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shot by the general[message #35816] Wed, 21 September 2005 02:03 Go to next message
todanerd is currently offline todanerd

 
Messages:42
Registered:August 2005
Location: Taipei, Taiwan
every time i speak to the general in alma, he gets initiative and fills my merc full of holes... i've tried hiding behind tables, talking to him with high level mercs, stealth, sneak, searhcing the forums for an answer... but so far nothing has worked... is there a way to talk to the general without taking a scratch? or should i just do it the rude dog way: shoot and ask questions later, since orta is on the map anyway? :welder: :yikes:

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Corporal
Re: shot by the general[message #35817] Wed, 21 September 2005 08:43 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
I always have 4 or 5 mercs positioned around the room before talking to him. I figure more mercs usually gives more chances for interrupts.

Maybe you're talking to him for too long. I usually quit after he says something like, "You're not getting the hint...are ya?" Then I step back a bit and send him some burst fire. :rifle: Or you might try sending a nice grenade in his direction.

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Staff Sergeant
Re: shot by the general[message #35818] Wed, 21 September 2005 20:50 Go to previous messageGo to next message
todanerd is currently offline todanerd

 
Messages:42
Registered:August 2005
Location: Taipei, Taiwan
thx!!! i'll try that later... put one between his eyes for ya nocturnal Smile

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Corporal
Re: shot by the general[message #35819] Thu, 22 September 2005 21:34 Go to previous messageGo to next message
Cal is currently offline Cal

 
Messages:17
Registered:March 2004
He has the most irritating initiative of anyone else in the game - I think including Mike!

Yes, he'll always get the drop on you if you give him the chance to fight first. Either huck a grenade from behind solid cover (like the hallway) then cower behind it, or drop something that goes tick-tick-bang at his feet beforehand.

[untested] Of course, if you really want to make him pay, try dropping some teargas beside him and letting the fumes waft over. Check my Mike post in "Priceless Moments" for an interesting way to get your revenge if it works...

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Private
Re: shot by the general[message #35820] Thu, 22 September 2005 22:42 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Len,Gus or a level 7+ IMP char have blown his brains in my games before the general even...blinked!

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First Sergeant
Re: shot by the general[message #35821] Fri, 23 September 2005 01:35 Go to previous messageGo to next message
Frank Ballew is currently offline Frank Ballew

 
Messages:23
Registered:September 2003
Location: Mechanicsburg, PA
Got sick of his interupt as well. Toss a mustard grenade in from the doorway and he's history.

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Private 1st Class
Re: shot by the general[message #35822] Sun, 02 October 2005 04:33 Go to previous messageGo to next message
Cal is currently offline Cal

 
Messages:17
Registered:March 2004
I just reached this point again, and noticed something of interest: If the alarm has never been set off and the rocket rifle never blown up, the General will attempt to do so instead of firing.

In my current game, he runs to the red switch by the door, presses it, and attempts to run north up the hallway (Fortunately, I already looted the place the second the battle was over!) I tested this with a few reloads - the only time he fired was if his way to the red switch was blocked.

For those of you having difficulty avoiding the alarm when attacking, you don't necessarily need silenced weapons. My team came in through the front gates, picked off a few red shirts who came outside, then stormed the building. If you have everyone queue up at the front doors, it's possible to kill any enemy soldiers there, and run someone to the computer room to protect the red switch.

Another point of interest: It might just be the random number thing, but Numb, Iggy, Miguel, and my IMP Merc were unable to get the first round or make an interrupt... Until I moved lvl 4 Maddog into the room? Dumb luck, or Maddog's high AGI&DEX?

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Private
Re: shot by the general[message #35823] Mon, 31 October 2005 11:02 Go to previous messageGo to next message
Annapolisjohn is currently offline Annapolisjohn

 
Messages:117
Registered:September 2003
Location: westminster, Maryland
I usually throw a grenade at him before he gets the drop

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Sergeant
Re: shot by the general[message #35824] Mon, 31 October 2005 17:22 Go to previous messageGo to next message
gmonk

 
Messages:668
Registered:April 2002
Location: Newfoundland, Canada
Does he do anything if you never speak to him in the normal campaign? I'm playing 1.13 and I killed everyone but Conrad, the Sergeant and the general. I spoke to the sergeant and let him go. Never bothered with the general or Conrad and nothing happened. Interesting...

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First Sergeant
Re: shot by the general[message #35825] Tue, 01 November 2005 00:38 Go to previous messageGo to next message
Annapolisjohn is currently offline Annapolisjohn

 
Messages:117
Registered:September 2003
Location: westminster, Maryland
I am pretty sure you can leave them alone as they seem to concede defeat as you take the screen... Conrad doesn't seem to care as depending who talks to him ... I use Len .. He will offer to join or attack you...

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Sergeant
Re: shot by the general[message #35826] Tue, 06 December 2005 09:52 Go to previous messageGo to next message
chanman is currently offline chanman

 
Messages:47
Registered:August 2001
Location: Delta, BC, Canada
Is the Sergeant supposed to give you the RR like in the original game? In mine, he just walks off, and Magic had to pick the lock himself.

Didn't get a chance to talk to the General - he turned hostile during combat, so I dealt with him like the rest.

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Corporal
Re: shot by the general[message #35827] Thu, 08 December 2005 09:33 Go to previous message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
I usually flock around the general before I speak to him.
I question him thoroughly so length is not a variable here.
Amount of mercs is, the more you have around him that has a clear line of sight will definetly give him a hard time.

After all he hit the deck with more holes than a swiss cheese when I was done with him.

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Corporal 1st Class
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