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1.13 Stock Data Overhaul[message #314623] Tue, 22 January 2013 23:20 Go to previous message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
1.13 Stock Data Overhaul (SDO)

What is it?
This project originally started as an attempt to improve the NCTH performance in the base 1.13 mod by re-balancing the items and adding a couple of new items/features. However integration into stock 1.13 without interfering with OCTH/different balancing approaches proved too difficult, so it grew into a own separate mod instead.
By now other aspects like maps and pre-placed loot were extensively modified, so it can be seen as a further development of the stock 1.13 mod, which mainly serves "just" as a new feature dump today.

However if you are looking for an extensive item mod with hundreds of new items you won't likely get happy with it, as only a relatively small number of genuinely new items was added. The general policy is to add more only in small doses, if they help improving the game balance or to flesh out new features.

It's mainly based on "unstable" SVN revisions (sub mods for the Stable Release 2014 also are available, but not the focus). Because of the nature of these revisions you will trade bugs or other annoyances with access to brand new features, you are basically signing up as a beta tester (however these are in general quite playable contrary to what the term unstable otherwise might suggest).

Download/Installation

Direct Method
Toggle Spoiler

SVN Method
Toggle Spoiler

To play open the INI Editor and Select INI-File: Data-SDO\Ja2_Options.INI (or open the file directly with Notepad++ and co.) (and modify the options to your wishes. What options you shouldn't likely change is specified further below). All options are centrally controlled here, even for the SDO map sub-mods. Then you have to choose the map sub-mod

vfs_config.Modname+SDO_Default_Maps.ini
or
vfs_config.Modname+SDO_Scaling_Map_Loot.ini

Scaling loot means the pre-placed items on the maps will change over the course of the game, mainly dependent on progress, instead of staying static,. This means if you visit a sector late in the game it will contain "better" items with higher coolness than if you would enter the sector early in the game for the first time.

Future Updates
Toggle Spoiler
FAQ
Toggle Spoiler


Credits/Thanks

wil473 - for some xml-data and images from Urban Chaos.
smeagol - for some images from Aimnas.
Cyborg - for more realistic recoil values.

[Updated on: Sun, 25 January 2015 06:09]




WiP: SDO, a rebalance mod for the base 1.13 map, Arulco Revisited and Wildfire 6.07.
 
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