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Re: 1.13 Xml Editing[message #244526]
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Thu, 18 February 2010 15:31 
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Deane |
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Messages:61
Registered:January 2010 |
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DieterI don't see anything wrong with your Items.xml. It imports fine in Excel, meaning the XML format should be correct. I used a tool to compare your Items.xml and the SVN 1164 (had this one lying around) line by line, most of the changes are around item price and Bobby Ray's availability. For example the Type 85 entries are identical except your's has no Bobby Ray entry, which doesn't influence weight.
Yes.. that's about what this mod supposed to achieved.
Quote:
My guess is that you are using a different version executable than the XML file is. There is really no way for the Items.xml you are using to make the Type 85 so heavy.
That would explained a lot .. The current exe I'm using are from STOMP's mod (with the fixed cover system)..
edit:
The STOMP exe is based on the build 3287 if I read it correctly.
StarwalkerDifferences in ammo can happen if items.xml and magazines.xml do not match up.
I made a mistake once, doing manual work on the XMLs, and thus had to change 120 items of ammo manually thereafter... 
BTW, in 1.13 the Type-85 uses the 7.62x25mm ammo (like in the real world), not 7.62x39mm (which the original developers used in vanilla JA2).
That would probably be my mistake in typing.. I'm not very good at remembering ammo.. However, with that items.xml in play, the ammo drop was unusable which would screw up my game as even if the text says its the correct ammo, I cant reload guns.
[Updated on: Thu, 18 February 2010 15:39] by Moderator Report message to a moderator
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Corporal
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Re: 1.13 Xml Editing[message #247514]
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Mon, 22 March 2010 21:38 
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clbg |
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Messages:35
Registered:February 2007 Location: Moscow, Russia |
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How can i export data from prof.dat to those Merc.xml files? Really need it. Trying to make a hybrid with old mod.
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Private 1st Class
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Re: 1.13 Xml Editing[message #247519]
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Mon, 22 March 2010 22:35 
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clbg |
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Messages:35
Registered:February 2007 Location: Moscow, Russia |
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Exactly, i need to make a mercstartinggear.xml file from prof.dat, which is from another mod. I've tried to force game to use only prof.dat info via ini options, but it strangely continues to use xml tables to equip mercs at start of the game.
Edit: it works fine with prof.dat when i start a new game with old inventory.
[Updated on: Mon, 22 March 2010 22:51] by Moderator Report message to a moderator
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Private 1st Class
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Re: 1.13 Xml Editing[message #247525]
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Mon, 22 March 2010 23:10 
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clbg |
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Messages:35
Registered:February 2007 Location: Moscow, Russia |
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I repeat: i'm messing with prof.dat from a different mod, that have totally different layout for mercs, that's the problem. Because i want to export it to xml, then add LBE gear to every merc and play it as a hybrid mod.
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Private 1st Class
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Vista XML Editor Not working[message #247832]
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Fri, 26 March 2010 08:53 
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LordBaxter |
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Messages:8
Registered:March 2010 |
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I cannot get this XML editor to work, first it would crash upon reading pockets.xml, one solutions was to delete an .xsd file and now it crashes straight off, with a message telling me to contact mugsy. I'm using build 2975 if it helps, and I CAN edit the XML files by hand but it's messy and a proper editor would make things much easier. Help very much appreciated.
[Updated on: Fri, 26 March 2010 12:00] by Moderator Report message to a moderator
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Private
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Re: Vista XML Editor Not working[message #247835]
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Fri, 26 March 2010 10:40 
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LordBaxter |
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Messages:8
Registered:March 2010 |
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I tried reinstalling the 1.13 patch and now it's gone back to complaining about pockets.xml, apparently there is a patch to fix that but the only download link I could find is dead, does anybody have the patch?
[Updated on: Fri, 26 March 2010 12:07] by Moderator Report message to a moderator
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Private
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Re: Vista XML Editor Not working[message #247841]
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Fri, 26 March 2010 11:28 
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LordBaxter |
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Messages:8
Registered:March 2010 |
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I think so? I got filename is JA2 "1.13 2975exe SVN@1149 full.exe", whatever that means. From what i've been able to discover either using a patch to create a "silhouette.xml" file which fixes the error, or deleting the .xsd as before. Beyond that, nothing.
[Updated on: Fri, 26 March 2010 12:07] by Moderator Report message to a moderator
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Private
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Re: Vista XML Editor Not working[message #247848]
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Fri, 26 March 2010 11:50 
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LordBaxter |
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Messages:8
Registered:March 2010 |
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It's a dual-core 32 bit vista machine, would have preferred XP but drivers don't exist for the components I'm using, go dell!
[Updated on: Fri, 26 March 2010 12:08] by Moderator Report message to a moderator
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Private
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Re: Vista XML Editor Not working[message #247852]
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Fri, 26 March 2010 12:03 
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LordBaxter |
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Messages:8
Registered:March 2010 |
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Well I changed the subject of my first post to Vista XML editor not working, hopefully he'll see that.
I'd like to give the patch a try because my problem is identical to several other people in this thread, the patch mentioned used to be Here but the link is dead, was it saved to the massive repository of JA2 1.13 editors and patches?
[Updated on: Fri, 26 March 2010 12:08] by Moderator Report message to a moderator
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Private
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Re: 1.13 Xml Editing[message #247853]
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Fri, 26 March 2010 12:05 
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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you have to change it in the reply as well - most people are the last 24hours-type - did it for you
don't know, but afaik it wouldn't work anyway
IMPORTAND:
we cvan't change this topic - it's not yours (my fault)
you need to open a new thread, otherwise marlboro man sends in the cav
[Updated on: Fri, 26 March 2010 12:08] by Moderator Report message to a moderator
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Captain
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Re: 1.13 Xml Editing[message #259418]
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Sat, 14 August 2010 00:59 
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Villa |
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Messages:17
Registered:November 2009 |
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Is it possible to edit more than one merc's starting gear at the same time?
For example, if I want to to give every merc identical helmets and vests, I can do that via the XML editor by editing one merc after another, but this is rather tedious. I'm thinking about editing one merc, then opening MercStartingGear.xml to copy/paste the corresponding entries to the other mercs, but before I do that I would like to make sure there is no easier way that I may have missed.
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Private
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Re: 1.13 Xml Editing[message #259702]
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Tue, 17 August 2010 16:52 
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Algerino |
Messages:2
Registered:August 2010 |
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I was wondering how to delete created items with the xml editor because there is no option there. Or should I delete the items manually with an txt editor?
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Civilian
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