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Need help with language and text files[message #365330] Fri, 12 May 2023 16:06 Go to next message
Boromire is currently offline Boromire
Messages:3
Registered:May 2023
Hello JA friends

I wanted to play Jagged Alliance 2 1.13 again with a mod before Ja3. I searched for a current German version and found one from 23.01.2023 (JA2 1.13 BETA GERMAN (Gr_3985dca) (Dr_12282d2)). Fortunately, I could hardly believe what my ears heard there. The voice output of the additional mercenaries such as Moses, Boss and Mouse is actually in German. I still can't believe that they were sychronized in German after all these years. Thanks a lot! In the older versions and mods (e.g. JA2 1.13(7609) Deidranna Lives v4.50.1 GER) a lot was "denglich" (German and English mixed) and it never felt good.

Native English speakers are lucky that almost every game comes out in their native language. They don't have to worry about that. I don't know if these players can put themselves in the position that everyone else has to go without that luxury and learn another language. Imagine if tomorrow only games would be released in German. It just destroys the immersion if you can't play in your native language. I want to concentrate on the game and not have to translate it all the time. I hope you can understand what I am talking about.

Since it's hard to find a working German version of Ja2 1.13 nowadays, especially with all the mods, I thought I'd try to replace the language files of an older version like 1.13(7609) with the beta files from 01/23/2023. And indeed it worked. Kaboom, Leech and Co. don't speak English anymore. Well partially at least. After some trial and error, the voice output seems to be completely in German as far as I have tested. But many of the texts, which were already translated in older versions, are unfortunately still in English.

As you probably know, you can quickly destroy your game files. If you replace the wrong files it doesn't work as it should, crashes or doesn't start at all. That's why I need help from someone who knows the file structures better than I do. I would like to have as much in the game in German as possible but I am aware that there is not a German translation for everything. I have overwritten the following files:

Data:
AltSound
battlesnds
Mercedt
NPC_Speech
NPCData
Sounds
Speech
stsounds
titesets

Data-1.13
battlesnds
Mercedt
NPC_Speech
NpcData
Speech
titesets

Data-UB
battlesnds
Mercedt
NPC_SPEECH
NpcData
Sounds
Speech
titesets

I am not an expert and don't know which files in the Ja2 folder are responsible for the voice output as well as the text output. Which ones should be overwritten and which ones not. The SLF files (such as SPEECH.SLF and GERMAN.SLF) don't seem to be present in the 1.13 beta of 01/23/2023. At least I have not found any.
Does anyone know the exact files that are responsible for the speech and text output and could write me a listing as an answer? I would be really happy if someone would support me. I also think that it would help many other players who want to translate their respective versions into their languages. If something is still unclear, please ask me.

Translated with www.DeepL.com/Translator

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Civilian
Re: Need help with language and text files[message #365332 is a reply to message #365330] Sat, 13 May 2023 05:35 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2421
Registered:October 2005
Location: Australia
Speech audio will be using (Wav, and maybe Mp3 or Ogg) files in the Speech and NPC_speech folders, speech is for Mercs, NPC's are for non player characters. You'll probably need to use all three in Data, Data 1.13 and DataUB because of how 1.13 uses the VFS system.

As far as text is concerned you'll need to edit/update or overwrite the EDT files found in Mercedt (for Mercs) and NPCData (for NPCs.)

Battlesounds are also speech files for characters, used during combat but these are often limited to one word responses or laughs and moans and groans.

[Updated on: Sat, 13 May 2023 05:48]

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Lieutenant

Re: Need help with language and text files[message #365333 is a reply to message #365330] Sat, 13 May 2023 19:01 Go to previous messageGo to next message
Kitty

 
Messages:450
Registered:October 2017
Location: Germany
Boromire wrote on Fri, 12 May 2023 16:06
Hello JA friends

I wanted to play Jagged Alliance 2 1.13 again with a mod before Ja3. I searched for a current German version and found one from 23.01.2023 (JA2 1.13 BETA GERMAN (Gr_3985dca) (Dr_12282d2)). Fortunately, I could hardly believe what my ears heard there. The voice output of the additional mercenaries such as Moses, Boss and Mouse is actually in German. I still can't believe that they were sychronized in German after all these years. Thanks a lot! In the older versions and mods (e.g. JA2 1.13(7609) Deidranna Lives v4.50.1 GER) a lot was "denglich" (German and English mixed) and it never felt good.

Native English speakers are lucky that almost every game comes out in their native language. They don't have to worry about that. I don't know if these players can put themselves in the position that everyone else has to go without that luxury and learn another language. Imagine if tomorrow only games would be released in German. It just destroys the immersion if you can't play in your native language. I want to concentrate on the game and not have to translate it all the time. I hope you can understand what I am talking about.

Since it's hard to find a working German version of Ja2 1.13 nowadays, especially with all the mods, I thought I'd try to replace the language files of an older version like 1.13(7609) with the beta files from 01/23/2023. And indeed it worked. Kaboom, Leech and Co. don't speak English anymore. Well partially at least. After some trial and error, the voice output seems to be completely in German as far as I have tested. But many of the texts, which were already translated in older versions, are unfortunately still in English.

