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ArulcoVacations v12 BETA[message #362396] Mon, 15 February 2021 01:59 Go to next message
edmortimer is currently offline edmortimer

 
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OK. First off the least important thing - I'm doing away with the "1." in the version number, so instead of this being "v1.12" it is now "v12". When I get to 13 I don't want to confuse people with the 1.13 Mod.

Anyway . . .

I apologize for taking so long to get this into shape, and again for having a BETA version. I'm getting old, my memory is shot, and the past year has been very rough on my overall health. I wanted to get a definitive version of AV out before the inevitable but I bit off a little more than i could chew in a year. That said, I got a lot done that I wanted, and much of the rest on my list are just tweaks . . . except for some that are bigger.

CAVEATS

Sector N3 the Meduna Airport is not playable. I don't know what happened but several versions of the N3 map that I tried all refused to load in-game and in the map editor. I will have to build it from scratch - which is why I decided to release this BETA. While I build that sector and playtest this BETA I will also collect reports from anybody who wants to test this BETA. The Meduna Airport comes in the later stages of the game, and the Patch should be save-compatible (barring unforeseen things). I figure to release a patch in 30 days or so, and that will be all for a few months while I take a vacation in Arulco and re-stock my to-do list.

I got overzealous with random weapons . . . I gave random weapons mostly to civilians, but also to some enemy soldiers. The problem is that ammo in those weapons disappear when unloaded, and show as NADA when loaded. However, they seem to function as normal despite that. For this BETA just sell off any weapons you encounter that eats ammo and doesn't give it back. I will finish going through all the maps and fix that. On the bright side - there's a ton of random stuff in crates and lockers and under sinks and in bookcases and on tables . . . etc . . . and some of it actually qualifies as "treasure"!

Doctors, Paramedics, and the Hospital. Be prepared for a long, tough slog. Nobody comes out it whole. Expect that getting shot now means you won't be back up benchpressing 250 and running a 2 minute mile the next day. It also means that doctors and paramedics are vital, and the hospital is now just as important as the mines and airport -- perhaps more so. If you don't like playing wounded then I advise skipping this vacation for something in Bermuda. This is war. Grade B-Movie war (maybe even Bollywood war).

There are now 71 total Recruitable Player Characters. Much thanks and credit goes to The Scorpion for making the new RPCs. I haven't updated the NewRecruitables.txt (in Profiles) yet but I will for the Patch. until then, it's like a new game - ask everybody you want to.

NCTH. This is what took me months. I've added in all the NCTH tags to the (hopefully) appropriate items in an appropriate way. I figured that, of course the NCTH system was broken - we weren't using all of it. So, i'm using all of it. That doesn't mean it's "fixed" (whatever that means), it just means we're at Square One now, and we can start modifying from here.

Maps. I also wanted to re-do all the sectors. I only got a bit more than half done. But I also added a bunch more sectors - mostly water sectors in case anyone wanted to try out the scuba stuff. No enemy patrols go to the water sectors (though they can follow you there) so they can be a good place to retreat to. There is enough land for that.

I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).


THESE PATCHES ARE NOT NEEDED FOR THE AV-12-BETA-REFRESH
Here is the Bobby Ray Crash and the Sector N3 Crash Bugs Patch together in one file along with several other fixes: AVv12-BRandN3-Patch.zip. You also need to download Sevenfm's latest executable - which I always suggest you should do anyway. Unzip this Patch into your main game folder, merging Data-AV folder and overwriting all files.



[Updated on: Fri, 05 March 2021 23:44]

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Re: ArulcoVacations v12 BETA[message #362400 is a reply to message #362396] Mon, 15 February 2021 13:06 Go to previous messageGo to next message
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Starting sector looks very nice.
https://i.imgur.com/w9jzQ9l.png

First look on this version (by Mozayka)

[Updated on: Mon, 15 February 2021 16:54]




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Re: ArulcoVacations v12 BETA[message #362402 is a reply to message #362400] Mon, 15 February 2021 16:55 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
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I had to look twice at first.
That really does look very good!

