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Re: Is there a v1.13 UB mod?[message #294594] Wed, 07 December 2011 04:52 Go to previous messageGo to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo RoWa, Here is the save game using English and None, it goes into the \Profiles\UserProfile_JA2113_UB_EN directory. There is a captain dying in front of the house behind the gate. You can just click end turn 3-4 times, he will be done dying and CTD the game. Alternatively you can shoot and kill any of the enemies which will CTD as well.

I just tried, you can also start a new game, GABBI teleport to J13, and then you need to kill any enemy soldier, Alt+O will *not* trip the bug, you actually have to kill a dude manually.

Also please don't forget that entering the fan (there are some LAWs to blow it up in the building in the Northwest) will get the party to J14, which is impassable terrain, meaning once you exit tactical, you can never go back, the game simply doesn't allow you to select the sector to enter tactical again.

Are you the dude responsible for UB-113? I think I remember you writing about it. If you want I can do some play testing for you.

Edit: In case this helps, I took a save game from before I entered the sector (from the English and None game folder), copied it to the Tracona Unlimited save fame folder, loaded it (works fine), moved the squad into J13 (normally, non GABBI), killed an enemy and the game CTD.

However when I start a new game using English and Tracona Unlimited, GABBI teleport to J13, kill an enemy, the game does *not* CTD.

Maybe it has something to do with the quests & time which has passed in my regular, non GABBI, save game. Although you can CTD GABBI teleporting in a new English and None game.

The XMLs have some bugs, in case this interests you. The barrett has a 10 round hold, but the mags in the game are 11 rounds. Feeding an 11 round mag and ejecting it makes the ammo disappear. There is also a grenade thrower which takes the yellow cylinders, different from any Vanilla grenades. When you hover over 9x18 ammo in the sector inventory the grenade thrower lights up, as if it accepts the 9x18 pistol ammo as well.

I am pretty sure it is not a broken item a dead enemy drops, because I killed different guys, and they all CTD. Also Alt+O does not CTD.

[Updated on: Wed, 07 December 2011 06:30] by Moderator

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