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******Spoiler Alert**** Endgame SOG[message #77128] Thu, 13 February 2003 09:50 Go to next message
Scorpio is currently offline Scorpio

 
Messages:5
Registered:January 2003
Location: Norway
Heya!

Any way of giving the officers report to the CIA spook without him and all his civilian buddies attack You?? All my "Good" char's get bloody depressed when I start firing at the well-armed Cambodian civilians around him, also notice that in the Merc-editor these same papers are named report to Spooky or sumpthing, this anything to do with Spooky or just wrong for CIA-Spook?? I remember that Spooky told me he was the SOG-liason when I recruited him . any link?? Or anything I need to do to my head.. Been on about this SOG now for three weeks in a row... Bloody Marvellous MOD!

F.

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Re: ******Spoiler Alert**** Endgame SOG[message #77129] Sat, 15 February 2003 13:10 Go to previous message
Vurt is currently offline Vurt

 
Messages:254
Registered:October 2002
Location: Calgary, Canada
Since you've got the advantage that you essentially dictate when to start firing, I have one word of advice: explosives. There's oodles and oodles of spicy mines and explosives in the sectors just south, it would be to your advantage to shape the battlefield to suit you before the inevitable bloodbath.

BTW, the "Spook" referred to is not "Spooky", but the CIA guy, spook being common slang for "spy".

And I must agree, SOG'69 is an incredible mod!

Cheers,
Vurt

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