Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Modding Vengeance: changing tileset generic 1
Modding Vengeance: changing tileset generic 1[message #364878] Thu, 15 September 2022 17:47 Go to previous message
kata is currently offline kata
Registered:September 2022
Hi! I am really impressed by the Vengeance 1.13 Reloaded mod. So, I thought I'd use it as a basis to do some modding myself. As a starter, I looked into modifying some tilesets. For example, I wanted to switch dirtroad.sti against street2.sti in the generic 1 tileset.

In the Data-Maps-Tiles folder, I changed the respective entry in Ja2Set.dat.xml:

<file index="78">street2.sti</file>

I open the editor (default A9 sector), and switch the tileset to generic 1. The selection for road tiles correctly shows the street2 tiles. But when I place a road tile it still displays as a dirtroad tile. This also happens if I create a new map and place road tiles (dirtroad tiles appear).

I also tried changing the 78. entry of 00. GENERIC 1 in JA2SET.dat (under Data-Maps-Tiles/BinaryData) to street2.sti. No change, dirtroad tiles appear.

Then, I copied the STREET2.sti and STREET2.jsd from Data-Maps-Tiles/Tilesets/50 to Data-Maps-Tiles/Tilesets/0 and STREET2.sti from Data-Maps-Tiles/Tilesets/50/T to the Data-Maps-Tiles/Tilesets/0/T. Still no change, dirtroad tiles appear when placing a road tile.

Does anyone know what I am doing wrong here? not sure Btw, feel free to move this thread to the modding section, if this is not the right place to ask...

Report message to a moderator

Read Message
Read Message
Previous Topic: To Hawkeye, Permission to RIP
Next Topic: Install question
Goto Forum:

Current Time: Tue Jun 25 10:41:20 GMT+3 2024

Total time taken to generate the page: 0.00613 seconds