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Re: ArulcoVacations v12 BETA[message #362412 is a reply to message #362402] Tue, 16 February 2021 19:58 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
Registered:February 2021
Hello Ed,

the first look: great work! thumbs up


For your troubleshooting v12 BETA:

- The Vickers Berthier .303 "eats" the loaded ammo --> your first post cleared it up - my fault

- Sometimes detaching and attaching the Tac Sunglasses (from Starting gear kit) to Igor's helmet causes a black screen/ctd (this kind of sunglasses are only attachable to the helmet?)

- I've chosen Igor's first Starting Kit, after transfer to Omerta the rifle isn't in his inventory

After some battle, I'm at Drassen - Bobby Rays is the first time available:

Clicking "next"-button after the shotgun holster at Miscellaneous-page causes every time a black screen.
At "Misc-LBE" the same.


Best Regards

Lynx


Edit 17.02.2021:

Bad english, eating ammo is already known, grammar and content.

[Updated on: Wed, 17 February 2021 12:32]

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Re: ArulcoVacations v12 BETA[message #362422 is a reply to message #362412] Thu, 18 February 2021 13:21 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
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Hello again.

I hope you're fine!

Your new Maps are very nice!

I've encountered more:

- Ira complains about "Malice-Person", but Malice isn't in any of my Teams.

- Loading any of the SAFN's in .30-06 Springfield or 7,92x57 Mauser (any bought or conquered) causes an assertion failure in line 791 in File Item Types.cpp.

only cosmetically:

- Tanfoglio T95 in .45 ACP and in 10mm: Description doesn't fit.

- Colt CGL-4 GL: There isn't any description - Text says isn't sold by BR.

- The RG-6 GL loads only one grenade instead of six.

- The built in GL from Groza 7,62x39 WAP could be taken down and can't be putted back.

- The double SMG-Mag-Pouch didn't take 9mm Mags (e. g. from MP 5, FAME) as described.


Edit: Typo.

Edit: Forgotten about SMG-Pouch

Edit: My Questions for a Work-around by myself

- where do i find the Item Types.cpp File?

- where do i find the data with bobby rays inventory for debugging?

[Updated on: Thu, 18 February 2021 14:29]

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Re: ArulcoVacations v12 BETA[message #362423 is a reply to message #362422] Thu, 18 February 2021 14:38 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Thanks for the feedback. Silly me forgot to adjust the magazine size for the calibers used in the SAFN-49 - they have a magazine size different than the defined ones for those calibers.

I have no idea why Ira is talking about Malice . . . that one will drive me crazy.

Fixed the descriptions, but I don't know how you dismantled the Groza's integrated GL - it still has the <Inseparable> tag.

EDIT: Who is with Ira?

[Updated on: Thu, 18 February 2021 15:02]

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Re: ArulcoVacations v12 BETA[message #362424 is a reply to message #362422] Thu, 18 February 2021 14:50 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Edit: My Questions for a Work-around by myself

- where do i find the Item Types.cpp File?

- where do i find the data with bobby rays inventory for debugging?
The Types.cpp file is inside the executable. You don't need that. That problem is the magazine size. There are no magazine sizes defined in the sizes needed by the SAFN. You can make a quick fix by changing the <ubMagSize> in Weapons.xml for each SAFN: 8 for .30-06 and 20 for 7.62x51 - but it will not change rifles already in-game. The 7.92x57mm SAFN should be good. Unfortunately Magazines.xml is a difficult file to insert new magazines into - so I'll have to decide whether to modify the SAFN's mag Size or delete them.

Bobby Ray's inventory? It's these tags: <BR_NewInventory>, <BR_UsedInventory> in Items.xml.

[Updated on: Thu, 18 February 2021 15:56]

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Re: ArulcoVacations v12 BETA[message #362425 is a reply to message #362424] Thu, 18 February 2021 16:39 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
Registered:February 2021
I've looked at Mercprofiles.xml: Ira now lerns to hate scope (32) in AV 1.11 she learns to hate malice (36).

In deed, Scope was at same time at Drassen Airport.


Edit:

Interesting: My order of a SAFN .30-06 from bobby rays was preloaded with eight rounds ball.

The 7,92x57 Mauser Version comes with 5 rounds ball loaded. By the way Walther Rifle 43 has the same problem.

