Repair option up to 100%[message #366271]
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Tue, 15 October 2024 22:56
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Randok |
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Messages:323
Registered:March 2004 |
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I have a proposal for a repair option ( on/off ) to 100% in mods where none of the mercenaries can repair to 100%
Any mercenary or just Mechanical or Engineer (the question is how much to limit the possibility of this option working) who reaches 100% Mechanical or 100% Mechanical and 100% Dexterity (the question is how much to limit the possibility of this option working) can repair to 100% using a special toolbox. A special toolbox (a picture of the current toolbox only in a different color or a completely different picture) would be a rare item in some sectors.
[Updated on: Tue, 15 October 2024 23:15]
Many thanks to all those who make new features for Jagged Alliance 2.Report message to a moderator
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Master Sergeant
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Re: Repair option up to 100%[message #366276 is a reply to message #366275]
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Sun, 27 October 2024 12:14
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Randok |
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Messages:323
Registered:March 2004 |
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This is a misunderstanding.
My proposal is to make the game easier (that's why the on/off option), it is to allow mercenaries to repair in mods with a repair limit of 100%.
I'm playing now and Trevor (Engineer, 100% Mechanics, 100% Dexterity) cannot repair to 100%.
I would propose that an Engineer with 100% Mechanics and special toolbox could repair to 100%(in mods with a repair limit of 100%).
[Updated on: Sun, 27 October 2024 12:27]
Many thanks to all those who make new features for Jagged Alliance 2.Report message to a moderator
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Master Sergeant
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Re: Repair option up to 100%[message #366279 is a reply to message #366277]
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Sun, 27 October 2024 23:41
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Randok |
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Messages:323
Registered:March 2004 |
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I searched and found this setting. Now Trevor is fixing it to 100%.
Thanks a lot for your help.
Many thanks to all those who make new features for Jagged Alliance 2.Report message to a moderator
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Master Sergeant
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