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Vengeance: Reloaded - Introduction[message #347826] Tue, 27 December 2016 05:25 Go to previous message
Hawkeye is currently offline Hawkeye

 
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Registered:October 2005
Location: Australia
Welcome to our introduction page for the newly released 1.13 mod of JA2 Vengeance: Reloaded. An unofficial sequel to JA 2 following events from the first campaign in Arulco.

http://www.mediafire.com/convkey/dbd8/psyrw29kn1752z0zg.jpg

An 8th Beta version has been released to the public which amounts to over 10 years in the making by a small team of dedicated modders and contributors. Some members have come and and gone and along with them and all the fine developers in the modding community that came before, far and wide, that have somehow added and evolved JA2, we say 'Thank you'.

Please also check Anv's website!
https://www.andrzejfalkowski.pl/javr.html
(In thanks @Andrzej for his amazing work he has done for this project.)

Vengeance: Reloaded is based on one of the very first German JA2 mods originally created by The Scorpion. Originally development began by Hawkeye and Scheinworld intending to work on a full English translation but with time grew into much more...

http://www.mediafire.com/convkey/73ce/yu3vazu7jn3j576zg.jpg
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http://www.mediafire.com/convkey/f489/3b4yqmb7z5vdq42zg.jpg

Players of the original Vengeance may be familiar with the plot line but Vengeance: Reloaded attempts to flesh out those stories and themes as well as introduce entirely new characters and quests while running on a (7609) 1.13 platform. The Scorpion himself gave us permission to adapt his original mod and he also proved to be invaluable when I first leaped head first into the foray of JA modding.

... In the hazy cordite clouded aftermath of the campaign to free Arulco, law and order was not restored quickly enough, giving many war criminals supporting the Queen's regime an opportunity to escape Miguel Cordona's forces and regroup.

Cordona`s regime was supposed to be democratic, but this resulted in widespread opposition, as the threat of all too common corruption made it impossible for the people to trust anybody. When Cordona wanted to stop newly acquired oil reserves on the west coast from being exported and instead use the petrol for rebuilding his country he created an enemy in the powerful Hale and Burton energy corporation who had instilled themselves within Arulco as part of an agreement for reparations and free-trade treaties with the US.

As international legal proceedings continued to dog Cordona's resources, lawlessness began to resurface and the criminals and warlords that had once been in hiding now began to reinstate themselves within the country and began a stranglehold in their own districts. This lack of security only seemed to attract more lawlessness, more criminals and more corruption and it was only a matter of time when the public became threatened by the very mercenary gangs that were supposed to be securing Arulco, and it was then that they demanded these foreign mercenaries to get out of their country.

A.I.M had held a training base in Alma, which was soon handed over to the rebuilt Arulco defence force, but managed to keep a vested interest by basing themselves south of Omerta, where they were still welcomed by the loyalty of the people there. However, with the Government's long-term intention to throw the mercenaries out of the country, morale sank and they started to look for their fortune privately, some even started to work for Hale and Burton and the fat salaries they were offering.

Then just as the unsettled country seemed to be sinking in a quagmire of bickering politics all hell broke loose with the resurfacing of the Arulco's biggest nightmare in the shape of Queen Diedranna. Despite testimonies from A.I.M. personnel claiming she was dead, Deidranna was once again directing her newly revitalized army from every corner of the country. Her face was in the newspapers, on the TV and her voice spanned the airwaves, claiming her sovereignty and promising death to all conspirators of those who had tried to overthrow her. Her first major address delighted in informing surviving rebels that with the help from double agents AIM's base had been levelled in an overnight raid by her army.

With their camp destroyed, funds haemorrhaging and their reputation ruined in a country that no longer trusted them, an associate company only known as 'The Agency' have sanctioned you to lead a band of mercenaries to reclaim their base and track down their staff.

Your goal is, to find Miguel Cordona and restore his regime and find the traitors and punish them!

This is no longer business as usual....this is personal... this is VENGEANCE!



JA2 - Vengeance : Reloaded is a 1.13 mod based on the v7609 source code but uses it's own unique exe and custom features.

These features include:

* New and improved maps, many using custom-built tilesets
* Over 20 new characters to encounter, some to recruit, some to annihilate!
* The reintroduction of many old favourites from Deadly Games and some surprise guest appearances of RPC's from other mods throughout the years
* In built Player Character Mod (PCM) with a number of Arulco's populace being recruitable and able to join your team
* New merc stats panel available in the tactical screen
* Improved AI, unjamming of guns and able to scale roofs with backpacks
* Extended Battlesounds - Your friends and foes alike now grunt, groan and scream differently!
* Audible Taunts - While in battle hear your enemies taunt and curse you or shout orders to each other
* An Extensive item pack. Over 540 new updates with new art and descriptions including new weapons, attachments, armor and curiosity items, some that can be combined
* Updated explosion animations and an updated suite of weapon sounds
* Sandbags can be used on EVERY map
* New multiple music tracks available both on Laptop and Tactical screens
* New vehicles, loading screens, sound effects, facegear graphics and more!

[Updated on: Fri, 03 January 2025 02:22]

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