Sadly SAFN in 7,92x57 Mauser was the favorite rifle from my pgmale technician in AV 1.11.



[Updated on: Thu, 18 February 2021 16:50]

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Re: ArulcoVacations v12 BETA[message #362426 is a reply to message #362425] Thu, 18 February 2021 16:52 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

I've looked at Mercprofiles.xml: Ira now lerns to hate scope (32) in AV 1.11 she learns to hate malice (36).
The vanilla setting is 32-Malice. I certainly did not mean to change it to 36-Scope . . . getting old is rougher than I imagined. Thanks for catching that.

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Re: ArulcoVacations v12 BETA[message #362428 is a reply to message #362426] Thu, 18 February 2021 19:02 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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I've loaded the savegame until my bobby rays order.

My fault:

Groza didn't come with a gl - seemed I've ordered the gl separately.

But the Groza hasn't the built-in-gl as in description/ VOG-Grenade can't be loaded.

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Re: ArulcoVacations v12 BETA[message #362429 is a reply to message #362396] Thu, 18 February 2021 19:20 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
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I salute you Ed, that's a gargantuan work for one person. The more ambitious aim, the more bugs. Im going to try the mod.

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Re: ArulcoVacations v12 BETA[message #362430 is a reply to message #362428] Thu, 18 February 2021 19:26 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
I've loaded the savegame until my bobby rays order.

My fault:

Groza didn't come with a gl - seemed I've ordered the gl separately.

But the Groza hasn't the built-in-gl as in description/ VOG-Grenade can't be loaded.
Now you have me confused (I admit that's easy . . .) The integrated GL has the inseparable tag and no Bobby Ray inventory tags, so i don't know how it could be available from bobby Ray without the parent firearm.

The Groza OC-14-1A has the defaultattachment set for the 9integrated GL. All should be OK.

Are you using a v1.11 savegame with v1.2 BETA?

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Re: ArulcoVacations v12 BETA[message #362431 is a reply to message #362430] Thu, 18 February 2021 19:48 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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V12 is a new folder with fresh install (--> Vanilla english; V7435 english; update V7609 english; Install V12) at C:/JA2 Arulco Vacations V12.

No Savegame from 1.11. Game is freshly started at Omerta, after conquer of Drassen Airport I've ordered.


At Bobby Rays my Order was with other stuff:

- ...

- Groza OC-14-1A-04 7,62x39mm

- Groza OC-14-4A-01 9x39 SAP

- ...

- TsKIB SOO GP-30 Obuvka for 40mm VOG-25

- ...


Delivered was

- both grozas and the separate GL.

Groza in 7,62x39 has under barrel only the attachment point for a bipod. It doesn't show the attachment point for the VOG-25 grenade.

Sorry for confusing you! shy

Thank you for your patience.


[Updated on: Thu, 18 February 2021 20:08]

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Re: ArulcoVacations v12 BETA[message #362432 is a reply to message #362431] Thu, 18 February 2021 21:22 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Sorry for confusing you! shy

Thank you for your patience.
No problem, just another day, thanks for giving feedback.

II'm beginning to think the New Attachment System bipod attachment slot is interfering with the built-in GL, causing it to disengage and then, of course, it can't be put back on. The vanilla Groza uses the old attachment system only. I'll test it by removing the NAS bipod attachment capability and see.




EDIT Yes, that was it. I noticed that UB grenade launchers had their own NAS AttachmentPoint at the end of the list. Using those attachment points instead of the old attachment entry in Attachments.xml fixes it (at least in the test I just ran). So making both old system or both new system will work for grenade launchers plus bipods (and I'll guess any other attachments that go there), but not a mix of old and new. Probably the same for all attachments that share the same attachment point.

As a side note - I happened to pick Brain for the test - basically a random click -- and he came with a detached GP-30 and no parent firearm! So I got to fix another glitch by random chance!


EDIT AGAIN: OOPS, scratch that -- gotta test it some more. Might be right. Might not be.

