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Re: Maps in Flashback[message #321105] Wed, 29 May 2013 01:34 Go to previous messageGo to previous message
Hyrax

 
Messages:17
Registered:May 2013
Location: Harjumaa
I guess the map sizes depend on different other aspects. If there is going to be long range firefights (I personally like them), which JA2 didn't have because of LOS shortness, JA2 map size would be minimal. So I would say the JA2 maps were good in size (also liked the cramped fighting in basements like tixa jail), but need to balanced with parameters.

I think the problem with instant firefights when you enter a sector can be avoided with planning the sectors to have edges that are relatively safe (except city to city squares where it wouldn't make much sense).

Varying the size of sectors idea I like because this could be used to create atmosphere also. You enter a massive map and you just know that is going to be trouble. For instance, the idea (that was mentioned in the kickstarter) where you enter some kind of ruins and get suddenly surrounded by the enemy. With a big map this would be really cool to hold your position there, but with a smaller map this would not work so good.

Although, for the ironman mode, larger maps means more enemies (logical?) and that may result in battles lasting for hours and replays lasting for hours and hours.
 
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