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Re: Maps in Flashback[message #321034] Tue, 28 May 2013 00:03 Go to previous messageGo to previous message
Thor

 
Messages:427
Registered:February 2007
Location: Belgium
Agree with DepressivesBrot... Okay, agree with most of ya... But to have room for manoeuvering when there is a possibility to encounter enemies is most important to me too... And I suppose that's how I understand the JAF team.

Even in canyons, tunnels, caves, that kind of sectors... especially in that kind of sector, there should be a possibility to scout first... Of course there can be ambushes and enemies behind-the-door-style-stuff, hidden snipers, etc... but like many people have repeated in this forum, this is not xcom where you can replace mercs without getting loyalty issues etc., so in most cases it should at least be possible to advance prudently... that you have a choice. This is a strategy game after all, right? Of course there will be times that there is only one way ahead... not talking about that.

And If it is clear which sectors are huge and which are smaller (could be general sector info), I guess it will be possible to plan a trip in regard to energy loss and that kind of things...

Maybe there are vehicles like in Ja2 to get to other sectors, maybe even more advanced than in Ja2... Although that is not the most important aspect to me, I'm curious. Smile

[Updated on: Tue, 28 May 2013 00:17] by Moderator

 
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