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Re: Return to San Amaro[message #365191 is a reply to message #365184]
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Tue, 21 February 2023 22:41
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Gopan |
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Messages:390
Registered:June 2016 Location: Norway |
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Used the dll's that i am using in the 1.13 mods and it runs like a dream. Playing it on Expert mode but not as many enemies as in 1.13. Well, it retains the vanilla spirit, so it's good and still a bit more challenging than the pure vanilla setting. Had a glitch with Elliott, waiting on Deidranna to enter the room so he can report and got an endless stopwatch, which i got rid with either Alt + Enter or Ctrl + Enter. Not sure which but it worked. Other than that, the game is very enjoyable and brings back nostalgia from 1998. The maps are rich and detailed, the enemies still dumb as bricks though. In 1.13 they can think and look for you, try to flank you,etc. Overall, it;s great work !!!
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Return to San Amaro[message #366031 is a reply to message #365272]
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Mon, 15 April 2024 19:48
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az75 |
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Messages:183
Registered:June 2012 Location: Romania |
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Hi, there's a new version of my mods available:
https://www.mediafire.com/file/e3bpas86qmnytak/az75mods.zip/file
The archive also contains my initial map mod on Stracc alongside RtSA (now called Arulcan Summer)
There are more weapons than in UB now and all known issues have been solved. I wanted to give you guys a reason to play Straciatella, the hundreds of new maps and the weaponmod should make replaying JA2 wworth it.
Please start the game on TONS OF GUNS and REALISTIC settings.
@Shanga: please host these babies on "Kermi's" if possible. You can delete the initial Azmaps on Stracc mod that is already there methinks, it is now Arulcan Summer and it is closer to what I wanted the playing experience to be.
[Updated on: Sat, 27 July 2024 09:28] Report message to a moderator
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Staff Sergeant
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