[Updated on: Thu, 18 February 2021 23:04]

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Re: ArulcoVacations v12 BETA[message #362434 is a reply to message #362432] Fri, 19 February 2021 11:25 Go to previous messageGo to next message
Fan is currently offline Fan

 
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@edmortimer

Hi, vers. 1.12:
A bug, isn't it? What's the matter with Skyrider, one of the best RPC in vers. 1.11?
He is in my party, but I cannot visit his inventory p. e. with RMB. He is unable to work! It's a dammage!

Further: vers. 1.11 CTD by visiting Bobby Ray in "misc" after M 18 claymore. Now in vers. 1.12 after SAW Pouch. thumbs down

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Re: ArulcoVacations v12 BETA[message #362435 is a reply to message #362434] Fri, 19 February 2021 13:48 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
A bug, isn't it? What's the matter with Skyrider, one of the best RPC in vers. 1.11?
He is in my party, but I cannot visit his inventory p. e. with RMB. He is unable to work! It's a dammage!

Further: vers. 1.11 CTD by visiting Bobby Ray in "misc" after M 18 claymore. Now in vers. 1.12 after SAW Pouch. thumbs down

Don't know. I have to investigate.

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Re: ArulcoVacations v12 BETA[message #362439 is a reply to message #362435] Fri, 19 February 2021 15:56 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
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Hello Ed,

is a list with ammo-eating weapons for you helpful?



Quote:
Further: vers. 1.11 CTD by visiting Bobby Ray in "misc" after M 18 claymore. Now in vers. 1.12 after SAW Pouch.

I've the CTD too:

Quote:
Clicking "next"-button after the shotgun holster at Miscellaneous-page causes every time a black screen.
At "Misc-LBE" the same.

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Re: ArulcoVacations v12 BETA[message #362441 is a reply to message #362439] Fri, 19 February 2021 16:17 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

Hello Ed,

is a list with ammo-eating weapons for you helpful?
Thank you, but no. I gave some civilians and enemies random weapons trying to make the civilian re-spawns have some variety, and to give the enemies certain types of weapons. I had forgotten that random items should not be given to characters. So those random items I placed in the map editor are the culprits and I just have to go into the editor and check each character. For the civilian re-spawns I can put the random item at their feet and they will pick it up most of the time.

I'm tracking down the Bobby Ray crash -- so far I've found 4 "%" (percent signs) in descriptions that shouldn't be there, somehow the 3 scuba items had their ItemFlag changed, and new shotshell bandoleers had the wrong lbeclass and lbecombo . . . but I'm still getting the crash. I'll keep at it.

EDIT: Found the 3 Trench Coats & 3 SMERSH harnesses had the wrong nasLayoutClass, and I checked every possible item that would turn up in the next several pages - still get the crash. I'm thinking it must be something other than a wrong or missing value in an item.

[Updated on: Fri, 19 February 2021 23:09]

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Re: ArulcoVacations v12 BETA[message #362442 is a reply to message #362441] Fri, 19 February 2021 16:25 Go to previous messageGo to next message
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If it's not just a black screen crash but assert, it could be modified to show problematic item id.


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Re: ArulcoVacations v12 BETA[message #362443 is a reply to message #362442] Fri, 19 February 2021 17:12 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

If it's not just a black screen crash but assert, it could be modified to show problematic item id.
It is a black screen crash.

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Re: ArulcoVacations v12 BETA[message #362444 is a reply to message #362443] Fri, 19 February 2021 17:19 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
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How could i add this mod alongside V11 AV when i use SevenFM Modpack? Ive tried moving it to another folder, and edited VFS config paths but it doesn't work.

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Re: ArulcoVacations v12 BETA[message #362451 is a reply to message #362444] Sat, 20 February 2021 18:33 Go to previous messageGo to next message
BlueWarrior is currently offline BlueWarrior

 
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Hey Ed, I keep getting this notice. Do you know what's going on?
  • Attachment: IMG_1404.jpg
    (Size: 2.24MB, Downloaded 196 times)

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Re: ArulcoVacations v12 BETA[message #362452 is a reply to message #362451] Sat, 20 February 2021 18:38 Go to previous messageGo to next message
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BlueWarrior wrote on Sat, 20 February 2021 21:33
Hey Ed, I keep getting this notice. Do you know what's going on?
That means you are using stock ja2.exe which sets different min value of displayed option.



