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corrigenda[message #191094] Fri, 18 July 2008 13:49 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
i recently stated that (named) NPC's getting hostile due to us (player) blowing up walls might be hardcoded. Apparently, this statement was false.

if you click on *edit hidden* in proedit, you see some fields called "room ranges"

it is much more likely that these values, representing room numbers of ANY given map the character is in, define where an explosion/ attack triggers the named NPC hostile.

the tricky thing is, these values only become visible once you actually click the "edit hidden" button, in normal proedit view, they're not visible


if a roomnumber in one of the ranges is "injured" by an explosion, it triggers the NPC hostile.

(you might have to test if this also works outside buildings, if you just put some roomnumbers somewhere, e.g. over a vehicle or a bunch of barrells Smile

i haven't yet had the chance to truly test, but a recent event in one of my highly modded games insinuates that this written above is at least more plausible. The grids are in this respect certainly not limited to the sector where your npc is in by default.

sorry for the previous misguiding information. Bad research of my part.

if anybody knows more/ better, feel free to share.


i will probably have to use this thread for further corrections so i named it in a generic way.

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Sergeant Major
 
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