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Re: Maps in Flashback[message #321058] Tue, 28 May 2013 09:43 Go to previous messageGo to previous message
EXile 150 Abyss

 
Messages:137
Registered:September 2009
Thor
Agree with DepressivesBrot... Okay, agree with most of ya... But to have room for manoeuvering when there is a possibility to encounter enemies is most important to me too...


Agreed there should be enough room to scout or flank the enemy.

But in the case of lets say a watchtower or something similarly small you don't need a huge map.
Though with something like an airport it would be cool is it stretches out to one side to accommodate for a "realisticly sized" airstrip.

The would be cool... Put the sniper along the edge of the runway and start popping off people in the control tower. Razz
 
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