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Re: ArulcoVacations v12 BETA[message #362458 is a reply to message #362452] Sun, 21 February 2021 13:10 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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Hello Ed again,

I've found the 4 "%"-strings in Items.xml and exchanged it by the word "percent".

Quote:
Found the 3 Trench Coats & 3 SMERSH harnesses had the wrong nasLayoutClass
Which Itemnumbers are they and which number has the right nasLayoutClass to be?


Best Regards

Lynx2005


Edit:

Grammar, Content

[Updated on: Sun, 21 February 2021 13:14]

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Re: ArulcoVacations v12 BETA[message #362459 is a reply to message #362458] Sun, 21 February 2021 15:06 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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items 482, 1520, 1521, 2110, 2111, 2112 - <nasLayoutClass>8</nasLayoutClass>

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Re: ArulcoVacations v12 BETA[message #362461 is a reply to message #362459] Sun, 21 February 2021 15:24 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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Thank you!

Btw. Item 2113 (SAS Vest Mk.3) has nasLayoutClass 1.

As a "LBE Container Vest" it should have 8. Is this right?

The following S&W Revolver (Item 2114) and other weapons have Class 1 too.

[Updated on: Sun, 21 February 2021 17:08]

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Re: ArulcoVacations v12 BETA[message #362464 is a reply to message #362461] Sun, 21 February 2021 17:07 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Btw. Item 2113 (SAS Vest Mk.3) has nasLayoutClass 1.

As a "LBE Container Vest" it should have 8. Is this right?

The following S&W Revolver (Item 2114) and other weapons have Class 1 too.
Vests are 8, weapons are 1.
>
<NasLayoutClass> 0 <name>None
<NasLayoutClass> 1 <name>Weapons
<NasLayoutClass> 2 <name>Multi-Shot Launchers
<NasLayoutClass> 4 <name>Molle Leg Rigs
<NasLayoutClass> 8 <name>Molle Vests
<NasLayoutClass> 16 <name>Molle Combat Packs
<NasLayoutClass> 32 <name>Molle Backpacks

[Updated on: Sun, 21 February 2021 17:10]

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Re: ArulcoVacations v12 BETA[message #362465 is a reply to message #362464] Sun, 21 February 2021 17:19 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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Has there be for every item a ItemClass and a nasLayoutClass entry?

Item 2466,
Item 2714,
Item 2746 - 2747,
Item 2749

haven't a ItemClass entry.

Item 2350 - 2374,
Item 2376 - 2378,
Item 2395 - 2400,

Item 2442 - 2445,
Item 2540 - 2541,

Item 2752


Ammo seems to be declarated with nasLayoutClass 1 too. Is that right?

I'll check Item 2300 until the last Item. Correct and upload the item.xml (4.xxx kb) here.

Is that okay?

[Updated on: Sun, 21 February 2021 17:34]

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Re: ArulcoVacations v12 BETA[message #362466 is a reply to message #362465] Sun, 21 February 2021 18:08 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Has there be for every item a ItemClass and a nasLayoutClass entry?
Yes. And no. I don't know if this is an exception that is a rule or an error that was never corrected but doesn't impact play, but there are items like item 212 in 1.13 (Sun Goggles) without a NASLayoutClass tag and it works. Item 2714 in AV is a modified copy of item 212, and it also works. Another is item 1109 in 1.13 (Wink's baseball cap) which has a modified version in AV at item 2350 (Mary Lynn's baseball cap product), and both work.

I'll check each one you find. I appreciate the help! Thank you.

Oops, that 2nd example, the baseball caps, is wrong. They should have <nasLayoutClass>1</nasLayoutClass> like the 1.13 army hat . . . but I've used Wink and his baseball cap works as intended. Anyway, i've added the layoutclass to them.

[Updated on: Sun, 21 February 2021 19:11]

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Re: ArulcoVacations v12 BETA[message #362467 is a reply to message #362466] Sun, 21 February 2021 18:38 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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Item 2698 = IMI B-300 has nasLayoutClass 34.

Means that Anti-Tank-Cannon?

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Re: ArulcoVacations v12 BETA[message #362468 is a reply to message #362467] Sun, 21 February 2021 18:47 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

Item 2698 = IMI B-300 has nasLayoutClass 34.
Should be 2, Multi-shot Launcher.

