the EDITOR has!!!
Presumably after making changes to sectors having destination tiles good practice might be to re-launch EDITOR and load&check all sectors that refer to these destination tiles.
These advices can easily be idiotic ideas though. I have no experience at map editing yet...
P.S. You were right this NPC_Editor_BigMaps works and is the only usable tool that exists I suspect. It's just JA2's still too hard-coded and Fatima quest is far from the simple ones I guess...
I couldn't get how the teleport-to-basement tile is created by scripts so I have to do it brute force way (in EDITOR). Surprisingly enough I made Fatima recruitable without ruining related quests. I'll need to do more testing and then give feedback.
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Corporal 1st Class
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Re: ArulcoVacations v12 BETA[message #363576 is a reply to message #363575]
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Sun, 08 August 2021 15:58
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No-Nothing |
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Messages:81
Registered:March 2013 |
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OK I now have release version. Where do you want feedback?
https://freeimage.host/i/RzcSzQ
I may be don't understand something... C6 sector seems to have serious design errors around Maria Quest. Gangsters just walk like obsessed through Angel shop and one of them just stand gazing vacantly inside the shop nearly ever! Angel himself rambles near the shop.
Did you test this quest with this map?
Did you force no evading gangsters encounter for Maria Quest on purpose?
<ITEM>
<uiIndex>1116</uiIndex>
<szItemName>kbk Mini-Beryl wz.96</szItemName>
<szLongItemName>kbk Mini-Beryl wz.96</szLongItemName>
<PRONE_MODIFIERS>
<PercentCounterForceAccuracy>*11</PercentCounterForceAccuracy>
</PRONE_MODIFIERS>
</ITEM>
This error prevents XmlEditor from launching. Like many other entries XmlEditor complains about but does not give details so I can't track them. If someone has latest AV-database for XmlEditor clean from these errors please share.
<ITEM>
<uiIndex>1626</uiIndex>
<szItemName>Stun Gun</szItemName>
<szLongItemName>Stun Gun</szLongItemName>
<ItemFlag>16384</ItemFlag>
<ItemFlag>1048576</ItemFlag>
</ITEM>
Stun Gun has 2 ItemFlag entries: "cov ops" & "taser". But that's not working. The game can handle only 1 ItemFlag per item. Still you can have both ItemFlags. It is done by primitive addition 1048576 + 16384 = 1064960. So the entry needed:
<ItemFlag>1064960</ItemFlag>
Somebody has problems with trade to merchants (ALL MERCHANTS)? Only merk inventory pops up like pressing "give".
You should add this line to "Ja2_Settings.INI" and set it to FALSE by default because it is very glitchy. Tactical screen jumps like crazy and gets stuck constantly...
https://freeimage.host/i/RzcUXV
[Updated on: Sun, 08 August 2021 16:02] Report message to a moderator
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Corporal 1st Class
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Re: ArulcoVacations v12 BETA[message #363957 is a reply to message #363578]
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Tue, 09 November 2021 12:31
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wolf00 |
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Messages:1148
Registered:September 2006 Location: Czech Republic |
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There is bug with stogie bazooka,after every battle you can find in sectory explosive rockets ammo for bazooka,this out of reach for you,it have grey background,canont be pick up. Quantity of this ammo raise over time...
7679 build on 21888 data files using latest av12 relase & exetuable fire for mod
edit:now i have 8 rockets for bazooka for free.. they can be pick-up after some time
[Updated on: Tue, 09 November 2021 14:55]
caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7Report message to a moderator
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Sergeant Major
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Re: ArulcoVacations v12 BETA[message #365095 is a reply to message #364633]
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Sun, 01 January 2023 18:16
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Lynx2005 |
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Messages:33
Registered:February 2021 |
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Hello Ed,
hope you are fine!
Here are some minor bugs I've found after a new install of Arulco Vacations V12:
1. Steyr AUG A2 (Item 20): After adding all possible attachments - Game freeze as combatmode starts and the character with this equipment is choosen for order what to do.
(Is this a result of your stand/chrouch/prone modifiers?)
2. HK 21 E GPMG (Item 36): After adding all possible attachments - Game freeze as combatmode starts and the character with this equipment is choosen for order what to do.
(Is this a result of your stand/chrouch/prone modifiers?)
3. Lynx Starting Gear Set Nr. 5 (Elite) - Rifle Weatherby Mark V (Item 1891) didn't appear
4. Dr. Clifford Highball Starting Gear Set Nr. 5 (Elite) - Rifle Krieghoff Big Five (Item 1956) didn't appear
Edit: Grammar
[Updated on: Sun, 01 January 2023 19:45] Report message to a moderator
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Private 1st Class
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Re: ArulcoVacations v12 BETA[message #365317 is a reply to message #365316]
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Fri, 05 May 2023 00:11
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Gopan |
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Messages:390
Registered:June 2016 Location: Norway |
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Thank you Kitty, i scoured the AV posts couple of night ago and found it. However, there is a problem that if memory serves me right, the ammunition from M1 Garand, T26 tanker (the shortened Garand), the 30-06 ammo, is vanishing when you try to unload the weapons. And i'm pretty sure that the problem was present in v1.11 as well. Wasn't there a small patch to fix that issue ?
Also, despite emptying all weapons in sector inventory, most weapons with a magazine, some are assault rifles, some are machine pistols, the number of ammo it's still present. I have to open each one and make sure they're empty. Not so much of an issue but i am wondering if it's linked to the vanishing 30-06 ammo and whether the Weapons patch from AV 1.11 can fix those issues.
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: ArulcoVacations v12 BETA[message #366246 is a reply to message #362396]
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Tue, 03 September 2024 12:28
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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I would like to install a new game of "Vacations" Vers. 12.
I tried it with
Ja2 1.12 - "1.13 7435 - Update to "7609".
But the patch doesn't match: The patch is stopping with blinking "_".
Go further after ending the patch in order to end the DOS, to install the game with the install-packet and ja2_7609en+AI
ended with "ESC" after starting the game.
Is there anybody who knows the reason of the mistake and a solution?
Thank you so much!
[Updated on: Wed, 04 September 2024 01:44] Report message to a moderator
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Sergeant 1st Class
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Re: ArulcoVacations v12 BETA[message #366248 is a reply to message #366246]
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Wed, 04 September 2024 00:37
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Kitty |
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Messages:466
Registered:October 2017 Location: Germany |
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As for 7609 itself, for convinience I made a SCI for it which already has it assembled (all that 7435+7609patch+zBatch stuff already done)
The link is for the english version of 7609
7609 SCI (already fully assembled)
If you want to know how I asembled it, I described that at this post:
Forum Thread about details of assembling 7609
I don't know if AV12 already contains a 7609+ai exe, but if not, that would need to be downloaded seperatly (i.e. at yandex where it's author is hosting 7609+ai-exe)
Also, for your convinience, I recommend to also download cnc-ddraw
Put it inside ja2-main-directory, it will make running old games like ja2 smoother on modern OS by allowing to edit stuff like fullscreen, windowed fullscreen, fps-rating, scaling, alt+tab to leave screen, etc
In short, rather convinient (just open the cnc-ddraw-config.exe that comes with it, you'll see what I mean)
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: ArulcoVacations v12 BETA[message #366260 is a reply to message #366252]
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Tue, 17 September 2024 11:36
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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Sorry,
no one tried to get Kingpin and comrades and had the same problem??? Kingpin is very good!
[Updated on: Tue, 17 September 2024 16:29] Report message to a moderator
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Sergeant 1st Class
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