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Weapons range rebalance[message #362993] Sun, 25 April 2021 09:25 Go to next message
Victor_Tadeu is currently offline Victor_Tadeu

 
Messages:97
Registered:December 2015
Location: Brazil
One thing that always kinda bothered me in 1.13 is the short range of pistols, smgs and shotguns that almost always makes them not really worth it unless as backup weapons.

Back in my days playing JA2 I always used to mod the weapons myself to reflect more my taste, making all of their ranges around 30~100% squares further depending of the weapon itself (I used to read some wikis before to consider each range, not just multiplying the current number). I also expanded bigger guns range accordingly to match. Since small arms still usually have lower accuracy, less powerful targeting attachments and less aim click dots, they still can't hold their own on the edge of their range against an assault rifle, but it made less frustrating to me to always be out of range even if the guy is just across the street and SMG, shotguns and large pistol/revolvers/akimbo actually are more worth it since.

What you guys think about it? I'm not asking someone to do it, but asking for suggestions and thoughts.

[Updated on: Sun, 25 April 2021 09:40]




Born, play JA2, die, reload, die again, reload again.

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Re: Weapons range rebalance[message #362996 is a reply to message #362993] Sun, 25 April 2021 15:00 Go to previous message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
I increased pistol ranges a little in AV simply for the aesthetic of being able to shoot across the street! :-) The whole scale of JA2 is wonky and doesn't stand up to a reality inspection so allowances have to be made.

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