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Re: ArulcoVacations v12 BETA[message #362469 is a reply to message #362467] Sun, 21 February 2021 18:48 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
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Item 2701 = Carl Gustaf M3 isn't a multi-shot-launcher.

It's a single shot, but re loadable like the RPG-7-Launcher (Item 914 - has ItemClass 16 and nasLayoutClass entry 1) same the RPG-16 Grom (Item 915).

The Milkor MGL (Item 906 has ItemClass 16 and nasLayoutClass 2) is a multi-shot-launcher - means loaded with multiple grenades in a magazine, not a single loaded shot by shot.

So not nasLayoutClass 2. I would change it to 1?

[Updated on: Sun, 21 February 2021 19:02]

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Re: ArulcoVacations v12 BETA[message #362470 is a reply to message #362469] Sun, 21 February 2021 19:09 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Item 2701 = Carl Gustaf M3 isn't a multi-shot-launcher.

It's a single shot, but re loadable like the RPG-7-Launcher (Item 914 - has ItemClass 16 and nasLayoutClass entry 1) same the RPG-16 Grom (Item 915).

The Milkor MGL (Item 906 has ItemClass 16 and nasLayoutClass 2) is a multi-shot-launcher - means loaded with multiple grenades in a magazine, not a single loaded shot by shot.

So not nasLayoutClass 2. I would change it to 1?

You are correct.

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Re: ArulcoVacations v12 BETA[message #362471 is a reply to message #362470] Sun, 21 February 2021 19:11 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
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So IMI B-300 belongs to the same family?

(I've not yet seen it in game.)

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Re: ArulcoVacations v12 BETA[message #362472 is a reply to message #362471] Sun, 21 February 2021 19:14 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

So IMI B-300 belongs to the same family?

(I've not yet seen it in game.)
Yes, just a step up from RPGs and a step below the M3 Gustaf. Both the B-300 & the M3 are new to v12 BETA and shouldn't appear until Coolness 8 is reached.

[Updated on: Sun, 21 February 2021 19:14]

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Re: ArulcoVacations v12 BETA[message #362473 is a reply to message #362470] Sun, 21 February 2021 19:18 Go to previous messageGo to next message
Fan is currently offline Fan

 
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@edmortimer,

Darrel from the Hicks: May I get him? I tried it with Flo and Fox. The program left me allone with the "ESC"-screen.

Thank you by now.




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Re: ArulcoVacations v12 BETA[message #362474 is a reply to message #362472] Sun, 21 February 2021 19:21 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
Registered:February 2021
Item 2750 = Quiver - has nasLayoutClass entry "16777216".

Should it handled like a combat pack on the hip (16) or on the back like a backpack (32)?

[Updated on: Sun, 21 February 2021 19:25]

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Re: ArulcoVacations v12 BETA[message #362475 is a reply to message #362474] Sun, 21 February 2021 19:27 Go to previous messageGo to next message
Lynx2005 is currently offline Lynx2005

 
Messages:33
Registered:February 2021
Is for testing the item.xml a new game required or could I use my savegame at first time in drassen airport?

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Re: ArulcoVacations v12 BETA[message #362476 is a reply to message #362475] Sun, 21 February 2021 19:49 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
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Quote:

Is for testing the item.xml a new game required or could I use my savegame at first time in drassen airport?
Always a new game - unless, as Sevenfm pointed out you make an item transformation but that requires more xml modifications.

The quiver is intended as a backpack - ACME Deluxe Back Quiver. The description is taken from an actual back quiver.

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Re: ArulcoVacations v12 BETA[message #362477 is a reply to message #362476] Sun, 21 February 2021 20:48 Go to previous messageGo to previous message
Lynx2005 is currently offline Lynx2005

 
Messages:33
Registered:February 2021
I'm now doing from item 1500 to last item.

Item 2224 = 6Sh92 RPK-Vest has no nasLayoutClass entry.

Same for following Items up to item 2227.

Are these LBE-Vests (8) or Camo-/Plate-Carrier-Vests/ other clothes (1)?

[Updated on: Sun, 21 February 2021 21:30]

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