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Re: Militia Factions Mod[message #148507]
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Sat, 07 July 2007 20:23
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Khotar |
Messages:3
Registered:July 2007 Location: Poland |
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Hello! My first post here, they say that the first impression is the most important, therefore I've got some good news for you out there, JA2 fans greedily waiting for new mods to play .
So... Will took a weekend off, but before leaving asked us (jaggedalliance.pl, also known as Liberate Arulco, that is) to announce the release of his modification! You can find all the necessary information about it on the official website ( http://mfm.jaggedalliance.pl/ ). What information exactly? Well, it mainly focuses on the factions, but you can also find nicely-described most important features of the mod. Additionally, there's a small troubleshooting section covering some bugs, which Will has found during playtesting.
I guess that's encouraging enough to check out the website. However, if you're the impatient kind, I can only give you the download link ( http://files.filefront.com/JA2_MFM_1.07_Release.zip/;7977330;/fileinfo.html ) for Militia Factions Mod. Still, remember to check the website if you encounter any difficulties during the mod installation.
I hope you enjoy it!
[Updated on: Sat, 07 July 2007 20:24] by Moderator Report message to a moderator
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Civilian
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Re: Militia Factions Mod[message #148515]
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Sat, 07 July 2007 21:06
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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ah, excellent!
can the 1.07 version be at least partially used for a 1.13 game (maps) without breaking all quests and NPC/RPC?
[Updated on: Sun, 08 July 2007 04:26] by Moderator Report message to a moderator
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First Sergeant
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Re: Militia Factions Mod[message #148615]
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Sun, 08 July 2007 19:28
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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allright Willyboy, more critcism from me:
1. sometimes your radarmaps don
[Updated on: Sun, 08 July 2007 20:45] by Moderator Report message to a moderator
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First Sergeant
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