As you probably know, you can quickly destroy your game files. If you replace the wrong files it doesn't work as it should, crashes or doesn't start at all. That's why I need help from someone who knows the file structures better than I do. I would like to have as much in the game in German as possible but I am aware that there is not a German translation for everything. I have overwritten the following files:

Data:
AltSound
battlesnds
Mercedt
NPC_Speech
NPCData
Sounds
Speech
stsounds
titesets

Data-1.13
battlesnds
Mercedt
NPC_Speech
NpcData
Speech
titesets

Data-UB
battlesnds
Mercedt
NPC_SPEECH
NpcData
Sounds
Speech
titesets

I am not an expert and don't know which files in the Ja2 folder are responsible for the voice output as well as the text output. Which ones should be overwritten and which ones not. The SLF files (such as SPEECH.SLF and GERMAN.SLF) don't seem to be present in the 1.13 beta of 01/23/2023. At least I have not found any.
Does anyone know the exact files that are responsible for the speech and text output and could write me a listing as an answer? I would be really happy if someone would support me. I also think that it would help many other players who want to translate their respective versions into their languages. If something is still unclear, please ask me.

Translated with www.DeepL.com/Translator
The current 1.13 releases come in several languages, including german.

(german/deutsch: Das aktuelle 1.13 ist auf gitHub erhältlich und steht in mehreren Sprachen zur Verfügung, darunter auch eine deutsche Sprachversion)

Latest 1.13 release (gitHub)

Even if you don't want to use the release version (from gitHub), it nevertheless might be worth it for seeing how to deal with all other files in language versions (xml, GUI elemnets, etc)

(german/deutsch: Auch wenn sie die Sprachversion von gitHub nicht nutzen möchten, sie könnte trotzdem interessant sein um zu sehen wie mit all den anderen Dateien (xml, Elemente der graphischen Oberfläche, usw.) umgegangen wird.)

The .slf are part of the original ja2, if you own a german version of ja2 you can extract them using a tool like DragonUnpacker.

(german/deutsch: Die .slf Dateien sind Teil des originalen JA2. Sollte eine deutsche Version von JA2 in ihrem Bestitz sein, können sie diese mit einem Programm, wie z.B. Dragon Unpacker, entpacken.)

Regarding Boss, iirc, he was part of the german mod Biohazard. This mod may uses additional voicelines which aren't used in 1.13, so that might be worth a look.

(german/deutsch: In Bezugnahme auf Boss, soweit ich mich entsinne war er Teil des deutschen Mods Biohazard. Dieser Mod enthält eventuell zusätzliche Sprachausgaben für ihn die in 1.13 nicht benutzt wurden. Das wäre vieleicht auch einen Blick wert.)

[Updated on: Sat, 13 May 2023 19:22]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Need help with language and text files[message #365339 is a reply to message #365333] Wed, 17 May 2023 17:07 Go to previous messageGo to next message
Boromire is currently offline Boromire
Messages:3
Registered:May 2023
Thanks for the answers Hawkeye and Kitty.

I downloaded the latest version of Ja2 (JA2_113-v0-3962-ga0aa58-G9b44Ld66a-German from 15.05.2023). As far as I could test the text and voice output is in German. Simply great! Very big thanks to all who made this possible! Unfortunately I could play the version only a few minutes because it crashes. It seems to have the same error(s) as the other version (JA2 1.13 BETA GERMAN (Gr_3985dca) (Dr_12282d2) from 23.01.2023) which I found.

Error:
runtime error
File: source\source\Standard Gaming Platform\vobject.cpp
Line: 959
Function: BltVideoObjectToBuffer
Video object index is larger than the number of sub images Filename: GERMAN?ITEMINFOADVANCEDICONS_german.sti

Just as a side note: Is it possible that several different teams are working on their own Ja2 1.13 versions?

As described above, I would like to play through Ja2 again and not experience any nasty surprises (game breaking bugs). Preferably with a mod and a stable version 7609. But in the 7609 mods are as written some texts and equipment description and the voice output of the non-vanilla mercenaries in English.

I installed the German 1.12 GoG version. Then I updated the game files with the JA2 1.13(7609) Deidranna Lives v4.50.1 GER. Then as advised I took the Mercedt, NPC_Speech, NPCData and Speech files from the JA2_113-v0-3962-German from gitHub. However, it doesn't seem to work unfortunately. The game does not start via the INI Editor.exe.

Since it is only text and speech files it should work by itself. What am I doing wrong? Are there any other files missing?

[Updated on: Wed, 17 May 2023 17:12]

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Civilian
Re: Need help with language and text files[message #365340 is a reply to message #365339] Thu, 18 May 2023 20:01 Go to previous messageGo to next message
Boromire is currently offline Boromire
Messages:3
Registered:May 2023
It seems to have worked. I replaced the English language files of the DL 7609 mod (see above) with the German files of the new gitHub version. As far as I could test so far, the voice output is in German. Unfortunately the interface, all descriptions, the equipment texts and all other screen texts are still in English.

Could anyone please tell me which files in the Ja2 directory are responsible for the text output? So which ones I should replace with the new files.

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Civilian
Re: Need help with language and text files[message #365371 is a reply to message #365340] Sat, 10 June 2023 19:23 Go to previous message
Asdow is currently offline Asdow

 
Messages:126
Registered:August 2010
There are no files to replace, all the text is hardcoded into the executable and a language is selected depending on the options when compiling. You'll need an appropriate executable file that was built with german language

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Sergeant
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