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Re: Handgrenades[message #278793] Thu, 28 April 2011 13:30 Go to previous messageGo to previous message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Quote:
As I indicated, break light and flars have a 35, mini-grenades have a 25 and all the other grenades have a 20.
No, as stated I had measured one of them throwing a smoke grenade over 25 tiles - not saying that this had been his maximum range.

IIRC a smoke grenade has a weight of 5. This would make for someone with strength 100:

iThrowingStrength = ( 100 * 2 + 100 ) / 3 == 100
iRange = 2 + ( 100 / (3 + 5 / 3 )) == 37

A strength of 50 would already be sufficiently to throw a smoke grenade over 25 tiles:

iThrowingStrength = ( 50 * 2 + 100 ) / 3 == 66
iRange = 2 + ( 66 / (3 + (5) / 3 )) == 26


ChrisL
As far as enemy soldiers throwing extreme distances, I've not encountered that in my test games. Of course, I almost never see the enemy throwing grenades at me at all. The only "grenades" they ever hit me with are break lights which do have a pretty extreme range.
Yes, I too wasn't aware that there is a problem with grenades until raising maximum vision range. The result is that the enemy sees me earlyer, more often, and at larger distances. This in general does the AI good and improves gameplay - if there was not that rain of grenades thrown from far beyond SMG range.

With normal JA vision range you wouldn't see an enemy throwing a grenade over 25 and more tiles because he isn't able to see your merc at that distance. Even when fighting at daytime most enemies in the late game wouldn't be able to fire a single shot, so the chance for seeing any of them throwing a grenade is extremly small.

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