Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Handgrenades
Re: Handgrenades[message #278732] Wed, 27 April 2011 19:10 Go to previous messageGo to previous message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Throwing from a roof to the ground does increase range, so Ivan throwing further in that situation makes sense. And keep in mind that the "maximum range of 35" is only for extremely light "grenades". Even the standard mini-grenade doesn't have a max range of 35 because of it's weight. As I indicated, break light and flars have a 35, mini-grenades have a 25 and all the other grenades have a 20. And that all assumes max strength, full health, full breath, perfect conditions and standing. I'll acknowledge that throwing a frag 200m is a bit ridiculous, but that's simply a game play thing, just like a pistol being able to accurately hit targets 120m away. If we made grenades have a realistic range, they'd be useless. And if we lower the current maximums, more "average" mercs wouldn't ever have the opportunity to use grenades without hurting themselves in the process.

As far as enemy soldiers throwing extreme distances, I've not encountered that in my test games. Of course, I almost never see the enemy throwing grenades at me at all. The only "grenades" they ever hit me with are break lights which do have a pretty extreme range.

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